//mission by skin king // meltdown rc5 #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 800 // RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 InitialCooldown 30 DesiredCount 2 Where spawnbot_mission_spy TFBot { Class Spy } } Mission { Objective Spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 InitialCooldown 30 DesiredCount 2 Where spawnbot_mission_spy TFBot { Class Spy } } Mission { Objective Sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 30 InitialCooldown 30 DesiredCount 2 Where spawnbot_mission_sniper TFBot { Class Sniper } } Mission { Objective Engineer BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 30 CooldownTime 35 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave //600 credits 700 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target boss_pit_close_door Action Trigger } WaveSpawn { Name wave1a TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1.25 Where spawnbot TFBot { Class Heavy Scale 1.25 Health 375 Skill Expert Name "Aluminium Gauntlet" Item "Fists of Steel" ClassIcon heavy_steelfist WeaponRestrictions "MeleeOnly" } } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 25 TotalCount 21 MaxActive 7 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Class Pyro Skill Normal ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 } } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman Name "Giant Rapid Fire Demoman" Item "The Blast Bowl" } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 25 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { Name "Bison Soldier" Class Soldier ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Skill Normal Item "the righteous bison" } } WaveSpawn { Name wave1c WaitForAllDead wave1b TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name wave1c WaitForAllDead wave1b TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12.5 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" Skill Expert } } WaveSpawn { Name wave1c WaitForAllDead wave1b TotalCurrency 50 Support limited TotalCount 44 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_flank TFBot { Class Demoman Skill Normal } } } Wave //900 credits 1000 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target boss_pit_close_door Action Trigger } WaveSpawn { Name wave2a-T TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Name "tankboss" Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 33 MaxActive 11 SpawnCount 11 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Hard Item "The Liberty Launcher" } } WaveSpawn { Name wave2a-1 WaitForAllDead wave2a TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot TFBot { Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "The Winger" ClassIcon scout_winger } } WaveSpawn { Name wave2a-1 WaitForAllDead wave2a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12.5 Where spawnbot TFBot { Class Sniper Name "Giant Bowman" Item "The Huntsman" ClassIcon sniper_bow Skill Hard Health 3000 Attributes MiniBoss ItemAttributes { ItemName "The Huntsman" "faster reload rate" -0.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 7 } } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a-1 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 2.5 Where spawnbot_flank TFBot { Class Heavy Skill Normal } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a-1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 12.5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" Tag bot_squad_member } } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 7.5 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 7.5 WaitBetweenSpawns 13 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro ClassIcon pyro_dragon_fury_swordstone Name "Giant Fury Pyro" Item "The Dragon's Fury" Skill Expert } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 7.5 WaitBetweenSpawns 4 Where spawnbot_flank TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes AlwaysCrit } } } Wave //750 credits 850 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target boss_pit_close_door Action Trigger } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot TFBot { Class Demoman Skill Normal Attributes AlwaysCrit } } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Where spawnbot_flank TFBot { Class Scout Skill Normal } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 100 TotalCount 31 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2.5 Where spawnbot TFBot { Class Pyro ClassIcon pyro_dragon_fury_swordstone Name "Fury Pyro" Item "The Dragon's Fury" Skill Hard } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 50 TotalCount 49 MaxActive 7 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 Where spawnbot_flank RandomChoice { TFBot { Class Soldier Item "The Air Strike" Attributes AlwaysCrit ClassIcon soldier_airstrike_lite } TFBot { Class Heavy WeaponRestrictions SecondaryOnly Item "The Family Business" ClassIcon heavy_family_business_lite Skill Normal } } } WaveSpawn { Name wave3c-1 WaitForAllDead wave3b TotalCurrency 25 TotalCount 30 MaxActive 15 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_flank TFBot { Class Heavy Skill Normal } } WaveSpawn { Name wave3c WaitForAllDead wave3c-1 TotalCurrency 75 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave3c WaitForAllDead wave3c-1 TotalCurrency 150 TotalCount 48 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn { Name wave3S Support 1 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 6.5 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys } } } Wave //1500 credits 1600 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target boss_pit_close_door Action Trigger } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 42 MaxActive 12 SpawnCount 6 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_FAN Attributes AlwaysCrit } } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 150 TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_flank TFBot { Class Heavy Item "The Brass Beast" ClassIcon heavy_brass Skill Normal } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro ClassIcon pyro_dragon_fury_swordstone Name "Giant Fury Pyro" Item "The Dragon's Fury" Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } } } WaveSpawn { Name wave4c WaitForAllDead wave4b TotalCurrency 150 TotalCount 48 MaxActive 12 SpawnCount 12 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { Class Heavy Skill Normal } } } }