//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no ItemAttributes { ItemName "The Beggar's Bazooka" // homing launcher! more for funzies than practical use -Seelpit "damage penalty" 1.25 "clip size upgrade atomic" 20 "Reload time decreased" 0.3 "maxammo primary increased" 5 "fire rate bonus" 0.3 "cannot be upgraded" 1 "mod projectile heat seek power" 120 "mod projectile heat aim error" 45 "mod projectile heat aim time" 2.5 } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay_ironman Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 100 MaxActive 100 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay_ironman Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay_ironman Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay_ironman Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay_ironman Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay_ironman Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } } } //This file has been generated by http://mvm.tf