#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 550 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot_mission_sentrybuster BeginAtWave 1 RunForThisManyWaves 4 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // sentry buster //////// second set { Objective DestroySentries InitialCooldown 30 Where spawnbot_mission_sentrybuster BeginAtWave 6 RunForThisManyWaves 2 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // sentry buster - UNDERWOLRD 1 //////////////////////// { Objective DestroySentries InitialCooldown 30 Where spawnbot_mission_sentrybuster_underworld BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // sentry buster - UNDERWOLRD 2 //////////////////////// { Objective DestroySentries InitialCooldown 30 Where spawnbot_mission_sentrybuster_underworld BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } ///////////////////////////////////////////////////////////////end of sentry busters/////////////////// Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Spy - wave 3 and 4 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 CooldownTime 60 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 6 and 7 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 2 CooldownTime 60 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } //WAVE 1 //Currency 600, Melee scouts, demoknights, pyros/////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 30 MaxActive 30 SpawnCount 2 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 2 TotalCurrency 250 TFBot { Class Scout Name "Bat Scout" Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn { Where "spawnbot_mid" TotalCount 10 MaxActive 5 SpawnCount 5 //WaitBetweenSpawns 10 //WaitBeforeStarting 0 TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where "spawnbot_mid" TotalCount 10 MaxActive 5 SpawnCount 5 //WaitBetweenSpawns 10 //WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Pyro Skill Normal } } } //WAVE 2 //Currency 600, Tank then Giant Heavy+quick fix medics, scout support. /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 3a: [TANK1] { TotalCount 1 WaitBeforeStarting 0 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17000 Speed 65 Name "tank" StartingPathTrackNode "tank_path_b_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 5b: [GIANT] 2 total, 1 active, Heavy { Where spawnbot_right TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 15 TotalCurrency 400 Squad { TFBot { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 3500 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot_mid TotalCount 30 MaxActive 10 SpawnCount 2 RandomSpawn 1 WaitBetweenSpawns 5 WaitBeforeStarting 10 Support 1 TFBot { Class Scout Name "Bat Scout" Skill Easy Health 50 WeaponRestrictions MeleeOnly Item "The Sandman" } } WaveSpawn { Where spawnbot_mid TotalCount 30 MaxActive 10 SpawnCount 2 RandomSpawn 1 WaitBetweenSpawns 4 WaitBeforeStarting 15 Support 1 TFBot { Class Scout Name "Scat Scout" Skill Easy Health 50 WeaponRestrictions PrimaryOnly //Item "The Sandman" } } } //WAVE 3 //Currency 800, Soldiers, melee heavies, melee pyros then a tank with demo support/////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active // Spy mission - 2 active WaveSpawn { Name "wave3primarywave" Where spawnbot_mid TotalCount 15 MaxActive 5 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 300 TFBot { Class Soldier } } WaveSpawn { Name "wave3primarywave" Where spawnbot TotalCount 30 MaxActive 9 SpawnCount 2 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 2 TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name "wave3primarywave" Where spawnbot TotalCount 15 MaxActive 8 SpawnCount 2 RandomSpawn 1 WaitBetweenSpawns 1 WaitBeforeStarting 2 TotalCurrency 100 TFBot { Class Pyro Name "Tortured Axeman" WeaponRestrictions MeleeOnly } } WaveSpawn //WAVE 3a: [TANK1] { WaitForAllSpawned "wave3primarywave" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17000 Speed 65 Name "tank" StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "wave3primarywave" Where spawnbot_left MaxActive 3 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 5 Support 1 TFBot { Class Demoman WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllSpawned "wave3primarywave" Where spawnbot_right TotalCount 15 MaxActive 5 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Class Soldier } } } //WAVE 4 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger Target underworld_into Action Trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 2 active WaveSpawn { Where spawnbot_mid TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 400 Squad { TFBot { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 3500 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 3 RandomSpawn 1 WaitBetweenSpawns 2 WaitBeforeStarting 20 TotalCurrency 300 RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Scout Skill Easy BehaviorModifiers push } TFBot { Class Pyro Skill Easy BehaviorModifiers push } } } } Wave // UNDERWORLD WAVE - NO CHECKPOINT SO FAILING DOESN'T SCREW EVERYTHING UP { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger Target underworld_outfrom Action Trigger } WaitWhenDone 65 //Checkpoint No WaveSpawn { Where spawnbot_left_underworld TotalCount 25 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 15 TotalCurrency 150 RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Scout Skill Easy BehaviorModifiers push } TFBot { Class Pyro Skill Easy BehaviorModifiers push } } } WaveSpawn { Where spawnbot_mid_underworld TotalCount 25 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 15 TotalCurrency 150 RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Scout Skill Easy BehaviorModifiers push } TFBot { Class Pyro Skill Easy BehaviorModifiers push } } } WaveSpawn { Where spawnbot_right_underworld TotalCount 25 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 15 TotalCurrency 150 RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Scout Skill Easy BehaviorModifiers push } TFBot { Class Pyro Skill Easy BehaviorModifiers push } } } } //WAVE 6 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 05a: 50 total, 12 active, scout (melee only) { Where spawnbot_left TotalCount 22 MaxActive 12 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 200 TFBot { Class Scout Skill Normal WeaponRestrictions MeleeOnly Scale 0.8 } } WaveSpawn //WAVE 05a: 50 total, 12 active, scout { Where spawnbot_right TotalCount 15 MaxActive 12 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 4 TotalCurrency 200 TFBot { Class Scout Skill Normal Scale 0.8 } } WaveSpawn { Where spawnbot_mid TotalCount 18 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 150 Support 1 TFBot { Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "The Eyelander" Item "The Splendid Screen" Scale 1.3 } } WaveSpawn { Where spawnbot_mid TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 500 Squad { TFBot { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 2500 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { Class Medic Name "Giant Medic" Skill Normal Scale 1.7 Health 2500 Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Item "The Quick-Fix" CharacterAttributes { "ubercharge rate bonus" 0.1 "heal rate bonus" 10 } } } } } //WAVE 6 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger Target underworld_into Action Trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 3 active WaveSpawn { Where spawnbot TotalCount 50 MaxActive 12 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 4 TotalCurrency 300 RandomChoice { TFBot { Class Pyro Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Class Heavy Skill Easy } } } WaveSpawn { Name "wave6firstwave" Where spawnbot_mid TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 6 TotalCurrency 200 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllSpawned "wave6firstwave" Where spawnbot_mid TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 600 Squad { TFBot { Class Heavy } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave // UNDERWORLD WAVE - NO CHECKPOINT SO FAILING DOESN'T SCREW EVERYTHING UP { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger Target underworld_outfrom Action Trigger } WaitWhenDone 65 //Checkpoint No WaveSpawn { Where spawnbot_left_underworld TotalCount 50 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 TotalCurrency 300 Support 1 TFBot { Class Pyro Name "Scorching Furnace" Skill Easy } } WaveSpawn { Where spawnbot_right_underworld TotalCount 50 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 TotalCurrency 300 Support 1 TFBot { Class Pyro Name "Tortured Axeman" WeaponRestrictions MeleeOnly } } WaveSpawn //HHH { Where Spawnbot_mid_underworld TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 60 TotalCurrency 200 TFBot { Class Demoman ClassIcon demoknight Name "Horseless Headless Horseman" Skill Expert Health 14000 Item "Horseless Headless Horseman's Head" Item "The Horseless Headless Horseman's Headtaker" Item "Splendid Screen" WeaponRestrictions MeleeOnly Scale 2 CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "dmg from sentry reduced" "0.6" } } } } }