//mvm_mansion_b3b #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1300 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 45 DesiredCount 1 Where spawnbot_main TFBot { Template T_TFBot_SentryBuster Name "Vacc Buster" Attributes BlastImmune Attributes BulletImmune Attributes FireImmune } } Wave //800 credits 900 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Class Scout Skill Normal Item "Bonk! Atomic Punch" Item "Bonk Helm" WeaponRestrictions PrimaryOnly ClassIcon scout_bonk } } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 18 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot_right TFBot { Class Soldier Attributes AlwaysCrit } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main TFBot { Template T_TFBot_Giant_Scout_Baseball Attributes AlwaysCrit } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name wave1c WaitForAllSpawned wave1b TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } } } WaveSpawn { Name wave1c WaitForAllSpawned wave1b Support 1 TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot TFBot { Class Demoman } } } Wave //1000 credits 1100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2a-1 TotalCurrency 100 TotalCount 37 MaxActive 15 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0.5 Where spawnbot_main RandomChoice { TFBot { Class Heavy } TFBot { Class Pyro ClassIcon pyro_dragon_fury_swordstone Name "Fury Pyro" Item "The Dragon's Fury" Skill Normal Item "The Rusty Reaper" } } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a-1 TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_flank TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a-1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_main TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_main TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_main TFBot { Class Pyro Skill Easy } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_main TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave //1000 credits 1100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_main TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave3a-1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode "boss_path_2" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 14 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_right TFBot { Class Scout Skill Easy Attributes AlwaysCrit } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_main TFBot { Class Scout Name "I Kill You With Cardboard" ClassIcon scout_wrap_lite Skill Expert Health 22000 Item "Fuel Injector" Item "Pestering Jester" Item "The Wrap Assassin" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Wrap Assassin" "damage bonus" 10 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.35 "rage giving scale" 0.25 } } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b Support 1 TotalCurrency 150 TotalCount 50 MaxActive 15 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_main TFBot { Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes AlwaysCrit ClassIcon sniper_smg_tind } } } Wave //1000 credits 1100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } Wave //1000 credits 1100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } Wave //1000 credits 1100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } Wave //1000 credits 1100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } } }