#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Scout_Milk { Name "Milk Scout" Class Scout Skill Hard ClassIcon scout_milk WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Mad Milk" Item "The Milkman" ItemAttributes { ItemName "Mad Milk" "effect bar recharge rate increased" -2 } } T_TFBot_Medic_Kritz { ClassIcon medic_kritz2 Health 150 Name "Kritzkrieg Medic" Class Medic Skill Expert Item "the kritzkrieg" Item "berlin brain bowl" Item "bunnyhopper's ballistics vest" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "heal rate bonus" 1.25 "uber duration bonus" 621 // h. "ubercharge rate bonus" 25 // 1.6s to build kritz } CharacterAttributes { "bot medic uber health threshold" 250 // Any number higher than their max addit. hp will trigger Behaviour MedicUber// "bot medic uber deploy delay duration" 0 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_1 TotalCurrency 25 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_pit_close_door Action Trigger } Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name w1_1 TotalCurrency 25 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name w1_1 TotalCurrency 25 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name w1_1 TotalCurrency 25 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Milk } } } WaveSpawn { Name w1_1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w1_1 TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon pyro_reflect_daan Template T_TFBot_Giant_Pyro_Pusher } } } WaveSpawn { Name w1_1 TotalCurrency 100 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" Item "the team captain" } } } WaveSpawn { Name w1_2 WaitForAllDead w1_1 TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w1_2 WaitForAllDead w1_1 TotalCurrency 100 TotalCount 24 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Where spawnbot_flank Squad { TFBot { Class HeavyWeapons Skill Easy } } } WaveSpawn { Name w1_2 WaitForAllDead w1_1 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank Squad { TFBot { ClassIcon scout_cola Template T_TFBot_Scout_Melee Item "crit-a-cola" Item "frying pan" Item "bonk helm" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tankboss TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 75 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 18000 Name TankBoss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2_1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank FirstSpawnOutput { Target boss_pit_close_door Action Trigger } Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w2_1 TotalCurrency 100 TotalCount 17 MaxActive 7 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name w2_1 TotalCurrency 100 TotalCount 19 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name w2_1 TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name w2_2 WaitForAllDead w2_1 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_flank Squad { TFBot { Action FetchFlag ClassIcon medic_crossbow_nys Health 150 Name "Crossbow Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Item "the crusader's crossbow" Item "berliner's bucket helm" } } } WaveSpawn { Name w2_2 WaitForAllDead w2_1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Action Mobber ClassIcon engineer_shotgun Class Engineer Skill Normal } } } WaveSpawn { Name w2_2 WaitForAllDead w2_1 TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Action FetchFlag ClassIcon spy_revolver_lite Class Spy Skill Hard CharacterAttributes { "cannot disguise" 1 } } } } WaveSpawn { Name w2_2 WaitForAllDead w2_1 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_giantcritheavyubermedic_ambush TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w3_1 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_pit_close_door Action Trigger } Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name w3_1 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name w3_1 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name w3_1 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot_flank Squad { TFBot { ClassIcon scout_cola Health 125 Name Scout Class Scout Skill Easy Item "crit-a-cola" Item "bonk leadwear" Item "the caffeine cooler" } } } WaveSpawn { Name w3_1 TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi Attributes "AlwaysCrit" } } } WaveSpawn { Name w3_2 WaitForAllDead w3_1 TotalCurrency 100 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_flank Where spawnbot Squad { TFBot { ClassIcon soldier_directhit Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Item "the direct hit" Item "defiant spartan" } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name w3_2 WaitForAllDead w3_1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon pyro_reflect_daan Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } } } } Wave { Explanation //Dispayed once the wave is initialized { Line "{blue}The Bomb will now reset every 30 seconds" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target intel Action SetReturnTime Param 30 } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tankboss TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 30000 Name TankBoss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4_1 TotalCurrency 100 TotalCount 13 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot FirstSpawnOutput { Target boss_pit_close_door Action Trigger } Squad { TFBot { Class HeavyWeapons Skill Normal } } } WaveSpawn { Name w4_1 TotalCurrency 100 TotalCount 19 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name w4_1 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_flank Squad { TFBot { Skill Easy Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_1 TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" Item "tyrantium helmet" } } } WaveSpawn { Name w4_2 WaitForAllDead w4_1 TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 RandomSpawn 1 Where spawnbot Where spawnbot_flank Squad { TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name w4_2 WaitForAllDead w4_1 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name w4_2 WaitForAllDead w4_1 TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_flank Squad { TFBot { Class Scout Skill Easy } } } WaveSpawn { Name w4_3 WaitForAllDead w4_2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name w4_support1 WaitForAllDead w4_2 TotalCurrency 0 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } } WaveSpawn { Name w4_support1 WaitForAllDead w4_2 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target intel Action SetReturnTime Param 30 } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_1 TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot FirstSpawnOutput { Target boss_pit_close_door Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name w5_1 TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name w5_1 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name w5_1 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Normal } TFBot { Class Scout Skill Easy } } } WaveSpawn { Name w5_2 WaitForAllDead w5_1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name w5_2 WaitForAllDead w5_1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_flank Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w5_2 WaitForAllDead w5_1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_flank Where spawnbot Squad { TFBot { Skill Hard ClassIcon pyro_reflect_daan Template T_TFBot_Pyro Item "traffic cone" } } } WaveSpawn { Name tankboss TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 15 Where spawnbot Squad { Tank { ClassIcon tank_fast Health 20000 Name Tankboss Speed 150 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_3 WaitForAllDead w5_2 TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist_pusher Template T_TFBot_Heavy_IronFist_Airblast Item "officer's ushanka" } } } WaveSpawn { Name w5_3 WaitForAllDead w5_2 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_multi Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name w5_3 WaitForAllDead w5_2 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_flank Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w5_support WaitForAllDead w5_2 TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 Where spawnbot_flank Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target intel Action SetReturnTime Param 30 } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_1_a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot FirstSpawnOutput { Target boss_pit_close_door Action Trigger } Squad { TFBot { Template T_TFBot_Soldier_BurstFire } } } WaveSpawn { Name w6_1_b WaitForAllDead w6_1_a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop_giant } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { Name w6_boss WaitForAllDead w6_1_b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 40000 Name "Reactor Overseer" Template T_TFBot_Chief_Pyro Item "brigade helm" Item "dec2014 pyromancer's raiments" } } } WaveSpawn { Name w6_support1 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 RandomSpawn 1 Where spawnbot Where spawnbot_flank RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Template T_TFBot_Demoman_Knight ItemAttributes { ItemName "the chargin' targe" "effect bar recharge rate increased" 2 } } } } WaveSpawn { Name w6_support2 WaitForAllDead w6_1_b TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 RandomSpawn 1 Where spawnbot_flank Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demoman } TFBot { Class HeavyWeapons Skill Easy } } } } }