//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1500 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { kritzkrieg_uber_medic { ClassIcon medic_uber Health 180 Name "kritzkrieg uber medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the blutsauger" "damage penalty" .1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" .4 "heal rate bonus" .5 } CharacterAttributes { "uber duration bonus" .2 "health regen" 6 } Item "the blutsauger" Item "the kritzkrieg" Item "the ubersaw" Item "the grandmaster" Item "the medicine manpurse" } giant_kritzkrieg_uber_medic { ClassIcon medic_uber Health 4680 Name "giant kritzkrieg uber medic" Scale 1.5 Class Medic Skill Normal Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName "the blutsauger" "damage penalty" .1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" .4 "heal rate bonus" .5 } CharacterAttributes { "uber duration bonus" .2 "health regen" 6 } Item "the blutsauger" Item "the kritzkrieg" Item "the ubersaw" Item "the grandmaster" Item "the medicine manpurse" } giant_kritzkrieg_medic { ClassIcon medic Health 4680 Name "giant kritzkrieg medic" Scale 1.5 Class Medic Skill Normal Tag "bot_giant" Attributes "AlwaysCrit" ItemAttributes { ItemName "the blutsauger" "damage penalty" .1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" .4 "heal rate bonus" .5 } CharacterAttributes { "uber duration bonus" .2 "health regen" 6 } Item "the blutsauger" Item "the kritzkrieg" Item "the ubersaw" Item "the grandmaster" Item "the medicine manpurse" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Attributes "TeleportToHint" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Attributes "TeleportToHint" } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name a1 TotalCurrency 402 TotalCount 24 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1.4 Where spawnbot_lower Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name a2 WaitForAllDead a1 TotalCurrency 358 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot_left Squad { TFBot { ClassIcon soldier_barrage Health 200 Name "super burst fire solider" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the liberty launcher" "fire rate bonus" .1 "clip size upgrade atomic" 15 "faster reload rate" .05 } CharacterAttributes { "overheal decay penalty" .5 "heal rate penalty" .2 } Item "the liberty launcher" Item "the galvanized gibus" Item "steel pipes" } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name a3 WaitForAllSpawned a2 TotalCurrency 402 TotalCount 6 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_lower Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { WaitForAllDead a3 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2.6 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name b1 TotalCurrency 500 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_left Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name b2 WaitForAllDead b1 TotalCurrency 470 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.2 Where spawnbot_right Squad { TFBot { ClassIcon demoknight Health 175 Name Demokight Class Demoman Skill Normal ItemAttributes { ItemName "the chargin' targe" "damage penalty" .2 } ItemAttributes { ItemName "the eyelander" "fire rate bonus" .45 "damage bonus" .5 } Item "the bootlegger" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { WaitForAllDead b2 TotalCurrency 800 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 8000 Name Tank Speed 60 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead b2 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 8000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead b2 TotalCurrency 20 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 1.2 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name "c1 " TotalCurrency 220 TotalCount 6 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.8 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name c2 WaitForAllDead c1 TotalCurrency 500 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "iron curtain" "damage bonus" .5 "fire rate bonus" .2 "clip size bonus" .8 } CharacterAttributes { "move speed penalty" .65 } Item "iron curtain" Item "modest pile of hat" Item "the mustachioed mann" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name c3 WaitForAllDead c2 TotalCurrency 320 TotalCount 12 MaxActive 6 SpawnCount 4 WaitBeforeStarting 1.2 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { AutoJumpMin NaN AutoJumpMax NaN Template T_TFBot_Scout_FAN Attributes "AutoJump" ItemAttributes { ItemName "the soda popper" "fire rate bonus" .5 "heal on hit for rapidfire" 10 } Item "the soda popper" } TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the fortified compound" "faster reload rate" .5 } Item "the fortified compound" } } } WaveSpawn { WaitForAllDead c3 TotalCurrency 1150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 4500 Name HeavyWeapons Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "UseBossHealthBar" ItemAttributes { ItemName "iron curtain" "damage bonus" .35 "fire rate bonus" .1 "clip size bonus" .5 "heal on hit for slowfire" 10 "bullets per shot bonus" 2 } CharacterAttributes { "heal rate bonus" .5 "head scale" .5 } Item "iron curtain" Item "modest pile of hat" Item "the mustachioed mann" } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "bot medic uber health threshold" 4000 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name D1 TotalCurrency 800 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead D1 TotalCurrency 300 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name D2 WaitForAllDead D1 TotalCurrency 650 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead D2 TotalCurrency 400 TotalCount 40 MaxActive 20 SpawnCount 20 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Scout_Fish } TFBot { Template T_TFBot_Scout_Jumping_Sandman } TFBot { Template T_TFBot_Soldier_Buff_Banner } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name e1 TotalCurrency 300 TotalCount 18 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name e2 WaitForAllDead e1 TotalCurrency 400 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Where spawnbot_left Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name e3 WaitForAllDead e2 TotalCurrency 400 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" Attributes "UseBossHealthBar" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead e3 TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 11500 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllDead e3 TotalCurrency 400 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns .5 Where spawnbot_lower Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 350 TotalCount 11 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { Name f1 TotalCurrency 550 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name f2 WaitForAllDead f1 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_left Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" .3 "critboost on kill" 5 "clip size upgrade atomic" 5 "reload time increased hidden" .5 "Blast radius increased" .4 } CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Template T_TFBot_Medic_BigHeal ItemAttributes { ItemName tf_weapon_syringegun_medic "clip size upgrade atomic" 2 } ItemAttributes { ItemName "the quick-fix" "uber duration bonus" -3 } } } } WaveSpawn { WaitForAllDead f1 TotalCurrency 1500 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name f3 WaitForAllDead f2 TotalCurrency 625 TotalCount 54 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { ClassIcon soldier Health 200 Name soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 2 "fire rate bonus" .5 "faster reload rate" .6 } } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { WaitForAllDead f3 TotalCurrency 1200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 16500 Name Tank Speed 70 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllDead f3 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name g1 TotalCurrency 500 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Scale 1.5 Template T_TFGateBot_Giant_Soldier_Spammer_Crit EventChangeAttributes { Default { Attributes "SpawnWithFullCharge" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage penalty" .1 "move speed bonus" 0.5 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 } ItemAttributes { ItemName tf_weapon_shotgun_soldier "ubercharge rate bonus" .4 "heal rate bonus" .5 } Item "the team captain" Item "steel pipes" } RevertGateBotsBehavior { } } } TFBot { Template giant_kritzkrieg_medic } } } WaveSpawn { Name g2 TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1.5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 13500 Name Tank Speed 70 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead g2 TotalCurrency 1005 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 14000 Name Tank Speed 78 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead g1 TotalCurrency 222 TotalCount 22 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name g3 WaitForAllDead g1 TotalCurrency 400 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 1.2 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Normal } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name g4 WaitForAllDead g3 TotalCurrency 400 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun ItemAttributes { ItemName "the black box" "clip size upgrade atomic" 2 } } TFBot { Template giant_kritzkrieg_uber_medic ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" .35 "heal rate bonus" .3 } CharacterAttributes { "uber duration bonus" .15 "health regen" 15 "bot medic uber health threshold" 4500 "bot medic uber deploy delay duration" 2 } } TFBot { Template T_TFGateBot_Giant_Demo_Burst_Crit EventChangeAttributes { Default { Item "ttg max hat" Item "ttg glasses" } RevertGateBotsBehavior { } } } TFBot { Template giant_kritzkrieg_medic ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" .35 "heal rate bonus" .3 } CharacterAttributes { "uber duration bonus" .15 "health regen" 15 "bot medic uber health threshold" 4400 "bot medic uber deploy delay duration" 5 } } } } WaveSpawn { WaitForAllDead g4 TotalCurrency 400 TotalCount 2 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 11 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } TFBot { Template T_TFBot_Soldier_BurstFire } } } WaveSpawn { WaitForAllDead g4 TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun ItemAttributes { ItemName "the black box" "clip size upgrade atomic" 5 "faster reload rate" .5 } } } } WaveSpawn { WaitForAllDead g4 TotalCurrency 400 TotalCount 21 MaxActive 21 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template kritzkrieg_uber_medic } TFBot { Health 200 Template T_TFBot_Demoman } TFBot { Health 225 Template T_TFBot_Demo_Burst } TFBot { Health 250 Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Health 250 Template T_TFBot_Soldier_Extended_Concheror } TFBot { Health 250 Template T_TFBot_Soldier_Extended_Battalion } } } } } //This file has been generated by http://mvm.tf