// Creator: SiphonR or Sephan (Call me whatever :P) // Waves: 6 // Starting Cash: 800 // Map: Metro // Difficulty: Advanced // -------------------------- #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 3 InitialCooldown 20 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 15 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 5 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name start1a TotalCurrency 100 TotalCount 25 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 11 Where spawnbot_rand Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name start1b TotalCurrency 75 TotalCount 20 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_rand Squad { TFBot { Skill Hard WeaponRestrictions SecondaryOnly Template T_TFBot_Pyro } } } WaveSpawn { Name giant1a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 17 Where spawnbot Squad { TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Soldier ItemAttributes { ItemName tf_weapon_shotgun_soldier "fire rate bonus" 1.25 "clip size bonus" 3 "faster reload rate" 0.1 } } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name meat1a WaitForAllSpawned giant1a TotalCurrency 75 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name meat1b WaitForAllSpawned giant1a TotalCurrency 75 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 16 WaitBetweenSpawns 10 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name meat1c WaitForAllDead giant1a TotalCurrency 75 TotalCount 25 MaxActive 15 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot_rand Squad { TFBot { ClassIcon pyro_fireaxe Health 175 Name "Fire Axe Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fireaxe "move speed bonus" 1.3 } ItemAttributes { ItemName "napper's respite" } Item "napper's respite" } } } WaveSpawn { Name giant1b WaitForAllDead giant1a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 32 WaitBetweenSpawns 18 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Giant_Pyro ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.2 } } } } WaveSpawn { WaitForAllSpawned giant1a TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 8 Support 1 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Pyro_Flaregun } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name giant2a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { ClassIcon pyro_phlog_mfd_giant Name "Giant Phlog MFD Pyro" Template T_TFBot_Giant_Pyro ItemAttributes { ItemName "the phlogistinator" "damage bonus" 0.8 "mark for death" 1 } ItemAttributes { ItemName "napper's respite" } Item "the phlogistinator" Item "napper's respite" } } } WaveSpawn { Name meat2a TotalCurrency 75 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot_rand Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name meat2b TotalCurrency 75 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 4 Where spawnbot_flank Squad { TFBot { ClassIcon soldier_directhit Health 200 Name "Directhit Soldier" Class Soldier Skill Easy WeaponRestrictions PrimaryOnly Item "the direct hit" } } } WaveSpawn { Name giant2b WaitForAllSpawned giant2a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 18 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Giant_Demoman ItemAttributes { ItemName tf_weapon_grenadelauncher } } } } WaveSpawn { Name meat2c WaitForAllSpawned giant2a TotalCurrency 75 TotalCount 35 MaxActive 14 SpawnCount 7 WaitBeforeStarting 15 WaitBetweenSpawns 6 Where spawnbot_rand Squad { TFBot { ClassIcon demo_knight_bottle Health 175 Name "Bottle Demo" Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bottle } CharacterAttributes { "voice pitch scale" 1.4 } Item "the splendid screen" Item "spiral sallet" Item "the king of scotland cape" } } } WaveSpawn { Name bombp2a WaitForAllSpawned giant2a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Health 1200 CharacterAttributes { "move speed bonus" 2 "override footstep sound set" 7 } } } } WaveSpawn { Name giant2c WaitForAllSpawned giant2b TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 16 WaitBetweenSpawns 20 Where spawnbot_rand Squad { TFBot { ClassIcon soldier_spammer_mfd_giant Name "Giant MFD Rapid Fire Soldier" Template T_TFBot_Giant_Soldier_Spammer ItemAttributes { ItemName tf_weapon_rocketlauncher "mark for death" 1 } ItemAttributes { ItemName "chieftain's challenge" } Item "chieftain's challenge" } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { WaitForAllSpawned giant2c TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Health 650 } } } WaveSpawn { TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 45 WaitBetweenSpawns 20 Support 1 Where spawnbot_rand Squad { TFBot { ClassIcon pyro_fireaxe Health 175 Name "Fire Axe Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fireaxe "move speed bonus" 1.2 "damage bonus" 1.15 } ItemAttributes { ItemName "napper's respite" } Item "napper's respite" } } } WaveSpawn { WaitForAllSpawned giant2b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 Support 1 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tpush3 TotalCurrency 200 TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { Tank { Health 14001 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name support3 TotalCurrency 75 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_rand Squad { TFBot { ClassIcon scout_shortstop_mfd Name "Shortstop MFD Scout" Skill Normal WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Shortstop ItemAttributes { ItemName "the shortstop" "mark for death" 1 } ItemAttributes { ItemName "wiki cap" } Item "wiki cap" } } } WaveSpawn { Name giant3a WaitForAllSpawned tpush3 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.2 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name meat3a WaitForAllSpawned tpush3 TotalCurrency 75 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot_rand Squad { TFBot { ClassIcon demo_loch Name "Burst Fire Loch Demo" Template T_TFBot_Demo_Burst Item "the loch-n-load" } } } WaveSpawn { Name giant3b WaitForAllDead tpush3 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Giant_Soldier ItemAttributes { ItemName tf_weapon_rocketlauncher "mod medic healed damage bonus" 1.5 } } TFBot { ClassIcon medic Health 150 Name "Electric Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_medigun "attach particle effect" 704 } ItemAttributes { ItemName "wiki cap" "attach particle effect" 56 } CharacterAttributes { "heal rate bonus" 6 "move speed bonus" 1.7 } Item "wiki cap" } } } WaveSpawn { Name meat3b WaitForAllDead tpush3 TotalCurrency 75 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_rand Squad { TFBot { ClassIcon demo_elec Name "Electric Demo" Skill Hard WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus with reduced health" 0.3 "fire rate bonus" 1.25 "attach particle effect" 704 } ItemAttributes { ItemName "modest pile of hat" "attach particle effect" 56 } Item "modest pile of hat" } } } WaveSpawn { Name meat3c WaitForAllSpawned meat3b TotalCurrency 75 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_rand Squad { TFBot { ClassIcon soldier_elec Health 200 Name "Electric Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus with reduced health" 0.4 "fire rate bonus" 1.33 "attach particle effect" 704 } ItemAttributes { ItemName "chieftain's challenge" "attach particle effect" 56 } Item "chieftain's challenge" } } } WaveSpawn { Name giant3c WaitForAllDead meat3c TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand StartWaveWarningSound "vo\mvm\norm\sniper_mvm_laughevil02.mp3" Squad { TFBot { ClassIcon sniper_bow_pibleed_giant Health 35000 Name "Arrow and Chains" Scale 2 Skill Expert Template T_TFBot_Sniper_Huntsman Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the huntsman" "damage bonus" 1.25 "bleeding duration" 15 "slow enemy on hit major" 7 "fire rate bonus" 0.05 "faster reload rate" 0.01 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.2 } } } } WaveSpawn { TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 18 Support 1 Where spawnbot_rand Squad { TFBot { ClassIcon pyro_fireaxe Health 175 Name "Fire Axe Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fireaxe "move speed bonus" 1.2 "damage bonus" 1.2 } ItemAttributes { ItemName "napper's respite" } Item "napper's respite" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name giant4a TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name giant4b WaitForAllDead giant4a TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { ClassIcon heavy_brassbeast_giant Name "Giant Brass Heavy" Template T_TFBot_Giant_Heavyweapons_BrassBeast } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { Name meat4a WaitForAllDead giant4a TotalCurrency 75 TotalCount 45 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_rand Squad { TFBot { ClassIcon heavy_champ_elec Name "Heavy Electric Champ" Health 350 Skill Expert Template T_TFBot_Heavyweapons_Heavyweight_Champ ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 1.3 "fire rate bonus with reduced health" 0.4 } ItemAttributes { ItemName "pugilist's protector" "attach particle effect" 56 } } } } WaveSpawn { Name giant4c WaitForAllDead giant4a TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 25 Where spawnbot_rand Squad { TFBot { ClassIcon pyro_mfd_giant Name "Giant MFD Pyro" Template T_TFBot_Giant_Pyro ItemAttributes { ItemName tf_weapon_flamethrower "mark for death" 1 } ItemAttributes { ItemName "napper's respite" } Item "napper's respite" } TFBot { Template T_TFBot_Scout_Shortstop } TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name meat4b WaitForAllDead giant4b TotalCurrency 75 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_rand Squad { TFBot { ClassIcon heavy_grapple Health 300 Name "Heavy Grapple" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.4 "apply z velocity on damage" 50 "apply look velocity on damage" -120 "heal on hit for rapidfire" 1 } } TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" ItemAttributes { ItemName "the force-a-nature" "damage bonus" 0.85 } } } } WaveSpawn { Name giant4d WaitForAllDead giant4b TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 23 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Name "Super Rapid Fire Soldier" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.3 } } TFBot { ClassIcon medic_kritz_giant Name "Giant Kritz Medic" Template T_TFBot_Giant_Medic Health 3000 Attributes "AlwaysCrit" ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 1000 "medigun charge is crit boost" 1 } CharacterAttributes { "bot medic uber health threshold" 4499 } Item "the kritzkrieg" } } } WaveSpawn { Name meat4c WaitForAllDead giant4b TotalCurrency 75 TotalCount 35 MaxActive 15 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_rand Squad { TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot ItemAttributes { ItemName "the scorch shot" "faster reload rate" 0.8 } } } } WaveSpawn { Name minig4a WaitForAllSpawned giant4d TotalCurrency 75 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { ClassIcon soldier Health 1250 Name "Minigiant Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.7 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 0.7 "head scale" 0.7 "override footstep sound set" 2 } } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name giant4e WaitForAllDead minig4a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { ClassIcon soldier_spammer_mfd_giant Health 20000 Name "Chief Direct Electrical MFD" Scale 2.2 Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "UseBossHealthBar" ItemAttributes { ItemName "the direct hit" "move speed bonus" 0.25 "fire rate bonus" 0.4 "faster reload rate" 0.15 "clip size upgrade atomic" 15.0 "Projectile speed increased" 2.3 "mark for death" 1 "fire rate bonus with reduced health" 0.01 "projectile spread angle penalty" 4 "mod medic healed damage bonus" 1.3 } ItemAttributes { ItemName "the team captain" "attach particle effect" 56 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 } Item "the direct hit" Item "the team captain" } TFBot { ClassIcon medic_kritz_elec_giant Health 12500 Name "Focus Me" Scale 2.2 Template T_TFBot_Giant_Medic Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the kritzkrieg" "medigun charge is crit boost" 1 "uber duration bonus" 1000 } ItemAttributes { ItemName "tough stuff muffs" "attach particle effect" 56 } CharacterAttributes { "move speed bonus" 0.35 "airblast vulnerability multiplier" 0.2 "heal rate bonus" 250 "bot medic uber health threshold" 24999 } Item "the kritzkrieg" Item "tough stuff muffs" } } } WaveSpawn { WaitForAllDead giant4d TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 35 Support 1 Where spawnbot_rand Squad { TFBot { ClassIcon heavy_mfd Health 300 Name "MFD Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "mark for death" 1 "damage bonus" 0.8 } } } } WaveSpawn { TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 45 WaitBetweenSpawns 20 Support 1 Where spawnbot_rand Squad { TFBot { ClassIcon pyro_fireaxe Health 175 Name "Fire Axe Pyro" Class Pyro Skill Expert Attributes "AlwaysCrit" WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fireaxe "move speed bonus" 1.3 "damage bonus" 1.3 } ItemAttributes { ItemName "napper's respite" } Item "napper's respite" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name meat5a TotalCurrency 75 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_rand Squad { TFBot { ClassIcon sniper_huntsman_bleed Name "Bowman Bleed" Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "bleeding duration" 3 } } } } WaveSpawn { Name giant5a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { ClassIcon sniper_bow_multi Health 3200 Name "Giant Bowman" Scale 1.9 Template T_TFBot_Sniper_Huntsman Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "damage bonus" 0.9 "fire rate bonus" 0.3 } CharacterAttributes { "move speed bonus" 0.4 "override footstep sound set" 3 "Projectile speed increased" 2.3 } } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name giant5b WaitForAllDead giant5a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { ClassIcon soldier_elec_giant Name "Giant Electric Soldier" Skill Hard Template T_TFBot_Giant_Soldier ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 1.5 "fire rate bonus with reduced health" 0.3 "faster reload rate" -0.8 "attach particle effect" 704 } ItemAttributes { ItemName "chieftain's challenge" "attach particle effect" 67 } Item "chieftain's challenge" } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name meat5b WaitForAllSpawned meat5a TotalCurrency 75 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name meat5c WaitForAllSpawned meat5a TotalCurrency 75 TotalCount 45 MaxActive 14 SpawnCount 7 WaitBeforeStarting 20 WaitBetweenSpawns 12 Where spawnbot_rand Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name giant5c WaitForAllSpawned meat5b TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { ClassIcon heavy_mfd_giant Name "Giant MFD Heavy" Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.8 "mark for death" 1 } ItemAttributes { ItemName "magnificent mongolian" } Item "magnificent mongolian" } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name giant5d WaitForAllSpawned giant5c TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 3 Where spawnbot_rand Squad { TFBot { ClassIcon pyro_fireaxe_giant Health 5000 Name "Giant High Health Axe" Class Pyro Template T_TFBot_Giant_Pyro Skill Expert Attributes "AlwaysCrit" WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fireaxe "move speed bonus" 0.5 "damage bonus" 1.3 } ItemAttributes { ItemName "napper's respite" } Item "napper's respite" } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name tpush5 WaitForAllDead giant5d TotalCurrency 200 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 22000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name support5a WaitForAllDead giant5d TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_rand Squad { TFBot { Skill Hard Template T_TFBot_Pyro ItemAttributes { ItemName tf_weapon_flamethrower } } } } WaveSpawn { Name support5b WaitForAllDead giant5d TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot_rand Squad { TFBot { Health 800 Scale 1.5 Template T_TFBot_Giant_Scout_Fast CharacterAttributes { "airblast vulnerability multiplier" 0.9 "move speed bonus" 0.9 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name meat6a TotalCurrency 75 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot_rand Squad { TFBot { ClassIcon pyro_mfd Health 175 Name "MFD Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_flamethrower "mark for death" 1 } ItemAttributes { ItemName "napper's respite" } Item "napper's respite" } } } WaveSpawn { Name giant6a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_rand Squad { TFBot { ClassIcon soldier_spammer_elec_giant Name "Giant Electric Rapid Fire Soldier" Template T_TFBot_Giant_Soldier_Spammer ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.7 "fire rate bonus with reduced health" 0.2 "attach particle effect" 704 } ItemAttributes { ItemName "chieftain's challenge" "attach particle effect" 56 } Item "chieftain's challenge" } } } WaveSpawn { Name meat6b WaitForAllSpawned giant6a TotalCurrency 75 TotalCount 50 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_rand Squad { TFBot { ClassIcon heavy_grapple Health 300 Name "Heavy Grapple" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "apply z velocity on damage" 90 "apply look velocity on damage" -180 } } TFBot { ClassIcon pyro_phlog_mfd Name "MFD Phlog Pyro" Template T_TFBot_Pyro ItemAttributes { ItemName "the phlogistinator" "mark for death" 1 "damage bonus" 1.4 } ItemAttributes { ItemName "napper's respite" } Item "the phlogistinator" Item "napper's respite" } } } WaveSpawn { Name giant6b WaitForAllDead giant6a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_rand Squad { TFBot { ClassIcon pyro_elec_giant Name "Giant Electric Pyro" Template T_TFBot_Giant_Pyro ItemAttributes { ItemName tf_weapon_flamethrower "move speed bonus" 1.1 "damage bonus" 2 "flame size bonus" 2 "lunchbox adds minicrits" 2 "attach particle effect" 704 } ItemAttributes { ItemName "napper's respite" "attach particle effect" 56 } Item "napper's respite" } TFBot { ClassIcon medic_kritz_giant Name "Giant Kritz Medic" Health 3000 Template T_TFBot_Giant_Medic Attributes "AlwaysCrit" ItemAttributes { ItemName "the kritzkrieg" "medigun charge is crit boost" 1 "uber duration bonus" 1000 } CharacterAttributes { "bot medic uber health threshold" 4999 } Item "the kritzkrieg" } } } WaveSpawn { Name meat6c WaitForAllDead giant6a TotalCurrency 75 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_rand Squad { TFBot { ClassIcon heavy_shotgun_elec Name "Heavy Electric Shotgun" Template T_TFBot_Heavyweapons_Shotgun ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 0.22 "clip size bonus" 2 "fire rate bonus with reduced health" 0.3 } ItemAttributes { ItemName "magnificent mongolian" "attach particle effect" 56 } Item "magnificent mongolian" } } } WaveSpawn { Name giant6c WaitForAllSpawned giant6b TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_rand Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { Name giant6d WaitForAllSpawned giant6b TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 6 Where spawnbot_rand Squad { TFBot { ClassIcon demo_clusterbomb_giant Name "Giant Iron Rapid Fire Demoman" Template T_TFBot_Giant_Demo_RapidFire ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.4 "clip size bonus" 2 "faster reload rate" 0.4 } Item "the iron bomber" } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name meat6d WaitForAllSpawned giant6b TotalCurrency 75 TotalCount 25 MaxActive 12 SpawnCount 4 WaitBeforeStarting 35 WaitBetweenSpawns 7 Where spawnbot_rand Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name tank6 WaitForAllSpawned giant6d TotalCurrency 150 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 21000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name giant6e WaitForAllSpawned giant6c TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 11 WaitBetweenSpawns 15 Where spawnbot_rand Squad { TFBot { Health 4500 Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.01 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name support6 WaitForAllSpawned giant6b TotalCurrency 75 TotalCount 42 MaxActive 16 SpawnCount 8 WaitBeforeStarting 30 WaitBetweenSpawns 8 Where spawnbot_rand Squad { TFBot { ClassIcon pyro_fireaxe Health 175 Name "Infamous Fire Axe Pyro" Class Pyro Skill Expert Attributes "AlwaysCrit" WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_fireaxe "move speed bonus" 1.3 "damage bonus" 1.3 } } TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot Name "Infamous Scorch Shot Pyro" ItemAttributes { ItemName "the scorch shot" "faster reload rate" 0.6 "fire rate bonus" 0.5 "damage bonus" 0.3 "move speed bonus" 1.3 } } } } WaveSpawn { WaitForAllDead tank6 TotalCurrency 450 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_rand FirstSpawnWarningSound "/vo/mvm/mght/pyro_mvm_m_laughlong01.mp3" Squad { TFBot { ClassIcon pyro_fireaxesco_giant Health 50000 Name "Burnt Electricity" Scale 2.3 Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "UseBossHealthBar" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the scorch shot" "Blast radius increased" 15 "weapon burn dmg increased" 5 "fire rate bonus" 0.6 "damage bonus" 0.3 "faster reload rate" 0.6 "damage causes airblast" 0 } ItemAttributes { ItemName tf_weapon_fireaxe "fire rate bonus" 0.5 "damage bonus" 2 "melee range multiplier" 2 "apply z velocity on damage" 999 "turn to gold" 1 "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.3 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "hand scale" 1.4 } Item "the scorch shot" Item "kf pyro mask" Item "old guadalajara" } } } } }