//need sigmod //i'm so happy //sig is god #base robot_standard.pop WaveSchedule { StartingCurrency 6000 CanBotsAttackWhileInSpawnRoom false RespawnWaveTime 3 Advanced 1 ImprovedAirblast 1 SniperAllowHeadshots 1 //MaxTotalPlayers 22 // sig MaxRedPlayers 10 // sig //RobotLimit 11 ClassLimit //Limits the number of specified classes { Sniper 1 Pyro 1 Medic 1 Spy 1 } ExtraSpawnPoint { Name "timespawn" TeamNum 3 X "-599" Y "-2525" Z "723" } Templates { T_TFBot_TimeBomb //5분타이머 { Health 200 Name "Clock Timer" Class spy ClassIcon timer_lite Skill Expert Scale 0.0001 Attributes miniboss Attributes IgnoreEnemies Attributes UseBossHealthBar WeaponRestrictions MeleeOnly AddCond //Invis effect { Index 66 } CharacterAttributes { "health regen" -1 "cannot pick up intelligence" 1 "dmg taken from bullets reduced" 0 "dmg taken from blast reduced" 0 "dmg taken from fire reduced" 0 "dmg taken from crit reduced" 0 //"move speed penalty" 0 "dmg from ranged reduced" 0 "dmg from melee increased" 0 "cancel falling damage" 1 "move speed bonus" 0.0001 "increased jump height" 0.0001 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{yellow}적 AI가 매우 상향됨{reset}" Line "5분 이내로 모든 적을 처치해야함{reset}" Line "{blue}솔저,헤비,파이로,데모는 백스탭이 불가 나머지는 재생성 레이저백을 가짐{reset}" Line "{orange}플레이어는 9명으로 파이로1명 메딕1명 스파이1명 스나1명 으로 제한됨{reset}" Line "{red}팀선택에서 무작위선택으로 레드로 갈수있음(최대9명){reset}" } WaveSpawn { Name "timer" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where timespawn Support Limited DoneOutput { Target boss_deploy_relay Action Trigger } TFbot { Template T_TFBot_TimeBomb //action sniper } } WaveSpawn { Where spawnbot WaitBeforeStarting 6 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 DoneWarningSound mvm\mvm_player_died.wav TFBot { Class Scout Skill Expert Name "Scout Player" health 300 Attributes AutoJump AutoJumpMin 1 AutoJumpMax 2 Item "bonk helm" Item "graybanns" Item "Batter's Helmet" Item "the cool cat cardigan" Item "Battery Canteens" UseBestWeapon 1 ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "damage bonus" 2.0 "heal on kill" 100 "clip size bonus" 3.0 "fire rate bonus" 0.6 "faster reload rate" 0.4 "projectile penetration" 3 "boost on damage" 1 } ItemAttributes { ItemName "TF_WEAPON_PISTOL" "heal on kill" 100 "clip size bonus" 3.0 "fire rate bonus" 0.6 "projectile penetration" 1 } CharacterAttributes { "dmg taken increased" 0.25 "increased air control" 4 "increased jump height" 2 "move speed bonus" 2.5 "health regen" 10 "backstab shield" 1 } Item "Default Power Up Canteen (MvM)" ItemAttributes { ItemName "Default Power Up Canteen (MvM)" "critboost" 1 "powerup charges" 15 } Action Mobber FireWeapon { Delay 0 Cooldown 2 IfSeeTarget 1 Type "Jump" } FireWeapon { Delay 0.3 Cooldown 2 IfSeeTarget 1 Type "Jump" } UseHumanModel 1 AimTrackingInterval 0 UseMeleeThreatPrioritization 1 } } WaveSpawn { Name "part03" Where spawnbot WaitBeforeStarting 6 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 DoneWarningSound mvm\mvm_player_died.wav TFBot { Class Spy Name "Spy Player" health 300 Skill Expert Attributes AutoJump AutoJumpMin 3 AutoJumpMax 3 Item "The Diamondback" Item "Conniver's Kunai" Item "The Dead Ringer" Item "The Lurking Legionnaire" Item "The Eye-Catcher" Item "The Well-Rounded Rifleman" ItemAttributes { ItemName "The Diamondback" "faster reload rate" 0.4 "fire rate bonus" 0.6 "always crit" 1 } ItemAttributes { ItemName "Conniver's Kunai" "fire rate bonus" 0.6 "heal on kill" 100 "armor piercing" 100 "max health additive penalty" 0 } ItemAttributes { ItemName "TF_WEAPON_BUILDER_SPY" "robo sapper" 3 } ItemAttributes { ItemName "The Well-Rounded Rifleman" "set item tint rgb" 15132390 "attach particle effect" 14 } ItemAttributes { ItemName "The Dead Ringer" "mult decloak rate" 0.35 "cloak regen rate increased" 100 } Item "Default Power Up Canteen (MvM)" ItemAttributes { ItemName "Default Power Up Canteen (MvM)" "ubercharge" 1 "powerup charges" 5 } CharacterAttributes { "increased air control" 4 "dmg taken increased" 0.4 "health regen" 10 "move speed bonus" 2 "ammo regen" 1 "damage bonus" 2 "backstab shield" 1 } //SIG //Action Mobber UseHumanModel 1 AimTrackingInterval 0 UseMeleeThreatPrioritization 1 FireWeapon { Delay 1 Cooldown 1337 Duration 1 Repeats 1 IfSeeTarget 0 Type Secondary } FireWeapon { Delay 1 Cooldown 3 Duration 1 Repeats 1337 IfSeeTarget 0 Type Secondary IfHealthBelow 66 } FireWeapon { Delay 0 Cooldown 0 IfHealthBelow 100 Type "Primary" } //SIG } } WaveSpawn { Name "part03" Where spawnbot WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 DoneWarningSound mvm\mvm_player_died.wav TFBot { Class Soldier Name "Soldier Player2" health 500 Skill Expert Attributes HoldFireUntilFullReload Item "The Gunboats" Item "The Escape Plan" Item "teufort_rocketlauncher_smalltownbringdown" Item "Merc's Pride Scarf" Item "Lieutenant Bites" Item "TF_WEAPON_SPELLBOOK" Item "Stout Shako" ItemAttributes { ItemName "teufort_rocketlauncher_smalltownbringdown" "damage bonus" 1.8 "faster reload rate" 0.4 "fire rate bonus" 0.6 "rocket specialist" 4 "clip size bonus" 3 "heal on kill" 100 } ItemAttributes { ItemName "Stout Shako" "set item tint rgb" 1315860 } CharacterAttributes { "cannot be backstabbed" 1 "increased air control" 4 "dmg taken increased" 0.4 "health regen" 10 "move speed bonus" 2 "ammo regen" 1 "damage bonus" 2 } Item "Default Power Up Canteen (MvM)" ItemAttributes { ItemName "Default Power Up Canteen (MvM)" "critboost" 1 "powerup charges" 13 } //S Action Mobber RocketJump 1 UseHumanModel 1 AimTrackingInterval 0 AimLeadProjectileSpeed 1600 UseMeleeThreatPrioritization 1 FireWeapon { Delay 0 Cooldown 2 IfSeeTarget 1 Type "Jump" } //SIG } } WaveSpawn { Name "part03" Where spawnbot WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 DoneWarningSound mvm\mvm_player_died.wav TFBot { Class Soldier Name "Soldier Player1" health 500 Attributes SpawnWithFullCharge Attributes DisableDodge Skill Expert Item "The Escape Plan" Item "The Original" Item "The Gift Bringer" Item "The Crack Pot" Item "Eye-see-you" ItemAttributes { ItemName "The Original" "damage bonus" 1.8 "faster reload rate" 0.4 "fire rate bonus" 0.6 //"rocket specialist" 4 "clip size bonus" 3 "heal on kill" 100 } ItemAttributes { ItemName "Eye-see-you" "attach particle effect" 13 } ItemAttributes { ItemName "The Concheror" "attach particle effect" 13 } CharacterAttributes { "backstab shield" 1 "increased air control" 4 "dmg taken increased" 0.4 "health regen" 10 //"move speed bonus" 2 "ammo regen" 1 "damage bonus" 2 "increase buff duration" 2 } Item "Default Power Up Canteen (MvM)" ItemAttributes { ItemName "Default Power Up Canteen (MvM)" "critboost" 1 "powerup charges" 13 } //SIG Action Mobber RocketJump 1 UseHumanModel 1 AimTrackingInterval 0 AimLeadProjectileSpeed 1600 UseMeleeThreatPrioritization 1 FireWeapon { Delay 0 Cooldown 2 IfSeeTarget 1 Type "Jump" } //SIG } } WaveSpawn { Name "part03" Where spawnbot WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 DoneWarningSound mvm\mvm_player_died.wav TFBot { Class Pyro Name "Pyro Player" health 575 Skill Expert Attributes DisableDodge Item "Memes vs Machines Player 2019" Item "The Thermal Thruster" Item "powerhouse_flamethrower_turbinetorcher" Item "The Special Eyes" Item "Trickster's Turnout Gear" Item "Pyro Helm" ItemAttributes { ItemName "powerhouse_flamethrower_turbinetorcher" "damage bonus" 2 "heal on kill" 250 } ItemAttributes { ItemName "The Thermal Thruster" "thermal_thruster_air_launch" 1 "item_meter_charge_rate" 0.01 "falling_impact_radius_stun" 1 "holster_anim_time" 0 "deploy time decreased" 0.001 } ItemAttributes { ItemName "Pyro Helm" "set item tint rgb" 13595446 } Item "Battery Canteens" ItemAttributes { ItemName "Battery Canteens" "ubercharge" 3 "powerup charges" 7 } CharacterAttributes { "cannot be backstabbed" 1 "increased air control" 4 "dmg taken increased" 0.4 "health regen" 10 "move speed bonus" 2 "ammo regen" 1 } //SIG Action Mobber UseBestWeapon 1 UseHumanModel 1 AimTrackingInterval 0 UseMeleeThreatPrioritization 1 FireWeapon { IfSeeTarget 1 Type "Primary" } FireWeapon { Delay 0 Cooldown 5 IfSeeTarget 1 Type "Jump" } //SIG } } WaveSpawn { Where spawnbot WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 DoneWarningSound mvm\mvm_player_died.wav TFBot { Class Demoman Name "Demoman Player" health 475 Skill Expert Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly Item "the horseless headless horseman's headtaker" Item "demoman hallmark" Item "the bearded bombardier" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "projectile gravity" 10000 "faster reload rate" 0.01 "apply look velocity on damage" 500 "apply z velocity on damage" -50 "fuse bonus" -0 "projectile speed decreased" 0.001 "damage penalty" 2 "blast radius decreased" 0.001 "mult projectile scale" 0 "no self blast dmg" 2 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "damage bonus" 2 "faster reload rate" 0.4 "fire rate bonus" 0.6 "clip size bonus" 3 "heal on kill" 100 "deploy time decreased" 0.001 "max pipebombs decreased" 6 "projectile range increased" 0.35 "stickybomb charge rate" 0.001 "self dmg push force decreased" 0 "rocket jump damage reduction" 0 } CharacterAttributes { "cannot be backstabbed" 1 "increased air control" 4 "dmg taken increased" 0.25 "health regen" 10 "move speed bonus" 2 "ammo regen" 1 "damage bonus" 2 } Item "Battery Canteens" ItemAttributes { ItemName "Default Power Up Canteen (MvM)" "critboost" 1 "powerup charges" 13 } //SIG UseBestWeapon 1 Action Mobber UseHumanModel 1 AimTrackingInterval 0 AimAt Head AimLeadProjectileSpeed 1200 UseMeleeThreatPrioritization 1 } } WaveSpawn { Name "part03" Where spawnbot WaitBeforeStarting 2 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 DoneWarningSound mvm\mvm_player_died.wav TFBot { Name "Heavy Player" Class HeavyWeapons health 750 Attributes SpawnWithFullCharge Skill Expert Item "iron curtain" Item "the dark falkirk helm" Item "the bolshevik biker" ItemAttributes { ItemName "iron curtain" "damage bonus" 1 "attack projectiles" 3 "generate rage on damage" 3 "projectile penetration heavy" 6 "fire rate bonus" 1 "ring of fire while aiming" 1 "heal on kill" 100 } CharacterAttributes { "cannot be backstabbed" 1 "increased air control" 4 "dmg taken increased" 0.4 "health regen" 10 //"move speed bonus" 2 "ammo regen" 1 } Item "Default Power Up Canteen (MvM)" ItemAttributes { ItemName "Default Power Up Canteen (MvM)" "ubercharge" 1 "powerup charges" 7 } //SIG UseHumanModel 1 action mobber AimTrackingInterval 0.1 UseMeleeThreatPrioritization 1 //SIG } } WaveSpawn { Where spawnbot WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 DoneWarningSound mvm\mvm_player_died.wav TFBot { Class Engineer Name "Engi Player" health 400 Skill Expert Item "the widowmaker" Item "the short circuit" Item "golden wrench" Item "ol' geezer" Item "the danger" Item "eotl_insulated_innovator" ItemAttributes { ItemName "the widowmaker" "damage bonus" 2.0 "heal on kill" 100 "fire rate bonus" 0.6 "projectile penetration" 3 "heal on kill" 250 "damage bonus vs sentry target" 2 "deploy time decreased" 0.001 } ItemAttributes { ItemName "the short circuit" "deploy time decreased" 0.001 } ItemAttributes { ItemName "golden wrench" "fire rate bonus" 0.6 "heal on kill" 100 //build "engy sentry fire rate increased" 0.5 "Repair rate bonus" 2 "engy dispenser radius increased" 40 "build rate bonus" 5.0 //Dispenser only "engineer teleporter build rate multiplier" 0.4 //Nullify stats above "mult dispenser rate" 5.0 //100 HP per second } ItemAttributes { ItemName "eotl_insulated_innovator" "set item tint rgb" 15132390 } CharacterAttributes { "increased air control" 4 "dmg taken increased" 0.25 "health regen" 10 "move speed bonus" 2 "ammo regen" 1 "maxammo metal increased" 5 "backstab shield" 1 } Item "Battery Canteens" ItemAttributes { ItemName "Battery Canteens" "ubercharge" 3 "powerup charges" 7 } //SIG Action Mobber UseBestWeapon 1 UseHumanModel 1 AimTrackingInterval 0 UseMeleeThreatPrioritization 1 //합선기 도전 WeaponSwitch //위도우 { Delay 0 //Time before the first weapon switch starts (Default: 10) Cooldown 5 //Time between each weapon switch (Default: 10) Repeats 0 //How many times should bot switch weapons in total (Default: 0 - Infinite) //IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) Type "Primary" // Weapon slot, possible values: //Primary //Secondary //Melee //IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value } WeaponSwitch //합선 { Delay 5 //Time before the first weapon switch starts (Default: 10) Cooldown 10 //Time between each weapon switch (Default: 10) Repeats 0 //How many times should bot switch weapons in total (Default: 0 - Infinite) //IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) Type "Secondary" // Weapon slot, possible values: //Primary //Secondary //Melee //IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value } FireWeapon //Periodically fires weapon { Delay 5 //Time before the first fire input starts (Default: 10) Cooldown 10 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) Duration 5 //How long should the button be pressed (Default: 0.1) Type "Secondary" // Type of fire input, Possible values: //IfHealthBelow 100 //When set, the task activates only when the bot health is below specified value } } } WaveSpawn { Name "part03" Where spawnbot WaitBeforeStarting 3 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 DoneWarningSound mvm\mvm_player_died.wav TFBot { Class Medic Name "Medic Player" health 550 Skill Expert Item "The Crusader's Crossbow" Item "The Ubersaw" Attributes SpawnWithFullCharge Attributes ProjectileShield Item "Memes vs Machines Player 2019" Item "Dead of Night" Item "Modest Pile of Hat" Item "The Gauzed Gaze" ItemAttributes { ItemName "The Crusader's Crossbow" "faster reload rate" 0.4 "clip size bonus" 4 "damage bonus" 3 } ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 6 "ubercharge rate bonus" 6 "healing mastery" 4 "overheal expert" 4 "canteen specialist" 3 "generate rage on heal" 2 } Item "Battery Canteens" ItemAttributes { ItemName "Battery Canteens" "ubercharge" 3 "powerup charges" 6 } ItemAttributes { ItemName "The Gauzed Gaze" "set item tint rgb" 16738740 } CharacterAttributes { "increased air control" 4 "dmg taken increased" 0.4 "health regen" 10 "move speed bonus" 2 "ammo regen" 1 "increase buff duration" 10 "backstab shield" 1 } //SIG //Action Mobber //UseBestWeapon 1 UseHumanModel 1 UseMeleeThreatPrioritization 1 //SIG } } WaveSpawn { Name "part03" Where spawnbot WaitBeforeStarting 7 TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 DoneWarningSound mvm\mvm_player_died.wav TFBot { Class Sniper Name "Sniper Player" health 400 Skill Expert Attributes SpawnWithFullCharge Item "The Hitman's Heatmaker" Item "The Cozy Camper" Item "The Shahanshah" Item "Memes vs Machines Player 2019" Item "The Dread Hiding Hood" Item "The Triggerman's Tacticals" Item "The Golden Garment" ItemAttributes { ItemName "The Hitman's Heatmaker" "faster reload rate" 0.4 "sniper charge per sec" 2 "damage bonus" 3 "heal on kill" 100 "explosive sniper shot" 3 } ItemAttributes { ItemName "The Cozy Camper" "jarate backstabber" 1 "backstab shield" 1 } ItemAttributes { ItemName "The Shahanshah" "provide on active" 1 "fire rate bonus" 0.6 "heal on kill" 100 } Item "Battery Canteens" ItemAttributes { ItemName "Battery Canteens" "critboost" 3 "powerup charges" 15 } CharacterAttributes { "increased air control" 4 "dmg taken increased" 0.4 "health regen" 10 "move speed bonus" 2 "ammo regen" 1 "increase buff duration" 10 } //SIG Action Sniper UseHumanModel 1 AimTrackingInterval 0 UseMeleeThreatPrioritization 1 FireWeapon { Delay 0.5 Cooldown 1 IfSeeTarget 1 Type "Primary" } //SIG } } } } //This file has been generated by http://Cyber.Knowledge.Information.Room.army