//Welcome on the Clown World!! //You're not a clown. You're the entire circus! //*Pizza Cake music intensifies* //Mission made by Hyper Somario //Inter-Advanced-MeeM-Diate //Maple Hill - The World Of Clowns #base robot_standard.pop #base robot_giant.pop population { StartingCurrency 69 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 2 FixedRespawnWaveTime Yes EventPopfile Halloween Templates { T_TFBot_Snd_Shit //thing made by Herple Nerp { ClassIcon scout Health 10 Name "snd_restart in console on loss" Scale 1 Class Scout Skill Normal WeaponRestrictions MeleeOnly BehaviorModifiers Mobber Attributes "MiniBoss" Attributes "IgnoreFlag" CharacterAttributes { "health regen" -5 "move speed bonus" 2 } } T_TFBot_Clown_Boss { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Lord of the Clowns" ClassIcon clown_spin Health 10000 Scale 1.8 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Item "Pestering Jester" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Circus_Boss { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Lord of the ENTIRE Circus" ClassIcon clown_pepeclown Health 20000 Scale 1.8 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Attributes AlwaysCrit Item "Pestering Jester" Item "big steel jaw of summer fun" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 5 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge Name "Clown Buster" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Intro TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Scout_Fast Health 1 ClassIcon clown Name "Welcome!" } } WaveSpawn { Name Intro TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 8 TFBot { Template T_TFBot_Giant_Scout_Fast Health 1 ClassIcon clown Name "To the clown world!" Item "Pestering Jester" } } WaveSpawn { Name Intro TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 11 TFBot { Template T_TFBot_Giant_Scout_Fast Health 1 ClassIcon clown Name "which everyone are having fun" Item "Pestering Jester" } } WaveSpawn { Name Intro TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 14 TFBot { Template T_TFBot_Giant_Scout_Fast Health 1 ClassIcon clown Name "off to play Pizza Cake" Item "Pestering Jester" } } WaveSpawn { Name Intro TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 17 TFBot { Template T_TFBot_Giant_Scout_Fast Health 1 ClassIcon clown Name "If you're not a clown" Item "Pestering Jester" } } WaveSpawn { Name Intro TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 TFBot { Template T_TFBot_Giant_Scout_Fast Health 1 ClassIcon clown Name "then you're the entire circus" Item "Pestering Jester" } } WaveSpawn { Name Intro TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 23 TFBot { Template T_TFBot_Giant_Scout_Fast Health 1 ClassIcon clown Name "wait do we had 69 clowns?" Item "Pestering Jester" } } WaveSpawn { Name Intro TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 26 TFBot { Template T_TFBot_Giant_Scout_Fast Health 1 ClassIcon clown Name "yea, we had 69" Item "Pestering Jester" } } WaveSpawn { Name Intro TotalCurrency 1 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 29 TFBot { Template T_TFBot_Giant_Scout_Fast ClassIcon clown Name "Big Clown" Item "Pestering Jester" } } WaveSpawn { Name Intro TotalCurrency 5 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 29 TFBot { Template T_TFBot_Giant_Scout_Fast ClassIcon clown Name "Big Clown" Item "Pestering Jester" Health 200 } } WaveSpawn { Name wave01a WaitForAllDead Intro TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 2 FirstSpawnWarningSound "somariomeme/Pizza_Cake.mp3" TFBot { Class Scout Skill Easy ClassIcon clown Name "Clown" Item "Pestering Jester" } } WaveSpawn { Name wave01a WaitForAllDead Intro TotalCurrency 5 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 4 TFBot { Template T_TFBot_Giant_Scout Skill Easy ClassIcon clown Name "Clown" Item "Pestering Jester" } } WaveSpawn { Name wave01b WaitForAllDead wave01a TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 TFBot { Class Soldier Skill Easy ClassIcon clown Name "Clown" Item "Pestering Jester" } } WaveSpawn { Name wave01b WaitForAllDead wave01a TotalCurrency 5 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Soldier Skill Easy ClassIcon clown Name "Clown" Item "Pestering Jester" } } WaveSpawn { Name wave01c WaitForAllDead wave01b TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 TFBot { Class Pyro Skill Easy ClassIcon clown Name "Clown" Item "Pestering Jester" } } WaveSpawn { Name wave01c WaitForAllDead wave01b TotalCurrency 5 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Pyro Skill Easy ClassIcon clown Name "Clown" Item "Pestering Jester" CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name wave01d WaitForAllDead wave01c TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 TFBot { Class Demoman Skill Easy ClassIcon clown Name "Clown" Item "Pestering Jester" } } WaveSpawn { Name wave01d WaitForAllDead wave01c TotalCurrency 5 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demoman Skill Easy ClassIcon clown Name "Clown" Item "Pestering Jester" } } WaveSpawn { Name wave01e WaitForAllDead wave01d TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 0 TFBot { Class HeavyWeapons Skill Easy ClassIcon clown Name "Clown" Item "Pestering Jester" } } WaveSpawn { Name wave01e WaitForAllDead wave01d TotalCurrency 5 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Heavyweapons Skill Easy ClassIcon clown Name "Clown" Item "Pestering Jester" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tank TotalCurrency 475 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 FirstSpawnWarningSound "ambient/alarms/razortrain_horn1.wav" Tank { Health 2020 Name Tank Speed 75 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name HIM WaitBeforeStarting 20 TotalCurrency 475 TotalCount 13 MaxActive 13 SpawnCount 13 Where spawnbot FirstSpawnWarningSound "somariomeme/chipmunk.mp3" DoneWarningSound "somariomeme/ElRisitas.mp3" RandomChoice { Squad { TFBot { Template T_TFBot_Chief_Heavyweapons_HealOnKill Name "CLOWN!" CharacterAttributes { "dmg taken increased" 100 } } TFBot { Template T_TFBot_Giant_Demo_Spammer_Reload_Chief Name "You're not a clown." CharacterAttributes { "dmg taken increased" 100 } } TFBot { Template T_TFBot_Chief_Gauntlet Name "You're the entire circus" CharacterAttributes { "dmg taken increased" 100 } } TFBot { Template T_TFBot_Chief_Tavish Name "It always has been" CharacterAttributes { "dmg taken increased" 100 } } TFBot { Template T_TFBot_Chief_Pyro Name "HONK HONK" CharacterAttributes { "dmg taken increased" 100 } } TFBot { Template T_TFBot_Chief_Soldier Name "No Clowns Allowed" CharacterAttributes { "dmg taken increased" 100 } } TFBot { Template T_TFBot_Chief_Soldier_SlowCrit Name "No Fun Allowed" CharacterAttributes { "dmg taken increased" 100 } } TFBot { Template T_TFBot_Chief_Soldier_RocketPush Name "No circus allowed" CharacterAttributes { "dmg taken increased" 100 } } TFBot { Template T_TFBot_Chief_Soldier_Atomic Name "C L O W N" CharacterAttributes { "dmg taken increased" 100 } } TFBot { Template T_TFBot_Chief_Demo_Atomic Name "Non-filthy Clowns" CharacterAttributes { "dmg taken increased" 100 } } TFBot { Template T_TFBot_Giant_Major_League Name "Filthy fucking casual" CharacterAttributes { "dmg taken increased" 100 } } TFBot { Template T_TFBot_Giant_Metalbeard Name "*pepe clown intensifies*" CharacterAttributes { "dmg taken increased" 100 } } TFBot { Template T_TFBot_Chief_Soldier_Extended_Concheror Name "Clownike" CharacterAttributes { "dmg taken increased" 100 } } } } } } Wave //Name wave02- wait wait wait. It's already 3rd wave, why I should put wave02 on the name of subwave and why are you looking at me. Go wasting your time some other time. Wave03 it is! { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave03a TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 5 FirstSpawnWarningSound "somariomeme/piggie_dilly_circus.mp3" RandomChoice { TFBot { Class Scout Skill Easy ClassIcon clown Name "Clown ASS-PANCAKES" Item "Pestering Jester" } TFBot { Class Scout Skill Easy ClassIcon clown Name "Clown Scunt" Item "Pestering Jester" } TFBot { Class Scout Skill Easy ClassIcon clown Name "Clown Scoot" Item "Pestering Jester" } } } WaveSpawn { Name wave03a TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_top WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_Soldier Name "Cowboy Clown" Item "the hat with no name" ClassIcon clown_yeehaw } } WaveSpawn { Name wave03b WaitForAllDead wave03a TotalCurrency 75 TotalCount 35 MaxActive 7 SpawnCount 7 Where spawnbot_flank TFBot { Class Pyro Skill Easy WeaponRestrictions MeleeOnly Item "nose candy" Name "Thinking Clown" ClassIcon clown_think } } WaveSpawn { Name wave03b WaitForAllDead wave03a TotalCurrency 75 TotalCount 20 MaxActive 4 SpawnCount 4 Where spawnbot_top TFBot { Template T_TFBot_Pyro_Flaregun Item "friendly item" Name "Cool Clown" ClassIcon clown_cool } } WaveSpawn { Name wave03b WaitForAllDead wave03a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 TFBot { Template T_TFBot_Giant_Pyro Item "bozo's bouffant" Name "Giant Angry Clown" ClassIcon clown_angry } } WaveSpawn { Name wave03c WaitForAllDead wave03b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Pyro WeaponRestrictions MeleeOnly Name "Sad Gamer Clown" Item "bozo's bouffant" Health 7500 Attributes UseBossHealthBar ClassIcon clown_pensive } } } Wave //To increase THIS MEME WITH HIGH IQ, I will introduce some shits { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Intro1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "Are ya winning son?" } } } } WaveSpawn { Name Intro2 WaitForAllDead Intro1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where "" WaitBeforeStarting 1 RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "what is that" } } } } WaveSpawn { Name Intro2 WaitForAllDead Intro1 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 5 Where spawnbot_flank Where spawnbot_top WaitBeforeStarting 0 StartWaveWarningSound "somariomeme/Areyawinningson.mp3" FirstSpawnWarningSound "somariomeme/Intro.mp3" TFBot { Class Scout Skill Easy WeaponRestrictions "MeleeOnly" Name "just a clown" ClassIcon clown_feelshonkman Item "Pestering Jester" } } WaveSpawn { Name Intro3 WaitForAllDead Intro2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where "" RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "are you listening?" } } } } WaveSpawn { Name Start WaitForAllDead Intro3 TotalCurrency 50 TotalCount 40 MaxActive 8 SpawnCount 8 Where spawnbot_top WaitBeforeStarting 2 FirstSpawnWarningSound "somariomeme/Areyalistening.mp3" TFBot { Class Pyro Skill Easy Item "nose candy" Item "bozo's bouffant" Name "A true clown ngl" ClassIcon clown_lmfao WeaponRestrictions MeleeOnly } } WaveSpawn { Name Start WaitForAllDead Intro3 TotalCurrency 50 TotalCount 25 MaxActive 5 SpawnCount 5 Where spawnbot_flank WaitBeforeStarting 7 TFBot { Class Demoman Skill Easy Item "the iron bomber" Item "Pestering Jester" Name "Dynamike Clown" ClassIcon clown_kappa } } WaveSpawn { Name Start WaitForAllDead Intro3 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Scout_FAN Name "Force-A-Meme Super Scout" Item "Pestering Jester" } } WaveSpawn { Name Die WaitForAllDead Start TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where "" FirstSpawnWarningSound "somariomeme/vsauce_die.mp3" RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "And I decided that" } } } } WaveSpawn { Name Die WaitForAllDead Start TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where "" WaitBeforeStarting 1 RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "I want" } } } } WaveSpawn { Name Die WaitForAllDead Start TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where "" WaitBeforeStarting 2 RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "to die" } } } } WaveSpawn //This subwave is dedicated to my close friend, Kebab Remover Remover which he used Romanian quotes while POTW Tournament and Minigames { Name Teaca WaitForAllDead Die TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 5 FirstSpawnWarningSound "somariomeme/teaca.mp3" RandomChoice { TFBot { Class Scout Skill Easy ClassIcon romania Name "Du-te dracu'" Item "Pestering Jester" } TFBot { Template T_TFBot_Soldier_RocketShotgun ClassIcon romania Name "Vai de morti mei" Item "Pestering Jester" } TFBot { Class Pyro Skill Easy ClassIcon romania Name "mi-am luat teaca" Item "Pestering Jester" } TFBot { Template T_TFBot_Demo_Burst ClassIcon romania Name "Ma-ta iti suge pula" Item "Pestering Jester" } TFBot { Template T_TFBot_Heavyweapons_Shotgun ClassIcon romania Name "Futu-ti mortii mati" Item "Pestering Jester" } } } WaveSpawn { Name Need WaitForAllDead Teaca TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where "" WaitBeforeStarting 0 FirstSpawnWarningSound "somariomeme/idontneedit.mp3" RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "I don't need it" } } } } WaveSpawn { Name Need WaitForAllDead Teaca TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where "" WaitBeforeStarting 20 FirstSpawnWarningSound "somariomeme/INEEDIT.mp3" RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "I" } } } } WaveSpawn { Name Need WaitForAllDead Teaca TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where "" WaitBeforeStarting 21 RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "NEED" } } } } WaveSpawn { Name Need WaitForAllDead Teaca TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where "" WaitBeforeStarting 22 RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "IT" } } } } WaveSpawn { Name Need WaitForAllDead Teaca TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 23 FirstSpawnWarningSound "somariomeme/PEKKA_summon.mp3" TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Health 6666 Attributes UseBossHealthBar Name "P.E.K.K.A. Guardian" } } WaveSpawn { Name Forceameme WaitForAllDead Need TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 10 Where spawnbot Where spawnbot_flank Where spawnbot_top RandomSpawn 1 TFBot { Template T_TFBot_Scout_FAN Name "Force-A-Meme Scout" Item "Pestering Jester" } } WaveSpawn { Name Tank WaitForAllDead Need TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 FirstSpawnWarningSound "ambient/alarms/razortrain_horn1.wav" Tank { Health 1337 Name Tank Speed 365 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Pog1 WaitForAllDead Forceameme TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 2 StartWaveWarningSound "somariomeme/soldier_poggers.mp3" TFBot { Template T_TFBot_Chief_Soldier_RocketPush Item "Pestering Jester" Name "POGGERS" ClassIcon heavypog Health 8008 CharacterAttributes { "torso scale" 3 "hand scale" 2.22 } } } WaveSpawn { Name Pog2 WaitForAllDead Pog1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 FirstSpawnWarningSound "somariomeme/medic_poggers.mp3" TFBot { ClassIcon heavypog Health 9999 Name "The Sound of Poggers" Item "Pestering Jester" Class Medic Skill Easy Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Scale 1.8 ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "torso scale" 2.12 "hand scale" 4 } } } WaveSpawn { Name OldTownRoad WaitForAllDead Pog2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where "" WaitBeforeStarting 5 FirstSpawnWarningSound "somariomeme/oldtownroad.mp3" RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "wait a mintue..." } } } } WaveSpawn { Name OldTownRoad WaitForAllDead Pog2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where "" WaitBeforeStarting 8 RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "am I hearing Lil Nas X" } } } } WaveSpawn { Name OldTownRoad WaitForAllDead Pog2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where "" WaitBeforeStarting 11 RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "singing Old Town Road?" } } } } WaveSpawn { Name OldTownRoad WaitForAllDead Pog2 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 17.5 WaitBetweenSpawns 0.2 DoneWarningSound "somariomeme/BRUH.mp3" TFBot { Template T_TFBot_Giant_Metalbeard Name "Lil Nas X" Classicon Pensive_yeehaw Item "The Frontier Djustice" Health 1000 } } WaveSpawn { Name Support1 WaitForAllDead Start TotalCurrency 0 TotalCount 100 MaxActive 3 SpawnCount 3 Where spawnbot Support 1 TFBot { Class Scout Skill Easy ClassIcon clown WeaponRestrictions MeleeOnly Name "Clown" Item "Pestering Jester" } } WaveSpawn { Name Support2 WaitForAllDead Start TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 Where spawnbot Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly ClassIcon sadboye Name "Sadboye" Scale 0.01 } } WaveSpawn { Name Support3 WaitForAllDead Pog2 TotalCurrency 0 TotalCount 100 MaxActive 3 SpawnCount 3 Where spawnbot Support 1 TFBot { Class Demoman Skill Easy ClassIcon pensive_yeehaw Name "Lil Nas X Minion?" Item "The Frontier Djustice" } } WaveSpawn { Name Spy TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 RandomChoice { TFBot { Class Spy Skill Easy Item "bozo's brogues" Name "Sneaky Clown" } TFBot { Class Spy Skill Easy Name "Ninja Clown" Item "the candyman's cap" } } } } Wave //MORE CLOWN! MORE ENTIRE CIRCUS! { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //I already fucking told you. Wave 2 and 4 are already cursed and it can't be put the wavexx subwave. Hope you understand { Name wave05intro TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 2 RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit } } } } WaveSpawn { Name wave05a WaitForAllDead wave05intro TotalCurrency 150 TotalCount 100 MaxActive 15 SpawnCount 5 Where spawnbot Where spawnbot_flank Where spawnbot_top WaitBetweenSpawns 2 RandomChoice { TFBot { Class Scout Skill Normal ClassIcon clown2 Name "Clown Scout" Item "Pestering Jester" } TFBot { Class Soldier Skill Normal ClassIcon clown_poes Name "Clown Soldier" Item "Pestering Jester" } TFBot { Class Pyro Skill Normal ClassIcon clown_feelshonkman Name "Clown Pyro" Item "Pestering Jester" Item "nose candy" Item "bozo's bouffant" } TFBot { Class Demoman Skill Normal ClassIcon clown_ball Name "Clown Demo" Item "Pestering Jester" } TFBot { Class HeavyWeapons Skill Normal ClassIcon clown_honk Name "Clown Heavy" Item "Pestering Jester" } } } WaveSpawn { Name wave05a WaitForAllDead wave05intro TotalCurrency 150 TotalCount 15 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 4 RandomChoice { TFBot { Template T_TFBot_Giant_Pyro Skill Normal ClassIcon clown_blob Name "Giant Clown Pyro" Item "nose candy" Item "bozo's bouffant" } TFBot { Template T_TFBot_Giant_Demo_RapidFire Skill Normal ClassIcon clown_kappa Name "Giant Clown Demo" Item "Pestering Jester" } TFBot { Template T_TFBot_Giant_Soldier Skill Normal ClassIcon clown_nohonk Name "Giant Clown Soldier" Item "Pestering Jester" } TFBot { Template T_TFBot_Giant_Heavyweapons Skill Normal ClassIcon clown_pepegun Name "Giant Clown Heavy" Item "Pestering Jester" } TFBot { Template T_TFBot_Giant_Scout Skill Normal ClassIcon clown_lmfao Name "Giant Clown Scout" Item "Pestering Jester" } } } WaveSpawn { Name wave05tank WaitForAllDead wave05a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Health 20000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave05b WaitForAllDead wave05a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 TFBot { Template T_TFBot_Clown_Boss } } WaveSpawn { Name wave05c WaitForAllDead wave05b TotalCurrency 1013 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 StartWaveWarningSound "ambient/siren.wav" FirstSpawnWarningSound "mvm/ambient_mp3/mvm_siren.mp3" TFBot { Template T_TFBot_Circus_Boss } } WaveSpawn { Name end WaitForAllDead wave05c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where "" WaitBeforeStarting 0 RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "You are not a clown." } } } } WaveSpawn { Name end WaitForAllDead wave05c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where "" WaitBeforeStarting 3 RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "You are the entire circus" } } } } WaveSpawn { Name end WaitForAllDead wave05c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where "" WaitBeforeStarting 6 RandomChoice { Squad { TFBot { Template T_TFBot_Snd_Shit Name "The end!" } } } } WaveSpawn { Name Cheemborger WaitForAllDead wave05a TotalCurrency 0 TotalCount 100 MaxActive 3 SpawnCount 3 Where spawnbot_top WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnWarningSound "somariomeme/nom.mp3" Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ ClassIcon cheem_borger_right Item "Fishcake" ItemAttributes { ItemName "Fishcake" "charge recharge rate increased" 0.001 "is_passive_weapon" 1 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ ClassIcon borgerloop Item "Fishcake" ItemAttributes { ItemName "Fishcake" "charge recharge rate increased" 0.001 "is_passive_weapon" 1 } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ ClassIcon cheem_borger_left Item "Fishcake" ItemAttributes { ItemName "Fishcake" "charge recharge rate increased" 0.001 "is_passive_weapon" 1 } } } } WaveSpawn { Name pog WaitForAllDead wave05a TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 2 Where spawnbot_flank WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 RandomChoice { TFBot { Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly ClassIcon pog Name "Pogchamp" } TFBot { Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly ClassIcon heavypog Name "Pogchamp" } } } WaveSpawn { Name Spy TotalCurrency 0 TotalCount 100 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 RandomChoice { TFBot { Class Spy Skill Easy Item "bozo's brogues" Name "Sneaky Clown" } TFBot { Class Spy Skill Easy Name "Ninja Clown" Item "the candyman's cap" } } } } }