//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes EventPopfile Halloween Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 60 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly Item "fortunate son" Item "flak jack" } TFBot { ClassIcon scout_blasted_nys Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly Item "baby face's blaster" Item "fortunate son" Item "flak jack" } TFBot { ClassIcon scout_fan Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the force-a-nature" "scattergun has knockback" 1 "scattergun knockback mult" 2 } Item "the force-a-nature" Item "fortunate son" Item "flak jack" } TFBot { ClassIcon scout_shortstop Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "the shortstop" Item "fortunate son" Item "flak jack" } TFBot { ClassIcon scout_backscatt_h Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly Item "the back scatter" Item "fortunate son" Item "flak jack" } } } WaveSpawn { Name scout TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { ClassIcon Scout Health 1800 Name Scout Scale 1.8 Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "scattergun has knockback" 1 "scattergun knockback mult" 1.5 "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "override footstep sound set" 2 } Item "l4d hat" Item "the macho mann" } } } WaveSpawn { Name blackboxsoldier WaitForAllDead scout TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { ClassIcon soldier_blackbox Health 2000 Name "Black Box Soldier" Scale 2 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the black box" "fire rate bonus" 0.001 "heal on kill" 200 "critboost on kill" 2 } ItemAttributes { ItemName "the bruiser's bandanna" "set item tint RGB" 1315860 } CharacterAttributes { "increase buff duration" 99.0 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the black box" Item "the battalion's backup" Item "spine-chilling skull 2011 style 3" Item "supernatural stalker" } } } WaveSpawn { WaitForAllDead blackboxsoldier TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { ClassIcon demo_burst Health 175 Name Demoman Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.001 "clip size upgrade atomic" -1 "projectile spread angle penalty" 2 } Item "the frag proof fragger" Item "blast blocker" } } } WaveSpawn { WaitForAllDead blackboxsoldier TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { ClassIcon heavy_deflector Health 3500 Name HeavyWeapons Scale 2 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "attack projectiles" 1 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "big steel jaw of summer fun" Item "spine-chilling skull" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name soldier TotalCurrency 0 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon Soldier Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name tank WaitForAllDead soldier TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned tank TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 50 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { ClassIcon soldier_buff Health 3250 Name Soldier Scale 1.8 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" CharacterAttributes { "increase buff duration" 99.0 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the buff banner" Item "the shellmet" Item "veterans attire" Item "the killer's kit" } TFBot { ClassIcon soldier_backup Health 3250 Name Soldier Scale 1.8 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" CharacterAttributes { "increase buff duration" 99.0 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the battalion's backup" Item "the shellmet" Item "veterans attire" Item "the killer's kit" } TFBot { ClassIcon soldier_conch Health 3250 Name Soldier Scale 1.8 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" CharacterAttributes { "increase buff duration" 99.0 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the concheror" Item "the shellmet" Item "veterans attire" Item "the killer's kit" } } } WaveSpawn { WaitForAllSpawned tank TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_lower Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_flamethrower "airblast disabled" 1 } } } } WaveSpawn { WaitForAllSpawned tank TotalCurrency 50 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 40 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name demomans WaitForAllSpawned tank TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 120 WaitBetweenSpawns 30 Where spawnbot_left Squad { TFBot { ClassIcon demo_burst Health 3500 Name Demoman Scale 1.8 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size upgrade atomic" 4 "fire rate bonus" 0.001 "projectile spread angle penalty" 4 "faster reload rate" 0.5 "Blast radius increased" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName "gourd grin" "set item tint RGB" 1315860 } Item "spine-chilling skull 2011 style 3" Item "gourd grin" } } } WaveSpawn { WaitForAllSpawned demomans WaitForAllDead tank TotalCurrency 500 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { ClassIcon heavy_deflector Health 5000 Name :3 Scale 2 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } Item "the eliminators safeguard" Item "immobile suit" Item "mad mask" Item "the purity fist" } TFBot { ClassIcon medic Health 2500 Name "Medic Girlfriend" Scale 1.9 Class Medic Skill Hard Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 1.5 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 } Item "the quick-fix" Item "the shaman's skull" Item "the nunhood" Item "bunnyhopper's ballistics vest" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 250 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot_tank Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_flamethrower "airblast disabled" 1 } } TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Hard BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly } TFBot { ClassIcon heavy_fix Health 300 Name Heavy Class HeavyWeapons Skill Hard BehaviorModifiers Mobber WeaponRestrictions PrimaryOnly } } } WaveSpawn { TotalCurrency 800 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { ClassIcon soldier_barrage Health 30000 Name Clawthorne Scale 2 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "festive rocket launcher 2011" "killstreak tier" 2 "killstreak idleeffect" 7 "clip size upgrade atomic" 12 "faster reload rate" 0.3 "Blast radius increased" 2 "item name text override" "King of Demons" } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } ItemAttributes { ItemName "gourd grin" "set item tint RGB" 1315860 } Item "festive rocket launcher 2011" Item "the battalion's backup" Item "racc mann" Item "dead of night" Item "gourd grin" } TFBot { ClassIcon medic Health 9500 Name zUmbrellaH4X Scale 1.9 Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the quick-fix" "uber duration bonus" 5 "ubercharge rate bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the quick-fix" Item "ghastly gibus" Item "friendly item" Item "the bruiser's bandanna" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 64 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "three-rune blade" "critboost on kill" 3 "heal on kill" 125 } CharacterAttributes { "dmg taken from blast increased" 0.8 "dmg taken from bullets increased" 0.8 "dmg taken from fire increased" 0.8 } Item "three-rune blade" Item "the glasgow great helm" Item "the dark age defender" } TFBot { ClassIcon demoknight Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the half-zatoichi" "critboost on kill" 3 } ItemAttributes { ItemName "gourd grin" "set item tint RGB" 1315860 } CharacterAttributes { "dmg taken from blast increased" 0.8 "dmg taken from bullets increased" 0.8 "dmg taken from fire increased" 0.8 } Item "the half-zatoichi" Item "Battle Bird" Item "the shogun's shoulder guard" Item "gourd grin" } TFBot { ClassIcon demoknight Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the freedom staff" "critboost on kill" 3 } CharacterAttributes { "dmg taken from blast increased" 0.8 "dmg taken from bullets increased" 0.8 "dmg taken from fire increased" 0.8 } Item "the freedom staff" Item "dec2014 2014_pyromancer_hood" Item "dec2014 pyromancer's raiments" Item "the raven's visage" } TFBot { ClassIcon demoknight Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 } CharacterAttributes { "dmg taken from blast increased" 0.8 "dmg taken from bullets increased" 0.8 "dmg taken from fire increased" 0.8 } Item "the tide turner" Item "the eyelander" Item "the headtaker's hood" Item "The Dark Age Defender" Item "Shin Shredders" } } } WaveSpawn { Name demo TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { ClassIcon Demoknight Health 650 Name Demoman Scale 1.5 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.8 "charge time increased" 2 "charge recharge rate increased" 7 "dmg taken from blast increased" 0.4 "dmg taken from bullets increased" 0.4 "dmg taken from fire increased" 0.4 "dmg taken from crit increased" 1.2 } Item "ali baba's wee booties" Item "the tide turner" Item "the eyelander" Item "The Dark Helm" Item "Forgotten King's Pauldrons" Item "The Dark Age Defender" } } } WaveSpawn { WaitForAllDead demo TotalCurrency 700 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon demoknight_samurai Health 3500 Name HorselessHeadlessHorsemann Scale 2 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the horseless headless horseman's headtaker" "melee range multiplier" 3 "critboost on kill" 3 "killstreak tier" 2 "killstreak idleeffect" 6 "damage bonus" 1.5 "heal on kill" 350 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 10 "override footstep sound set" 2 "SPELL: set Halloween footstep type" 2 "move speed bonus" 0.8 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "dmg taken from blast increased" 0.3 "dmg taken from bullets increased" 0.3 "dmg taken from fire increased" 0.3 "dmg taken from crit increased" 1.2 } Item "the tide turner" Item "the horseless headless horseman's headtaker" Item "horseless headless horseman's head" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { ClassIcon scout Health 2000 Name Scout Scale 1.8 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 1.5 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the hood of sorrows" Item "flak jack" } } } WaveSpawn { TotalCurrency 300 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { ClassIcon soldier Health 3000 Name Soldier Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the shellmet" Item "veterans attire" Item "the killer's kit" } } } WaveSpawn { TotalCurrency 300 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { ClassIcon pyro Health 3500 Name Pyro Scale 1.8 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the backburner" "damage bonus" 1.5 "critboost on kill" 3 "heal on kill" 300 "mult airblast refire time" 0 "flame size bonus" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the backburner" Item "the maniac's manacles" Item "the abhorrent appendages" Item "Creature's Grin" Item "Wandering Wraith" } } } WaveSpawn { Name demo TotalCurrency 300 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 90 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { ClassIcon demo Health 3500 Name Demoman Scale 1.8 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "Blast radius increased" 3 "fire rate bonus" 0.8 "faster reload rate" 0.7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "spine-chilling skull 2011 style 3" } } } WaveSpawn { Name Heavy TotalCurrency 300 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 140 WaitBetweenSpawns 15 Where spawnbot_tank Squad { TFBot { ClassIcon heavy_fix Health 3500 Name HeavyWeapons Scale 1.8 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.3 } Item "spine-chilling skull" Item "big steel jaw of summer fun" } } } WaveSpawn { WaitForAllSpawned demo WaitForAllDead Heavy TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { ClassIcon soldier_sergeant_crits Health 60000 Name Soldier Scale 2 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the original" "Blast radius increased" 3 "heal on kill" 200 "fire rate bonus" 0.001 "clip size upgrade atomic" -1 "Projectile speed increased" 1.2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the original" Item "the concheror" Item "tyrant's helm" Item "the classified coif" } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 180 WaitBetweenSpawns 240 Support 1 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf