//ADVANCED "MELTDOWN" RC5: URANIUM UPRISING //By Y o o v y https://steamcommunity.com/profiles/76561198017198600/ #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 4 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_Yoovy_Giant_Heavy_Deflector_HOK { Name "Giant HOK Deflector Heavy" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_deflector_healonkill Item "Blood Botkiller Minigun Mk.I" Item "The Tungsten Toque" Attributes MiniBoss MaxVisionRange 1200 ItemAttributes { ItemName "Blood Botkiller Minigun Mk.I" "heal on kill" 5000 "attack projectiles" 1 "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_Yoovy_Chief_Soldier_Extended_Buff_Banner { Name "Clyde" Class Soldier Skill Expert Health 20000 Scale 1.8 ClassIcon boss_soldier1 Item "The Buff Banner" Item "Jumper's Jeepcap" Item "The Direct Hit" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar ItemAttributes { ItemName "The Direct Hit" "faster reload rate" 0.01 "fire rate bonus" 0.85 "damage bonus" 1.75 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "increase buff duration" 9.0 "move speed bonus" 0.35 "override footstep sound set" 3 "rage giving scale" 0.1 "health regen" 25 } } T_Yoovy_Chief_Soldier_Extended_Concheror { Name "Iyashi" Class Soldier Skill Expert Health 20000 Scale 1.8 ClassIcon boss_soldier2 Item "The Concheror" Item "Soldier Samurai Hat" Item "The Black Box" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar ItemAttributes { ItemName "The Black Box" "faster reload rate" 0.01 "heal on hit for rapidfire" 200 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "increase buff duration" 9.0 "move speed bonus" 0.35 "override footstep sound set" 3 "rage giving scale" 0.1 "health regen" 25 } } T_Yoovy_Chief_Soldier_Extended_Battalion { Name "Lucas" Class Soldier Skill Expert Health 20000 Scale 1.8 ClassIcon boss_soldier3 Item "The Battalion's Backup" Item "The Grenadier's Softcap" Item "The Liberty Launcher" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar ItemAttributes { ItemName "The Liberty Launcher" "faster reload rate" 0.01 "damage causes airblast" 1 "damage bonus" 1.5 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "increase buff duration" 9.0 "move speed bonus" 0.35 "override footstep sound set" 3 "rage giving scale" 0.1 "health regen" 25 } } T_Yoovy_Giant_Demoman_Samurai //UNUSED { Name "Giant Samurai Demo" Class Demoman Skill Expert Health 3500 ClassIcon demoknight_Samurai Item "The Half-Zatoichi" Item "The Splendid Screen" Item "The Menpo" Item "Demo Kabuto" Attributes AirChargeOnly Attributes MiniBoss Attributes AutoJump AutoJumpMin 20 AutoJumpMax 20 WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 } ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "cancel falling damage" 1 } } T_Yoovy_Giant_Soldier_BurstFire_Nerfed { Name "Colonel Carnage" Class Soldier Skill Expert Health 4200 ClassIcon soldier_burstfire Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Hellmet" ItemAttributes { ItemName "The Hellmet" "set item tint RGB" 1581885 "attach particle effect" 3045 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 5.0 "damage bonus" 1.5 "faster reload rate" 0.4 "fire rate bonus" 0.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_Yoovy_Giant_Sniper_Huntsman { Class Sniper Health 3300 Name "Giant Bowman" Attributes MiniBoss Item "The Huntsman" ClassIcon sniper_Bow Skill Expert CharacterAttributes { "head scale" 0.7 "voice pitch scale" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 5 "move speed bonus" 0.5 } } T_Yoovy_Demoman_Ironbomber_GrenadePush { Class Demoman Name "Ironpusher Demo" Attributes HoldFireUntilFullReload ClassIcon demo_airburst Skill Expert Item "The Iron Bomber" Item "Armored Authority" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 4 "fuse bonus" 2 "damage causes airblast" 1 "damage bonus" 0.75 } } T_Yoovy_Soldier_Samurai { Class Soldier Name "Samurai Soldier" ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "Soldier Samurai Hat" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1.2 } } T_Yoovy_Soldier_Samurai_Conch { Class Soldier Name "Conch Samurai Soldier" ClassIcon soldier_jug_samurai Skill Expert Item "The Half-Zatoichi" Item "Soldier Samurai Hat" Item "The Concheror" WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge CharacterAttributes { "move speed bonus" 1.2 "increase buff duration" 9.0 } } T_Yoovy_Giant_Heavy_Heater { Name "Giant Heater Heavy" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_heater_giant Item "The Huo Long Heatmaker" Attributes MiniBoss ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.4 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_Yoovy_Giant_Scout_Sandman_Armored { Name "Armored Major League Scout" Class Scout Skill Expert Health 3000 ClassIcon scout_stun_giant_armored Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "Das Metalmeatencasen" Item "The Sandman" Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "max health additive penalty" -0 } CharacterAttributes { "airblast vulnerability multiplier" 0.7 "damage force reduction" 0.7 "move speed penalty" 0.75 "override footstep sound set" 5 } } T_Yoovy_Heavy_Lightweight //UNUSED { Class HeavyWeapons WeaponRestrictions MeleeOnly Skill Easy ClassIcon heavy_gru Name "Lightweight Champ" Item "gloves of running urgently mvm" Item "pugilist's protector" ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 15185211 } } T_Yoovy_Soldier_Spammer_Reload //UNUSED { Class Soldier Name "Burst Fire Soldier" ClassIcon soldier_Burstfire Attributes HoldFireUntilFullReload Skill Normal ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "projectile speed increased" 0.45 "fire rate bonus" 0.1 } } T_Yoovy_Chief_Soldier_Beggar_Extended_Concheror { Name "Chief Conch Bazooka Soldier" Class Soldier Skill Expert Health 25000 Scale 1.8 ClassIcon soldier_burstfire_conch Item "The Concheror" Item "The Beggar's Bazooka" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar ItemAttributes { ItemName "The Beggar's Bazooka" "faster reload rate" 0.5 "auto fires when full" 1 "auto fires full clip" 1 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "increase buff duration" 9.0 "move speed bonus" 0.5 "override footstep sound set" 3 "rage giving scale" 0.1 "health regen" 40 } } T_Yoovy_Heavy_Heater //UNUSED { Class HeavyWeapons Skill Normal Name "Heater Heavy" Item "The Huo Long Heatmaker" ClassIcon heavy_heater } T_Yoovy_Scout_FAN { Class Scout Skill Expert ClassIcon scout_fan Name "Force-A-Nature Scout" Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 } T_Yoovy_Heavy_Heavyweight_Armored //UNUSED { Class HeavyWeapons Name "Heavyweight Champion" Skill Expert ClassIcon heavy_apocofist Health 900 Scale 1.5 WeaponRestrictions MeleeOnly Item "The Killing Gloves of Boxing" Item "Pugilist's Protector" } T_Yoovy_Giant_Demoman_Ironbomber_GrenadePush { Name "Giant Ironpusher Demo" Class Demoman Skill Expert Health 3300 ClassIcon demo_airburst Attributes HoldFireUntilFullReload Attributes MiniBoss Item "The Iron Bomber" Item "Armored Authority" ItemAttributes { ItemName "The Iron Bomber" "clip size upgrade atomic" 4.0 "faster reload rate" 0.8 "fire rate bonus" 0.05 "projectile spread angle penalty" 5 "damage bonus" 0.75 "fuse bonus" 2 "damage causes airblast" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_Yoovy_Medic_Kritzkrieg //UNUSED { Name "Kritzkrieg Medic" Class Medic Skill Expert ClassIcon medic_kritz Attributes SpawnWithFullCharge Attributes AlwaysCrit WeaponRestrictions SecondaryOnly Item "The Kritzkrieg" Item "The Combat Medic's Crusher Cap" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 9999 } CharacterAttributes { "bot medic uber health threshold" 69420 } } T_Yoovy_Demoman_Spammer_Reload { Class Demoman Name "Burst Fire Demo" ClassIcon demo_burst Item "Scotch Bonnet" Skill Expert Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3 } } } //Sentrybuster Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } //Spies Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } //Snipers Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave //WAVE 1 $1000 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot Squad { TFbot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFbot { Class Scout Skill Normal } TFbot { Class Scout Skill Normal } TFbot { Class Scout Skill Normal } } } WaveSpawn { Name W1_01 TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_Yoovy_Giant_Sniper_Huntsman } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Demoman Skill Easy } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 300 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman_Princetavish } TFBot { Template T_Yoovy_Giant_Sniper_Huntsman } } } } Wave //WAVE 2 $1000 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Template T_Yoovy_Demoman_Ironbomber_GrenadePush } } WaveSpawn { Name W2_01 TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Pyro Name "Backburner Pyro" Item "The Backburner" ItemAttributes { ItemName "The Backburner" "airblast disabled" 1 } } } WaveSpawn { Name W2_01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_Yoovy_Giant_Heavy_Heater } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 200 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Soldier_Samurai } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Template T_Yoovy_Soldier_Samurai_Conch } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Pyro } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } Wave //WAVE 3 $700 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_01 TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_Yoovy_Giant_Scout_Sandman_Armored Attributes AlwaysCrit } } WaveSpawn { Name W3_01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_flank Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W3_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" } } WaveSpawn { Name W3_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier } } WaveSpawn { Name W3_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Class Heavyweapons } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_Yoovy_Giant_Scout_Sandman_Armored Attributes AlwaysCrit } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 50 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Scout Skill Normal } } } Wave //WAVE 4 $1000 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4_01 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name W4_01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } } WaveSpawn { Name W4_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W4_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W4_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0.1 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Pyro Name "Backburner Pyro" Item "The Backburner" ItemAttributes { ItemName "The Backburner" "airblast disabled" 1 } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class HeavyWeapons } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_flank TFBot { Class Soldier } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Rocketpush } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W4_BOSS WaitForAllDead W4_02 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_laughlong01.mp3" LastSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" DoneWarningSound "vo\mvm\mght\soldier_mvm_m_paincrticialdeath04.mp3" TFBot { Template T_Yoovy_Chief_Soldier_Beggar_Extended_Concheror } } WaveSpawn { Name W4_BOSS_SUPPORT WaitForAllDead W4_02 TotalCurrency 0 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Support Limited TFBot { Template T_TFBot_Pyro Name "Backburner Pyro" Item "The Backburner" ItemAttributes { ItemName "The Backburner" "airblast disabled" 1 } } } } Wave //WAVE 5 $800 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name W5_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" } } WaveSpawn { Name W5_01 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavy_Ironfist_Airblast Attributes AlwaysCrit } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Regen Medic" } } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 75 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 75 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Scout_FAN } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 50 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavy_Ironfist_Airblast Attributes AlwaysCrit } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } Wave //WAVE 6 $900 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W6_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_Yoovy_Giant_Heavy_Heater Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Pyro Skill Normal Attributes AlwaysCrit } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavy_Ironfist_Airblast Attributes AlwaysCrit } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot_flank Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_alt" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_Yoovy_Giant_Demoman_Ironbomber_GrenadePush Attributes AlwaysCrit } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman_Princetavish Attributes AlwaysCrit } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_Yoovy_Giant_Heavy_Heater Attributes AlwaysCrit } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Scout Skill Normal } } WaveSpawn { Name W6_02 WaitForAllDead W6_01 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_flank TFBot { Class Pyro Skill Normal ClassIcon pyro_giant } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_Yoovy_Giant_Heavy_Heater Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 25 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout Skill Hard } } WaveSpawn { Name W6_03 WaitForAllDead W6_02 TotalCurrency 25 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { Class Pyro Skill Normal Attributes AlwaysCrit } } } Wave //WAVE 7 $700 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot Squad { TFBot { Template T_Yoovy_Giant_Demoman_Ironbomber_GrenadePush Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W7_01 TotalCurrency 75 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 21 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_same" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 0 Tank { Health 25000 Speed 75 Name "tankbossfinal" Skin 1 StartingPathTrackNode "boss_path_alt" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 150 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_Yoovy_Demoman_Spammer_Reload } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_Yoovy_Giant_Scout_Sandman_Armored Attributes AlwaysCrit } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_Yoovy_Giant_Soldier_BurstFire_Nerfed } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 25 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_Yoovy_Giant_Heavy_Deflector_HOK } } WaveSpawn { Name W7_BOSS WaitForAllDead W7_02 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts12.mp3" LastSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" DoneWarningSound "vo\mvm\mght\soldier_mvm_m_paincrticialdeath03.mp3" Squad { TFBot { Template T_Yoovy_Chief_Soldier_Extended_Buff_Banner } TFBot { Template T_Yoovy_Chief_Soldier_Extended_Concheror } TFBot { Template T_Yoovy_Chief_Soldier_Extended_Battalion } } } } }