//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes EventPopfile Halloween Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { WaitForAllDead Soldier TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { ClassIcon heavy_deflector Health 8000 Name HeavyWeapons Scale 2 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "attack projectiles" 1 "fire rate bonus" 0.75 "critboost on kill" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } Item "spine-chilling skull" Item "big steel jaw of summer fun" } } } WaveSpawn { TotalCurrency 50 TotalCount 48 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { ClassIcon heavy_shotgun Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "baby face's blaster" "damage bonus" 2 "fire rate bonus" 1.5 } Item "baby face's blaster" Item "fortunate son" Item "flak jack" } } } WaveSpawn { TotalCurrency 150 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { ClassIcon demo_burst Health 1250 Name Demoman Scale 1.65 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.001 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } Item "Blast Blocker" Item "The Frag Proof Fragger" } } } WaveSpawn { TotalCurrency 50 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 60 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard Attributes "SpawnWithFullCharge" Item "the battalion's backup" Item "the killer's kit" Item "the patriot's pouches" } TFBot { ClassIcon soldier Health 200 AutoJumpMin 10 AutoJumpMax 10 Name "Air Strike Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" Attributes "AutoJump" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the air strike" "fire rate bonus" 0.75 "faster reload rate" 0.75 } CharacterAttributes { "increased jump height" 2.3 "air jump on attack" 1 } Item "the air strike" Item "the concheror" Item "the whirly warrior" Item "the patriot's pouches" } } } WaveSpawn { Name Soldier TotalCurrency 750 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { ClassIcon soldier_burstfire Health 5000 Name Soldier Scale 1.8 Class Soldier Skill Hard Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "fire rate bonus" 0.001 "clip size upgrade atomic" -1 "projectile spread angle penalty" 2 "critboost on kill" 3 } CharacterAttributes { "increase buff duration" 99.0 "override footstep sound set" 2 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "the original" Item "the buff banner" Item "the patriot peak" Item "the classified coif" } } } WaveSpawn { WaitForAllDead Soldier TotalCurrency 0 TotalCount 100 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 30 Support 1 Where spawnbot_left Squad { TFBot { ClassIcon scout_shortstop Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "air jump on attack" 1 } Item "the shortstop" Item "death racer's helmet" Item "thrilling tracksuit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name SoldierBuffBurstFire TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon soldier_burstfire Health 5000 Name Soldier Scale 2 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "clip size upgrade atomic" -1 "projectile spread angle penalty" 2 "fire rate bonus" 0.001 "faster reload rate" 0.5 } CharacterAttributes { "increase buff duration" 99.0 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the original" Item "the buff banner" Item "spine-chilling skull 2011 style 3" Item "the classified coif" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name SoldierBuffs WaitForAllDead SoldierBuffBurstFire TotalCurrency 250 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { ClassIcon soldier_backup Health 3800 Name Soldier Scale 1.8 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "fire rate bonus" 0.001 "heal on hit for rapidfire" 100 } CharacterAttributes { "increase buff duration" 12.0 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "the black box" Item "the battalion's backup" Item "the patriot peak" Item "the classified coif" } TFBot { ClassIcon soldier_conch Health 3800 Name Soldier Scale 1.8 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "fire rate bonus" 0.001 "heal on hit for rapidfire" 100 } CharacterAttributes { "increase buff duration" 12.0 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "the black box" Item "the concheror" Item "the patriot peak" Item "the classified coif" } TFBot { ClassIcon soldier_buff Health 3800 Name Soldier Scale 1.8 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the black box" "fire rate bonus" 0.001 "heal on hit for rapidfire" 100 } CharacterAttributes { "increase buff duration" 12.0 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "the black box" Item "the buff banner" Item "the patriot peak" Item "the classified coif" } } } WaveSpawn { WaitForAllDead SoldierBuffBurstFire TotalCurrency 100 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { ClassIcon heavy_shotgun Health 300 Name "Pow pow" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly Item "der maschinensoldaten-helm" Item "die regime-panzerung" } } } WaveSpawn { WaitForAllDead SoldierBuffBurstFire TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { ClassIcon demo_burst Health 8000 Name Demoman Scale 2 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.001 "clip size upgrade atomic" 2 "faster reload rate" 0.5 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.45 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 2 } Item "spine-chilling skull 2011 style 3" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 36 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Item "the killer's kit" Item "the patriot's pouches" } TFBot { ClassIcon demo_burst Health 175 Name Demoman Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.001 "clip size upgrade atomic" -1 } Item "Blast Blocker" Item "The Frag Proof Fragger" } TFBot { ClassIcon heavy_shotgun Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly Item "der maschinensoldaten-helm" Item "die regime-panzerung" } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { ClassIcon soldier_burstfire Health 5000 Name Soldier Scale 1.8 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "fire rate bonus" 0.001 "projectile spread angle penalty" 4 "clip size upgrade atomic" -1 "faster reload rate" 0.65 "critboost on kill" 1 "heal on kill" 150 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.45 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 2 "increase buff duration" 99.0 } Item "the original" Item "the battalion's backup" Item "spine-chilling skull 2011 style 3" Item "the shogun's shoulder guard" } } } WaveSpawn { Name soldierspamlol TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon soldier_barrage Health 5000 Name Soldier Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "clip size upgrade atomic" 8 "faster reload rate" 0.5 "heal on kill" 200 "fire rate bonus" 0.8 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.45 "airblast vulnerability multiplier" 0.35 "override footstep sound set" 2 } Item "the original" Item "spine-chilling skull" Item "the shogun's shoulder guard" } } } WaveSpawn { WaitForAllDead soldierspamlol TotalCurrency 50 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly Item "fortunate son" Item "flak jack" } } } WaveSpawn { Name scoutfan WaitForAllDead soldierspamlol TotalCurrency 250 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { ClassIcon scout_fan Health 3000 Name Scout Scale 1.75 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the force-a-nature" "fire rate bonus" 0.001 "faster reload rate" 1.2 "damage bonus" 0.8 "scattergun has knockback" 1 "scattergun knockback mult" 2 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.45 "override footstep sound set" 2 } Item "the force-a-nature" Item "the headtaker's hood" Item "claws and infect" } } } WaveSpawn { Name beast WaitForAllDead scoutfan TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_right Where spawnbot_left Squad { TFBot { ClassIcon heavy_steelfist Health 5000 Name HeavyWeapons Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "fire rate bonus" 0.6 "damage bonus" 5 "heal on kill" 250 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 2 } Item "fists of steel" Item "spine-chilling skull 2011 style 3" Item "big steel jaw of summer fun" } } } WaveSpawn { WaitForAllDead beast TotalCurrency 10000 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { ClassIcon heavy_deflector_healonkill Health 12500 Name "Beast :3" Scale 2 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "heal on kill" 250 "critboost on kill" 3 "attack projectiles" 1 "attach particle effect" 704 } ItemAttributes { ItemName "spine-chilling skull" "attach particle effect" 78 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.35 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 3 } Item "spine-chilling skull" Item "big steel jaw of summer fun" } TFBot { ClassIcon medic Health 8000 Name "Beast Control" Scale 1.8 Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 5 } CharacterAttributes { "cannot be backstabbed" 1 } Item "the quick-fix" Item "dr. gogglestache" Item "einstein" } } } } } //This file has been generated by http://mvm.tf