#base robot_standard.pop #base robot_giant.pop // WAVE 1 - 0$ + B(100$) // ------------------- // TOTAL - 0$ + B(100$) WaveSchedule { StartingCurrency 400 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Basic_Soldier { Name "Soldier" Class soldier ClassIcon soldier Skill Easy Scale 1.0 Health 200 MaxVisionRange 2500 WeaponRestrictions PrimaryOnly Item "Rocket Launcher" ItemAttributes { ItemName "tf_weapon_rocketlauncher" "projectile speed decreased" 0.4 } } T_TFBot_Basic_Scout { Name "Scout" Class scout ClassIcon scout Skill Easy Scale 1.0 Health 125 MaxVisionRange 2000 WeaponRestrictions PrimaryOnly } } // WAVE 1 [$100] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // [$100] WaveSpawn { Name "wave1a" Where spawnbot TotalCount 30 MaxActive 12 SpawnCount 4 TotalCurrency 100 WaitBeforeStarting 5.0 WaitBetweenSpawns 3.5 WaitForAllDead "" TFBot { Template T_TFBot_Basic_Soldier } } } }