//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Medic_Kritzkrieg_ { ClassIcon medic_kritz_giant Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 200 "uber duration bonus" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 2 "bot medic uber health threshold" 5000 } Item "the kritzkrieg" Item "vintage tyrolean" } T_TFBot_Giant_Medic_Shield { ClassIcon medic_shield_qf_giant Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "increase buff duration" 2 "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 2 } Item "the quick-fix" Item "german gonzila" } T_TFBot_Scout_Bonk_Fast_Type2 { ClassIcon scout_superbonk Health 125 Name "Fast Bonk Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 2.0 "deploy time increased" 0.5 } Item "bonk! atomic punch" Item "the holy mackerel" Item "bonk boy" Item "bonk helm" } T_TFBot_Scout_Marker_Spammer { ClassIcon scout_tagger_giant Health 650 Name "Armored Marker Scout" Scale 1.4 Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 "set damagetype ignite" 1 "mark for death" 1 } CharacterAttributes { "move speed bonus" 1.25 "head scale" 0.7 } Item "the sandman" Item "the boston boom-bringer" Item "the backwards ballcap" } T_TFBot_Soldier_Burst { ClassIcon soldier_burstfire_normal Health 200 Name "Burst Fire Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 0.65 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 } } T_TFBot_Soldier_Scatter { ClassIcon soldier_scatter Health 200 Name "Scatter Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 2 } } T_TFBot_Soldier_Direct_Normal { ClassIcon soldier_directhit Health 200 Name "Direct Hit Soldier" Class Soldier Skill Expert Item "the direct hit" } T_TFBot_Soldier_Direct_Burst_Buff { ClassIcon soldier_directhit_spammer Health 200 Name "Direct Burst Soldier" Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 4.0 } CharacterAttributes { "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } T_TFBot_Pyro_Heal { ClassIcon pyro_heal Health 175 Name "Heal-on-Hit Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName pyroland_flamethrower_rainbow "heal on kill" 300 "heal on hit for rapidfire" 100 } Item "pyroland_flamethrower_rainbow" } T_TFBot_Pyro_Igniter { ClassIcon pyro_igniter Health 175 Name "Igniter Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the degreaser" "flame drag" 0.5 "flame spread degree" 5 "flame speed" 1000 "flame up speed" 25 "weapon burn dmg increased" 1.25 "weapon burn time increased" 1.25 "lunchbox adds minicrits" 2 } Item "the degreaser" Item "the backpack broiler" Item "employee of the mmmph" } T_TFBot_Pyro_Backburner { ClassIcon pyro_fast Health 175 Name "Backburner Pyro" Class Pyro Skill Hard WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 1.5 } Item "the backburner" } T_TFBot_Pyro_Crit { ClassIcon pyro_crit Health 175 Name "Crit Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } T_TFBot_Pyro_Future { ClassIcon pyro_phlog Health 175 Name Moonman Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the phlogistinator" "damage bonus" 2.0 "heal on kill" 175 "heal on hit for rapidfire" 10 "critboost on kill" 100 } Item "the phlogistinator" Item "the moonman backpack" Item "the bubble pipe" } T_TFBot_Demo_Burst_Hyper { ClassIcon demo_bomber_hyper Health 175 Name "Hyper Burst Fire Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName warbird_grenadelauncher_butcherbird "faster reload rate" 0.1 "fire rate bonus" 0.2 "clip size upgrade atomic" 10 "damage bonus" 2.0 "Projectile speed increased" 2.0 } Item "warbird_grenadelauncher_butcherbird" Item "prince tavish's crown" } T_TFBot_Demo_Scatter { ClassIcon demo_scatter Health 175 Name "Scatter Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.9 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "clip size upgrade atomic" 3 } } T_TFBot_Demo_Loch_Spammer { ClassIcon demo_loch Health 175 Name "Rapid Loch Demo" Class Demoman Skill Expert ItemAttributes { ItemName "the loch-n-load" "damage bonus" 1.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "scotch bonnet" } T_TFBot_Heavy_Natascha { ClassIcon heavy_grapple Health 300 Name "Natascha Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName natascha "apply z velocity on damage" -100 "apply look velocity on damage" -100 } Item "natascha" } T_TFBot_Heavy_Poison { ClassIcon heavy_toad_poison2 Health 300 Name "Poison Heavy" Class HeavyWeapons Skill Hard ItemAttributes { ItemName natascha "bleeding duration" 5 "slow enemy on hit major" 3 } Item "natascha" } T_TFBot_Heavy_Brassbeast { ClassIcon heavy_brassbeast Health 300 Name "Goldgun Heavy" Class HeavyWeapons Skill Expert ItemAttributes { ItemName "the brass beast" "damage bonus" 1.2 "turn to gold" 1 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.8 } Item "the brass beast" Item "the gridiron guardian" } T_TFBot_Heavy_Tomislav_ { ClassIcon heavy_accurate Health 300 Name "Mafia Heavy" Class HeavyWeapons Skill Expert ItemAttributes { ItemName tomislav "aiming movespeed increased" 1.6 "weapon spread bonus" 0.75 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" } T_TFBot_Heavy_Tomislav_Hyper { ClassIcon heavy_accurate_hyper Health 300 Name "Hyper Mafia Heavy" Class HeavyWeapons Skill Expert ItemAttributes { ItemName tomislav "aiming movespeed increased" 3.0 "weapon spread bonus" 0.25 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 } Item "tomislav" Item "the family business" Item "the eviction notice" Item "capone's capper" } T_TFBot_Heavy_Fire { ClassIcon heavy_heater Health 300 Name "Flame Heavy" Class HeavyWeapons Skill Hard MaxVisionRange 1200 ItemAttributes { ItemName "the huo long heatmaker" "ring of fire while aiming" 50 "ragdolls become ash" 1 "set damagetype ignite" 1 } Item "the huo long heatmaker" Item "the bunsen brave" } T_TFBot_Heavy_Juggernaut { ClassIcon heavy_juggernaut Health 1000 Name Juggernaut Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 5.0 "fire rate bonus" 0.6 } Item "fists of steel" Item "war head" } T_TFBot_Medic_Kritzkrieg { ClassIcon medic_kritz Health 200 Name "Kritzkrieg Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 100 "uber duration bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" Item "vintage tyrolean" } T_TFBot_Medic_Armored { ClassIcon medic_uber_armored Health 500 Name "Armored Uber Medic" Scale 1.4 Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 2 } CharacterAttributes { "heal rate bonus" 5 "bot medic uber health threshold" 100 } } T_TFBot_Medic_Shield { ClassIcon medic_shield_uber Health 150 Name "Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName tf_weapon_medigun "generate rage on heal" 1 } Item "german gonzila" } T_TFBot_Sniper_Semiauto_Normal { ClassIcon sniper_blast Health 125 Name "Suppression Sniper" Class Sniper Skill Expert ItemAttributes { ItemName "the awper hand" "fire rate bonus" 0.5 "faster reload rate" 0.5 "damage bonus" 0.5 "damage causes airblast" 1 } Item "the awper hand" } T_TFBot_Sniper_Huntsman_Penetration { ClassIcon sniper_bow_penetrator Health 125 Name "Penetrator Bowman" Class Sniper Skill Expert ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 "projectile penetration" 1 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Spammer_Penetration { ClassIcon sniper_bow_multi_penetrator Health 1200 Name "Penetrator Bowman Rapid Fire" Scale 1.5 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 "projectile penetration" 1 } CharacterAttributes { "move speed bonus" 0.85 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Bleed { ClassIcon sniper_huntsman_bleed Health 125 Name "Bleed Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "damage penalty" 0.5 "bleeding duration" 3 } Item "the huntsman" } T_TFBot_Sniper_Huntsman_Hyper_Dmgup { ClassIcon sniper_bow_hyper Health 125 Name "Hyper Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.5 "faster reload rate" 0.2 "damage bonus" 1.5 } Item "the fortified compound" Item "the razorback" Item "larrikin robin" } T_TFBot_Spy_Saharan { ClassIcon spy_saharan Health 125 Name "Saharan Spy" Class Spy Skill Expert ItemAttributes { ItemName "your eternal reward" "fire rate bonus" 0.6 } Item "l'etranger" Item "your eternal reward" Item "the familiar fez" } T_TFBot_Giant_Scout_Blaster_Pusher_Armored { ClassIcon scout_blaster_push_giant Health 3200 Name "Armored Blaster Pusher" Class Scout Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 4 "scattergun has knockback" 5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed bonus" 0.75 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "ye olde baker boy" } T_TFBot_Giant_Scout_FAN_Pusher { ClassIcon scout_fan_push_giant Health 1600 Name "Giant Force-A-Pusher" Class Scout Skill Expert MaxVisionRange 1200 Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 5 "fire rate bonus" 0.5 "scattergun knockback mult" 10 "weapon spread bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 2.0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the bolt boy" Item "flipped trilby" } T_TFBot_Giant_Soldier_Scatter { ClassIcon soldier_scatter_giant Health 3800 Name "Giant Scatter Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.8 "fire rate bonus" 0.001 "clip size upgrade atomic" 8.0 "projectile spread angle penalty" 2 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } } T_TFBot_Giant_Soldier_Scatter_Expert { ClassIcon soldier_scatter_hyper_giant Health 4200 Name "Giant Hyper Scatter Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "faster reload rate" 0.4 "fire rate bonus" 0.001 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 2 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } Item "blood botkiller rocket launcher mk.i" Item "the cross-comm crash helmet" } T_TFBot_Giant_Soldier_Stun_Hyper { ClassIcon soldier_stun_spammer_hyper_giant Health 4200 Name "Giant Hyper Stunner Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName warbird_rocketlauncher_warhawk "damage bonus" 1.6 "fire rate bonus" 0.4 "clip size upgrade atomic" 8 "faster reload rate" 0.15 "rocket specialist" 4 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "warbird_rocketlauncher_warhawk" Item "the lucky shot" } T_TFBot_Giant_Soldier_Directhit { ClassIcon soldier_directhit_infinite_giant Health 3800 Name "Giant Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the direct hit" "fire rate bonus" 0.6 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "increase buff duration" 9.0 "deploy time increased" 0.5 } Item "the direct hit" Item "the buff banner" Item "defiant spartan" } T_TFBot_Giant_Pyro_Backburner { ClassIcon pyro_fast_giant Health 3800 Name "Giant Backburner Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the backburner" } T_TFBot_Giant_Demo_Spammer_Crit { ClassIcon demo_spammer_hyper Health 3800 Name "Giant Rapid Fire Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName harvest_grenadelauncher_macabreweb "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage bonus" 2.0 "Projectile speed increased" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "harvest_grenadelauncher_macabreweb" } T_TFBot_Giant_Demo_Scatter { ClassIcon demo_scatter_giant Health 3300 Name "Giant Scatter Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "clip size upgrade atomic" 8.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_Scatter_Hyper { ClassIcon demo_scatter_hyper_giant Health 3300 Name "Giant Hyper Scatter Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName gentlemanne_grenadelauncher_topshelf "faster reload rate" 0.3 "fire rate bonus" 0.001 "projectile spread angle penalty" 3 "Projectile speed increased" 2.0 "clip size upgrade atomic" 12.0 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "gentlemanne_grenadelauncher_topshelf" Item "reggaelator" } T_TFBot_Giant_Demo_Expert_Burst_NoShield { ClassIcon demo_loch_giant Health 3300 Name "Giant Burst Loch Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the loch-n-load" Item "scotch bonnet" } T_TFBot_Giant_Heavy_Natascha_Hyper { ClassIcon heavy_grapple_move_giant Health 5000 Name "Giant Powered Natascha Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName natascha "damage bonus" 1.5 "apply z velocity on damage" -600 "apply look velocity on damage" -600 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "natascha" } T_TFBot_Giant_Heavy_Dragon { ClassIcon heavy_heater_nys_giant Health 5000 Name "Giant Dragon Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2.0 "ragdolls become ash" 1 "ring of fire while aiming" 50 "attack projectiles" 2 "set damagetype ignite" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "the huo long heatmaker" Item "dragonborn helmet" } T_TFBot_Giant_Heavy_Shotgun_Burst_Expert { ClassIcon heavy_shotgun_burst_hyper_giant Health 5000 Name "Giant Burst Shotgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.4 "fire rate bonus" 0.3 "spread penalty" 0.3 "bullets per shot bonus" 6 "faster reload rate" 0.4 } ItemAttributes { ItemName "the eliminators safeguard" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 2 "override footstep sound set" 2 } Item "the eliminators safeguard" } T_TFBot_Giant_Medic_Uber { ClassIcon medic_uber_giant Health 3500 Name "Giant Uber Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "ubercharge rate bonus" 2 "uber duration bonus" 8 } Item "blood botkiller medi gun mk.i" } T_TFBot_Giant_Medic_Kritzkrieg_Quickheal { ClassIcon medic_kritz_giant Health 4500 Name "Giant Kritzkrieg Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 200 "uber duration bonus" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "bot medic uber health threshold" 5000 } Item "the kritzkrieg" Item "vintage tyrolean" } T_TFBot_Giant_Medic_Shield_Quickheal { ClassIcon medic_shield_qf_giant Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "ProjectileShield" Attributes "IgnoreEnemies" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "increase buff duration" 2 "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the quick-fix" Item "german gonzila" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 30 DesiredCount 1 TFBot { TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Saharan } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 1 TFBot { TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Semiauto_Normal ItemAttributes { ItemName "the awper hand" "sniper fires tracer" 1 "mult sniper charge after bodyshot" 10 "shot penetrate all players" 1 } } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 25 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name main TotalCurrency 300 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 28 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_lower Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name a TotalCurrency 150 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 150 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_left Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Skill Normal Template T_TFBot_Demoman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Direct_Normal } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Bleed } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name main WaitForAllDead b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Natascha } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name mn WaitForAllDead main TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } } } WaveSpawn { Name main2 WaitForAllDead b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name mb WaitForAllDead main2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 22 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot_right Squad { TFBot { Template T_TFBot_Scout_Marker_Spammer } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 150 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Heavy_Fire } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 150 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Directhit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot_right Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Pyro_Igniter Attributes "AlwaysFireWeapon" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot_lower Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Demo_Loch_Spammer } } } WaveSpawn { Name a TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher_Armored } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Expert_Burst_NoShield } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Brassbeast } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name support1 WaitForAllDead b TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Support 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Backburner Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name support2 WaitForAllDead b TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name support3 WaitForAllDead b TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { Skill Expert Template T_TFBot_Demoman Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name a TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter_Expert } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name a TotalCurrency 150 TotalCount 33 MaxActive 9 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name a TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Heavy_Poison } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 150 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 5 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Penetration Attributes "AlwaysCrit" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Shield_Quickheal } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Heavy_Tomislav_ Attributes "AlwaysCrit" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 4 Support 1 Where spawnbot_lower Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Bonk_Fast_Type2 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 70 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer_Crit } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 14 WaitBetweenSpawns 3 Where spawnbot_lower Where spawnbot_left Squad { TFBot { ClassIcon heavy_deflector_healonkill Health 300 Name "Heal-on-Kill Deflector Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "heal on kill" 300 "attack projectiles" 2 } Item "the tungsten toque" } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 16 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_FAN_Pusher } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst_Expert } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_ } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_lower Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Scatter Attributes "AlwaysCrit" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_lower Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Future } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavy_Natascha_Hyper Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Demo_Scatter Attributes "AlwaysCrit" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Penetration Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Hyper } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Hyper } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Tomislav_Hyper Attributes "AlwaysCrit" } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Crit Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 25 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter_Hyper } TFBot { Template T_TFBot_Giant_Medic_Uber } TFBot { Template T_TFBot_Giant_Medic_Shield_Quickheal } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Dmgup } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 22 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Juggernaut } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavy_Dragon } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 33 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Soldier_Direct_Burst_Buff } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 400 TotalCount 33 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Demo_Burst_Hyper } } } } } //This file has been generated by http://mvm.tf