#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 4000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 name 1 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly Scale 1.9 Health 30000 Skill expert Name "Bolshevik Bombsalot" Class HeavyWeapons Attributes "MiniBoss" ItemAttributes { ItemName "dead of night" "set item tint RGB" 8626083 } CharacterAttributes { "override footstep sound set" 4 "move speed bonus" 0.55 "airblast vulnerability multiplier" 0.1 "rage giving scale" 0.1 "hand scale" 1.1 "airblast vertical vulnerability multiplier" 0.1 "health regen" 50 "damage bonus" 20 "rocket specialist" 2 "faster reload rate" 0.31 "use large smoke explosion" 1 "override projectile type" 2 "fire rate penalty" 7.9 } Item "the patriot peak" Item "dead of night" Item "Bolshevik Bomber" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot waitforalldead 1 Squad { TFBot { Scale 1.9 Health 38000 Attributes UseBossHealthBar Name "Sergeant Seeking Stinger" Template T_TFBot_Giant_Soldier HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.5 // Multiplier of rocket speed. 1 for default speed TurnPower 70 //How fast should the rocket rotate to face the target= MaxAimError 50 //Max angle between rocket and the target } CharacterAttributes { "health regen" 40 "damage bonus" 1.25 "fire rate bonus" 0.65 "faster reload rate" 0.85 "damage penalty" 1 "bleeding duration" 2 "rocket specialist" 1 } Item "the classified coif" Item "dec2014 skullcap" item "W.A.S.P. Launcher" } } } } }