#base robot_giant.pop #base robot_standard.pop #base robot_meltdown.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Where spawnbot Objective DestroySentries InitialCooldown 20 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 40 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot Objective Engineer InitialCooldown 10 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 30 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Name "Kunai Spy" Class Spy Skill Expert Health 125 Item "Conniver's Kunai" Item "Spy Oni Mask" Item "The Rogue's Robe" Item "TTG Sam Revolver" } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 40 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "1a" TotalCount 48 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Where spawnbot Name "1a" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 40 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman_PrinceTavish } } WaveSpawn { Where spawnbot Name "1b" TotalCount 20 MaxActive 8 SpawnCount 2 WaitForAllDead "1a" WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 80 TFBot { Template T_TFBot_Soldier_Stun } } WaveSpawn { Where spawnbot Name "1b" TotalCount 3 MaxActive 2 SpawnCount 1 WaitForAllDead "1a" WaitBeforeStarting 15 WaitBetweenSpawns 40 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman Health 4000 } } WaveSpawn { Where spawnbot_flank Name Support TotalCount 60 MaxActive 12 SpawnCount 6 WaitForAllDead "1a" WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 120 Support 1 TFBot { Template T_TFBot_Scout_Melee } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "2a" TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Where spawnbot Name "2a" TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name Tank TotalCount 1 WaitForAllDead "2a" WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 25000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name Support TotalCount 30 MaxActive 8 SpawnCount 4 WaitForAllDead "2a" WaitBeforeStarting 20 WaitBetweenSpawns 17 TotalCurrency 60 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Where spawnbot_flank Name "2b" TotalCount 30 MaxActive 6 SpawnCount 3 WaitForAllDead "2a" WaitBeforeStarting 25 WaitBetweenSpawns 9 TotalCurrency 100 TFBot { Class Demoman Skill Hard } } WaveSpawn { Where spawnbot Name "2b" TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllDead "2a" WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Where spawnbot Where spawnbot_flank Name "2c" TotalCount 20 MaxActive 8 SpawnCount 4 WaitForAllDead "2b" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 110 Squad { TFBot { Template T_TFBot_Pyro_Manmelter } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot Name "2c" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "2b" WaitBeforeStarting 50 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast ClassIcon heavy_brassbeast } TFBot { Template T_TFBot_Giant_Medic } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "3a" TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Where spawnbot Name "3a1" TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot Name "3a" TotalCount 6 MaxActive 6 SpawnCount 3 WaitForAllDead "3a1" WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } } WaveSpawn { Where spawnbot Name "3b" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "3a" WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "3b" TotalCount 25 MaxActive 15 SpawnCount 5 WaitForAllDead "3a" WaitBeforeStarting 7 WaitBetweenSpawns 12 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "3c" TotalCount 60 MaxActive 15 SpawnCount 5 WaitForAllDead "3b" WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 300 Squad { TFBot { Class Scout Skill Hard Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Where spawnbot Name "3c" TotalCount 4 MaxActive 4 SpawnCount 1 WaitForAllDead "3b" WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Soldier_Stun } } WaveSpawn { Where spawnbot Name "3c" TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllDead "3b" WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { Class Pyro Skill Expert } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "4b" TotalCount 88 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 200 TFBot { Name "Lesser Samurai Demo" Class Demoman Skill Hard Health 200 ClassIcon demoknight_samurai WeaponRestrictions MeleeOnly Item "Demo Kabuto" Item "The Half-Zatoichi" Item "The Splendid Screen" } } WaveSpawn { Where spawnbot_flank Name Support TotalCount 30 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 150 Support 1 TFBot { Name "Ninja Scout" Class Scout Skill Hard ClassIcon scout_fanowar WeaponRestrictions MeleeOnly Item "The Fan O'War" Item "The Frickin' Sweet Ninja Hood" Item "The Red Socks" Item "The Southie Shinobi" CharacterAttributes { "move speed bonus" 1.3 } } } WaveSpawn { Where spawnbot Name "4a" TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 8 TotalCurrency 160 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Item "Soldier Samurai Hat" } TFBot { Class Pyro Skill Expert Attributes AlwaysCrit } TFBot { Class Pyro Skill Expert Attributes AlwaysCrit } TFBot { Class Pyro Skill Expert Attributes AlwaysCrit } } } WaveSpawn { Where spawnbot Name "4a" TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 16 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Pyro Name "Sengoku Pyro" Health 3600 Item "The Backburner" Item "The Combustible Kabuto" Item "The Sengoku Scorcher" ItemAttributes { ItemName "The Backburner" "weapon burn dmg increased" 1.2 "weapon burn time increased" 1.5 } } } WaveSpawn { Where spawnbot Name "4b" TotalCount 30 MaxActive 9 SpawnCount 3 WaitForAllDead "4a" WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Name "Samurai Soldier" Class Soldier Skill Expert Health 800 Scale 1.3 WeaponRestrictions MeleeOnly Item "Soldier Samurai Hat" Item "The Half-Zatoichi" Item "The Shogun's Shoulder Guard" ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.1 } } } } WaveSpawn { Where spawnbot Name "4b" TotalCount 3 MaxActive 1 SpawnCount 1 WaitForAllDead "4a" WaitBeforeStarting 20 WaitBetweenSpawns 12 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_conch_giant Item "Soldier Samurai Hat" Item "The Concheror" Item "The Shogun's Shoulder Guard" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } WaveSpawn { Where spawnbot Name "4b" TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 80 TFBot { Template T_TFBot_Demoman_Samurai_NoJump } } WaveSpawn { Where spawnbot_flank Name Support TotalCount 35 MaxActive 7 SpawnCount 7 WaitForAllDead "4b" WaitBeforeStarting 13 WaitBetweenSpawns 20 TotalCurrency 70 Support 1 TFBot { Name "Butcher Scout" Class Scout Skill Expert ClassIcon scout_cleaver WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "The Southie Shinobi" ItemAttributes { ItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.01 } } } WaveSpawn { Where spawnbot Name "zatoichi" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "4b" WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demoman_PrinceTavish Name "Giant Samurai Demo" Health 7500 Item "Demo Kabuto" Item "The Half-Zatoichi" Item "The Menpo" Item "The Splendid Screen" Attributes MiniBoss ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge recharge rate increased" 7 "charge time increased" 2 } } } WaveSpawn { Where spawnbot Name "boss" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "zatoichi" WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 50 FirstSpawnOutput { Target boss_pit_close_door Action Trigger } TFBot { Name "Muramasa" Class Soldier Skill Expert Health 30000 Scale 1.8 ClassIcon soldier_conch_giant Item "Soldier Samurai Hat" Item "TF_WEAPON_ROCKETLAUNCHER" Item "The Concheror" Item "The Menpo" Item "The Shogun's Shoulder Guard" Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size bonus" 1.5 "damage penalty" 0.35 "fire rate bonus" 0.001 "projectile spread angle penalty" 3 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "increase buff duration" 9.0 "move speed bonus" 0.5 "override footstep sound set" 3 "rage giving scale" 0.1 } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_flank Name "5a" TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Bison_Soldier } } WaveSpawn { Where spawnbot Name "5a" TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 35 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Extended_Kritz } TFBot { Template T_TFBot_Soldier_Stun } TFBot { Template T_TFBot_Soldier_Stun } } } WaveSpawn { Where spawnbot_flank Name "5b" TotalCount 25 MaxActive 10 SpawnCount 5 WaitForAllDead "5a" WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Bison_Soldier } } WaveSpawn { Where spawnbot Name "5b" TotalCount 4 MaxActive 4 SpawnCount 4 WaitForAllSpawned "5a" WaitBeforeStarting 40 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Extended_Kritz } TFBot { Template T_TFBot_Soldier_Stun } TFBot { Template T_TFBot_Soldier_Stun } } } WaveSpawn { Name "tanks" TotalCount 2 WaitForAllDead "5b" WaitBeforeStarting 15 WaitBetweenSpawns 40 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 25000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "5c" TotalCount 6 MaxActive 6 SpawnCount 3 WaitForAllDead "5b" WaitBeforeStarting 25 WaitBetweenSpawns 25 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit Attributes AlwaysFireWeapon } } } WaveSpawn { Where spawnbot_flank Name Support TotalCount 24 MaxActive 12 SpawnCount 6 WaitForAllDead "5b" WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCurrency 40 Support 1 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Where spawnbot Name "5d" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "5c" WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 FirstSpawnOutput { Target boss_pit_close_door Action Trigger } TFBot { Name "Nuclear Meltdown" Class Pyro Skill Expert Health 30000 Scale 1.9 ClassIcon pyro_heal_giant Item "Firewall Helmet" Item "Trickster's Turnout Gear" Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2.5 "flame size bonus" 2.5 "heal on kill" 2000 "weapon burn dmg increased" 2 "weapon burn time increased" 2 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.4 "override footstep sound set" 2 "rage giving scale" 0.1 } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name Tank TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 45 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 30000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "6a" TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 40 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast ClassIcon heavy_brassbeast } TFBot { Template T_TFBot_Medic_Extended_Kritz } TFBot { Template T_TFBot_Medic_Extended_Kritz } TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { Where spawnbot Name "6a" TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Scout_FaN Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_FaN Attributes AlwaysCrit } TFBot { Class Scout Skill Expert Attributes AlwaysCrit } TFBot { Class Scout Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name "tank2" TotalCount 1 WaitForAllDead "6a" WaitBeforeStarting 5 WaitBetweenSpawns 30 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 50000 Speed 75 StartingPathTrackNode boss_path_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "6b" TotalCount 5 MaxActive 5 SpawnCount 1 WaitForAllDead "6a" WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Where spawnbot Name "6b" TotalCount 5 MaxActive 5 SpawnCount 1 WaitForAllDead "6a" WaitBeforeStarting 65 WaitBetweenSpawns 10 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Soldier_Stun Item "The Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } } WaveSpawn { Where spawnbot Name Support TotalCount 10 MaxActive 10 SpawnCount 5 WaitForAllDead "6a" WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Class Scout Skill Expert } } } }