// mvm_mannworks #base robot_giant.pop #base robot_standard.pop #base overclocks_stardust.pop //#base robot_stardust_new.pop WaveSchedule { StartingCurrency 400 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 7 FixedRespawnWaveTime 1 RobotLimit 26 ExtraSpawnPoint { Teamnum 3 Name "red_spawn" X "-77.5" Y "-2330.7" Z "453.5" } Templates { T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Hard Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Sniper_Jarate { Class Sniper Name "Jarate Thrower" Skill Easy ClassIcon sniper_jarate Item "Jarate" Item "Desert Marauder" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 } } } // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } // MISSION: Sniper 01 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } // MISSION: Sniper 02 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } // MISSION: Sniper 03 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } // MISSION: Sniper 05 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } // MISSION: Spy 01 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 45 InitialCooldown 45 DesiredCount 3 TFBot { Template T_TFBot_Spy } } // MISSION: Spy 02 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 90 InitialCooldown 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } // MISSION: Spy 04 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 5 DesiredCount 3 TFBot { Template T_TFBot_Spy } } // MISSION: Spy 05 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } // WAVE 01 900 Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name "red" Where red_spawn TotalCount 999 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 HideIcon 1 Support 1 TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Demoman Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Template T_TFBot_Pyro_Fix Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Class Heavyweapons Skill Hard Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Class Soldier Skill Hard Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Class Scout Skill Hard Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } } } WaveSpawn { TotalCurrency 200 Name "stage1" Where spawnbot_mission_sniper RandomSpawn 1 TotalCount 12 SpawnCount 2 MaxActive 10 WaitBetweenSpawns 20 WaitBeforeStarting 5 TFBot { Template T_TFBot_Pyro Skill Hard } } WaveSpawn { TotalCurrency 700 Name "stage1" Where spawnbot RandomSpawn 1 TotalCount 35 SpawnCount 5 MaxActive 15 WaitBetweenSpawns 18 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } } // WAVE 02 900 Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name "red" Where red_spawn TotalCount 999 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 HideIcon 1 Support 1 TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Demoman Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Template T_TFBot_Pyro_Fix Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Class Heavyweapons Skill Hard Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Class Soldier Skill Hard Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Class Scout Skill Hard Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } } } WaveSpawn // Crit Scout Invasion { TotalCurrency 200 Name "stage1" Where spawnbot RandomSpawn 1 TotalCount 48 SpawnCount 12 MaxActive 16 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Scout_Melee Skill Expert Attributes AlwaysCrit } } WaveSpawn // Crit Scout Invasion Center { TotalCurrency 200 Name "stage1" Where spawnbot_mission_sniper RandomSpawn 1 TotalCount 24 SpawnCount 6 MaxActive 8 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Scout_Melee Skill Expert Attributes AlwaysCrit } } WaveSpawn // Crit Scout Invasion Escalation { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_mission_sniper RandomSpawn 1 TotalCount 32 SpawnCount 16 MaxActive 16 WaitBetweenSpawns 10 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Scout_Melee Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // Crit Scout Invasion Center Escalation { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_mission_sniper RandomSpawn 1 TotalCount 24 SpawnCount 6 MaxActive 8 WaitBetweenSpawns 10 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Scout_Melee Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot RandomSpawn 1 TotalCount 8 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 10 WaitBeforeStarting 10 TFBot { Template T_TFBot_Giant_Soldier_Crit } } } // WAVE 03 900 Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name "red" Where red_spawn TotalCount 999 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 HideIcon 1 Support 1 TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Demoman Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Template T_TFBot_Pyro_Fix Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Class Heavyweapons Skill Hard Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Class Soldier Skill Hard Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Class Scout Skill Hard Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } } } WaveSpawn { TotalCurrency 100 Name "stage1" Where spawnbot RandomSpawn 1 TotalCount 6 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { TotalCurrency 200 TotalCount 1 WaitForAllSpawned "stage1" Tank { Health 12000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 200 TotalCount 1 WaitForAllSpawned "stage1" Tank { Health 12000 Speed 75 Name "tankboss_right" StartingPathTrackNode "boss_path2_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 20 SpawnCount 4 MaxActive 16 WaitBetweenSpawns 10 WaitBeforeStarting 15 TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // Pyro { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot TotalCount 20 SpawnCount 4 MaxActive 4 WaitBetweenSpawns 15 WaitBeforeStarting 20 TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot RandomSpawn 1 TotalCount 6 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 10 WaitBeforeStarting 20 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { //TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Support 1 // fix the timing issue so these don't just end mid way Where spawnbot TotalCount 36 SpawnCount 6 MaxActive 10 WaitBetweenSpawns 15 WaitBeforeStarting 20 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot RandomSpawn 1 TotalCount 32 SpawnCount 8 MaxActive 8 WaitBetweenSpawns 20 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } // WAVE 04 900 Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name "red" Where red_spawn TotalCount 999 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 HideIcon 1 Support 1 TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Demoman Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Template T_TFBot_Pyro_Fix Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Class Heavyweapons Skill Hard Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Class Soldier Skill Hard Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Class Scout Skill Hard Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } } } WaveSpawn { TotalCurrency 200 Name "stage1" Where spawnbot_left TotalCount 8 SpawnCount 8 MaxActive 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { TotalCurrency 50 Name "stage1" Where spawnbot_right TotalCount 8 SpawnCount 8 MaxActive 8 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Demoman Skill Hard } } WaveSpawn { TotalCurrency 50 Name "stage1" Where spawnbot RandomSpawn 1 TotalCount 4 SpawnCount 2 MaxActive 2 WaitBetweenSpawns 20 WaitBeforeStarting 5 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { TotalCurrency 50 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_left TotalCount 24 SpawnCount 8 MaxActive 8 WaitBetweenSpawns 10 WaitBeforeStarting 15 TFBot { Template T_TFBot_Demoman } } WaveSpawn { TotalCurrency 200 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_right TotalCount 30 SpawnCount 10 MaxActive 12 WaitBetweenSpawns 10 WaitBeforeStarting 15 TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { TotalCurrency 50 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot TotalCount 24 SpawnCount 8 MaxActive 22 WaitBetweenSpawns 20 WaitBeforeStarting 30 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot TotalCount 6 SpawnCount 1 MaxActive 3 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { TotalCurrency 100 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot TotalCount 2 SpawnCount 2 MaxActive 2 //WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } // Final Push WaveSpawn { TotalCurrency 100 Name "stage4" WaitForAllSpawned "stage3" Where spawnbot TotalCount 20 SpawnCount 4 MaxActive 8 WaitBetweenSpawns 5 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 50 Name "stage4" WaitForAllSpawned "stage3" Where spawnbot TotalCount 12 SpawnCount 3 MaxActive 6 WaitBetweenSpawns 15 WaitBeforeStarting 10 TFBot { Template T_TFBot_Pyro Skill Hard } } WaveSpawn { TotalCurrency 50 Name "stage4" WaitForAllSpawned "stage3" Where spawnbot TotalCount 30 SpawnCount 10 MaxActive 18 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } } // WAVE 05 900 Wave { Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name "red" Where red_spawn TotalCount 999 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 HideIcon 1 Support 1 TotalCurrency 0 RandomChoice { TFBot { Template T_TFBot_Demoman Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Template T_TFBot_Pyro_Fix Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Class Heavyweapons Skill Hard Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Class Soldier Skill Hard Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } TFBot { Class Scout Skill Hard Action Mobber Attributes DisableDodge AddCond { Index 43 } AddCond { Index 57 Duration 1.5 } CharacterAttributes { "collect currency on kill" 1 } } } } WaveSpawn { TotalCurrency 200 Name "stage1" Where spawnbot_left TotalCount 8 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 30 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 200 Name "stage1" Where spawnbot_right TotalCount 8 SpawnCount 2 MaxActive 4 WaitBetweenSpawns 30 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 100 Name "stage1" Where spawnbot_mission_sniper RandomSpawn 1 TotalCount 30 SpawnCount 5 MaxActive 10 WaitBetweenSpawns 20 WaitBeforeStarting 3 Squad { TFBot { Template T_TFBot_Pyro Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro } } } WaveSpawn { TotalCurrency 50 TotalCount 1 WaitForAllSpawned "stage1" Tank { Health 20000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 WaitForAllSpawned "stage1" Tank { Health 20000 Speed 75 Name "tankboss_right" StartingPathTrackNode "boss_path2_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Name "stage2" WaitForAllSpawned "stage1" Where spawnbot_left TotalCount 25 SpawnCount 5 MaxActive 16 WaitBetweenSpawns 10 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Deflector } } // Final Push WaveSpawn { TotalCurrency 50 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot_mission_sniper RandomSpawn 1 TotalCount 30 SpawnCount 4 MaxActive 10 WaitBetweenSpawns 20 WaitBeforeStarting 5 TFBot { Template T_TFBot_Pyro Skill Expert } } WaveSpawn { //TotalCurrency 0 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot RandomSpawn 1 TotalCount 8 SpawnCount 1 MaxActive 6 WaitBetweenSpawns 15 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { //TotalCurrency 0 Name "stage3" WaitForAllSpawned "stage2" Where spawnbot RandomSpawn 1 TotalCount 20 SpawnCount 4 MaxActive 12 WaitBetweenSpawns 15 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { TotalCurrency 50 Name "stage4" WaitForAllSpawned "stage3" Where spawnbot TotalCount 45 SpawnCount 15 MaxActive 18 //WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { TotalCurrency 50 TotalCount 1 WaitForAllSpawned "stage3" Tank { Health 20000 Speed 75 Name "tankboss_left" Skin 1 StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 50 TotalCount 1 WaitForAllSpawned "stage3" Tank { Health 20000 Speed 75 Name "tankboss_right" Skin 1 StartingPathTrackNode "boss_path2_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }