// A VSH concept by FaN Scout WaveSchedule { StartingCurrency 0 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 Advanced 1 Templates { } CustomWeapon //Allows you to use an alias for items with custom attributes { "Mule Mauler 600" // The name you would use in Item key in TFBot { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" // The item used as a base "energy weapon no ammo" 1 "energy weapon no hurt building" 1 "fire rate bonus" 0.4 "clip size penalty" 0.75 "bullets per shot bonus" 0.1 "sniper fires tracer" 1 "damage bonus hidden" 10 "special item description" "Can't make this thing have unlimited ammo" } "Shotgun Cannon" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "auto fires full clip" 1 "fire rate bonus" 0.5 "panic_attack" 1 "damage penalty" 0.9 "clip size penalty HIDDEN" 0.75 } "The Specialist" { OriginalItemName "Upgradeable TF_WEAPON_SCATTERGUN" "fire rate bonus" 0.85 "damage penalty" 0.85 "increase player capture value" 1 "clip size bonus" 1.15 "maxammo primary reduced" 0.85 "damage force increase" 1.25 } "The Conventional" { OriginalItemName "Upgradeable TF_WEAPON_PISTOL" "clip size bonus" 1.25 "fire rate bonus" 0.8 "spread penalty" 0.8 "damage penalty" 0.8 "custom item model" "models/weapons/c_models/c_conventional/c_conventional.mdl" } "Concealed Carry" // Pocket Pistol rebal, if mad milk didn't dominate { OriginalItemName "Pretty Boy's Pocket Pistol" "heal on hit for rapidfire" 5 "clip size penalty" 1 "fire rate bonus" 0.8 "heal on kill" 63 "overheal penalty" 0 "overheal from heal on kill" 1 "damage penalty" 0.7 "overheal decay disabled" 1 } "Super Sneakers" // The entire thing was copied. { OriginalItemName "The Gunboats" "rocket jump damage reduction" 1 "increased air control" 3.5 "boots falling stomp" 1 "increased jump height" 1.75 "damage bonus HIDDEN" 5 } "Handyman" { OriginalItemName "Upgradeable TF_WEAPON_BAT" "SET BONUS: dmg from sentry reduced" 0.7 "dmg penalty vs players" 0.65 "damage applies to sappers" 1 "dmg taken from blast increased" 1.25 "custom item model" "models/weapons/c_models/c_wrench/c_wrench.mdl" } "The Maverick" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "projectile gravity" 600 "Projectile speed increased" 1.2 "damage bonus" 1.15 "clip size penalty" 0.75 "Blast radius decreased" 0.8 "special item description" "Rockets arch" } "Double Trouble" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Projectile speed increased" 1.2 "damage penalty" 0.65 "clip size penalty" 0.5 "Blast radius increased" 1.1 "Reload time increased" 1.66 "projectile spread angle penalty" 3 "rocket jump damage reduction" 1.25 "fire rate bonus" -1 } "M16A1" { OriginalItemName "TF_WEAPON_SMG" "fire rate bonus" 0.8 "damage penalty" 1.86 "Reload time increased" 5 "maxammo secondary increased" 3.14 "weapon spread bonus" 0.75 "custom item model" "models/workshop/weapons/c_models/c_pro_smg/c_pro_smg.mdl" } "M16A1 Sniper" { OriginalItemName "TF_WEAPON_SMG" "fire rate bonus" 0.8 "damage penalty" 1.86 "Reload time increased" 2 "maxammo secondary increased" 3.14 "weapon spread bonus" 0.75 "custom item model" "models/workshop/weapons/c_models/c_pro_smg/c_pro_smg.mdl" } "Bullet Stormer Soldier" { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "clipsize increase on kill" 6 "bullets per shot bonus" 1.6 "damage penalty" 0.65 "fire rate penalty" 1.2 "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } "Bullet Stormer Pyro" { OriginalItemName "TF_WEAPON_SHOTGUN_PYRO" "clipsize increase on kill" 6 "bullets per shot bonus" 1.6 "damage penalty" 0.65 "fire rate penalty" 1.2 "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } "Bullet Stormer HWG" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "clipsize increase on kill" 6 "bullets per shot bonus" 1.6 "damage penalty" 0.65 "fire rate penalty" 1.2 "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } "Bullet Stormer Engineer" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "clipsize increase on kill" 1 "bullets per shot bonus" 1.6 "damage penalty" 0.65 "fire rate penalty" 1.2 "custom item model" "models/weapons/c_models/c_rapidfire/c_rapidfire_1.mdl" } "Tunnel Rat" { OriginalItemName "Upgradeable TF_WEAPON_SHOVEL" "melee attack rate bonus" 0.6 "bleeding duration" 3 "damage penalty" 0.6 "deploy time decreased" 0.4 "provide on active" 1 "custom item model" "models/weapons/c_models/c_bastard_backguard/c_bastard_backguard.mdl" } "The Ultimatum" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "add cond on hit" 24 "add cond on hit duration" 6 "dmg penalty vs players" 0.65 "Blast radius decreased" 0.33 "custom item model" "models/weapons/c_models/c_ultimatum/c_ultimatum.mdl" "special item description" "Jarates targets for 6 seconds" } "The First Responder" { OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" "heal on hit for slowfire" 2 "damage penalty" 0.8 "reduced_healing_from_medics" 0.3 } "The Maxine" // Move speed white firing? What? { OriginalItemName "The Huo Long Heatmaker" "damage penalty" 1 "ring of fire while aiming" 0 "damage bonus vs burning" 1 "aiming movespeed increased" 1.6 "no primary ammo from dispensers while active" 1 "custom item model" "models/weapons/c_models/c_maxine/c_maxine.mdl" } // More damage to sentry target "Gutbuster" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "crits_become_minicrits" 1 "damage bonus bullet vs sentry target" 1.75 "engy building health bonus" 0.8 "weapon spread bonus" 0.75 } "The Noisy Cricket" { OriginalItemName "TF_WEAPON_PISTOL" "add onhit addammo" 100 "weapon spread bonus" 0.6 "maxammo secondary reduced" 0.5 "clip size penalty" 0.5 "fire rate penalty" 1.5 "mod use metal ammo type" 1 "mod ammo per shot" 0 "special item description" "DOES NOT WORK DO NOT USE" } "Overdrive" { OriginalItemName "Ali Baba's Wee Booties" "move speed bonus" 1.1 "move speed bonus resource level" 1.15 "mult charge turn control" 0 "max health additive bonus" 0 "kill refills meter" 0 "move speed bonus shield required" 1 } "Mercy Kill" { OriginalItemName "The Bootlegger" "item in slot 1" 1 "is_passive_weapon" 1 "increased jump height" 1.4 "mod soldier buff type" 4 "parachute attribute" 1 "increased air control" 2 "mult charge turn control" 0 "max health additive bonus" 0 "kill refills meter" 0 "move speed bonus shield required" 1 } "Poacher's Pride" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.6 "revolver use hit locations" 1 "Reload time increased" 2 "clip size penalty" 0.5 "reload full clip at once" 1 "override projectile type" 1 "damage penalty" 0.49 "can headshot" 1 "collect currency on kill" 1 } "The Mischievous Machete" { OriginalItemName "TF_WEAPON_CLUB" "provide on active" 1 "mod shovel damage boost" 1 "damage penalty" 0.8 "single wep deploy time increased" 1.7 } ///////////////// // Scraped/Removed weapons ///////////////// "The Corckscrew" { OriginalItemName "The Force-a-Nature" "scattergun has knockback" 0 "Set DamageType Ignite" 1 "bullets per shot bonus" 1.5 "damage penalty" 0.7 "fire rate bonus" 0.4 "damage bonus vs burning" 1.2 "custom item model" "models/weapons/c_models/c_corkscrew/c_corkscrew.mdl" } // Technacally from the advanced weaponizer mod "Old Abe" // Say it as old ape. I. FUCKING. DARE. YOU. { OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "mod crit while airborne" 1 "damage penalty" 0.75 "clip size penalty" 0.33 "weapon spread bonus" 0.35 "rocketjump attackrate bonus" 0.6 "crit mod disabled" -1 "paintkit_proto_def_index" 217 "custom item model" "models/workshop/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl" } "Prototype SM2" { OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "airblast cost decreased" 0.25 "weapon burn time reduced" 0 "damage penalty" 0.75 "mult airblast refire time" 0.5 "custom item model" "models/weapons/c_models/c_ash_m/c_ash_m.mdl" } "Incendiary Cannon Soldier" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Set DamageType Ignite" 1 "mod max primary clip override" -1 "damage penalty" 0.75 "Projectile speed decreased" 0.75 "Blast radius decreased" 0.75 "fire rate penalty" 1.33 } "Incendiary Cannon" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "Set DamageType Ignite" 1 "mod max primary clip override" -1 "damage penalty" 0.75 "Projectile speed decreased" 0.75 "Blast radius decreased" 0.75 "maxammo primary reduced" 0.1 "fire rate penalty" 1.33 "special item description" "Fires rockets" "custom item model" "models/weapons/c_models/c_flameball/c_flameball.mdl" } "The Peacekeeper" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "clip size bonus" 1.5 "mod mini-crit airborne" 1 "damage penalty" 0.8 } "Celtic Cluster" { OriginalItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage penalty" 0.65 "clip size penalty" 0.25 "Blast radius increased" 1.1 "mult projectile count" 2 "Reload time increased" 1.66 "projectile spread angle penalty" 2 "rocket jump damage reduction" 1.25 "custom item model" "models/weapons/c_models/c_iron_boarder/c_iron_boarder.mdl" } "Gravitational Grenadier" // Thanks to Nuclear Waffle for making this { OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "projectile gravity" 200 "blast radius increased" 1.3 "projectile speed decreased" .5 "fuse bonus" 1.3 "grenade bounce speed" 2 "special item description" "Grenades have heavily slowed falling speed and stick to surfaces." } "Veronika" { OriginalItemName "TF_WEAPON_MINIGUN" "provide on active" 1 "move speed penalty" 0.6 "weapon spread bonus" 0.75 "ammo regen" 0.15 "custom item model" "models/weapons/c_models/c_graphite_perisher/c_graphite_perisher.mdl" } "Replenishing Rampager" { OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "damage penalty" 0.8 "Reload time increased" 1.3 "restore health on kill" 33 "custom item model" "models/weapons/c_models/c_sub_sandvich/c_sub_sandvich.mdl" } "Texan Ten Shot" { OriginalItemName "TF_WEAPON_SHOTGUN_PRIMARY" "maxammo primary increased" 1.25 "spread penalty" 0.9 "Reload time increased" 1.8 "clip size bonus" 1.66 } "Syringe SMG" { OriginalItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "override projectile type" 1 } "Overdose SMG" { OriginalItemName "The Overdose" "override projectile type" 1 } "Fighter's Falcata" { OriginalItemName "TF_WEAPON_CLUB" "selfdmg on hit for slowfire" -15 "damage bonus" 1.1 "fire rate bonus" 0.8 } "The Lifeforce Harmonizer" { OriginalItemName "The AWPer Hand" "provide on active" 1 "health drain" -5 "dmg from melee increased" 1.25 "heal on hit for rapidfire" 5 "heal on kill" 20 } "Quick Draw" { OriginalItemName "TF_WEAPON_REVOLVER" "add cond when active" 12307 "damage penalty" 0.8 "fire rate bonus" 0.7 "weapon spread bonus" 0.5 "reload time increased" 1.2 "clip size penalty" 0.5 "crit mod disabled" -1 "special item description" "Deal mini crits while taking mini crits while active" "special item description 2" "We need add cond when active duration pls" } "The Kriubercharge" { OriginalItemName "gentlemanne_medigun_highrollers" "effect cond override" 14625 "special item description" "Ubercharge is stock and crits" //"mult effect duration" 0.2 "overheal decay disabled" 0 } } ItemBlacklist { Classname "tf_weapon_medigun" } ForceItem { Medic { Item "The Kriubercharge" } } ExtraLoadoutItems // Extra loadout items available after typing !missionitems in chat { AllowEquipOutsideSpawn 1 // Allow equipping items outside spawn Scout // Player Class { Primary // Extended syntax, Item slot to use { Item "Shotgun Cannon" // Item name, custom weapon names are available Cost 0 // The cost of the weapon (default: 0) AllowedMinWave 1 //The wave at which the weapon is enabled (default: 1) //AllowedMaxWave 99 //The max wave at which the weapon is enabled (default: infinite) AllowRefund 1 //Allow refunding of the weapon (default: 1) } Primary { Item "The Corckscrew" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "The Specialist" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "Mule Mauler 600" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Secondary { Item "The Conventional" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Secondary { Item "Concealed Carry" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Secondary { Item "Super Sneakers" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Melee { Item "Handyman" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } } Soldier { Primary { Item "The Maverick" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "Double Trouble" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "Incendiary Cannon Soldier" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Secondary { Item "Bullet Stormer Soldier" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Secondary { Item "Old Abe" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Secondary { Item "M16A1" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Melee { Item "Tunnel Rat" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } } Pyro { Primary { Item "Prototype SM2" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "Incendiary Cannon" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Secondary { Item "Bullet Stormer Pyro" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } } Demoman { Primary { Item "The Peacekeeper" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "Celtic Cluster" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "The Ultimatum" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "Gravitational Grenadier" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } } Heavyweapons { Primary { Item "The First Responder" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "Veronika" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "The Maxine" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Secondary { Item "Bullet Stormer HWG" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Secondary { Item "Replenishing Rampager" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } } Engineer { Primary { Item "Bullet Stormer Engineer" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "Gutbuster" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "Texan Ten Shot" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Secondary { Item "The Noisy Cricket" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Secondary { Item "Heavy Metal" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } } Medic { Primary { Item "Syringe SMG" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "Overdose SMG" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "Mercy Kill" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "Overdrive" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } } Sniper { Primary { Item "Poacher's Pride" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "The Lifeforce Harmonizer" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "Ranger's Refill" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Primary { Item "One Hit Kills All" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Secondary { Item "M16A1 Sniper" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Melee { Item "The Mischievous Machete" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } Melee { Item "Fighter's Falcata" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } } Spy { Secondary { Item "Quick Draw" Cost 0 AllowedMinWave 1 //AllowedMaxWave 99 AllowRefund 1 } } } PointTemplates { KillSpawns { NoFixup 1 OnSpawnOutput { Target "respawnpoints" Action "kill" } } Disable_Door_1 { NoFixup 1 OnSpawnOutput { Target "door1_trigger" Action "kill" } } Disable_Door_2 { NoFixup 1 OnSpawnOutput { Target "door2_trigger" Action "kill" } } } PlayerAttributes { "min respawn time" 12345 Scout { "deploy time decreased" 0.5 "fire rate bonus" 0.85 } Pyro { "move speed bonus" 1.15 } Engineer { "move speed bonus" 1.05 } Sniper { "move speed bonus" 1.05 } } ItemAttributes { ItemName "The Flying Guillotine" "always crit" 1 } ItemAttributes { ItemName "Crit-a-Cola" "effect cond override" 33 "special item description" "Grants full crits than minicrits. Removed self mark" } ItemAttributes { ItemName "The Direct Hit" "minicrits become crits" 1 } ItemAttributes { ItemName "The Buff Banner" "effect cond override" 33 "special item description" "Grants full crits than minicrits." } ItemAttributes { ItemName "The Battalion's Backup" "effect add attributes" "dmg taken increased|0.135" "special item description" "87.5 damage resistance" } ItemAttributes { ItemName "The Killing Gloves of Boxing" "move speed bonus" 1.3 "lunchbox adds minicrits" 2 "self add cond on hit" 40 "self add cond on hit duration" 5 "special item description" "GRU attributes. 5 seconds of crits on hit." } ItemAttributes { ItemName "The Crusader's Crossbow" "always crit" 1 "damage bonus" 1.5 } ItemAttributes { ItemName "Festive Crusader's Crossbow" "always crit" 1 "damage bonus" 1.5 } ItemAttributes { ItemName "The Ubersaw" "add uber charge on hit" 0.35 } ItemAttributes { ClassName "TF_WEAPON_SNIPERRIFLE" "damage bonus" 3 } ItemAttributes { ItemName "The Huntsman" "damage bonus" 4 "maxammo primary increased" 2 } ItemAttributes { ItemName "The Fortified Compound" "damage bonus" 4 "maxammo primary increased" 2 } ItemAttributes { ClassName "TF_WEAPON_SMG" "always crit" 1 } ItemAttributes { ClassName "The Cleaner's Carbine" "always crit" 1 "damage bonus" 1.15 } ItemAttributes { ItemName "TF_WEAPON_KNIFE" "armor piercing" 350 } ItemAttributes { ItemName "The Spy-cicle" "armor piercing" 350 } ItemAttributes { ItemName "The Prinny Machete" "armor piercing" 350 } ItemAttributes { ItemName "The Sharp Dresser" "armor piercing" 350 } ItemAttributes { ItemName "The Black Rose" "armor piercing" 350 } ItemAttributes { ItemName "Your Eternal Reward" "armor piercing" 350 } ItemAttributes { ItemName "Wanga Prick" "armor piercing" 350 } ItemAttributes { ItemName "Conniver's Kunai" "armor piercing" 350 } ItemAttributes { ItemName "The Big Earner" "armor piercing" 350 } ItemReplacement { Medic { "The Kriubercharge" { ClassName "TF_WEAPON_MEDIGUN" } } } SpawnTemplate "KillSpawns" SpawnTemplate "Disable_Door_1" SpawnTemplate "Disable_Door_2" MaxRedPlayers 24 DisableUpgradeStations 1 ExtraSpawnPoint { Name "spawnplayer" TeamNum 2 X "-376" Y "-2320" Z "488" } ExtraSpawnPoint { Name "spawnplayer" TeamNum 2 X "-344" Y "-2320" Z "488" } ExtraSpawnPoint { Name "spawnplayer" TeamNum 2 X "-312" Y "-2288" Z "488" } ExtraSpawnPoint { Name "spawnplayer" TeamNum 2 X "-280" Y "-2288" Z "488" } ExtraSpawnPoint { Name "spawnplayer" TeamNum 2 X "88" Y "-2320" Z "488" } ExtraSpawnPoint { Name "spawnplayer" TeamNum 2 X "56" Y "-2320" Z "488" } ExtraSpawnPoint { Name "spawnplayer" TeamNum 2 X "24" Y "-2288" Z "488" } ExtraSpawnPoint { Name "spawnplayer" TeamNum 2 X "-8" Y "-2288" Z "488" } ExtraSpawnPoint { Name "spawnplayer" TeamNum 2 X "-112" Y "-2288" Z "488" } ExtraSpawnPoint { Name "spawnplayer" TeamNum 2 X "-144" Y "-2288" Z "488" } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } RedTeamWipeCausesWaveLoss 1 Explanation { Line "{white}Concept for recreating Vs. Saxton Hale. Mr. Tripmine will be the testing dummy." } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 FirstSpawnWarningSound "vo/mvm/mght/taunts/demoman_mvm_m_taunts13.mp3" DoneWarningSound "vo/mvm/mght/demoman_mvm_m_paincrticialdeath01.mp3" FirstSpawnMessage "Mr. Tripmine has entered the area with 34492 hp!" TFBot { Name "Mr. Tripmine" Class Demoman ClassIcon demo_caber_nuke Scale 1 Health 34492 Attributes MiniBoss Attributes UseBossHealthBar Skill Expert WeaponRestrictions MeleeOnly Action Mobber Tag bot_giant Scale 1.4 Item "The Ullapool Caber" Item "Double Dynamite" Item "Spirit of the Bombing Past" UseHumanAnimations 1 ItemAttributes { ItemName "The Ullapool Caber" "provide on active" 1 "regenerate stickbomb" 1 "damage bonus" 1.5 "Blast radius increased" 4.5 "mod mini-crit airborne" 1 "attach particle effect" 2 "mod shovel speed boost" 1 } CharacterAttributes { "move speed bonus" 1.2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 4 "cancel falling damage" 1 } Taunt { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 1 IfHealthBelow 30000 } AddCond { Index 5 Delay 0 Duration 5 IfHealthBelow 30000 } AddCond { Index 11 Delay 0 Duration 10 IfHealthBelow 30000 } Taunt { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 1 IfHealthBelow 25000 } AddCond { Index 5 Delay 0 Duration 5 IfHealthBelow 25000 } AddCond { Index 11 Delay 0 Duration 10 IfHealthBelow 25000 } Taunt { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 1 IfHealthBelow 20000 } AddCond { Index 5 Delay 0 Duration 5 IfHealthBelow 20000 } AddCond { Index 11 Delay 0 Duration 10 IfHealthBelow 20000 } Taunt { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 1 IfHealthBelow 14000 } AddCond { Index 5 Delay 0 Duration 5 IfHealthBelow 14000 } AddCond { Index 11 Delay 0 Duration 10 IfHealthBelow 14000 } Taunt { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 1 IfHealthBelow 10000 } AddCond { Index 5 Delay 0 Duration 5 IfHealthBelow 10000 } AddCond { Index 11 Delay 0 Duration 10 IfHealthBelow 10000 } Taunt { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 1 IfHealthBelow 6000 } AddCond { Index 5 Delay 0 Duration 5 IfHealthBelow 6000 } AddCond { Index 11 Delay 0 IfHealthBelow 6000 } Taunt { Delay 0 Cooldown 0 Repeats 1 IfSeeTarget 1 IfHealthBelow 2000 } AddCond { Index 5 Delay 0 Duration 5 IfHealthBelow 2000 } AddCond { Index 29 Delay 0 IfHealthBelow 2000 } } } } }