#base robot_giant.pop #base robot_standard.pop #base robot_meltdown.pop // MELTDOWN : IRRADIATED AUTOMATONS : V1.3.7 // MADE BY SIR METALADON // There's only 1, go search it on google! WaveSchedule { Templates { T_TFBot_Giant_Scout_Pistol { Class Scout Skill Hard ClassIcon scout_pistol_2 Name "Giant Pistol Scout" WeaponRestrictions SecondaryOnly Health 1400 Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.175 "airblast vertical vulnerability multiplier" 0.25 "override footstep sound set" 5 "move speed bonus" 0.65 } } T_TFBot_Soldier_DirectHit { Class Soldier Name "Direct Hit Soldier" Item "The Direct Hit" Skill Hard ClassIcon "soldier_directhit" } T_TFBot_Demoman_Continuous { Class Demoman Name "Continuous Fire Demoman" ClassIcon demo_spammer Skill Hard Scale 1.5 Health 600 ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" .75 "faster reload rate" -0.8 "projectile spread angle penalty" 2 } CharacterAttributes { "move speed bonus" .85 "head scale" .75 } } T_TFBot_Heavyweapons_Gatling { Class Heavyweapons Name "Gatling Heavy" ClassIcon "heavy_beast_h" Skill Hard Scale 1.5 Health 1000 Item "The Brass Beast" ItemAttributes { ItemName "The Brass Beast" "spread penalty" 1 //spunup_damage_resistance 1 spunup_push_force_immunity 1 "fire rate bonus" 2 "minigun spinup time decreased" 3 "aiming movespeed increased" 5 "damage bonus" 0.9 } CharacterAttributes { "head scale" .75 "move speed bonus" 0.8 } } T_TFBot_Scout_Pistol { Class Scout Skill Normal ClassIcon scout_pistol_2 Name "Pistol Scout" WeaponRestrictions SecondaryOnly } T_TFBot_Soldier_Bazooka { Class Soldier Skill Hard Name "Bazooka Soldier" ClassIcon soldier_bazooka Item "The Beggar's Bazooka" Scale 1.5 Health 900 ItemAttributes { ItemName "The Beggar's Bazooka" "Reload time decreased" 0.5 "auto fires when full" 1 "clip size upgrade atomic" 2 "fire rate bonus" 0.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } T_TFBot_Giant_ScorchShot { Class Pyro Name "Giant Pyro Pusher" ClassIcon pyro_scorch_giant Skill Expert Health 3000 Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1 "fire rate bonus" 0.3 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.25 "override footstep sound set" 6 } } T_TFBot_Pyro_FlameCannon { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Name "Flame Cannon Pyro" ClassIcon pyro_dragon_fury_swordstone Scale 1.5 Health 750 Item "dec2014 2014_pyromancer_hood" Item "The Dragon's Fury" ItemAttributes { ItemName "The Dragon's Fury" //"damage bonus" 1.25 "item_meter_charge_rate" 1.6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.7 "airblast vulnerability multiplier" 0.8 "airblast vertical vulnerability multiplier" 0.25 } } T_TFBot_Soldier_Artillery { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Artillery Soldier" ClassIcon soldier_directhit Scale 1.5 Health 750 Item "The Head Hedge" Item "The Original" Attributes AlwaysCrit ItemAttributes { ItemName "The Original" "damage bonus" 0.5 "blast radius increased" 1.5 "Reload time increased" 0.2 "fire rate bonus" 2.5 "projectile speed increased" 1.5 "clip size bonus upgrade" 0.25 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.7 "airblast vulnerability multiplier" 0.8 "airblast vertical vulnerability multiplier" 0.25 } } T_TFBot_Giant_Soldier_DirectHit { Name "Giant Direct Hit Soldier" ClassIcon "soldier_directhit_giant" Item "The Direct Hit" Skill Hard Health 3800 Class Soldier WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.25 "override footstep sound set" 3 } } T_TFBot_Sniper_SMG { Class Sniper Name "SMG Sniper" ClassIcon sniper_smg Skill Normal WeaponRestrictions SecondaryOnly } } StartingCurrency 950 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Where spawnbot Objective DestroySentries InitialCooldown 20 BeginAtWave 1 RunForThisManyWaves 5 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 15 BeginAtWave 4 RunForThisManyWaves 3 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot Objective Engineer InitialCooldown 25 BeginAtWave 1 RunForThisManyWaves 5 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Skill Expert Health 300 Name "x2 Engineer 30sec respawn" Attributes TeleportToHint TeleportWhere spawnbot TeleportWhere spawnbot_flank CharacterAttributes { //"engineer teleporter build rate multiplier" 2 //"build rate bonus" 0.3 //"move speed bonus" 3 //"engy building health bonus" 3 //"engy sentry radius increased" 0.33 "engy sentry damage bonus" 0.5 } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "1a" TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Class Demoman Skill Hard } TFBot { Class Demoman Skill Hard } TFBot { Class Pyro Skill Easy ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Class Pyro Skill Easy ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Class Pyro Skill Easy ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } } WaveSpawn { Where spawnbot Name "1b" TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Where spawnbot_flank Name "1c" TotalCount 51 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Melee ClassIcon "scout_bat" } } WaveSpawn { Where spawnbot_flank Name "2a" TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 2 WaitForAllDead "1b" TotalCurrency 150 Support 1 RandomChoice { TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Where spawnbot Name "2b" TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 12 WaitForAllDead "1b" TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout_Pistol Skill Easy } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "3a1" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 10000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "3a2" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 10000 Speed 75 StartingPathTrackNode boss_path_2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "3a3" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 30 TotalCurrency 50 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 10000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "3b" TotalCount 28 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_FlameCannon } } WaveSpawn { Where spawnbot_flank Name "3c" TotalCount 46 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Where spawnbot Name "4a" TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllDead "3a3" TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_DirectHit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Where spawnbot Name "4b" TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 4 WaitForAllDead "3a3" TotalCurrency 150 Support 1 Squad { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Demoman Skill Normal } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Where spawnbot Name "5a" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_ScorchShot ClassIcon "pyro_scorch" } TFBot { Template T_TFBot_ScorchShot ClassIcon "pyro_scorch" } TFBot { Template T_TFBot_ScorchShot ClassIcon "pyro_scorch" } TFBot { Template T_TFBot_ScorchShot ClassIcon "pyro_scorch" } } } WaveSpawn { Where spawnbot Name "5b" TotalCount 57 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 1.5 TotalCurrency 100 Squad { TFBot { Class Pyro Skill Normal ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Class Pyro Skill Normal ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Template T_TFBot_ScorchShot ClassIcon "pyro_scorch" } } } WaveSpawn { Name "6a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 50 WaitForAllDead "5a" TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 15000 Speed 75 StartingPathTrackNode boss_path_2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "6d" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 50 WaitForAllDead "5a" TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Name Tank Health 15000 Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "6b" TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCurrency 100 WaitForAllDead "5a" Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 0.25 } } TFBot { Template T_TFBot_Demo_Burst Skill Easy } TFBot { Template T_TFBot_Demo_Burst Skill Easy } TFBot { Template T_TFBot_Demo_Burst Skill Easy } } } WaveSpawn { Name "6c" WaitForAllDead "5a" TotalCurrency 100 WaitBeforeStarting 0 Where spawnbot_flank TotalCount 56 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 2 RandomChoice { TFBot { Template T_TFBot_Demoman_Continuous } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name "7a" WaitForAllDead "6d" TotalCurrency 100 WaitBeforeStarting 0 Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Heavyweapons_Gatling } } } WaveSpawn { Name "7a" WaitForAllDead "6d" TotalCurrency 50 WaitBeforeStarting 0 Where spawnbot_flank TotalCount 12 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 3 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Pistol } TFBot { Template T_TFBot_Sniper_SMG } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "8a" //WaitForAllDead "6a" TotalCurrency 150 WaitBeforeStarting 0 Where spawnbot TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_shotgun_giant } } } WaveSpawn { Name "8b" //WaitForAllDead "6a" TotalCurrency 150 WaitBeforeStarting 0 Where spawnbot_flank TotalCount 64 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name "9a" WaitForAllDead "8a" TotalCurrency 150 WaitBeforeStarting 0 Where spawnbot TotalCount 46 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Pyro_FlameCannon } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name "9b" WaitForAllDead "8a" TotalCurrency 100 WaitBeforeStarting 0 Where spawnbot_flank TotalCount 48 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Soldier_Artillery } TFBot { Class Pyro Skill Normal ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Class Pyro Skill Normal ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } } WaveSpawn { Name "10a" WaitForAllDead "9a" TotalCurrency 100 WaitBeforeStarting 0 Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 10 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { Name "10b" WaitForAllDead "9a" TotalCurrency 100 WaitBeforeStarting 0 Where spawnbot_flank TotalCount 12 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 4 Support 1 RandomChoice { TFBot { Class Soldier Skill Hard } TFBot { Class Demoman Skill Hard } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "11a" //WaitForAllDead "10a" TotalCurrency 150 WaitBeforeStarting 0 Where spawnbot TotalCount 18 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_ScorchShot } TFBot { Template T_TFBot_Pyro_FlameCannon } TFBot { Template T_TFBot_Pyro_FlameCannon } } } WaveSpawn { Name "11b" //WaitForAllDead "10a" TotalCurrency 150 WaitBeforeStarting 0 Where spawnbot TotalCount 80 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 3 RandomChoice { TFBot { Template T_TFBot_Pyro_FlameCannon } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Class Pyro Skill Normal ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } TFBot { Class Pyro Skill Normal ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast disabled" 1 } } } } WaveSpawn { Name "12a" WaitForAllDead "11a" TotalCurrency 150 WaitBeforeStarting 0 Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Soldier_Bazooka } } } WaveSpawn { Name "12b" WaitForAllDead "11a" TotalCurrency 100 WaitBeforeStarting 0 Where spawnbot TotalCount 21 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Soldier_Bazooka } TFBot { Class Heavyweapons Skill Easy } TFBot { Class Heavyweapons Skill Easy } } } WaveSpawn { Name "13a" WaitForAllDead "12a" TotalCurrency 100 WaitBeforeStarting 3 Where spawnbot TotalCount 12 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name "13b" WaitForAllDead "12a" TotalCurrency 100 WaitBeforeStarting 3 Where spawnbot TotalCount 14 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 6 Support 1 Squad { TFBot { Template T_TFBot_Demoman_Continuous } } } } Wave { StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "15a" TotalCurrency 100 WaitBeforeStarting 0 Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 2 Tank { Name Tank Health 8000 Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "15c" TotalCurrency 100 WaitBeforeStarting 7 Where spawnbot TotalCount 18 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 1 RandomChoice { TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Template T_TFBot_Soldier_Artillery } } } WaveSpawn { Name "14a" WaitForAllDead "15a" TotalCurrency 104 WaitBeforeStarting 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_pit_close_door Action Trigger } TFBot { Class Pyro Name "Irradiated Incinerator" ClassIcon pyro_heal_caustic Skill Expert Health 40000 Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.25 "override footstep sound set" 6 "increased jump height" 1.5 } Scale 2.2 Item "Festive Flamethrower 2011" Item "The Lunatic's Leathers" //Item "dec2014 Armoured Appendages" Item "Jupiter Jetpack" Item "Airtight Arsonist" Item "Pyro in Chinatown" WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName "Festive Flamethrower 2011" "lunchbox adds minicrits" 1 "bleeding duration" 6 "damage bonus" 0.25 "flame_drag" 3 "flame_up_speed" -10 "weapon burn dmg increased" 1 "dmg bonus vs buildings" 5 "heal on kill" 5000 } } } WaveSpawn { Name "14b" WaitForAllDead "15a" TotalCurrency 100 WaitBeforeStarting 1 Where spawnbot_flank TotalCount 24 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 2 Support 1 RandomChoice { TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Pyro_FlameCannon } TFBot { Template T_TFBot_ScorchShot ClassIcon "pyro_scorch" } } } } }