//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 2000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "bWave4engi" Where spawnbot MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitForAllDead "rWave4a" TFBot { Template T_TFBot_Engineer_Sentry_Battle Health 500 Name "Stealth Engineer" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } ClassIcon engineer_d Item "The Eureka Effect" Item "The Pomson 6000" CharacterAttributes { "fire rate penalty" 3 "cannot pick up intelligence" 1 "engy building health bonus" 2 "gesture speed increase" 0.5 "engineer sentry build rate multiplier" 3 "mod weapon blocks healing" 1 "damage bonus HIDDEN" 420 "melee range multiplier" 3 "melee bounds multiplier" 10 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name "Stealth Demoknight" AddCond { Name TF_COND_STEALTHED_USER_BUFF_FADING } Class Demoman Skill Hard WeaponRestrictions MeleeOnly Item "ali baba's wee booties" Item "festive stickybomb launcher 2011" Item "the eyelander" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 400 TotalCount 3 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Powerup Scout Haste" Class Scout Skill Normal AddCond { Name TF_COND_RUNE_HASTE } } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 Scale 1.5 Classicon tank_sticky_red Model "models/bots/boss_bot/boss_tankred.mdl" SpawnTemplate "StickyTank" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf