#base robot_giant.pop #base robot_standard.pop #base robot_meltdown.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Chief_Pyro_Powerjack { Name "Chief Basher" Class Pyro Skill Expert Health 18000 ClassIcon pyro_powerjack WeaponRestrictions MeleeOnly Item "The Person in the Iron Mask" Item "The Powerjack" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Powerjack" "damage bonus" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 "rage giving scale" 0.1 } } T_TFBot_Heavy_Deflector { Name "Deflector Heavy" Class Heavyweapons Skill Normal ClassIcon heavy_deflector Item "Deflector" Item "The U-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } Mission { Where spawnbot Objective DestroySentries InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 40 BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Normal } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 40 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 40 BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper Skill Normal } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "1a" TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 9 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_FaN } } } WaveSpawn { Where spawnbot Name "1b" TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 50 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "2a" TotalCount 20 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 280 Squad { TFBot { Template T_TFBot_Pyro_Powerjack } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Where spawnbot Name "2b" TotalCount 10 MaxActive 10 SpawnCount 5 WaitForAllSpawned "2a" WaitBeforeStarting 10 WaitBetweenSpawns 40 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Bison_Soldier } } } WaveSpawn { Where spawnbot Name "2b2" TotalCount 24 MaxActive 9 SpawnCount 3 WaitForAllDead "2a" WaitBeforeStarting 15 WaitBetweenSpawns 8 TotalCurrency 120 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot Name "2b2" TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllDead "2b" WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Bison_Soldier } } } WaveSpawn { Where spawnbot_flank Name Support TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Melee } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name Tank TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 50 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 16000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "3a" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 50 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman_PrinceTavish } } WaveSpawn { Where spawnbot Name "3b" TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead "3a" WaitBeforeStarting 43 WaitBetweenSpawns 40 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Stun } } WaveSpawn { Where spawnbot Name "3b" TotalCount 20 MaxActive 10 SpawnCount 5 WaitForAllDead "3a" WaitBeforeStarting 18 WaitBetweenSpawns 18 TotalCurrency 60 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Where spawnbot Name "3b" TotalCount 15 MaxActive 9 SpawnCount 3 WaitForAllDead "3a" WaitBeforeStarting 13 WaitBetweenSpawns 14 TotalCurrency 90 TFBot { Class Soldier Skill Easy } } WaveSpawn { Where spawnbot Name Support TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "4a" TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 360 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Heavy_Deflector Skill Easy } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Where spawnbot Name "4a" TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 18 WaitBetweenSpawns 12 TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Where spawnbot Name "scouts" TotalCount 7 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 140 TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Where spawnbot_flank Name Support TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name Tank TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 55 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 15000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_flank Name Support TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "5a" TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot Name "5a" TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Class Scout Skill Easy } } WaveSpawn { Where spawnbot Name "5b" TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 45 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Pyro } } WaveSpawn { Where spawnbot Name "5b" TotalCount 8 MaxActive 8 SpawnCount 4 WaitForAllDead "5a" WaitBeforeStarting 30 WaitBetweenSpawns 35 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "6a" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 45 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Where spawnbot Name "6a" TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 80 WaitBetweenSpawns 9 TotalCurrency 180 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Pyro_Manmelter } TFBot { Template T_TFBot_Pyro_Manmelter } } } WaveSpawn { Where spawnbot Name "6b" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "6a" WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Chief_Pyro_Powerjack } } WaveSpawn { Where spawnbot_flank Name Support TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 60 Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_flank Name Support TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 60 Support 1 TFBot { Class Pyro Skill Easy } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "7a" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name Tank TotalCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 28000 Speed 75 StartingPathTrackNode boss_path_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "7a" TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 25 WaitBetweenSpawns 12 TotalCurrency 150 Squad { TFBot { Class Soldier Skill Hard } TFBot { Class Demoman Skill Hard } TFBot { Class Heavyweapons Skill Hard } } } WaveSpawn { Where spawnbot Name "7a" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 60 WaitBetweenSpawns 25 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_Extended_Kritz } TFBot { Template T_TFBot_Medic_Extended_Kritz } TFBot { Template T_TFBot_Medic_Extended_Kritz } } } WaveSpawn { Where spawnbot Name "7b" TotalCount 8 MaxActive 4 SpawnCount 4 WaitForAllSpawned "7a" WaitBeforeStarting 10 WaitBetweenSpawns 25 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Extended_Kritz } TFBot { Template T_TFBot_Medic_Extended_Kritz } TFBot { Template T_TFBot_Medic_Extended_Kritz } } } WaveSpawn { Where spawnbot_flank Name Support TotalCount 60 MaxActive 15 SpawnCount 5 WaitForAllDead "7a" WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "boss" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "7b" WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 0 TFBot { Name "Captain Fusion Prototype" Class Soldier Skill Expert Health 25000 Scale 1.8 ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Item "Bucket Hat" Item "The Righteous Bison" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Righteous Bison" "clip size upgrade atomic" 2.0 "faster reload rate" 0.35 "fire rate bonus" 0.35 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.4 "override footstep sound set" 3 "rage giving scale" 0.1 } } } } }