//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1650 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 15 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" Templates { } ExtraSpawnPoint { Name "spawnengie" // StartDisabled 0 TeamNum 3 X "-645" Y "1273" Z "75" } ExtraSpawnPoint { Name "spawnred1" // StartDisabled 0 TeamNum 3 X "-876" Y "1680" Z "347" } ExtraSpawnPoint { Name "spawnred2" // StartDisabled 0 TeamNum 3 X "-771" Y "2397" Z "331" } ExtraSpawnPoint { Name "spawnred3" // StartDisabled 0 TeamNum 3 X "-1325" Y "2776" Z "203" } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 75 TotalCount 18 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.25 Where spawnbot Squad { TFBot { ClassIcon spy_letranger_nys Health 125 Name "Stealth L'etranger Gun Spy " AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Action Mobber Class Spy Skill Normal ItemAttributes { "fire rate bonus" 2 } Item "l'etranger" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 175 TotalCount 21 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.75 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Stealth Pyro" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Pyro Skill Hard } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Stealth Bat Scout" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 35 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Health 200 Name "Stealth Burst Soldier" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Soldier Skill Normal Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 2 "fire rate bonus" 0.1 } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 365 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Health 200 Name "Stealth Burst Soldier" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Soldier Skill Normal Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.1 "faster reload rate" 2 } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 350 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name "Stealth Burst Demoman" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Demoman Skill Hard Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.1 "faster reload rate" 2 } } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 250 TotalCount 5 MaxActive 25 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 3800 Name "Stealth Giant Soldier" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Soldier Skill Hard Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.4 } } TFBot { ClassIcon medic_uber Health 150 Name "Stealth Uber Medic" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Medic Skill Hard Attributes "SpawnWithFullCharge" } TFBot { ClassIcon medic_uber Health 150 Name "Stealth Uber Medic" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Medic Skill Normal Attributes "SpawnWithFullCharge" } TFBot { ClassIcon medic_uber Health 150 Name "Stealth Uber Medic" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Medic Skill Normal } TFBot { ClassIcon medic_uber Health 150 Name "Stealth Uber Medic" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Medic Skill Hard MaxVisionRange 2500 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 230 TotalCount 46 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Stealth Bat Scout" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Scout Skill Normal WeaponRestrictions MeleeOnly } TFBot { ClassIcon medic Health 150 Name "Stealth Quick-Fix Medic" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Medic Skill Normal Item "the quick-fix" } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 275 TotalCount 17 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name "Stealth Heavy" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class HeavyWeapons Skill Normal MaxVisionRange 400 ItemAttributes { ItemName tf_weapon_minigun "fire rate bonus" 2 } } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 245 TotalCount 31 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.75 Where spawnbot Squad { TFBot { ClassIcon engineer_pomson Health 125 Name "Stealth Hot Pomson" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Action Mobber Class Engineer Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the pomson 6000" "Set DamageType Ignite" 1 "fire rate bonus" 2 } Item "the pomson 6000" Item "the brainiac hairpiece" Item "the virtual reality headset" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 7 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_backscatt_h Health 125 Name "Stealth Flanker Backscatter" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Action Spy Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the back scatter" "fire rate bonus" 2 } Item "the back scatter" Item "the backwards ballcap" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 55 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 1200 Name "Stealth Super Scout" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "move speed bonus" 2 } Item "the holy mackerel" Item "bonk boy" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 125 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout Health 1600 Name "Stealth Giant Scout" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Scout Skill Normal Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 200 TotalCount 6 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon sentry_buster_active Health 2500 Name "Stealth Mann Buster" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Action SuicideBomber Class Demoman Skill Hard Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } Item "the ullapool caber" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 400 TotalCount 24 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name "Stealth Heavy" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class HeavyWeapons Skill Normal MaxVisionRange 400 } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 400 TotalCount 14 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy_brass Health 300 Name "Stealth Brass Heavy" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class HeavyWeapons Skill Normal MaxVisionRange 500 Item "the brass beast" Item "big chief" } } } WaveSpawn { WaitForAllSpawned 4 TotalCurrency 320 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun_burst Health 12000 Name "Stealth Giant Shotgun Captain" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class HeavyWeapons Skill Hard MaxVisionRange 300 WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.1 "clip size bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.2 "damage force reduction" 0.2 } Item "l4d hat" Item "security shades" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 60 Support 1 RandomSpawn 1 Where spawnengie Where spawnred1 Where spawnred2 Where spawnred3 Squad { TFBot { ClassIcon hellmet_red Health 500 Name "Friendly Engineer" AddCond { Name TF_COND_REPROGRAMMED } Class Engineer Skill Hard } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 320 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_spammer Health 3800 Name "Stealth Giant Burst Soldier" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Soldier Skill Hard Tag "bot_giant" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.1 "clip size bonus" 3 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 } } TFBot { ClassIcon medic_uber Health 4500 Name "Stealth Giant Uber Medic" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Medic Skill Hard Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "heal rate bonus" 50 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 } } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 135 TotalCount 11 MaxActive 11 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Health 200 Name "Stealth Burst Soldier" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Soldier Skill Normal } } } WaveSpawn { WaitForAllSpawned 2 TotalCurrency 111 TotalCount 21 MaxActive 13 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon spy_ambassador_lite Health 125 Name "Stealth Ambassador Gun Spy" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Spy Skill Hard WeaponRestrictions PrimaryOnly Item "the ambassador" Item "charmer's chapeau" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Stealth Charged Bat Scout" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Scout Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name "Stealth Sniper" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Sniper Action Sniper Skill Expert } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 60 Support 1 RandomSpawn 1 Where spawnengie Where spawnred1 Where spawnred2 Where spawnred3 Squad { TFBot { ClassIcon hellmet_red Health 500 Name "Friendly Engineer" AddCond { Name TF_COND_REPROGRAMMED } Class Engineer Skill Hard } } } } } //This file has been generated by http://mvm.tf