//This file has been generated by http://mvm.tf
//Copy this file in your tf/scripts/population folder
#base robot_giant.pop
#base robot_standard.pop
#base robot_gatebot.pop
population
{
	StartingCurrency	850
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	yes
	FixedRespawnWaveTime	Yes
	Advanced	1
	Templates
	{
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	45
			TotalCount	11
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Scattergun_SlowFire
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	95
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	3800
					Name	"Giant Deer Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Attributes	"MiniBoss"
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"	3
					}
					Item	"exquisite rack"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	75
			TotalCount	12
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	pyro
					Health	175
					Name	Pyro
					Class	Pyro
					Skill	Normal
					Item	"fallen angel"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	125
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout_stun_giant_armored
					Health	1250
					Name	"Armored Sandman Scout"
					Class	Scout
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"the sandman"
						"effect bar recharge rate increased"	0.05
					}
					CharacterAttributes
					{
						"damage force reduction"	0.7
						"airblast vulnerability multiplier"	0.7
						"override footstep sound set"	5
						"move speed penalty"	0.75
					}
					Item	"the sandman"
					Item	"the fed-fightin' fedora"
					Item	"the bolt boy"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	65
			TotalCount	5
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	medic
					Health	150
					Name	Medic
					Class	Medic
					Skill	Normal
					Item	"the quick-fix"
					Item	"killer exclusive"
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	75
			TotalCount	12
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_shotgun
					Health	350
					Name	Infantry
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"hong kong cone"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	145
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	18
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavyweapons
					Health	2500
					Name	"Giant Radio Gunner"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	"iron curtain"
						"damage bonus"	1.5
					}
					CharacterAttributes
					{
						"move speed bonus"	0.5
						"damage force reduction"	0.3
						"airblast vulnerability multiplier"	0.3
						"override footstep sound set"	2
					}
					Item	"iron curtain"
					Item	"the eliminators safeguard"
					Item	"war head"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	95
			TotalCount	14
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	175
					Name	Infantry2
					Class	Scout
					Skill	Normal
					Item	"baby face's blaster"
					Item	"crit-a-cola"
					Item	"the bolt boy"
					Item	"fortunate son"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	75
			TotalCount	11
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_buff
					Health	200
					Name	"Deer Soldier"
					Class	Soldier
					Skill	Normal
					Item	"the buff banner"
					Item	"exquisite rack"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	7
			MaxActive	7
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	demoknight
					Health	195
					Name	"Demo Charger"
					Class	Demoman
					Skill	Normal
					Item	"the iron bomber"
					Item	"the chargin' targe"
					Item	"scotch bonnet"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	135
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	19
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier
					Health	3800
					Name	"Giant Deer Soldier"
					Class	Soldier
					Skill	Normal
					Attributes	"MiniBoss"
					Item	"the buff banner"
					Item	"exquisite rack"
					CharacterAttributes
					{
						"move speed bonus"	0.5
					}
				}
			}
		}
	}
}
//This file has been generated by http://mvm.tf
