#base robot_giant.pop #base robot_standard.pop //#base ex_upgrade_click.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop #base haha_the_memes.pop population { StartingCurrency 900 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 40 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_flank } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 25 DesiredCount 6 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_FastBuild TeleportWhere spawnbot TeleportWhere spawnbot_flank } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Fullauto } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Hyper } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_Hyper TeleportWhere spawnbot TeleportWhere spawnbot_flank } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Spy_Hyper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Deathray } } // Wave 1 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 1000 + 100 (1100)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } WaveSpawn { Name w1_heavy01 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 200 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert } } WaveSpawn { Name w1_heavy02 WaitForAllSpawned w1_heavy01 TotalCurrency 100 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_Shotgun_NoAttributes } TFBot { Template T_TFBot_Heavy_Shotgun_NoAttributes } } } WaveSpawn { Name w1_giantsolly WaitForAllSpawned w1_heavy02 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_support TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } WaveSpawn { Name w1_lastsupport TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } // Wave 2 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 2000 + 200 (2200)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_giantsolly TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Future } } WaveSpawn { Name w2_wave01 TotalCurrency 250 TotalCount 50 MaxActive 18 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name w2_giantheavy WaitForAllSpawned w2_wave01 TotalCurrency 150 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Heavy_Deflector } } } WaveSpawn { Name w2_wave02 WaitForAllSpawned w2_wave01 TotalCurrency 240 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 160 TotalCount 32 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard } } WaveSpawn { Name w2_giantscout WaitForAllSpawned w2_giantheavy TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } } // Wave 3 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 3050 + 300 (3350) - ResetBomb" StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_hyperdemo01 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_flank TFBot { Template T_TFBot_Demo_Scatter_Hyper } } WaveSpawn { Name w3_wave01 WaitForAllSpawned w3_hyperdemo01 TotalCurrency 150 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Scout_FAN_Pusher } TFBot { Template T_TFBot_Scout_FAN_Pusher } } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 100 TotalCount 35 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name w3_tank02 WaitForAllSpawned w3_wave02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_hyperdemo02 WaitForAllSpawned w3_wave01 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Demo_Scatter_Hyper } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02 TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Igniter Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name w3_hyperdemo03 WaitForAllSpawned w3_wave02 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Demo_Scatter_Hyper } } WaveSpawn { Name w3_wave04 WaitForAllSpawned w3_wave03 TotalCurrency 150 TotalCount 35 MaxActive 15 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Flame } } WaveSpawn { Name w3_hyperdemo04 WaitForAllSpawned w3_wave03 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Demo_Scatter_Hyper } } WaveSpawn { Name w3_support TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } } } } // Wave 4 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 4250 + 400 (4650) - ResetBomb" StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_wave01 TotalCurrency 400 TotalCount 12 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper_Armored } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name w4_wave02 WaitForAllSpawned w4_wave01 TotalCurrency 300 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Pyro_Heal Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Demo_Bomber_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Heavy_Brassbeast Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_support01 TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Backburner } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_support01 TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Support 1 Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_wave03 WaitForAllSpawned w4_wave02 TotalCurrency 400 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Sniper_Hunter_Penetration } } WaveSpawn { Name w4_support02 WaitForAllSpawned w4_wave02 TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Demo_Spammer } } } // Wave 5 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 5700 + 500 (6200)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_tank TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Scout Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_wave01 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Booster_Hyper } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit } } WaveSpawn { Name w5_superscout WaitForAllSpawned w5_wave02 TotalCurrency 400 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } WaveSpawn { Name w5_wave03 WaitForAllSpawned w5_wave02 TotalCurrency 400 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Crit } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } WaveSpawn { Name w5_support TotalCurrency 120 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Cluster Attributes AlwaysCrit } TFBot { Template T_TFBot_Demo_Cluster Attributes AlwaysCrit } TFBot { Template T_TFBot_Pyro_Future } TFBot { Template T_TFBot_Pyro_Future } } } WaveSpawn { Name w5_uppersupport TotalCurrency 30 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Scout_Bonk_Expert } } } // Wave 6 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 7700 + 600 (8300) - ResetBomb" StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_wave01 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Hyper_Bonk } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 180 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Pyro_Hyper } } WaveSpawn { Name w6_nukers WaitForAllDead w6_wave01 TotalCurrency 400 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Nuker } TFBot { Template T_TFBot_Giant_Medic_Uber_Extended } } } WaveSpawn { Name w6_wave03 WaitForAllDead w6_wave02 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Heavy_Dragon } } WaveSpawn { Name w6_wave04 WaitForAllDead w6_wave03 TotalCurrency 300 TotalCount 60 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Future Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the cow mangler 5000" "fire rate bonus" 0.3 "damage bonus" 1.5 } CharacterAttributes { "increase buff duration" 9.0 } Item "the buff banner" } TFBot { Template T_TFBot_Soldier_Future Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the cow mangler 5000" "fire rate bonus" 0.3 "damage bonus" 1.5 } CharacterAttributes { "increase buff duration" 9.0 } Item "the buff banner" } TFBot { Template T_TFBot_Soldier_Future Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the cow mangler 5000" "fire rate bonus" 0.3 "damage bonus" 1.5 } CharacterAttributes { "increase buff duration" 9.0 } Item "the buff banner" } TFBot { Template T_TFBot_Heavy_Shotgun_Burst_Hyper } } } WaveSpawn { Name w6_wave04 WaitForAllDead w6_nukers TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Armored } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name w6_wave05 WaitForAllSpawned w6_wave04 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name w6_wave06 WaitForAllSpawned w6_wave05 TotalCurrency 200 TotalCount 45 MaxActive 15 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Scout_Hyper_Bonk } } WaveSpawn { Name w6_wave07 WaitForAllSpawned w6_wave06 TotalCurrency 200 TotalCount 40 MaxActive 14 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Blast Attributes "AlwaysCrit" } } WaveSpawn { Name w6_giantheavy02 WaitForAllSpawned w6_wave06 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav_Hyper Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Armored } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name w6_support TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai Attributes AlwaysCrit } } } // Wave 7 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 9500 + 700 (10200)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name Scout Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_wave01 TotalCurrency 250 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Rocketshotgun_Hyper } TFBot { Template T_TFBot_Medic_Long_Uber ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 2 } } } } WaveSpawn { Name w7_wave01 TotalCurrency 250 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Heavy_Dragon } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Name w7_tank02 WaitForAllSpawned w7_wave01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_giantheavy WaitForAllSpawned w7_wave01 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst_Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot_flank RandomChoice { TFBot { Template T_TFBot_Soldier_Burst_Hyper } TFBot { Template T_TFBot_Heavy_Dragon } } } WaveSpawn { Name w7_tank03 WaitForAllSpawned w7_wave02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_wave03 WaitForAllSpawned w7_wave02 TotalCurrency 300 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer_Hyper } TFBot { Template T_TFBot_Giant_Soldier_Stun_Burst_Hyper } } } WaveSpawn { Name w7_lastsupport WaitForAllSpawned w7_wave02 TotalCurrency 100 TotalCount 80 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Kamikaze } TFBot { Template T_TFBot_Medic_Armored } } } } // Wave 8 Wave { WaitWhenDone 65 Checkpoint Yes Description "Total : 10000 + 700 (10700)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w8_finalwave TotalCurrency 0 TotalCount 80 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_Hyper_Bonk } TFBot { Template T_TFBot_Pyro_Dragon_Hyper Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Burst_Hyper } TFBot { Template T_TFBot_Demo_Burst_Hyper } TFBot { Template T_TFBot_Heavy_Deflector_HoH_Hyper } } } WaveSpawn { Name w8_finaltank WaitForAllSpawned w8_finalwave TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 120000 Name Scout Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w8_boss WaitForAllDead w8_finalwave TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_pit_close_door Action Trigger } TFBot { ClassIcon boss_ironhelm Health 100000 Name "The True HeavyWeapons" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "iron curtain" "damage bonus" 25.0 "override projectile type" 2 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "no self blast dmg" 1 } Item "iron curtain" Item "the team captain" } } } }