#base robot_giant.pop #base robot_standard.pop #base ex_upgrade_click.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 700 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_flank } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Camper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_flank } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Saharan } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Normal Bomb - Total : 700 + 100 (800) " StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_giant01 TotalCurrency 300 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name w1_wave01 TotalCurrency 150 TotalCount 30 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name w1_wave02 WaitForAllSpawned w1_wave01 TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { WaitForAllSpawned w1_giant01 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_wave03 WaitForAllSpawned w1_wave02 TotalCurrency 300 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } WaveSpawn { Name w1_wave04 WaitForAllSpawned w1_wave03 TotalCurrency 100 TotalCount 21 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Normal Bomb - Total : 800 + 100 (1700)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_wave01 TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_SMG } } } WaveSpawn { Name w2_giant01 WaitForAllSpawned w2_wave01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } WaveSpawn { Name w2_wave02 WaitForAllDead w2_giant01 TotalCurrency 250 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Stun } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_support WaitForAllDead w2_giant01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { Template T_TFBot_ScorchShot_FastShot } } WaveSpawn { Name w2_giant02 WaitForAllDead w2_giant01 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } WaveSpawn { Name w2_wave03 WaitForAllSpawned w2_wave02 TotalCurrency 100 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w2_giant03 WaitForAllSpawned w2_wave03 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Timed Bomb - Total : 900 + 100 (2700)" StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_wave01 TotalCurrency 160 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name w3_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_wave02 WaitForAllSpawned w3_wave01 TotalCurrency 200 TotalCount 45 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Demoknight_Persian } } WaveSpawn { Name w3_tank01 WaitForAllSpawned w3_wave01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name w3_tankers WaitForAllDead w3_tank01 TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Name w3_wave03 WaitForAllDead w3_tank01 TotalCurrency 100 TotalCount 60 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard } } WaveSpawn { Name w3_wave04 WaitForAllSpawned w3_wave03 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Heavy_Flame } } WaveSpawn { Name w3_tank02 WaitForAllSpawned w3_wave04 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_giant02 WaitForAllSpawned w3_tank02 TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic_Kritzkrieg } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w3_support TotalCurrency 40 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Scout_Sandman } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Timed Bomb - Total : 1000 + 100 (3800)" StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_wave01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Burst } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w4_wave01 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } WaveSpawn { Name w4_samurai WaitForAllDead w4_wave01 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name w4_wave02 WaitForAllDead w4_wave01 TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 16 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Demo_Cluster } } WaveSpawn { Name w4_wave03 WaitForAllSpawned w4_wave02 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Bomber_Burst Attributes "AlwaysCrit" } } WaveSpawn { Name w4_giantpyro WaitForAllSpawned w4_wave03 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Heal } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Name w4_wave04 WaitForAllSpawned w4_wave03 TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { Template T_TFBot_Heavy_Flame } } WaveSpawn { Name w4_superscout WaitForAllSpawned w4_wave04 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast_Baseball } } WaveSpawn { Name w4_wave05 WaitForAllDead w4_wave04 TotalCurrency 250 TotalCount 50 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_DirectHit_Buff } TFBot { Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.6 "faster reload rate" -0.85 "Projectile speed increased" 0.65 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.6 "faster reload rate" -0.85 "Projectile speed increased" 0.65 } } TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Heavy_Deflector } } } WaveSpawn { Name w4_support WaitForAllDead w4_samurai TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Normal Bomb - Total : 900 + 100 (4800)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_wave01 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Heavy_Natascha } } WaveSpawn { Name w5_wave02 WaitForAllSpawned w5_wave01 TotalCurrency 50 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Soldier_Spammer Attributes AlwaysCrit } } WaveSpawn { Name w5_giant01 WaitForAllDead w5_wave01 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name w5_wave03 WaitForAllDead w5_wave02 TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Pyro_Backburner } TFBot { Template T_TFBot_Soldier_Scatter } } } WaveSpawn { Name w5_giant02 WaitForAllDead w5_giant01 TotalCurrency 120 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name w5_wave04 WaitForAllSpawned w5_wave03 TotalCurrency 130 TotalCount 26 MaxActive 13 SpawnCount 13 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Normal Attributes AlwaysCrit Skill Expert } } WaveSpawn { Name w5_giant03 WaitForAllDead w5_giant02 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended } } } WaveSpawn { Name w5_wave05 WaitForAllSpawned w5_wave04 TotalCurrency 50 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Heavy_Shotgun_Burst } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "Timed Bomb - Total : 1000 (5800)" StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_tank01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Scout Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_superscout TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Name w6_pyro TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Igniter } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w6_wave01 TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Skill Expert Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Soldier_DirectHit_Spammer_Buff } } } WaveSpawn { Name w6_tank02 WaitForAllSpawned w6_wave01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_tank03 WaitForAllSpawned w6_pyro TotalCurrency 100 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Spammer } } WaveSpawn { Name w6_wave02 WaitForAllDead w6_wave01 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Scout_FAN_Pusher Attributes "AlwaysCrit" } } WaveSpawn { Name w6_tank03 WaitForAllSpawned w6_wave02 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_boss WaitForAllDead w6_tank03 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_pit_close_door Action Trigger } TFBot { ClassIcon demo_loch_nys_giant Health 50000 Scale 1.9 Name "Demolition Specialist" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.3 "fire rate bonus" 0.1 "clip size upgrade atomic" 12.0 "Projectile speed increased" 2.0 "damage bonus" 2.0 "dmg bonus vs buildings" 51 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the loch-n-load" Item "the chargin' targe" Item "sober stuntman" } } WaveSpawn { Name w6_support WaitForAllDead w6_wave02 TotalCurrency 0 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Demo_Burst } } } }