#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Explosive } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Charged_Hyper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Magnetic_Hyper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Charged } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave1_a TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Bearweight } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave1_a TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave1_support1 TotalCurrency 200 TotalCount 60 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_lower Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Penetration_Easy } } } WaveSpawn { Name wave1_b1 WaitForAllDead wave1_a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_DemoKnight_Slow Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave1_b WaitForAllDead wave1_a TotalCurrency 250 TotalCount 44 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Scout_Bonk_Expert } } } WaveSpawn { Name wave1_b WaitForAllDead wave1_a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball } } } WaveSpawn { Name wave1_b WaitForAllDead wave1_b1 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave2_a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name wave2_a TotalCurrency 100 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name wave2_a WaitForAllSpawned wave2_a1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave2_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave2_b WaitForAllDead wave2_a TotalCurrency 150 TotalCount 36 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot_right Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave2_b WaitForAllDead wave2_a TotalCurrency 250 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_right Squad { TFBot { Template T_TFBot_Pyro_Slow } } } WaveSpawn { Name wave2_b WaitForAllDead wave2_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave2_b WaitForAllDead wave2_a TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave3_a TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoknight_Heal Attributes "AlwaysCrit" } } } WaveSpawn { Name wave3_a TotalCurrency 300 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher } TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher Attributes "AlwaysCrit" } } } WaveSpawn { Name wave3_b WaitForAllDead wave3_a TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } TFBot { Template T_TFBot_Giant_Medic_Uber_Weak } } } WaveSpawn { Name wave3_b1 WaitForAllDead wave3_a TotalCurrency 150 TotalCount 52 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name wave3_b WaitForAllDead wave3_a TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Baseball } } } WaveSpawn { Name wave3_support3 WaitForAllDead wave3_b1 TotalCurrency 150 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demo_Scatter } TFBot { Template T_TFBot_Scout_Marker_Sandman } } } WaveSpawn { Name wave3_c WaitForAllDead wave3_b TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Health 30000 Attributes "AlwaysCrit" Attributes "UseBossHealthBar" } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave4_a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave4_a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 50 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Backup Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name wave4_a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Backup Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name wave4_a1 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Fire Attributes "AlwaysCrit" } } } WaveSpawn { Name wave4_a WaitForAllDead wave4_a1 TotalCurrency 100 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Pyro_Future } TFBot { Template T_TFBot_Medic_Blinking } } } WaveSpawn { Name wave4_b1 WaitForAllDead wave4_a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Blast } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave4_b2 WaitForAllDead wave4_a TotalCurrency 150 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_lower Where spawnbot_left Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Dmgup } } } WaveSpawn { Name wave4_b WaitForAllDead wave4_a TotalCurrency 100 TotalCount 28 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 8 Where spawnbot_right Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name wave4_c WaitForAllDead wave4_b1 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 30 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavy_Penetration } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Quickheal } } } WaveSpawn { Name wave4_support1 WaitForAllDead wave4_b2 TotalCurrency 150 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot_right Squad { TFBot { Template T_TFBot_Scout_Milk_Hard } } } WaveSpawn { Name wave4_c WaitForAllDead wave4_b1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave5_scout TotalCurrency 100 TotalCount 24 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_Jumping } } } WaveSpawn { Name wave5_a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 30 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer_Crit } TFBot { Template T_TFBot_Giant_Medic_Uber_Regen } } } WaveSpawn { Name wave5_a1 TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Spammer_Conch } TFBot { Template T_TFBot_Soldier_Direct_Burst } TFBot { Template T_TFBot_Soldier_Direct_Burst } TFBot { Template T_TFBot_Soldier_Direct_Burst } } } WaveSpawn { Name wave5_engi TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Name wave5_a WaitForAllDead wave5_a1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Medic_Shield_Kritzkrieg } } } WaveSpawn { Name wave5_b WaitForAllDead wave5_a TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Sniper_Hunter } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name wave5_b WaitForAllDead wave5_a TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 40 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Hyper } TFBot { Template T_TFBot_Giant_Medic_Shield_Quickheal } } } WaveSpawn { Name wave5_b WaitForAllDead wave5_a TotalCurrency 100 TotalCount 88 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Support 1 Where spawnbot_right Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Soldier_Stun_Burst_Hyper } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave6_a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire Health 2000 } } } WaveSpawn { Name wave6_a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire Health 2000 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire Health 2000 } } } WaveSpawn { Name wave6_tank TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 22000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave6_tank TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave6_b1 WaitForAllDead wave6_a TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support Limited Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Demo_Loch_Tankbuster Attributes "AlwaysCrit" } } } WaveSpawn { Name wave6_b WaitForAllDead wave6_a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 40 Where spawnbot Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Fastrocket_Spammer } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Armored } } } WaveSpawn { Name wave6_b WaitForAllDead wave6_b1 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Gasjockey } TFBot { Template T_TFBot_Medic_Overheal_Quickheal } } } WaveSpawn { Name wave6_c1 WaitForAllDead wave6_b TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Future_Ray } } } WaveSpawn { Name wave6_c1 WaitForAllDead wave6_b TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Future_Ray } } } WaveSpawn { Name wave6_c2 WaitForAllDead wave6_b TotalCurrency 150 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_lower Where spawnbot_right Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Heavy_Tomislav_Hyper Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Penetration } } } WaveSpawn { Name wave6_c WaitForAllDead wave6_b TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } } WaveSpawn { Name wave6_c WaitForAllDead wave6_c1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 35 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Future_Ray Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 4500 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 4500 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire Health 4500 } } } WaveSpawn { Name wave6_support1 WaitForAllDead wave6_c2 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Loch_Tankbuster Attributes "AlwaysCrit" } } } WaveSpawn { Name wave6_tank WaitForAllDead wave6_c2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 45000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave7_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave7_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave7_a TotalCurrency 100 TotalCount 64 MaxActive 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_FAN_Shotguner Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Shield_Hyper } TFBot { Template T_TFBot_Scout_FAN_Shotguner Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_FAN_Shotguner Attributes "AlwaysCrit" } } } WaveSpawn { Name wave7_a1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Hyper_NoShield } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name wave7_support1 WaitForAllDead wave7_a1 TotalCurrency 100 TotalCount 40 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 8 Support 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Natascha_Hyper } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name wave7_a WaitForAllDead wave7_a1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 35 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper } TFBot { Template T_TFBot_Giant_Medic_Blinking } TFBot { Template T_TFBot_Giant_Medic_Shield_Uber_Quickheal } } } WaveSpawn { Name wave7_b2 WaitForAllDead wave7_a TotalCurrency 100 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_right Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Pyro_Hyper } TFBot { Template T_TFBot_Scout_Sandman_Spammer } } } WaveSpawn { Name wave7_b1 WaitForAllDead wave7_a TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_Hyper } } } WaveSpawn { Name wave7_b1 WaitForAllDead wave7_a TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Hyper } } } WaveSpawn { Name wave7_c WaitForAllDead wave7_b1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 40 Where spawnbot Squad { Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave7_c WaitForAllDead wave7_b1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 40 Where spawnbot Squad { Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave7_c1 WaitForAllDead wave7_b1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Hunter } TFBot { Template T_TFBot_Giant_Medic_Shield_Kritzkrieg_Extended_QuickHeal } } } WaveSpawn { Name wave7_support2 WaitForAllDead wave7_b1 TotalCurrency 100 TotalCount 40 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 8 Support 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Natascha_Hyper } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name wave7_support3 WaitForAllDead wave7_b2 TotalCurrency 100 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 6 Support 1 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Soldier_PowerShot } } } } }