#base robot_giant.pop #base robot_standard.pop #base robot_meltdown.pop WaveSchedule { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Where spawnbot Objective DestroySentries InitialCooldown 20 BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 40 BeginAtWave 2 RunForThisManyWaves 2 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 45 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "1a" TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Class Scout Skill Normal } TFBot { Class Scout Skill Normal } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { Where spawnbot_flank Name "1a" TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 12 TotalCurrency 80 TFBot { Class Pyro Skill Easy } } WaveSpawn { Where spawnbot Name "1a" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Where spawnbot_flank Name "1b" TotalCount 20 MaxActive 6 SpawnCount 2 WaitForAllDead "1a" WaitBeforeStarting 10 WaitBetweenSpawns 14 TotalCurrency 160 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Where spawnbot Name "1b" TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllDead "1a" WaitBeforeStarting 35 WaitBetweenSpawns 25 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Where spawnbot Name Support TotalCount 60 MaxActive 5 SpawnCount 5 WaitBeforeStarting 35 WaitBetweenSpawns 15 TotalCurrency 120 Support 1 TFBot { Template T_TFBot_Scout_Bonk } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name Support TotalCount 36 MaxActive 3 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 24 TotalCurrency 180 Support 1 TFBot { Template T_TFBot_Bison_Soldier } } WaveSpawn { Where spawnbot Name "2a" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 17 TotalCurrency 140 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Where spawnbot_flank Name "2a" TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 9 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Where spawnbot Name "2a" TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 17 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where spawnbot Name "2b" TotalCount 30 MaxActive 9 SpawnCount 3 WaitForAllDead "2a" WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Where spawnbot Name "2b" TotalCount 4 MaxActive 3 SpawnCount 1 WaitForAllDead "2a" WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Soldier_Stun } } WaveSpawn { Where spawnbot_flank Name "2b" TotalCount 15 MaxActive 6 SpawnCount 3 WaitForAllDead "2a" WaitBeforeStarting 12 WaitBetweenSpawns 10 TotalCurrency 60 TFBot { Class Scout Skill Hard } } WaveSpawn { Where spawnbot Name "2c" TotalCount 12 MaxActive 12 SpawnCount 6 WaitForAllDead "2b" WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_HeavyWeapons_BrassBeast ClassIcon heavy_brassbeast } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Medic_Bigheal } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name Tank TotalCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 45 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 18000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_flank Name "3a" TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 18 WaitBetweenSpawns 12 TotalCurrency 180 Squad { TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Expert } } } WaveSpawn { Where spawnbot Name "3a" TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 40 WaitBetweenSpawns 30 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Where spawnbot_flank Name Support TotalCount 50 MaxActive 4 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "3b" TotalCount 8 MaxActive 4 SpawnCount 2 WaitForAllDead "3a" WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot Name "3b" TotalCount 30 MaxActive 12 SpawnCount 4 WaitForAllDead "3a" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 120 TFBot { Template T_TFBot_Demoman_Knight } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "4a1" TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_HeavyWeapons_Fist } } WaveSpawn { Where spawnbot Name "4a2" TotalCount 20 MaxActive 20 SpawnCount 10 WaitForAllDead "4a1" WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 160 Squad { TFBot { Template T_TFBot_HeavyWeapons_Fist } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot Name "4a" TotalCount 4 MaxActive 4 SpawnCount 1 WaitForAllDead "4a2" WaitBeforeStarting 12 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Bonk } } WaveSpawn { Where spawnbot_flank Name "4a" TotalCount 30 MaxActive 12 SpawnCount 6 WaitForAllDead "4a2" WaitBeforeStarting 6 WaitBetweenSpawns 10 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Pyro_FlareGun } } } WaveSpawn { Where spawnbot Name "4b" TotalCount 3 MaxActive 2 SpawnCount 1 WaitForAllDead "4a" WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 80 TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } WaveSpawn { Where spawnbot Name "4b" TotalCount 28 MaxActive 8 SpawnCount 4 WaitForAllDead "4a" WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_HeavyWeapons_Fist } } WaveSpawn { Where spawnbot Name Support TotalCount 80 MaxActive 6 SpawnCount 1 WaitForAllDead "4a" WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 160 Support 1 TFBot { Template T_TFBot_Scout_FaN } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name Tank TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 65 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 25000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "tank2" TotalCount 1 WaitForAllSpawned Tank WaitBeforeStarting 65 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 32000 Speed 75 StartingPathTrackNode boss_path_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_flank Name Support TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 15 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "5a" TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 35 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot Name "5a2" TotalCount 49 MaxActive 7 SpawnCount 7 WaitBeforeStarting 50 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "5a" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavy_Grapple } } WaveSpawn { Where spawnbot Name "5b" TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllDead "5a" WaitBeforeStarting 20 WaitBetweenSpawns 40 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavy_Booster Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Shield Medic" ClassIcon medic_shield_qf Attributes ProjectileShield Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "increase buff duration" 99 "uber duration bonus" -8 } CharacterAttributes { "bot medic uber health threshold" 1 } } } } WaveSpawn { Where spawnbot Name Support TotalCount 15 MaxActive 10 SpawnCount 5 WaitForAllDead "5a2" WaitBeforeStarting 20 WaitBetweenSpawns 40 TotalCurrency 0 Support 1 TFBot { Class Scout Skill Hard } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "6a" TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 350 Squad { TFBot { Name "Deflector Heavy" Class Heavyweapons Skill Expert ClassIcon heavy_deflector Item "Deflector" Item "The U-clank-a" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } TFBot { Class Demoman Skill Expert } TFBot { Class Demoman Skill Expert } } } WaveSpawn { Where spawnbot Name "6a" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Stun } } WaveSpawn { Where spawnbot Name "6b" TotalCount 30 MaxActive 15 SpawnCount 5 WaitForAllDead "6a" WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "The Direct Hit" } } WaveSpawn { Where spawnbot Name "6b" TotalCount 4 MaxActive 4 SpawnCount 1 WaitForAllDead "6a" WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Bison_Spammer } } WaveSpawn { Where spawnbot_flank Name Support TotalCount 50 MaxActive 10 SpawnCount 5 WaitForAllDead "6b" WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "6boss" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "6b" WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnOutput { Target boss_pit_close_door Action Trigger } TFBot { Template T_TFBot_Chief_Captain_Fission_Base Name "Captain Fission Prototype" Health 35000 ItemAttributes { ItemName "The Direct Hit" "clip size upgrade atomic" 1 "damage bonus" 1.5 "faster reload rate" 0.2 "fire rate bonus" 0.1 } } } } }