#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 13000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 3500 AddSentryBusterWhenKillCountExceeds 1 Templates { T_TFBot_TeleBuster { ClassIcon sentry_buster Health 2500 Name TeleBuster Class Demoman Skill Expert WeaponRestrictions MeleeOnly Tag "bot_sentrybuster" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } Item "the ullapool caber" } T_TFBot_Chief_Soldier_Extended_Buff { ClassIcon soldier_buff Health 55000 Name "Chief Buff Soldier" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the buff banner" Item "armored authority" } } Mission { Objective DestroySentries Where spawnbot_right InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_TeleBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Chief_Gauntlet Item "the titanium towel" } TFBot { Template T_TFBot_Chief_Tavish ClassIcon demoknight_scrapblade Item "the king of scotland cape" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Template T_TFBot_Chief_Pyro } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Chief_Soldier_SlowCrit Item "soldier's sparkplug" } TFBot { Template T_TFBot_Chief_Soldier } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Chief_Soldier_Extended_Buff } TFBot { Template T_TFBot_Chief_Soldier_Extended_Concheror Item "steel shako" } } } WaveSpawn { TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer_Reload_Chief ClassIcon demo_spammer Item "scotch bonnet" Item "a whiff of the old brimstone" } TFBot { Template T_TFBot_Chief_Demo_Atomic ClassIcon demo_chief_loosecannon Item "the gentle munitionne of leisure" Item "a whiff of the old brimstone" } TFBot { Template T_TFBot_Giant_Metalbeard } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Template T_TFBot_Chief_Soldier_RocketPush Item "the soldier's stogie" } } } }