#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 30000 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 12 ForceHoliday 2 UpgradeStationKeepWeapons 1 WaveStartCountdown 5 NoJoinMidwave 1 RobotLimit 26 NoReanimators 1 SniperAllowHeadshots 1 EventPopfile Halloween ExtraSpawnPoint //Adds spawn points on specified location { Name "bossspawn" // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 3 X "4906" Y "1685" Z "750" } ClassLimit { Scout 2 Soldier 2 Pyro 2 Demoman 2 HeavyWeapons 2 Engineer 2 Medic 0 Sniper 2 Spy 0 } ItemAttributes { Classname tf_weapon_pda_engineer_build "engy sentry fire rate increased" 1.5 "engy sentry damage bonus" 1.75 } ExtraLoadoutItems { AllowEquipOutsideSpawn 1 Scout { Secondary { Item "Koch USP" } } Soldier { Primary { Item "RPG" } } Pyro { Secondary { Item "Compact Incidiary Grenade" } } HeavyWeapons { Primary { Item "Turbolent Violater" } } Engineer { Secondary "Hand Cannon" } Sniper { Primary { Item "AWP" } Secondary { Item "HG-40" } } } PlayerAttributes { "move accuracy mult" 1.25 "duck accuracy mult" 0.5 Scout { "can headshot" 1 } Soldier { "can headshot" 1 } Pyro { "can headshot" 1 } Demoman { "can headshot" 1 } Heavyweapons { "can headshot" 1 } Engineer { "building max level" 1 "can headshot" 1 } Medic { "can headshot" 1 } Sniper { "can headshot" 1 } Spy { "can headshot" 1 } } CustomWeapon { Name "HG-40" OriginalItemName "TF_WEAPON_SMG" "clip size bonus" 2 "reload time increased" 3 "damage bonus" 1.5 "dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "maxammo secondary increased" 2 "custom weapon fire sound" "=80|trespasser/mp40f1.wav" "custom item model" models\weapons\c_models\c_hmg\c_hmg.mdl } CustomWeapon { Name "AWP" OriginalItemName "TF_WEAPON_SNIPERRIFLE" "damage bonus" 2.25 "dmg pierces resists absorbs" 1 "maxammo primary increased" 0.75 } CustomWeapon { Name "Koch USP" OriginalItemName "TF_WEAPON_PISTOL_SCOUT" "clip size bonus" 0.5 "reload time increased" 1.15 "damage bonus" 6 "fire rate bonus" 3 "dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "maxammo secondary increased" 1.5 "custom item model" models\weapons\c_models\c_pistol_whisper\c_pistol_whisper.mdl } CustomWeapon { Name "M79" Description "(i)Old school grenade launcher that fires one single explosive with massive damage output and wider radius" AllowPlayerClass Demoman AllowedWeapons { Slot "Primary" } SecondaryAttributes { OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "override projectile type" 2 "mini rockets" 1 "grenade explode on impact" 1 "clip size bonus" 0.25 "reload time increased" 2 "damage bonus HIDDEN" 11.5 "fire rate bonus" 0.75 "dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "maxammo primary increased" 0.8 "dmg falloff decreased" 0.5 "Blast radius increased" 2 "custom item model" models\weapons\c_models\c_the_bolshevik_bomber\c_the_bolshevik_bomber.mdl "projectile trail particle" "~flaregun_trail_red" "mult dmg vs tanks" 0.5 "penetrate teammates" 1 "hidden primary max ammo bonus" 0.5 "throwable damage" 1 "crits_become_minicrits" 1 } DisallowedWeapons { ItemName "The Iron Bomber" ItemName "The Loose Cannon" } Cost 0 Increment 1 Cap 1 } CustomWeapon { Name "Turbolent Violater" OriginalItemName "TF_WEAPON_MINIGUN" "damage bonus" 2.33 "fire rate bonus" 0.75 "dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "maxammo primary increased" 0.6 "custom item model" models\weapons\c_models\c_tgat\c_tgat.mdl } CustomWeapon { Name "RPG" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 4.66 "fire rate bonus" 0.75 "faster reload rate" 1.25 "dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "maxammo primary increased" 0.6 "custom item model" models\weapons\c_models\c_wasp_launcher\c_wasp_launcher.mdl } CustomWeapon { Name "Compact Incidiary Grenade" OriginalItemName "The Flare Gun" "damage bonus" 4.66 "fire rate bonus" 0.5 "faster reload rate" 2.75 "dmg pierces resists absorbs" 1 "revolver use hit locations" 1 "maxammo primary increased" 0.6 "custom item model" models\weapons\c_models\c_pilot_flaregun\c_pilot_flaregun.mdl "set damagetype ignite" 1 "weapon burn dmg increased" 9 "weapon burn time increased" 4 "no self effect" 1 } ExtendedUpgrades { MaxUpgradesTier { 1 1 } // gun upgrades WU_Clipsize { Name "+25% clip size" Attribute "clip size bonus upgrade" Increment 0.25 Cap 2 Cost 400 Tier 1 AllowedWeapons { Slot Primary Slot Secondary Classname tf_weapon_revolver // you special child, you } DisallowedWeapons { Classname tf_weapon_grenadelauncher Classname tf_weapon_pipebomblauncher Classname tf_weapon_rocketlauncher Classname tf_weapon_minigun Classname tf_weapon_flamethrower Classname tf_weapon_rocketlauncher_fireball Classname tf_weapon_flaregun Classname tf_weapon_jar Classname tf_weapon_jar_milk Classname tf_weapon_jar_gas Classname tf_weapon_sniperrifle Classname tf_weapon_sniperrifle_classic Classname tf_weapon_sniperrifle_decap Classname tf_weapon_compound_bow Classname tf_weapon_mechanical_arm Classname tf_weapon_medigun Classname tf_weapon_lunchbox Classname tf_weapon_lunchbox_drink Classname tf_wearable_demoshield Classname tf_weapon_crossbow ItemName "The B.A.S.E. Jumper" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "The Gunboats" ItemName "The Mantreads" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "Thunder Gun" SimilarToItem "The Flying Guillotine" } } WU_Firerate { Name "+10% fire rate" Attribute "fire rate bonus" Increment -0.1 Cap 0.7 Cost 200 Tier 1 AllowedWeapons { Slot Primary Slot Secondary Classname tf_weapon_revolver } DisallowedWeapons { Classname tf_weapon_flamethrower Classname tf_weapon_jar Classname tf_weapon_jar_milk Classname tf_weapon_jar_gas Classname tf_weapon_mechanical_arm Classname tf_weapon_medigun Classname tf_weapon_lunchbox Classname tf_weapon_lunchbox_drink Classname tf_weapon_parachute Classname tf_wearable_demoshield Classname tf_weapon_rocketlauncher_fireball ItemName "The B.A.S.E. Jumper" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "The Gunboats" ItemName "The Mantreads" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName Tactigatling SimilarToItem "The Flying Guillotine" } } WU_AmmoPrim { Name "+50% max ammo" Attribute "maxammo primary increased" Increment 0.5 Cap 2 Cost 250 Tier 1 AllowedWeapons { Slot Primary } DisallowedWeapons { Classname weapon_demoman_boots ItemName "The B.A.S.E. Jumper" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "Thunder Gun" SimilarToItem "The Flying Guillotine" } } WU_AmmoSecond { Name "+50% max ammo" Attribute "maxammo secondary increased" Increment 0.5 Cap 2 Cost 250 Tier 1 AllowedWeapons { Slot Secondary } DisallowedWeapons { Classname tf_weapon_jar Classname tf_weapon_jar_milk Classname tf_weapon_jar_gas Classname tf_weapon_mechanical_arm Classname tf_weapon_medigun Classname tf_weapon_lunchbox Classname tf_weapon_lunchbox_drink Classname tf_wearable_demoshield ItemName "The B.A.S.E. Jumper" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "The Gunboats" ItemName "The Mantreads" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" SimilarToItem "The Flying Guillotine" } } WU_Reloadspeed { Name "+10% faster reload" Attribute "faster reload rate" Increment -0.1 Cap 0.7 Cost 250 Tier 1 AllowedWeapons { Slot Primary Slot Secondary Classname tf_weapon_revolver } DisallowedWeapons { Classname tf_weapon_flamethrower Classname tf_weapon_minigun Classname tf_weapon_jar Classname tf_weapon_jar_milk Classname tf_weapon_jar_gas Classname tf_weapon_mechanical_arm Classname tf_weapon_medigun Classname tf_weapon_lunchbox Classname tf_weapon_lunchbox_drink Classname tf_wearable_demoshield Classname tf_weapon_rocketlauncher_fireball Classname tf_weapon_sniperrifle Classname tf_weapon_sniperrifle_classic Classname tf_weapon_sniperrifle_decap Name "HG-40" ItemName "The AWPer Hand" ItemName "The B.A.S.E. Jumper" ItemName "Ali Baba's Wee Booties" ItemName "The Bootlegger" ItemName "The Gunboats" ItemName "The Mantreads" ItemName "The Razorback" ItemName "Darwin's Danger Shield" ItemName "The Cozy Camper" ItemName "Thunder Gun" SimilarToItem "The Flying Guillotine" } } WU_SniperDmgBonus { Name "+25% headshot damage" Attribute "headshot damage increase" Increment 0.25 Cap 2 Cost 400 Tier 1 AllowedWeapons { Classname tf_weapon_sniperrifle Classname tf_weapon_sniperrifle_classic Classname tf_weapon_sniperrifle_decap // Classname tf_weapon_compound_bow ItemName "The AWPer Hand" } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 75 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } // Mission // { // Objective Engineer // Where bossspawn // BeginAtWave 1 // RunForThisManyWaves 1 // InitialCooldown 45 // CooldownTime 90 // DesiredCount 1 // TFBot // { // Class Engineer // Name Engineer // Skill Expert // TeleportWhere spawnbot // Health 125 // } // } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_reset Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 27 MaxActive 9 SpawnCount 3 Where spawnbot Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 TFBot { Class Soldier Skill easy Name "Direct Hit Soldier" Item "The Direct Hit" } } } }