#base robot_standard.pop #base robot_giant.pop // :) WaveSchedule { StartingCurrency 20000 CanBotsAttackWhileInSpawnRoom Yes RespawnWaveTime 5 Advanced 1 Templates {} CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v20.txt" Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{white}:)" } WaveSpawn // Desertland: Desert Dazzle's Boss { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/norm/sniper_mvm_meleedare02.mp3" DoneWarningSound "vo/mvm/norm/sniper_mvm_paincrticialdeath04.mp3" TotalCurrency 500 TFBot { Name "Chief SMG Sniper" Class Sniper ClassIcon sniper_smg_spammer_giant Scale 1.8 Health 35000 Attributes MiniBoss Attributes UseBossHealthBar Skill Hard MaxVisionRange 2500 WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_SMG" Item "Trophy Belt" Item "The Extra Layer" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SMG" "Paintkit_proto_def_index" 211 "fire rate bonus" 0.5 "clip size bonus" 1.5 "bullets per shot bonus" 1 "Reload time increased" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 6 "rage giving scale" 0.1 } } } WaveSpawn // Logvalley: Jungle Jammble's Boss { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts20.mp3" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_paincrticialdeath01.mp3" TotalCurrency 500 TFBot { Name "Chief Bison Spammer" Class Soldier ClassIcon soldier_bison_spammer Scale 1.9 Health 40000 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Skill Expert WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Righteous Bison" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Item "Lord Cockswain's Pith Helmet" ItemAttributes { ItemName "The Righteous Bison" "fire rate bonus" 0.25 "clip size bonus" 7 "faster reload rate" 0.15 "projectile spread angle penalty" 3 "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 "rage giving scale" 0.1 } } } WaveSpawn // Sky Scrape: Highland Helix's Boss { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnWarningSound "vo/mvm/mght/taunts/pyro_mvm_m_taunts02.mp3" DoneWarningSound "vo/mvm/mght/pyro_mvm_m_paincrticialdeath01.mp3" TFBot { Name "Aim Failure" Class Pyro ClassIcon pyro_scorch Scale 2 Health 37777 Attributes MiniBoss Attributes UseBossHealthBar Skill Expert WeaponRestrictions SecondaryOnly Tag bot_giant Item "The Scorch Shot" Item "Pyromancer's Mask" Item "The Dead Cone" ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 2.5 "damage penalty" 1 "damage causes airblast" 1 "faster reload rate" 0.5 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 6 } } } WaveSpawn // Nebulus: Wacky Workplace's Boss { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts04.mp3" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_paincrticialdeath02.mp3" TotalCurrency 500 TFBot { Class Soldier Name "Employee Of The Month" ClassIcon heavy_shotgun Skill Hard Health 40000 WeaponRestrictions SecondaryOnly MaxVisionRange 1500 Attributes MiniBoss Attributes UseBossHealthBar Item "The Reserve Shooter" // Does not appear on local servers. Valve you dum dum Item "The Soldier's Stogie" Item "The Dumb Bell" ItemAttributes // The attributes don't work on local servers. Valve you dum dum { ItemName "The Reserve Shooter" "fire rate penalty" 2.5 "bullets per shot bonus" 5 "damage penalty" 0.5 "faster reload rate" 0.1 "fire rate bonus with reduced health" 1 "Paintkit_proto_def_index" 226 "Set_item_texture_wear" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "rage giving scale" 0.1 } } } WaveSpawn // Trainyard: Spy Sheriff's 2nd Boss { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_dominationengineer04.mp3" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_paincrticialdeath03.mp3" TotalCurrency 500 TFBot { ClassIcon soldier_quadfire_rapid Health 30000 Name "Chief Quad Burst Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Item "grenadier's softcap" Item "public speaker" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage penalty" 0.8 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 "faster reload rate" 0.3 "paintkit_proto_def_index" 210 "Set_item_texture_wear" 1 "attach particle effect" 704 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0.25 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 3 } } } WaveSpawn // Kiviak: Quart Quest's Boss { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 1000 FirstSpawnWarningSound "vo/mvm/norm/taunts/medic_mvm_taunts15.mp3" DoneWarningSound "vo/mvm/norm/medic_mvm_paincrticialdeath01.mp3" TFBot { Name "Lead Overdose" Class Medic ClassIcon medic_syringe_spammer Scale 1.9 Health 26650 Attributes MiniBoss Attributes UseBossHealthBar Skill Expert WeaponRestrictions PrimaryOnly Tag bot_giant Item "The Overdose" Item "The Surgeon's Stahlhelm" Item "Practitioner's Processing Mask" ItemAttributes { ItemName "The Overdose" "fire rate bonus" 0.25 "Reload time increased" 1.25 "damage bonus" 1.25 "add uber charge on hit" 0.01 "mad milk syringes" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "rage giving scale" 0.1 } } } } }