//Written by Startacker! https://steamcommunity.com/id/startacker/
//AKA "The Angelic Choir of Dying, Screaming Robots"
//Wave-666 style mission, single wave endurace. Gotta actually prepare for this

//START MONEY: $2500
//MISSION CASHOUT: $4300
//TOTAL: $6800

#base robot_standard.pop
#base robot_giant.pop

WaveSchedule
{
	StartingCurrency 2500
	CanBotsAttackWhileInSpawnRoom No
	RespawnWaveTime 3
	FixedRespawnWaveTime Yes
	Advanced 1
	
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		InitialCooldown	30
		CooldownTime	40
		DesiredCount	1
		
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	1
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	40
		DesiredCount	2
		
		TFBot
		{
			Template T_TFBot_Sniper
		}
	}
	
	Wave
	{
		StartWaveOutput
		{
			Target	wave_start_endurance_relay
			Action	Trigger
		}
		
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name "wave01"
			TotalCount 28
			SpawnCount 4
			MaxActive 8
			WaitBetweenSpawns 8
			Where spawnbot
			TotalCurrency 150
			
			TFBot
			{
				Class Soldier
				Skill Normal
			}
		}
		WaveSpawn
		{
			Name "wave01"
			TotalCount 21
			SpawnCount 3
			MaxActive 6
			WaitBeforeStarting 5
			WaitBetweenSpawns 3
			Where spawnbot_right
			TotalCurrency 100
			
			TFBot
			{
				Template T_TFBot_Pyro_Flaregun
				ClassIcon pyro
			}
		}
		WaveSpawn
		{
			Name "wave01"
			TotalCount 3
			SpawnCount 1
			MaxActive 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 16
			Where spawnbot
			TotalCurrency 100
			
			TFBot
			{
				Template T_TFBot_Giant_Pyro
				ClassIcon pyro_giant
			}
		}
		WaveSpawn
		{
			Name "wave01tank"
			TotalCount 1
			SpawnCount 1
			TotalCurrency 100
			
			Tank
			{
				Health 12500
				Speed 75
				StartingPathTrackNode "boss_path_a1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn
		{
			Name "wave02"
			TotalCount 5
			SpawnCount 1
			MaxActive 3
			WaitBeforeStarting 15
			WaitForAllSpawned "wave01"
			WaitBetweenSpawns 10
			Where spawnbot_rand
			TotalCurrency 200
			
			TFBot
			{
				Template T_TFBot_Giant_Soldier_Crit
				ClassIcon soldier_giant
			}
		}
		WaveSpawn
		{
			Name "wave02"
			TotalCount 10
			SpawnCount 2
			MaxActive 6
			WaitBeforeStarting 20
			WaitBetweenSpawns 8
			Where spawnbot_right
			WaitForAllSpawned "wave01"
			TotalCurrency 100
			
			TFBot
			{
				Template T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name "wave03"
			TotalCount 24
			SpawnCount 2
			MaxActive 8
			WaitBeforeStarting 15
			WaitForAllSpawned "wave02"
			WaitBetweenSpawns 6
			Where spawnbot
			TotalCurrency 150
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Heavyweapons_Shotgun
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickFix
					ItemAttributes
					{
						ItemName "The Quick-Fix"
						"ubercharge rate bonus" 0.1
					}
				}
			}
		}
		WaveSpawn
		{
			Name "wave03a"
			TotalCount 4
			SpawnCount 1
			MaxActive 2
			WaitBeforeStarting 15
			WaitBetweenSpawns 15
			WaitForAllSpawned "wave02"
			Where spawnbot
			TotalCurrency 100
			
			TFBot
			{
				Template T_TFBot_Giant_Scout_FAN
			}
		}
		WaveSpawn
		{
			Name "wave03"
			TotalCount 6
			SpawnCount 1
			MaxActive 2
			WaitBeforeStarting 20
			WaitForAllDead "wave02"
			WaitBetweenSpawns 10
			Where spawnbot_right
			TotalCurrency 150
			
			TFBot
			{
				Template T_TFBot_Giant_Demoman
			}
		}
		WaveSpawn
		{
			Name "wave04tank"
			TotalCount 1
			SpawnCount 1
			WaitForAllDead "wave03a"
			TotalCurrency 200
			
			Tank
			{
				Health 12500
				Speed 75
				StartingPathTrackNode "boss_path_a1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn
		{
			Name "wave04"
			TotalCount 35
			SpawnCount 5
			MaxActive 10
			WaitForAllDead "wave03a"
			WaitBeforeStarting 10
			WaitBetweenSpawns 9
			TotalCurrency 100
			Where spawnbot_rand
			
			TFBot
			{
				Class Pyro
				Skill Easy
			}
		}
		WaveSpawn
		{
			Name "wave04"
			TotalCount 21
			SpawnCount 7
			MaxActive 7
			WaitForAllDead "wave03a"
			WaitBeforeStarting 20
			WaitBetweenSpawns 20
			TotalCurrency 150
			Where spawnbot
			
			TFBot
			{
				Class Soldier
				Skill Normal
			}
		}
		WaveSpawn
		{
			Name "wave05"
			TotalCount 3
			SpawnCount 1
			MaxActive 2
			WaitForAllDead "wave04tank"
			WaitBeforeStarting 15
			WaitBetweenSpawns 15
			TotalCurrency 100
			Where spawnbot_left
			
			TFBot
			{
				Template T_TFBot_Giant_Demo_Burst
				Attributes AlwaysCrit
				ClassIcon demo_giant
			}
		}
		WaveSpawn
		{
			Name "wave05"
			TotalCount 3
			SpawnCount 1
			MaxActive 2
			WaitForAllDead "wave04tank"
			WaitBeforeStarting 15
			WaitBetweenSpawns 15
			TotalCurrency 100
			Where spawnbot_right
			
			TFBot
			{
				Template T_TFBot_Giant_Demo_Burst
				Attributes AlwaysCrit
				ClassIcon demo_giant
			}
		}
		WaveSpawn
		{
			Name "wave05"
			TotalCount 6
			SpawnCount 2
			MaxActive 6
			WaitForAllDead "wave04tank"
			WaitBeforeStarting 10
			WaitBetweenSpawns 15
			TotalCurrency 100
			Where spawnbot
			
			TFBot
			{
				Template T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name "wave06gauntlet"
			TotalCount 20
			SpawnCount 5
			MaxActive 10
			WaitForAllSpawned "wave05"
			WaitBeforeStarting 10
			WaitBetweenSpawns 15
			TotalCurrency 100
			Where spawnbot_rand 
			
			TFBot
			{
				Template T_TFBot_Heavyweapons_Fist
				Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name "wave06"
			TotalCount 20
			SpawnCount 5
			MaxActive 10
			WaitForAllSpawned "wave05"
			WaitBeforeStarting 10
			WaitBetweenSpawns 15
			TotalCurrency 150
			Where spawnbot_rand
			
			TFBot
			{
				Template T_TFBot_Heavyweapons_Shotgun
			}
		}
		WaveSpawn
		{
			Name "wave07"
			TotalCount 16
			SpawnCount 4
			MaxActive 8
			WaitForAllDead "wave06"
			WaitBeforeStarting 15
			WaitBetweenSpawns 15
			TotalCurrency 100
			Where spawnbot
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Spammer
					ClassIcon soldier_giant
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickFix
					ItemAttributes
					{
						ItemName "The Quick-Fix"
						"ubercharge rate bonus" 0.1
					}
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickFix
					ItemAttributes
					{
						ItemName "The Quick-Fix"
						"ubercharge rate bonus" 0.1
					}
				}
				TFBot
				{
					Template T_TFBot_Medic_QuickFix
					ItemAttributes
					{
						ItemName "The Quick-Fix"
						"ubercharge rate bonus" 0.1
					}
				}
			}
		}
		WaveSpawn
		{
			Name "wave07"
			TotalCount 40
			SpawnCount 8
			MaxActive 8
			WaitForAllDead "wave06"
			WaitBeforeStarting 0
			WaitBetweenSpawns 15
			TotalCurrency 50
			Where spawnbot_right
			
			TFBot
			{
				Template T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			Name "wave07"
			TotalCount 20
			SpawnCount 4
			MaxActive 4
			WaitForAllDead "wave06"
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 50
			Where spawnbot
			
			TFBot
			{
				Class Demoman
				Skill Expert
			}
		}	
		WaveSpawn
		{
			Name "wave08"
			TotalCount 28
			SpawnCount 4
			MaxActive 8
			WaitForAllDead "wave07"
			WaitBeforeStarting 5
			WaitBetweenSpawns 6
			TotalCurrency 50
			Where spawnbot_left
			
			TFBot
			{
				Template T_TFBot_Sniper_Huntsman
				Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name "wave08"
			TotalCount 28
			SpawnCount 4
			MaxActive 8
			WaitForAllDead "wave07"
			WaitBeforeStarting 5
			WaitBetweenSpawns 6
			TotalCurrency 50
			Where spawnbot_right
			
			TFBot
			{
				Class Soldier
				Skill Normal
				Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name "wave08"
			TotalCount 14
			SpawnCount 2
			MaxActive 4
			WaitForAllDead "wave07"
			WaitBeforeStarting 5
			WaitBetweenSpawns 6
			TotalCurrency 50
			Where spawnbot_rand
			
			TFBot
			{
				Class Pyro
				Skill Normal
				Attributes AlwaysCrit
				Attributes AlwaysFireWeapon
			}
		}
		WaveSpawn
		{
			Name "wave09_engineers"
			TotalCount 3
			SpawnCount 3
			MaxActive 3
			WaitForAllDead "wave08"
			WaitBeforeStarting 15
			WaitBetweenSpawns 10
			TotalCurrency 50
			Where spawnbot
			Support Limited
			
			TFBot
			{
				Template T_TFBot_Engineer_Sentry_Battle
				CharacterAttributes
				{
					"cannot pick up intelligence" 1
				}
			}
		}
		WaveSpawn
		{
			Name "wave09"
			TotalCount 30
			SpawnCount 10
			MaxActive 10
			WaitForAllSpawned "wave09tank"
			WaitBeforeStarting 0
			WaitBetweenSpawns 10
			TotalCurrency 50
			Where spawnbot_right
			
			TFBot
			{
				Class Soldier
				Skill Hard
				Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name "wave09tank"
			TotalCount 5
			SpawnCount 1
			WaitForAllDead "wave08"
			WaitBeforeStarting 10
			WaitBetweenSpawns 2
			TotalCurrency 100
			FirstSpawnWarningSound "passtime/horn_big.wav"
			
			Tank
			{
				Health 5000
				Speed 100
				StartingPathTrackNode "boss_path_a1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn
		{
			Name "wave09tank2"
			TotalCount 5
			SpawnCount 1
			WaitForAllDead "wave09tank"
			WaitBeforeStarting 30
			WaitBetweenSpawns 2
			TotalCurrency 100
			
			Tank
			{
				Health 5000
				Speed 100
				StartingPathTrackNode "boss_path_a1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn
		{
			Name "wave09part2"
			TotalCount 6
			SpawnCount 2
			MaxActive 6
			WaitForAllSpawned "wave09tank2"
			WaitBeforeStarting 2
			WaitBetweenSpawns 10
			Where spawnbot
			TotalCurrency 50
			
			TFBot
			{
				Template T_TFBot_Giant_Scout_FAN
				Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name "wave09part2"
			TotalCount 32
			SpawnCount 8
			MaxActive 8
			WaitForAllDead "wave09"
			WaitBeforeStarting 2
			WaitBetweenSpawns 5
			Where spawnbot
			TotalCurrency 50
			
			TFBot
			{
				Class Scout
				Skill Normal
				Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name "wave10"
			TotalCount 6
			SpawnCount 2
			MaxActive 4
			WaitForAllDead "wave09tank2"
			WaitBeforeStarting 10
			WaitBetweenSpawns 15
			Where spawnbot_left
			TotalCurrency 100
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier 
					Attributes AlwaysCrit
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name "wave10"
			TotalCount 4
			SpawnCount 1
			MaxActive 2
			WaitForAllDead "wave09tank2"
			WaitBeforeStarting 5
			WaitBetweenSpawns 15
			Where spawnbot_boss
			TotalCurrency 100
			
			TFBot
			{
				Template T_TFBot_Giant_Pyro
				Attributes AlwaysFireWeapon
				Skill Easy //Disable airblast kinda
				Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name "wave10"
			TotalCount 48
			SpawnCount 12
			MaxActive 12
			WaitForAllDead "wave09tank2"
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			Where spawnbot
			TotalCurrency 50
			
			TFBot
			{
				Class Scout
				Skill Hard
				Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name "wave11"
			TotalCount 2
			SpawnCount 1
			MaxActive 2
			WaitForAllDead "wave10"
			WaitBeforeStarting 10
			WaitBetweenSpawns 20
			Where spawnbot
			TotalCurrency 100
			
			TFBot
			{
				Template T_TFBot_Giant_Heavyweapons_Deflector
			}
		}
		WaveSpawn
		{
			Name "wave11"
			TotalCount 2
			SpawnCount 1
			MaxActive 2
			WaitForAllDead "wave10"
			WaitBeforeStarting 12
			WaitBetweenSpawns 20
			Where spawnbot_right
			TotalCurrency 100
			
			TFBot
			{
				Template T_TFBot_Giant_Heavyweapons_Deflector
			}
		}
		WaveSpawn
		{
			Name "wave11"
			TotalCount 32
			SpawnCount 8
			MaxActive 8
			WaitForAllDead "wave10"
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			Where spawnbot
			TotalCurrency 50
			
			TFBot
			{	
				Template T_TFBot_Sniper_Huntsman
				Attributes AlwaysCrit
			}
		}
		WaveSpawn //Intentionally long delay to give players a break
		{
			Name "wave12"
			TotalCount 30
			SpawnCount 6
			MaxActive 12
			WaitForAllDead "wave11"
			WaitBeforeStarting 20
			WaitBetweenSpawns 10
			Where spawnbot_right
			TotalCurrency 100
			
			TFBot
			{
				Template T_TFBot_Demo_Burst
				Attributes AlwaysCrit
				ClassIcon demo 
			}
		}
		WaveSpawn
		{
			Name "wave12"
			TotalCount 25
			SpawnCount 5
			MaxActive 10
			WaitForAllDead "wave11"
			WaitBeforeStarting 20
			WaitBetweenSpawns 10
			Where spawnbot
			TotalCurrency 50
			
			TFBot
			{
				Class Heavy
				Skill Normal
				Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name "wave13"
			TotalCount 20
			SpawnCount 5
			MaxActive 10
			WaitForAllSpawned "wave12"
			WaitBeforeStarting 5
			WaitBetweenSpawns 15
			Where spawnbot
			TotalCurrency 50
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman
					Attributes AlwaysCrit
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman
					Attributes AlwaysCrit
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman
					Attributes AlwaysCrit
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman
					Attributes AlwaysCrit
				}
				TFBot
				{
					Template T_TFBot_Sniper_Huntsman_Spammer
					Attributes AlwaysCrit
				}
			}
		}
		WaveSpawn
		{
			Name "wave13"
			TotalCount 4
			SpawnCount 1
			MaxActive 4
			WaitForAllSpawned "wave12"
			WaitBeforeStarting 5
			WaitBetweenSpawns 15
			Where spawnbot_right
			TotalCurrency 50
			
			TFBot
			{
				Template T_TFBot_Soldier_BurstFire
				Attributes AlwaysCrit
				ClassIcon soldier_giant
			}
		}
		WaveSpawn
		{
			Name "wave13tank"
			TotalCount 1
			SpawnCount 1
			WaitForAllDead "wave12"
			TotalCurrency 100
			
			Tank
			{
				Health 35000
				Speed 75
				StartingPathTrackNode "boss_path_a1"

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn
		{
			Name "wave14"
			TotalCount 4
			SpawnCount 2
			MaxActive 4
			WaitBeforeStarting 15
			WaitForAllDead "wave13tank"
			WaitBetweenSpawns 25
			TotalCurrency 100
			Where spawnbot_boss
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavyweapons_Deflector
				}
				TFBot
				{
					Template T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name "wave14"
			TotalCount 50
			SpawnCount 10
			MaxActive 10
			WaitBeforeStarting 5
			WaitBetweenSpawns 10
			WaitForAllDead "wave13tank"
			TotalCurrency 50
			Where spawnbot_rand
			
			TFBot
			{
				Class Pyro
				Skill Easy
				Attributes AlwaysFireWeapon
				Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name "wave15"
			TotalCount 32
			SpawnCount 8
			MaxActive 16
			WaitBetweenSpawns 15
			WaitForAllDead "wave14"
			TotalCurrency 50
			Where spawnbot
			
			TFBot
			{
				Class Heavy
				Skill Hard
				Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name "wave15"
			TotalCount 2
			SpawnCount 1
			MaxActive 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 10
			WaitForAllDead "wave14"
			TotalCurrency 50
			Where spawnbot
			
			TFBot
			{
				Template T_TFBot_Giant_Heavyweapons_Shotgun
				Attributes AlwaysCrit
				ClassIcon heavy_shotgun_giant //seperates icons
			}
		}
		WaveSpawn
		{
			Name "wave15tank"
			TotalCount 2
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 20
			WaitForAllDead "wave14"
			TotalCurrency 100
			
			Tank
			{
				Health 20000
				Speed 75
				StartingPathTrackNode "boss_path_a1"
				Skin 1

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn
		{
			Name "wave15tank2"
			TotalCount 1
			SpawnCount 1
			WaitBeforeStarting 20
			WaitForAllSpawned "wave15tank"
			TotalCurrency 100
			
			Tank
			{
				Health 17500
				Speed 75
				StartingPathTrackNode "boss_path_a1"
				Skin 1

				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn
		{
			Name "wave15"
			TotalCount 2
			SpawnCount 2
			MaxActive 2
			WaitBeforeStarting 20
			TotalCurrency 100
			WaitForAllDead "wave14"
			Where spawnbot
			Support Limited
			
			TFBot
			{
				Template T_TFBot_Engineer_Sentry_Battle_TeleIn
				CharacterAttributes
				{
					"cannot pick up intelligence" 1
				}
			}
		}
		WaveSpawn
		{
			Name "wave16"
			TotalCount 15
			SpawnCount 1
			MaxActive 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 1.5
			WaitForAllSpawned "wave15tank"
			WaitBetweenSpawns 2
			Where spawnbot_rand
			
			TFBot
			{
				Class Heavy
				Skill Normal
				Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name "wave16"
			TotalCount 15
			SpawnCount 1
			MaxActive 5
			WaitBeforeStarting 5
			WaitForAllSpawned "wave15tank"
			WaitBetweenSpawns 2
			Where spawnbot_rand
			
			TFBot
			{
				Class Demoman
				Skill Normal
				Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name "wave16"
			TotalCount 3
			SpawnCount 1
			MaxActive 3
			WaitBeforeStarting 5
			WaitForAllSpawned "wave15tank"
			WaitBetweenSpawns 14
			Where spawnbot_rand
			
			TFBot
			{
				Template T_TFBot_Giant_Soldier
				Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			Name "wave17"
			TotalCount 2
			SpawnCount 1
			MaxActive 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 15
			WaitForAllDead "wave16"
			Where spawnbot_boss
			
			TFBot
			{
				Template T_TFBot_Giant_Heavyweapons_Deflector
				Attributes AlwaysCrit
				Health 25000
				Scale 1.8
				Attributes UseBossHealthBar
				Name "Chief Deflector Heavy"

				ItemAttributes
				{
					ItemName "Deflector"
					"attack projectiles" 2
				}
			}
		}
		WaveSpawn
		{
			Name "wave17"
			TotalCount 50
			SpawnCount 4
			MaxActive 8
			WaitBeforeStarting 5
			WaitBetweenSpawns 10
			WaitForAllDead "wave16"
			Where spawnbot
			Support 1
			
			TFBot
			{
				Class Scout
				Skill Expert
				Attributes AlwaysCrit
				ClassIcon scout_crit
			}
		}
		WaveSpawn
		{
			Name "wave17"
			TotalCount 50
			SpawnCount 2
			MaxActive 4
			WaitBeforeStarting 5
			WaitBetweenSpawns 12
			WaitForAllDead "wave16"
			Where spawnbot
			Support 1
			
			TFBot
			{
				Template T_TFBot_Soldier_Extended_Concheror
			}
		}
	}
}