#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 1000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 40 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_flank } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Ignite } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Fullauto } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_flank } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Normal Bomb - Total : 750 + 100 (850)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_giant01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name w1_wave01 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } } WaveSpawn { Name w1_giant02 WaitForAllDead w1_wave01 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Timed Bomb - 1000 + 100 (1950)" StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_wave01 TotalCurrency 100 TotalCount 30 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Soldier_CowMangler } } WaveSpawn { Name w2_tank WaitForAllSpawned w2_wave01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_wave02 WaitForAllDead w2_wave01 TotalCurrency 400 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert } TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert } TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert } } } WaveSpawn { Name w2_giant01 WaitForAllDead w2_wave01 TotalCurrency 120 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot_flank TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard } } WaveSpawn { Name w2_giant02 WaitForAllSpawned w2_wave03 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_support WaitForAllDead w2_wave01 TotalCurrency 80 TotalCount 30 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Demoman_Knight } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Normal Bomb - Total : 850 + 100 (2900)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_superscout TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w3_giantdemos TotalCurrency 160 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Quickheal } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Name w3_wave01 TotalCurrency 200 TotalCount 60 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavy_Bearweight } TFBot { Template T_TFBot_Heavy_Brassknuckle } TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name w3_wave02 WaitForAllDead w3_wave01 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Name w3_support WaitForAllDead w3_wave01 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_flank TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w3_wave03 WaitForAllSpawned w3_wave02 TotalCurrency 90 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Medic_Uber } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Timed Bomb - Total : 1200 + 100 (4200)" StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_wave01 TotalCurrency 200 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w4_superscout TotalCurrency 200 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 150 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Demo_Golfman } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Skill Expert Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } WaveSpawn { Name w4_wave03 WaitForAllDead w4_wave02 TotalCurrency 250 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Soldier_Future } TFBot { Template T_TFBot_Soldier_Future } TFBot { Template T_TFBot_Soldier_Future } TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w4_golfmansupport WaitForAllDead w4_wave02 TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Golfman } } WaveSpawn { Name w4_wave04 WaitForAllSpawned w4_wave03 TotalCurrency 150 TotalCount 30 MaxActive 14 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 2 Where spawnbot_flank TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name w4_finalgiant WaitForAllDead w4_golfmansupport TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Normal Bomb - Total : 1200 + 100 (5300)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_tank TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_deflector TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w5_wave01 TotalCurrency 100 TotalCount 52 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Bleed_Normal } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 16 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name w5_giant01 WaitForAllDead w5_wave02 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_wave03 WaitForAllDead w5_wave02 TotalCurrency 100 TotalCount 48 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_Blaster_Pusher } } WaveSpawn { Name w5_wave04 WaitForAllSpawned w5_wave03 TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Future } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w5_wave05 WaitForAllSpawned w5_wave04 TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Soldier_Spammer } } WaveSpawn { Name w5_giant02 WaitForAllDead w5_giant01 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Scatter Attributes "AlwaysCrit" } } WaveSpawn { Name w5_engineer TotalCurrency 0 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_flank } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Timed Bomb - Total : 1000 + 100 (6400)" StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_wave01 TotalCurrency 400 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Flame Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 4500 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 4500 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire Health 4500 } } } WaveSpawn { Name w6_wave01 TotalCurrency 100 TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Scout_Bonk_Expert } } WaveSpawn { Name w6_blackbox WaitForAllDead w6_wave01 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demo_Crit } TFBot { Template T_TFBot_Demo_Crit } TFBot { Template T_TFBot_Demo_Crit } TFBot { Template T_TFBot_Demo_Crit } TFBot { Template T_TFBot_Demo_Crit } TFBot { Template T_TFBot_Scout_Bonk_Expert } TFBot { Template T_TFBot_Scout_Bonk_Expert } TFBot { Template T_TFBot_Scout_Bonk_Expert } TFBot { Template T_TFBot_Scout_Bonk_Expert } TFBot { Template T_TFBot_Demo_Kamikaze } TFBot { Template T_TFBot_Demo_Kamikaze } } } WaveSpawn { Name w6_wave03 WaitForAllSpawned w6_wave02 TotalCurrency 100 TotalCount 10 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Tankbuster } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_support WaitForAllDead w6_wave02 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Batsaber Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Normal Bomb - Total : 1100 (7500)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_firsttank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_wave01 TotalCurrency 300 TotalCount 60 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_DirectHit_Spammer_Buff } TFBot { Template T_TFBot_Soldier_Stun_Spammer Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" } TFBot { Template T_TFBot_Soldier_TankBuster } } } WaveSpawn { Name w7_engineer01 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 0 Support Limited Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere spawnbot_flank } TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Name w7_superscout WaitForAllDead w7_wave01 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk } } WaveSpawn { Name w7_wave02 WaitForAllSpawned w7_wave01 TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_wave02 WaitForAllDead w7_wave01 TotalCurrency 200 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_flank RandomChoice { TFBot { Template T_TFBot_Heavy_Deflector_Flame } TFBot { Template T_TFBot_Pyro_Crit } } } WaveSpawn { Name w7_lasttank WaitForAllSpawned w7_wave02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 60000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w7_boss WaitForAllDead w7_wave02 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_pit_close_door Action Trigger } TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Name "Chief Heal-on-Hit Pyro" ClassIcon pyro_heal_giant Health 60000 Scale 1.9 Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "pyroland_flamethrower_rainbow" "airblast pushback scale" 3.0 "damage bonus" 5 "heal on kill" 8000 "heal on hit for rapidfire" 50 "slow enemy on hit" 1 "flame size bonus" 2.0 "flame life bonus" 30.0 "lunchbox adds minicrits" 1 "weapon burn dmg increased" 1.5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 200 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "pyroland_flamethrower_rainbow" } } } }