#base robot_giant.pop
#base robot_standard.pop
population
{
	StartingCurrency	0
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	5000
	AddSentryBusterWhenKillCountExceeds	50
	Templates
	{
		T_TFBot_Pyro_Gas_Crit
		{
				ClassIcon pyro_gas_jaka
				Name "Gas Pyro"
				Class Pyro
				Skill Normal
				Attributes SpawnWithFullCharge
				Attributes AlwaysFireWeapon
				WeaponRestrictions SecondaryOnly
				Attributes	DisableDodge
				Item "The Gas Passer"
				Item	"the attendant"
				ItemAttributes
				{
					ItemName "The Gas Passer"
					"item_meter_charge_rate" .1
					"fire rate penalty" 3
				}
		}
		T_TFBot_Giant_Soldier_Burst_Battalion
		{
					ClassIcon	soldier_backup_giant
					Health	3800
			Name	"Giant Burst Battalion Soldier"
					Class	Soldier
					Skill	Expert
					Tag	bot_sentrybuster
					Attributes	SpawnWithFullCharge
				Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the battalion's backup"
					Item	"the grenadier's softcap"
					ItemAttributes
					{
					ItemName	tf_weapon_rocketlauncher
					"clip size bonus"	2.25
				"Projectile speed increased"	.65
					"fire rate bonus"	.1
					"faster reload rate"	.6
					}
					ItemAttributes
					{
				ItemName	"the battalion's backup"
						"provide on active"	1
						"move speed bonus"	.5
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
					}
					CharacterAttributes
					{
				"move speed bonus"	.5
				"override footstep sound set"	3
				"damage force reduction"	.2
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
				"increase buff duration"	9.0
					}
		}
		T_TFBot_Giant_Soldier_Rapid_Conch
		{
					ClassIcon	soldier_conch_giant
					Health	3800
			Name	"Giant Burst Conch Soldier"
					Class	Soldier
					Skill	Expert
					Tag	bot_sentrybuster
					Attributes	SpawnWithFullCharge
				Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the grenadier's softcap"	
					Item	"the concheror"
					ItemAttributes
					{
					ItemName	tf_weapon_rocketlauncher
					"clip size bonus"	2.25
				"Projectile speed increased"	.65
					"fire rate bonus"	.1
					"faster reload rate"	.6
					}
					ItemAttributes
					{
				ItemName	"the the concheror"
						"provide on active"	1
						"move speed bonus"	.5
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
					}
					CharacterAttributes
					{
				"move speed bonus"	.5
				"override footstep sound set"	3
				"damage force reduction"	.2
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
				"increase buff duration"	9.0
					}
		}
		T_TFBot_Sniper_Bow_Multi
		{
					ClassIcon	sniper_bow_multi
					Health	1200
					Name	"Rapid Fire Bowman"
					Scale	1.5
					Class	Sniper
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	AlwaysCrit
					Item	"the huntsman"
					CharacterAttributes
					{
						"move speed bonus"	.85
						"head scale"	.8
						"damage force reduction"	.6
						"fire rate bonus"	.6
					}
		}
	}
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	6
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	10
		CooldownTime	40
		DesiredCount	2
		Squad
		{
			TFBot
			{
				ClassIcon	soldier_directhit
				Name	"BeepBoop. I am a Sniper"
				Class	Soldier
				Skill	Expert
				Attributes	DisableDodge
				ItemAttributes
				{
					ItemName	"the cow mangler 5000"
					"damage bonus"	1.5
					"faster reload rate"	-9.0
					"fire rate bonus"	4.0
					"rocket specialist"	4
				}
				Item	"the cow mangler 5000"
				Item	"the slo-poke"
			}
			TFBot
			{
				Template	T_TFBot_Medic_QuickFix
			}
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	2
		RunForThisManyWaves	1
		InitialCooldown	10
		CooldownTime	50
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	45
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	50
			TotalCount	2
			Where	spawnbot
			TFBot
			{
			Template	T_TFBot_Heavy_IronFist_Airblast
			Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	12
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	2
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_ScorchShot
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	6
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	24
			Where	spawnbot
			TFBot
			{
					ClassIcon	sniper_jarate
					Name	"Jarate Tosser"
					Class	Sniper
					WeaponRestrictions	SecondaryOnly
					Attributes	AlwaysFireWeapon
					Item	"jarate"
					Item	"desert marauder"
					CharacterAttributes
					{
				"effect bar recharge rate increased"	.001
				"fire rate bonus"	2
					}
			}
		}
		WaveSpawn
		{
			Name	1w2
			WaitForAllDead	1w1
			TotalCurrency	100
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	8
			WaitBetweenSpawns	13
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_brassbeast
					Name	"Brassbeast Heavy"
					Class	Heavy
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Item	"the brass beast"
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Concheror
				Attributes	DisableDodge
				
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1w2
			TotalCurrency	50
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot
			TFBot
			{
		Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
			Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			Name	1w3
			WaitForAllDead	1w2
			TotalCurrency	150
			TotalCount	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Fist
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	1w3
			WaitForAllDead	1w2
			TotalCurrency	150
			TotalCount	15
			MaxActive	7
			SpawnCount	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	heavy_apocofist
					Name	"Apoco Champ"
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					ItemAttributes
					{
						ItemName	apoco-fists
						"fists have radial buff"	1
					}
					Item	"apoco-fists"
					Item	"large luchadore"
			}
		}
		WaveSpawn
		{
			Name	1w4
			WaitForAllDead	1w3
			TotalCurrency	25
			TotalCount	14
			MaxActive	14
			SpawnCount	2
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
			Template	T_TFBot_Soldier_RocketShotgun
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w4
			TotalCurrency	125
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBetweenSpawns	5
			Where	spawnbot_mission_sniper
			TFBot
			{
					ClassIcon	heavy_brassbeast
					Name	"Brassbeast Heavy"
					Class	Heavy
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	DisableDodge
					Item	"the brass beast"
			}
		}
		WaveSpawn
		{
			WaitForAllDead	1w4
			TotalCurrency	150
			TotalCount	10
			MaxActive	6
			SpawnCount	5
			WaitBeforeStarting	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
			Template	T_TFBot_Sniper_Bow_Multi
				Attributes	DisableDodge
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Concheror
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	150
			TotalCount	18
			MaxActive	6
			SpawnCount	2
			Where	spawnbot
			TFBot
			{
					Name	"Shotgun Heavy"
			Template	T_TFBot_Heavyweapons_Shotgun
			}
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	100
			TotalCount	2
			WaitBeforeStarting	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Boxing_Heavy
					CharacterAttributes
					{
				"move speed bonus"	.7
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.4
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w1
			TotalCurrency	200
			TotalCount	45
			MaxActive	10
			SpawnCount	5
			WaitBetweenSpawns	9
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Heavyweapons_Gnome
			}
		}
		WaveSpawn
		{
			Name	2w2
			WaitForAllDead	2w1
			TotalCurrency	100
			TotalCount	4
			MaxActive	3
			SpawnCount	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Skill	Expert
					Template	T_TFBot_Pyro
					Attributes	AlwaysCrit
					Attributes	AlwaysFireWeapon
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	2w3
			WaitForAllDead	2w2
			TotalCurrency	50
			TotalCount	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	soldier_nuker
					Health	3800
					Name	"Giant Nuke Soldier"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Attributes	AlwaysCrit
					Attributes	MiniBoss
					Item	"the air strike"
					Item	"the team captain"
					ItemAttributes
					{
						ItemName	"the air strike"
						"damage bonus"	7.0
						"Blast radius increased"	1.5
					"Projectile speed increased"	.2
						"fire rate bonus"	4
						"use large smoke explosion"	1
					}
					CharacterAttributes
					{
						"move speed bonus"	.5
				"override footstep sound set"	3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
				"damage force reduction"	.3
					}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w3
			TotalCurrency	50
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
					Skill	Normal
					Template	T_TFBot_Pyro
					Attributes	AlwaysCrit
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w3
			TotalCurrency	150
			TotalCount	2
			WaitBeforeStarting	18
			Where	spawnbot
			Squad
			{
				TFBot
				{
			Template	T_TFBot_Giant_Pyro_Flare_Spammer
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.2
			"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.2
			"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w1
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			Support 1
			WaitBetweenSpawns	50
			Where	spawnbot_mission_sniper
			TFBot
			{
		Template	T_TFBot_Engineer_Sentry_Battle
			Attributes	IgnoreFlag
			TeleportWhere spawnbot
			TeleportWhere spawnbot_mission_sniper
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w3
			TotalCurrency	150
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
					ClassIcon	scout_stun_armored
					Health	650
					Name	"Armored Sandman Scout"
					Class	Scout
					Skill	Hard
					Scale 1.3
					WeaponRestrictions	MeleeOnly
					Item	"the sandman"
					Item	"squire's sabatons"
					Item	"courtly cuirass"
					Item	"batter's helmet"
					CharacterAttributes
					{
				"move speed bonus"	.88
				"damage force reduction"	.6
				"airblast vulnerability multiplier"	.6
				"dmg from ranged reduced"	.7
				"dmg from melee increased"	2
				"effect bar recharge rate increased"	.2
					}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	100
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			Where	spawnbot
			TFBot
			{
			Template	T_TFBot_Giant_Soldier_RocketPush
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	25
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	1
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			Name 3wd
			TotalCurrency	25
			TotalCount	6
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	16
			Where	spawnbot_mission_sniper
			TFBot
			{
					Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3wd
			TotalCurrency	25
			TotalCount	6
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	10
			Where	spawnbot_mission_sniper
			TFBot
			{
					Template	T_TFBot_Demoman_Knight
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the persian persuader"
					Item	"sultan's ceremonial"
					CharacterAttributes
					{
				"charge recharge rate increased"	2
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	9
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	16
			Where	spawnbot_mission_sniper
			TFBot
			{
					Template	T_TFBot_Soldier_RocketPush
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	10
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	23
			Support	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_ScorchShot
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w1
			TotalCurrency	50
			TotalCount	14
			MaxActive	4
			SpawnCount	1
			Where	spawnbot
			TFBot
			{
					Name	"Longbowman"
					Template	T_TFBot_Sniper_Huntsman
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	1.2
					"Projectile range increased"	.75
						"projectile penetration"	1
						"headshot damage increase"	2
						"hand scale"	1.5
					}
					Item	"larrikin robin"
			}
		}
		WaveSpawn
		{
			Name	3w2
			WaitForAllDead	3w1
			TotalCurrency	50
			TotalCount	8
			MaxActive	8
			SpawnCount	4
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_deflector
					Name	"Deflector Heavy"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	deflector
						"attack projectiles"	1
						"ragdolls plasma effect"	1
					}
					Item	"deflector"
					Item	"the u-clank-a"
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			Name	3w3
			WaitForAllDead	3w2
			TotalCurrency	50
			TotalCount	15
			MaxActive	15
			SpawnCount	5
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman_Knight
					CharacterAttributes
					{
				"charge recharge rate increased"	2
					}
					Item	"ali baba's wee booties"
					Item	"the splendid screen"
					Item	"the persian persuader"
					Item	"sultan's ceremonial"
			}
		}
		WaveSpawn
		{
			Name	3w3
			WaitForAllDead	3w2
			TotalCurrency	150
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	17
			Where	spawnbot
			TFBot
			{
			Template	T_TFBot_Giant_Soldier_RocketShotgun
					Attributes	AlwaysCrit
					ItemAttributes
					{
					ItemName	"the black box"
					"damage bonus"	1.2
					"clip size upgrade atomic"	1
					"faster reload rate"	1.7
					"blast radius increased"	1.1
					"projectile spread angle penalty"	2
					}
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.2
			"Projectile speed increased"	.65
			"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w2
			TotalCurrency	50
			TotalCount	20
			MaxActive	10
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w3
			TotalCurrency	50
			TotalCount	6
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	9
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_deflector
					Name	"Deflector Heavy"
					Class	Heavy
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"deflector"
					Item	"the u-clank-a"
					ItemAttributes
					{
						ItemName	deflector
						"attack projectiles"	1
						"ragdolls plasma effect"	1
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}		
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w3
			TotalCurrency	50
			TotalCount	4
			MaxActive	3
			SpawnCount	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
		Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Attributes AlwaysCrit
					CharacterAttributes
					{
				"airblast vulnerability multiplier"	.3
			"airblast vertical vulnerability multiplier"	.4
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}

		}
		WaveSpawn
		{
			TotalCount	20
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	99999
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_directhit
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			TotalCurrency	300
			TotalCount	1
			WaitBeforeStarting	8
			Tank
			{
				Health	26000
				Name	Tank
				Speed	75
				StartingPathTrackNode boss_path_1
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	28
			MaxActive	12
			SpawnCount	4
			WaitBetweenSpawns	9
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	25
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	40
			Where	spawnbot
			TFBot
			{
			Template	T_TFBot_Giant_Scout_Baseball_Armored
					Attributes AlwaysCrit
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.2
		"airblast vertical vulnerability multiplier"	.5
					}
			}
		}
		WaveSpawn
		{
			Name	4w2
			WaitForAllDead	4w1
			TotalCurrency	75
			TotalCount	2
			WaitBeforeStarting	14
			Where	spawnbot
			Squad
			{
				TFBot
				{
		Template	T_TFBot_Giant_Soldier_SlowBarrage
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w1
			TotalCurrency	25
			TotalCount	15
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	9
			Where	spawnbot_mission_sniper
			Squad
			{
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Battalion
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
			}
		}
		WaveSpawn
		{
			Name	4w3
			WaitForAllDead	4w2
			TotalCurrency	25
			TotalCount	22
			MaxActive	10
			SpawnCount	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	4w3
			TotalCurrency	50
			TotalCount	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_directhit_spammer
					Health	4200
					Name	"Giant Direct Burst Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Item	"the direct hit"
					Item	"stainless pot"
					ItemAttributes
					{
						ItemName	"the direct hit"
						"damage bonus"	2.25
						"fire rate bonus"	.2
						"faster reload rate"	.4
						"clip size upgrade atomic"	5
					}
					CharacterAttributes
					{
			"move speed bonus"	.5
				"override footstep sound set"	3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
				"damage force reduction"	.3
					}
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Battalion
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	4w3
			TotalCurrency	25
			TotalCount	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Buff_Banner
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Name	"Longbowman"
					Template	T_TFBot_Sniper_Huntsman
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	1.2
					"Projectile range increased"	.75
						"projectile penetration"	1
						"headshot damage increase"	2
						"hand scale"	1.5
					}
					Item	"larrikin robin"
				}
				TFBot
				{
					Name	"Longbowman"
					Template	T_TFBot_Sniper_Huntsman
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	1.2
					"Projectile range increased"	.75
						"projectile penetration"	1
						"headshot damage increase"	2
						"hand scale"	1.5
					}
					Item	"larrikin robin"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	4w3
			TotalCurrency	25
			TotalCount	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Concheror
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Name	"Longbowman"
					Template	T_TFBot_Sniper_Huntsman
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	1.2
					"Projectile range increased"	.75
						"projectile penetration"	1
						"headshot damage increase"	2
						"hand scale"	1.5
					}
					Item	"larrikin robin"
				}
				TFBot
				{
					Name	"Longbowman"
					Template	T_TFBot_Sniper_Huntsman
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	1.2
					"Projectile range increased"	.75
						"projectile penetration"	1
						"headshot damage increase"	2
						"hand scale"	1.5
					}
					Item	"larrikin robin"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	4w3
			TotalCurrency	25
			TotalCount	4
			Where	spawnbot
			Squad
			{
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Battalion
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Name	"Longbowman"
					Template	T_TFBot_Sniper_Huntsman
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	1.2
					"Projectile range increased"	.75
						"projectile penetration"	1
						"headshot damage increase"	2
						"hand scale"	1.5
					}
					Item	"larrikin robin"
				}
				TFBot
				{
					Name	"Longbowman"
					Template	T_TFBot_Sniper_Huntsman
					ItemAttributes
					{
						ItemName	"the huntsman"
						"damage bonus"	1.2
					"Projectile range increased"	.75
						"projectile penetration"	1
						"headshot damage increase"	2
						"hand scale"	1.5
					}
					Item	"larrikin robin"
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	25
			TotalCount	10
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	25
			WaitBetweenSpawns	9999
			Support	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	heavy_apocofist
					Name	"Apoco Champ"
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	AlwaysCrit
					ItemAttributes
					{
						ItemName	apoco-fists
						"fists have radial buff"	1
					}
					Item	"apoco-fists"
					Item	"large luchadore"
			}
		}
		WaveSpawn
		{
			TotalCount	10
			MaxActive	8
			SpawnCount	8
			WaitBeforeStarting	40
			WaitBetweenSpawns	9999
			Support	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	heavy_apocofist
					Name	"Apoco Champ"
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	AlwaysCrit
					ItemAttributes
					{
						ItemName	apoco-fists
						"fists have radial buff"	1
					}
					Item	"apoco-fists"
					Item	"large luchadore"
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w1
			TotalCurrency	25
			TotalCount	10
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	6
			Support	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	heavy_apocofist
					Name	"Apoco Champ"
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Attributes	AlwaysCrit
					ItemAttributes
					{
						ItemName	apoco-fists
						"fists have radial buff"	1
					}
					Item	"apoco-fists"
					Item	"large luchadore"
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	5w1
			TotalCurrency	25
			TotalCount	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_deflector_healonkill
					Health	5500
					Name	"Giant Heal-on-Kill Deflector"
					Class	HeavyWeapons
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"deflector"
					Item	"tough guy's toque"
					ItemAttributes
					{
						ItemName	deflector
						"damage bonus"	1.5
						"ragdolls plasma effect"	1
						"attack projectiles"	2
						"heal on kill"	5000
					}
					CharacterAttributes
					{
				"move speed bonus"	.4
				"override footstep sound set"	4
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.3
				"damage force reduction"	.2
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	5w1
			TotalCurrency	100
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	8
			Where	spawnbot
			TFBot
			{
					Skill	Hard
					Template	T_TFBot_Giant_Scout_Fast
					Attributes	AlwaysCrit
					ItemAttributes
					{
						ItemName	"the holy mackerel"
						"damage causes airblast"	1
					}
					CharacterAttributes
					{
				"airblast vulnerability multiplier"	.2
			"airblast vertical vulnerability multiplier"	.6
					}
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	18
			MaxActive	7
			SpawnCount	3
			WaitBeforeStarting	1
			Where	spawnbot
			TFBot
			{
		Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
			}
		}
		WaveSpawn
		{
			Name	5w2
			WaitForAllDead	5w1
			TotalCurrency	100
			TotalCount	24
			MaxActive	16
			SpawnCount	4
			WaitBeforeStarting	6
			WaitBetweenSpawns	3
			Where	spawnbot
			TFBot
			{
		Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w1
			TotalCurrency	100
			TotalCount	15
			MaxActive	15
			SpawnCount	3
			WaitBeforeStarting	9
			WaitBetweenSpawns	7
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template T_TFBot_Pyro_Gas_Crit
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	5w2
			WaitForAllDead	5w1
			TotalCurrency	50
			TotalCount	24
			MaxActive	18
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	1
			Where	spawnbot
			TFBot
			{
					Name	"Jumping Sandman"
				Template	T_TFBot_Scout_Jumping_Sandman
					Attributes AlwaysCrit
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w1
			TotalCurrency	50
			TotalCount	15
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	3
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
					ClassIcon	heavy
					Name	"Heavy"
					Class	Heavy
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w2
			TotalCurrency	50
			TotalCount	12
			MaxActive	12
			SpawnCount	3
			WaitBeforeStarting	11
			WaitBetweenSpawns	9
			Where	spawnbot
			TFBot
			{
					Template T_TFBot_Pyro_Gas_Crit
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w2
			TotalCurrency	50
			TotalCount	6
			MaxActive	4
			SpawnCount	3
			WaitBeforeStarting	18
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
					CharacterAttributes
					{
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w2
			TotalCurrency	25
			TotalCount	10
			MaxActive	5
			SpawnCount	2
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			TFBot
			{
				Classicon	soldier_directhit_spammer
				Name	"Direct Burst Soldier"
				Class	Soldier
				Skill	Hard
				WeaponRestrictions	PrimaryOnly
				Attributes	HoldFireUntilFullReload
				Item	"the gunboats"
				Item	"the direct hit"
				Item	"stainless pot"
				ItemAttributes
				{
			ItemName	"the direct hit"
			"fire rate bonus"	.001
			"faster reload rate"	1.7
			"projectile spread angle penalty"	2
					"clip size penalty"	.5
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w2
			TotalCurrency	50
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	15
			Where	spawnbot
			TFBot
			{
				Name	"Giant Bonk Scout"
					Template	T_TFBot_Giant_Scout_Bonk
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.2
			"airblast vertical vulnerability multiplier"	.6
					}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		WaveSpawn
		{
			Name	6w1
			TotalCurrency	100
			TotalCount	3
			Where	spawnbot
			Squad
			{
				TFBot
				{
		Template T_TFBot_Giant_Soldier_Burst_Battalion	
				}	
				TFBot
				{
					ClassIcon	soldier_buff_giant
					Health	3800
			Name	"Giant Burst Buff Soldier"
					Class	Soldier
					Skill	Expert
					Tag	bot_sentrybuster
					Attributes	SpawnWithFullCharge
				Attributes	HoldFireUntilFullReload
					Attributes	DisableDodge
					Attributes	MiniBoss
					Item	"the grenadier's softcap"	
					Item	"the buff banner"
					ItemAttributes
					{
					ItemName	tf_weapon_rocketlauncher
					"clip size bonus"	2.25
				"Projectile speed increased"	.65
					"fire rate bonus"	.1
					"faster reload rate"	.6
					}
					ItemAttributes
					{
				ItemName	"the battalion's backup"
						"provide on active"	1
						"move speed bonus"	.5
						"dmg from ranged reduced"	.1
						"dmg from melee increased"	.1
					}
					CharacterAttributes
					{
				"move speed bonus"	.5
				"override footstep sound set"	3
				"damage force reduction"	.2
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
				"increase buff duration"	9.0
					}
				}
				TFBot
				{
			Template T_TFBot_Giant_Soldier_Rapid_Conch	
				}
			}
		}
		WaveSpawn
		{
			Name	6w1
			TotalCurrency	50
			TotalCount	22
			MaxActive	6
			SpawnCount	1
			WaitBeforeStarting	4
			Where	spawnbot
			TFBot
			{
					WeaponRestrictions	PrimaryOnly
					Template	T_TFBot_Demoman
					Skill Hard
			}
		}
		WaveSpawn
		{
			Name 6wt
			WaitForAllDead	6w1
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	2
			Tank
			{
					Health	8000
					Name	Tank
					Speed	75
					StartingPathTrackNode boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	6wt
			TotalCurrency	100
			TotalCount	1
			WaitBeforeStarting	2
			Tank
			{
					Health	9500
					Name	Tank
					Speed	75
					Skin 1
					StartingPathTrackNode boss_path_1
					OnKilledOutput
					{
						Target	boss_dead_relay
						Action	Trigger
					}
					OnBombDroppedOutput
					{
						Target	boss_deploy_relay
						Action	Trigger
					}
			}
		}
		WaveSpawn
		{
			Name	6w2
			WaitForAllDead	6w1
			TotalCurrency	80
			TotalCount	24
			MaxActive	12
			SpawnCount	2
			WaitBeforeStarting	6
			WaitBetweenSpawns	3
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Soldier_RocketPush
			}
		}
		WaveSpawn
		{
			Name	6w2
			WaitForAllDead	6w1
			TotalCurrency	50
			TotalCount	14
			MaxActive	14
			SpawnCount	7
			WaitBeforeStarting	9
			WaitBetweenSpawns	18
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_directhit_spammer
					Health	3800
					Name	"Giant Direct Burst Soldier"
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Tag	bot_sentrybuster
					Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Item	"the direct hit"
					Item	"stainless pot"
					ItemAttributes
					{
						ItemName	"the direct hit"
						"damage bonus"	1.5
						"fire rate bonus"	.1
						"faster reload rate"	.6
						"clip size upgrade atomic"	5
					}
					CharacterAttributes
					{
			"move speed bonus"	.5
				"override footstep sound set"	3
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
				"damage force reduction"	.3
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w2
			TotalCurrency	20
			TotalCount	10
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	9
			WaitBetweenSpawns	22
			Support	1
			Where	spawnbot
			TFBot
			{
					Name	"Bonk Scout"
					Template	T_TFBot_Scout_Bonk
			}
		}
		WaveSpawn
		{
			TotalCount	10
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	9
			WaitBetweenSpawns	38
			Support	1
			Where	spawnbot
			TFBot
			{
		Template	T_TFBot_Engineer_Sentry_Battle
			Attributes	IgnoreFlag
			TeleportWhere spawnbot
			TeleportWhere spawnbot_mission_sniper
			}
		}
		WaveSpawn
		{
			Name	6w3
			WaitForAllDead	6w2
			TotalCurrency	50
			TotalCount	10
			MaxActive	10
			SpawnCount	2
			WaitBetweenSpawns	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					Attributes	AlwaysCrit
					CharacterAttributes
					{
				"airblast vulnerability multiplier"	.2
			"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name	6w4
			WaitForAllDead	6w3
			TotalCurrency	100
			TotalCount	2
			WaitBeforeStarting	18
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name "Giant Rapid Fire Conch Soldier"
		Template	T_TFBot_Giant_Soldier_Rapid_Conch
					ItemAttributes
					{
					ItemName	tf_weapon_rocketlauncher
					"clip size bonus"	1
				"Projectile speed increased"	.65
					"fire rate bonus"	.5
					"faster reload rate"	-9.0
					}
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
					CharacterAttributes
					{
				"airblast vulnerability multiplier"	.1
			"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w3
			TotalCurrency	100
			TotalCount	22
			MaxActive	16
			SpawnCount	2
			WaitBetweenSpawns	2
			Where	spawnbot_mission_sniper
			TFBot
			{
					ClassIcon	heavy_brassbeast
					Name	"Brassbeast Heavy"
					Class	Heavy
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the brass beast"
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w4
			TotalCount	10
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	18
			WaitBetweenSpawns	18
			Support	1
			Where	spawnbot
			TFBot
			{
					ClassIcon	medic_kritz
					Name	"Critz Medic"
					Class	Medic
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					Attributes	SpawnWithFullCharge
					Item	"the kritzkrieg"
					Item	"vintage tyrolean"
					CharacterAttributes
					{
					"bot medic uber health threshold"	5000
						"uber duration bonus"	9
						"ubercharge rate bonus"	99
						"heal rate bonus"	3
					}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w4
			TotalCount	1
			WaitBeforeStarting	13
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon soldier_backup_directhit						Health	40000
					Name	"Director Directs"
					Scale	1.8
					Class	Soldier
					Skill	Expert
					Attributes	HoldFireUntilFullReload
					Attributes	MiniBoss
					Attributes	UseBossHealthBar
					Item	"the direct hit"
					Item	"the battalion's backup"
					Item	"stainless pot"
					Item	"the killer's kit"
					ItemAttributes
					{
				ItemName	"the direct hit"
				"fire rate bonus"	.5
				"clip size bonus"	2
				"faster reload rate"	.5
				"damage bonus"	1.5
				"apply z velocity on damage"	600
				"minicrits become crits"	1
					}
					ItemAttributes
					{
					ItemName	"the battalion's backup"
					"provide on active"	1
					"move speed bonus"	.1
					"dmg from ranged reduced"	.1
					"dmg from melee increased"	.1
						"health regen"	150
					}
					CharacterAttributes
					{
					"move speed bonus"	.38
					"override footstep sound set"	3
					"damage force reduction"	.3
				"airblast vulnerability multiplier"	.15
			"airblast vertical vulnerability multiplier"	.4
					"health regen"	40
					"rage giving scale"	.3
					"increase buff duration"	3
					}
				}
			}
		}
	}
}