#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Soldier_Burst_Small { ClassIcon soldier_burstfire Name "Burst Fire Soldier" Class Soldier Skill Normal Attributes HoldFireUntilFullReload Attributes DisableDodge Item "the gunboats" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size penalty" .5 "Projectile speed decreased" .75 "projectile spread angle penalty" 2 "reload time increased hidden" 1.7 "fire rate bonus" -1 } } T_TFBot_Soldier_Direct_Burst_Small { ClassIcon soldier_directhit_spammer Name "Direct Burst Soldier" Class Soldier Skill Easy Attributes HoldFireUntilFullReload Attributes DisableDodge Item "the gunboats" Item "the direct hit" Item "stainless pot" ItemAttributes { ItemName "the direct hit" "clip size penalty" .5 "projectile spread angle penalty" 2 "reload time increased hidden" 1.7 "fire rate bonus" -1 } } T_TFBot_Giant_Soldier_Buff_C { ClassIcon soldier_buff_giant Health 3800 Name "Giant Buff Banner Soldier" Class Soldier Skill Expert Attributes SpawnWithFullCharge Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss Item "the buff banner" ItemAttributes { ItemName "the buff banner" "provide on active" 1 "move speed bonus" .5 "dmg taken increased" .1 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 3 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "increase buff duration" 69 } } T_TFBot_Pyro_Gas { ClassIcon pyro_gascann Name "Gas Pyro" Class Pyro Skill Normal Attributes SpawnWithFullCharge Attributes AlwaysFireWeapon WeaponRestrictions SecondaryOnly Attributes DisableDodge Item "The Gas Passer" Item "the attendant" ItemAttributes { ItemName "The Gas Passer" "item_meter_charge_rate" .1 "fire rate penalty" 3 } } T_TFBot_Pyro_Axe { ClassIcon pyro_fireaxe Name "Lumberjack Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Item "the outdoorsman" CharacterAttributes { "bleeding duration" 2 } } T_TFBot_Pyro_Medic_Axe { ClassIcon pyro_thirddegree Name "Third Degree Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Attributes DisableDodge Item "the third degree" Item "firewall helmet" ItemAttributes { ItemName "the third degree" "damage bonus" 1.1 "fire rate penalty" 1.4 } } T_TFBot_Giant_Pyro_Medic_Axe { ClassIcon pyro_thirddegree Health 3600 Name "Giant Third Degree Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Attributes DisableDodge Attributes MiniBoss Item "the third degree" Item "firewall helmet" CharacterAttributes { "move speed bonus" .62 "override footstep sound set" 6 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .2 "damage bonus" 2.2 "bleeding duration" 2 "damage causes airblast" 1 "slow enemy on hit major" 2 "fire rate bonus" 1.3 "melee range multiplier" 1.12 } } T_TFBot_Giant_Pyro_Axe { ClassIcon pyro_fireaxe Health 3000 Name "Giant Lumberjack Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly Attributes DisableDodge Attributes MiniBoss Item "the outdoorsman" CharacterAttributes { "move speed bonus" .66 "override footstep sound set" 6 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "damage bonus" 1.25 "bleeding duration" 3 "melee range multiplier" 1.12 } } T_TFBot_Giant_Pyro_C { ClassIcon pyro_giant Health 3000 Name "Giant Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag bot_giant Attributes DisableDodge Attributes MiniBoss CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } T_TFBot_Giant_Pyro_Slow_Flare_Barrage { Classicon pyro_flare_rain_nys Health 3300 Name "Giant Flarebarrage Pyro" Class Pyro Skill Hard Tag bot_sentrybuster WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "the scorch shot" Item "the bone dome" Item "the special eyes" ItemAttributes { ItemName "the scorch shot" "fire rate bonus" .1 "projectile spread angle penalty" 9 "damage penalty" 2 "Projectile speed increased" .1 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "airblast vulnerability multiplier" .1 "damage force reduction" .2 "airblast vertical vulnerability multiplier" .5 } } T_TFBot_Giant_Demo_Charged { ClassIcon demo_giant Health 3300 Name "Giant Charged Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes DisableDodge Attributes MiniBoss Item "the gunboats" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" .1 "fire rate penalty" 2.25 "dmg bonus vs buildings" 3 "clip size penalty" .25 "grenade damage reduction on world contact" 3 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 "fuse bonus" 1.5 } } T_TFBot_Giant_Demo_C { ClassIcon demo_giant Health 3000 Name "Giant Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes DisableDodge Attributes MiniBoss ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size bonus" 1.25 "faster reload rate" .7 "fire rate bonus" .5 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 5 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } T_TFBot_Giant_Demo_RapidFire_C { ClassIcon demo_giant Health 3300 Name "Giant Rapid Fire Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes DisableDodge Attributes MiniBoss ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -9 "fire rate bonus" .75 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 5 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } T_TFBot_Chief_Blast_Demo { ClassIcon demo_chief_loosecannon Health 36000 Name "Chief Blast Demo" Scale 1.8 Class Demoman Skill Hard MaxVisionRange 240 WeaponRestrictions PrimaryOnly Tag bot_sentrybuster Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Item "armored authority" Item "the loose cannon" Item "the mantreads" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "clip size bonus" 5 "fire rate bonus" .01 "damage causes airblast" 1 "apply z velocity on damage" 400 "apply look velocity on damage" 1400 "auto fires when full" 1 "auto fires full clip all at once" 1 "Blast radius increased" 1.2 "minicrits become crits" 0 "faster reload rate" .4 "fuse bonus" 1.5 "projectile spread angle penalty" 4 "dmg bonus vs buildings" 2 "grenade damage reduction on world contact" 3 } CharacterAttributes { "move speed bonus" .4 "override footstep sound set" 4 "damage force reduction" .1 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "rage giving scale" .1 "health regen" 100 } } T_TFBot_Heavy_Natasha { ClassIcon heavy_natascha_nys Name "Woodsman Heavy" Class Heavy Skill Normal WeaponRestrictions PrimaryOnly Attributes DisableDodge Item "natascha" Item "the outdoorsman" } T_TFBot_Heavy_BBQ { ClassIcon heavy_fist_nys Name "Lumberjack Heavy" Class Heavy Skill Easy MaxVisionRange 1 WeaponRestrictions SecondaryOnly Attributes DisableDodge Attributes AlwaysFireWeapon Item "the buffalo steak sandvich" Item "the outdoorsman" Item "the apparatchik's apparel" ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "move speed bonus" .1 "dmg from ranged reduced" .1 "dmg from melee increased" 9 "gesture speed increase" .6 "damage force reduction" 0 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 } ItemAttributes { ItemName tf_weapon_fists "provide on active" 1 "hand scale" 1.4 "fire rate bonus" 1.5 "effect bar recharge rate increased" .1 "voice pitch scale" 1.5 } } T_TFBot_Giant_Heavy_BBQ { ClassIcon heavy_fist_nys Health 5000 Name "Giant Lumberjack Heavy" Class Heavy Skill Expert MaxVisionRange 1 WeaponRestrictions SecondaryOnly Attributes DisableDodge Attributes MiniBoss Attributes AlwaysFireWeapon Item "the buffalo steak sandvich" Item "the outdoorsman" Item "the apparatchik's apparel" ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "move speed bonus" .1 "dmg from ranged reduced" .1 "dmg from melee increased" 3 "gesture speed increase" .6 "damage force reduction" 0 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 } ItemAttributes { ItemName tf_weapon_fists "provide on active" 1 "hand scale" 1.4 "damage bonus" 1.5 "apply z velocity on damage" 600 "apply look velocity on damage" 1300 "damage causes airblast" 1 "fire rate bonus" 1.2 "effect bar recharge rate increased" .2 } CharacterAttributes { "move speed bonus" .56 "override footstep sound set" 5 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "voice pitch scale" 1.5 } } T_TFBot_Giant_Heavy_Natasha { ClassIcon heavy_natascha_nys Health 5000 Name "Giant Woodsman Heavy" Class Heavy Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes DisableDodge Item "natascha" Item "the outdoorsman" ItemAttributes { ItemName natascha "slow enemy on hit major" 2 "damage penalty" .9 "fire rate bonus" .8 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 2 "damage force reduction" .2 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 } } T_TFBot_Chief_Heavy_BBQ { ClassIcon heavy_fist_nys Health 35000 Name "Lumberjack Champion Larry" Scale 1.8 Class Heavy Skill Expert MaxVisionRange 1 WeaponRestrictions SecondaryOnly Attributes DisableDodge Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Item "the buffalo steak sandvich" Item "the outdoorsman" Item "the heavy-weight champ" ItemAttributes { ItemName "the buffalo steak sandvich" "provide on active" 1 "dmg taken increased" 1 "dmg from melee increased" 2 "health regen" 400 "dmg taken from crit increased" 2 "gesture speed increase" .5 "damage force reduction" 0 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 } ItemAttributes { ItemName tf_weapon_fists "damage causes airblast" 1 "apply z velocity on damage" 900 "apply look velocity on damage" 2200 "damage bonus" 2 "dmg bonus vs buildings" 3 "hand scale" 1.6 "minicrits become crits" 1 "fire rate bonus" .75 } CharacterAttributes { "move speed bonus" .45 "override footstep sound set" 2 "damage force reduction" 0 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .1 "health regen" 50 "effect bar recharge rate increased" .4 "voice pitch scale" 1.7 } } T_TFBot_Medic_Bullet { ClassIcon medic_bullet Name "Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBullets Attributes DisableDodge Item "medic goggles" ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "heal rate bonus" 4 "medigun bullet resist passive" .75 "medigun bullet resist deployed" .75 "medigun charge is resists" 3 "uber duration bonus" 8 "ubercharge rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 5000 } } T_TFBot_Medic_Blast { ClassIcon medic_blast Name "Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorBlast Attributes DisableDodge Item "medic goggles" ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "heal rate bonus" 4 "medigun blast resist passive" .75 "medigun blast resist deployed" .75 "medigun charge is resists" 3 "uber duration bonus" 8 "ubercharge rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 90000 } } T_TFBot_Medic_Fire { ClassIcon medic_fire Name "Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes VaccinatorFire Attributes DisableDodge Item "medic goggles" ItemAttributes { ItemName tf_weapon_medigun "lunchbox adds minicrits" 3 "heal rate bonus" 4 "medigun fire resist passive" .75 "medigun fire resist deployed" .75 "medigun charge is resists" 3 "uber duration bonus" 8 "ubercharge rate bonus" 100 } CharacterAttributes { "bot medic uber health threshold" 90000 } } T_TFBot_Sniper_Longbowman { Name "Longbowman" Class Sniper Skill Hard Classicon sniper_bow Item "larrikin robin" Item "the huntsman" ItemAttributes { ItemName "the huntsman" "damage bonus" 1.1 "dmg bonus vs buildings" 1 "Projectile range increased" .5 "projectile penetration" 1 "headshot damage increase" 2 "ragdolls plasma effect" 1 "hand scale" 1.5 } } } Mission { Objective Engineer Where spawnbot Where spawnbot_flank BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes DisableDodge } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 16 CooldownTime 99999 DesiredCount 1 TFBot { Health 1600 Name "Giant Sniper" Skill Hard MaxVisionRange 3500 Template T_TFBot_Sniper Attributes DisableDodge Attributes MiniBoss CharacterAttributes { "move speed bonus" .65 "override footstep sound set" 4 "damage force reduction" .3 "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 "damage bonus" 2 "fire rate bonus" 1.1 } } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 2 CooldownTime 55 DesiredCount 1 TFBot { TeleportWhere spawnbot TeleportWhere spawnbot_flank TeleportWhere spawnbot_top TeleportWhere spawnbot_mission_sniper Attributes DisableDodge Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot_top BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 55 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes DisableDodge } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 5 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1w1 TotalCurrency 175 TotalCount 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_C } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { TotalCurrency 150 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 12 Where spawnbot RandomChoice { TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun Skill Normal } TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun Attributes DisableDodge Skill Easy } TFBot { Template T_TFBot_Demoman_Knight Attributes DisableDodge } TFBot { Template T_TFBot_Demoman_Knight Attributes DisableDodge } } } WaveSpawn { TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 24 Where spawnbot_top TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner MaxVisionRange 700 Skill Easy Attributes DisableDodge } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 125 TotalCount 13 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "Attack not cancel charge" 1 } } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 18 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Normal } } WaveSpawn { WaitForAllDead 1w2 TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Burst_Small } } WaveSpawn { WaitForAllDead 1w2 TotalCurrency 100 TotalCount 15 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { Classicon soldier_directhit Name "Giant Direct Hit Soldier" Template T_TFBot_Giant_Soldier Item "the direct hit" Item "stainless pot" ItemAttributes { ItemName "the direct hit" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard Attributes DisableDodge } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 4 MaxActive 3 SpawnCount 2 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Name "Big-Heal Medic" WeaponRestrictions SecondaryOnly Template T_TFBot_Medic_BigHeal } } } WaveSpawn { TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 7 Where spawnbot_top TFBot { ClassIcon heavy Name Heavy Class Heavy Skill Normal } } WaveSpawn { Name 2w1 TotalCurrency 50 TotalCount 14 MaxActive 7 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon heavy Name Heavy Class Heavy Skill Easy } } WaveSpawn { Name 2w1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 14 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Slow_Flare_Barrage Attributes DisableDodge Skill Normal } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist Attributes DisableDodge } } WaveSpawn { WaitForAllDead 2w1 TotalCurrency 75 TotalCount 18 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 4 Where spawnbot Where spawnbot_flank TFBot { Template T_TFBot_Heavy_BBQ } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 50 TotalCount 24 MaxActive 15 SpawnCount 4 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 2w3 WaitForAllDead 2w2 TotalCurrency 75 TotalCount 18 MaxActive 18 SpawnCount 2 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Heavy_BBQ } } WaveSpawn { WaitForAllDead 2w2 TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot_top TFBot { Template T_TFBot_Demoman Skill Normal } } WaveSpawn { WaitForAllDead 2w3 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 6 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes DisableDodge Skill Easy } } } WaveSpawn { WaitForAllDead 2w3 TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 Where spawnbot_flank TFBot { Template T_TFBot_Heavyweapons_Fist Attributes DisableDodge } } WaveSpawn { WaitForAllDead 2w3 TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 Where spawnbot_flank Squad { TFBot { Health 3600 Template T_TFBot_Giant_Pyro_Axe } TFBot { Name "Big-Heal Medic" WeaponRestrictions SecondaryOnly Template T_TFBot_Medic_BigHeal } TFBot { Name "Big-Heal Medic" WeaponRestrictions SecondaryOnly Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead 2w2 TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3w0 TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "damage force reduction" .3 "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 3w1 TotalCurrency 25 TotalCount 12 MaxActive 5 SpawnCount 2 WaitBeforeStarting 8 Where spawnbot TFBot { Template T_TFBot_Pyro_Gas Skill Easy } } WaveSpawn { TotalCurrency 25 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 12 Where spawnbot_top Squad { TFBot { Classicon pyro_flare_giant Skill Expert Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit Attributes DisableDodge } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3w1 TotalCurrency 25 TotalCount 24 MaxActive 8 SpawnCount 2 WaitForAllDead 3w0 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 11 WaitForAllDead 3w0 Where spawnbot TFBot { Template T_TFBot_Pyro_Gas } } WaveSpawn { TotalCurrency 75 TotalCount 24 MaxActive 8 SpawnCount 4 WaitForAllDead 3w0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 50 TotalCount 2 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Demo_Charged } TFBot { Name "Quick-Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead 3w1 TotalCurrency 25 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { Template T_TFBot_Sniper_Longbowman } } WaveSpawn { WaitForAllDead 3w1 TotalCurrency 25 TotalCount 12 MaxActive 7 SpawnCount 3 WaitBetweenSpawns 4 Where spawnbot_flank TFBot { Template T_TFBot_Soldier_Burst_Small Skill Hard } } WaveSpawn { WaitForAllDead 3w2 TotalCurrency 50 TotalCount 8 MaxActive 7 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot_top Squad { TFBot { Classicon pyro_flare_giant Skill Expert Template T_TFBot_Pyro_Flaregun Attributes AlwaysCrit Attributes DisableDodge } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3w3 WaitForAllDead 3w2 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 75 TotalCount 6 WaitBeforeStarting 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_C } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Pyro_Gas } TFBot { Template T_TFBot_Pyro_Gas } TFBot { Template T_TFBot_Pyro_Gas } } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 75 TotalCount 7 WaitBeforeStarting 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Charged } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Sniper_Longbowman } TFBot { Template T_TFBot_Sniper_Longbowman } TFBot { Template T_TFBot_Sniper_Longbowman } } } WaveSpawn { TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 14 Support 1 Where spawnbot_flank TFBot { Template T_TFBot_Demoman Skill Normal } } WaveSpawn { WaitForAllDead 3w3 TotalCurrency 25 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 4 Where spawnbot_flank TFBot { Template T_TFBot_Sniper_Longbowman } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4w1 TotalCurrency 50 TotalCount 1 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 } } } WaveSpawn { Name 4w1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Attributes DisableDodge Skill Easy } } WaveSpawn { TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_top RandomChoice { TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Skill Easy Template T_TFBot_Pyro Attributes AlwaysFireWeapon } } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 50 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Name "Scout" Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { Name "Scout" Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { Template T_TFBot_Soldier_Burst_Small Skill Hard } } } WaveSpawn { WaitForAllDead 4w1 TotalCurrency 50 TotalCount 12 MaxActive 5 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Heavy_Natasha } } WaveSpawn { Name 4w3 WaitForAllDead 4w2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .6 } } } WaveSpawn { Name 4w3 WaitForAllDead 4w2 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 19 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { WaitForAllDead 4w2 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 17 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Pyro Attributes DisableDodge } } WaveSpawn { WaitForAllDead 4w2 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 2 Tank { Health 18500 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead 4w1 TotalCount 10 MaxActive 7 SpawnCount 3 WaitBetweenSpawns 20 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavy_BBQ } } WaveSpawn { WaitForAllSpawned 4w3 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Direct_Burst_Small } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5w1 TotalCurrency 150 TotalCount 1 Where spawnbot TFBot { Template T_TFBot_Chief_Heavy_BBQ } } WaveSpawn { Name 5w1 TotalCurrency 50 TotalCount 28 MaxActive 20 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot_top TFBot { Scale .88 Skill Hard Classicon heavy_mittens Template T_TFBot_Heavyweapons_Gnome Attributes DisableDodge Item "the b.m.o.c." Item "the all-father" CharacterAttributes { "voice pitch scale" 1.5 } } } WaveSpawn { TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { WaitForAllDead 5w1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 78 Support 1 Where spawnbot_top TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_top TeleportWhere spawnbot_flank TeleportWhere spawnbot_mission_sniper Attributes IgnoreFlag } } WaveSpawn { Name 5w2 WaitForAllDead 5w1 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Pyro_Medic_Axe } } WaveSpawn { Name 5w2 WaitForAllDead 5w1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 11 WaitBetweenSpawns 7 Where spawnbot_flank TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Shortstop Skill Hard } } WaveSpawn { Name 5w2 WaitForAllDead 5w1 TotalCurrency 50 TotalCount 16 MaxActive 9 SpawnCount 4 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier Name Soldier Class Soldier Skill Normal } } WaveSpawn { WaitForAllDead 5w2 TotalCurrency 150 TotalCount 1 WaitBeforeStarting 4 Tank { Health 22000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead 5w2 TotalCurrency 50 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 6 Where spawnbot_top TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name 5w3 WaitForAllDead 5w2 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 9 WaitBetweenSpawns 26 Where spawnbot_top Squad { TFBot { Template T_TFBot_Giant_Soldier_Buff_C } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_Bullet } TFBot { Template T_TFBot_Medic_Blast } } } WaveSpawn { WaitForAllSpawned 5w3 TotalCurrency 25 TotalCount 7 MaxActive 7 SpawnCount 2 WaitBetweenSpawns 5 Where spawnbot Support 1 TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun Skill Normal } } WaveSpawn { TotalCurrency 25 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 1 Support 1 Where spawnbot TFBot { Name "Lightweight Champ" Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 3 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Where spawnbot RandomChoice { TFBot { Name "Scout" Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { Template T_TFBot_Heavy_BBQ Skill Hard } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 29 Support 1 Where spawnbot TFBot { Template T_TFBot_Pyro_Medic_Axe } } WaveSpawn { Name 6w1 TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_C } TFBot { Name "Quick-Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 6w2 WaitForAllDead 6w1 TotalCurrency 100 TotalCount 25 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 6w2 WaitForAllDead 6w1 TotalCurrency 50 TotalCount 20 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 2 Where spawnbot_flank TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun Skill Normal } } WaveSpawn { WaitForAllDead 6w1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Giant_Heavy_Natasha } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllSpawned 6w2 TotalCurrency 150 TotalCount 3 WaitBeforeStarting 19 Where spawnbot_top Squad { TFBot { Classicon soldier_directhit Name "Giant Direct Hit Soldier" Template T_TFBot_Giant_Soldier Tag nav_prefer_flank_left Attributes AlwaysCrit Item "the direct hit" Item "stainless pot" ItemAttributes { ItemName "the direct hit" "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 6w3 WaitForAllDead 6w2 TotalCurrency 100 TotalCount 20 MaxActive 9 SpawnCount 2 WaitBetweenSpawns 2 Where spawnbot_flank TFBot { Class Heavy Skill Normal Name Heavy } } WaveSpawn { WaitForAllDead 6w2 TotalCurrency 200 TotalCount 1 WaitBeforeStarting 16 Tank { Health 24000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead 6w3 TotalCount 6 WaitBeforeStarting 9 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Blast_Demo } TFBot { Name "Quick-Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick-Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } } }