#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 700 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Giant_Pyro_Dragon_Push { Class Pyro Name "Giant Dragon Pyro" ClassIcon pyro_dragon_fury_swordstone_push Skill Expert Health 3000 WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 800 ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.5 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" Item "the warsworn helmet" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Slow } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Saharan } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave1_a TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave1_a1 TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click } } } WaveSpawn { Name wave1_a1 TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } } } WaveSpawn { Name wave1_a WaitForAllDead wave1_a1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_right Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name wave1_support1 WaitForAllDead wave1_a1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name wave1_b WaitForAllDead wave1_a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { Name wave1_b WaitForAllDead wave1_a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } } WaveSpawn { Name wave1_b WaitForAllDead wave1_a TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Scout_MiniCrit } } } WaveSpawn { Name wave1_c WaitForAllDead wave1_b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } } WaveSpawn { Name wave1_c WaitForAllDead wave1_b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave2_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave2_a2 TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot_right Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name wave2_a TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 10 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name wave2_a1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name wave2_a3 WaitForAllDead wave2_a1 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Sticky_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name wave2_a WaitForAllDead wave2_a2 TotalCurrency 200 TotalCount 80 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_lower Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Brassknuckle } } } WaveSpawn { Name wave2_a WaitForAllDead wave2_a1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave2_a WaitForAllDead wave2_a3 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave3_a TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavy_Fire } TFBot { Template T_TFBot_Medic_Kritzkrieg_Armored } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Name wave3_support1 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 Support 1 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Scout_Marker_Sandman } } } WaveSpawn { Name wave3_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave3_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave3_a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Fist_Conch } } } WaveSpawn { Name wave3_b WaitForAllDead wave3_a TotalCurrency 200 TotalCount 14 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Normal } TFBot { Template T_TFBot_Medic_Kritzkrieg_Armored } } } WaveSpawn { Name wave3_b WaitForAllDead wave3_a TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave3_b WaitForAllDead wave3_a TotalCurrency 100 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 16 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave4_a TotalCurrency 100 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Blast Attributes "AlwaysCrit" } } } WaveSpawn { Name wave4_a1 TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Medic_Shield_Extended_Quickfix } } } WaveSpawn { Name wave4_a WaitForAllDead wave4_a1 TotalCurrency 200 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot_right Squad { TFBot { Template T_TFBot_Pyro_Gasjockey } TFBot { Template T_TFBot_Medic_Shield_Extended_Quickfix } TFBot { Template T_TFBot_Sniper_Huntsman_Bleed_Penetration Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Sniper_Huntsman_Bleed_Penetration Attributes "AlwaysCrit" } } } WaveSpawn { Name wave4_b1 WaitForAllDead wave4_a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 35 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavy_Booster } TFBot { Template T_TFBot_Giant_Medic_Uber_Weak } } } WaveSpawn { Name wave4_b2 WaitForAllDead wave4_a TotalCurrency 200 TotalCount 22 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Tanker } } } WaveSpawn { Name wave4_support WaitForAllDead wave4_a TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Fast } } } WaveSpawn { Name wave4_support2 WaitForAllDead wave4_b2 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support 1 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Scatter } } } WaveSpawn { Name wave4_c WaitForAllDead wave4_b1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Shield_Extended_Quickfix } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave5_a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave5_a TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 22 Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro_Magnetic Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name wave5_a1 TotalCurrency 200 TotalCount 42 MaxActive 14 SpawnCount 7 WaitBeforeStarting 2 WaitBetweenSpawns 8 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Scout_Bonk_Fast_Type2 Attributes "AlwaysCrit" } } } WaveSpawn { Name wave5_a WaitForAllDead wave5_a1 TotalCurrency 200 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Demo_Scatter Attributes "AlwaysCrit" } } } WaveSpawn { Name wave5_long WaitForAllDead wave5_a1 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 45 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher_Armored } } } WaveSpawn { Name wave5_b WaitForAllDead wave5_a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave5_b WaitForAllDead wave5_a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Directhit_Burst Attributes "HoldFireUntilFullReload" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name wave5_b WaitForAllDead wave5_a TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_DemoKnight_BattleAxe Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Long_Quickfix } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name wave5_b WaitForAllDead wave5_a TotalCurrency 200 TotalCount 56 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name wave6_a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav_Hyper } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg_Quickheal } } } WaveSpawn { Name wave6_b1 TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Soda } } } WaveSpawn { Name wave6_a1 TotalCurrency 100 TotalCount 27 MaxActive 12 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Samurai_Concheror } TFBot { Template T_TFBot_Demo_Crit } TFBot { Template T_TFBot_Demo_Crit } } } WaveSpawn { Name wave6_a WaitForAllDead wave6_a1 TotalCurrency 100 TotalCount 28 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Dumpster_Expert } TFBot { Template T_TFBot_Medic_Blinking } } } WaveSpawn { Name wave6_b1 WaitForAllDead wave6_a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 40 Where spawnbot_right Squad { TFBot { Name "Giant Pusher Dragon Pyro" Template T_TFBot_Giant_Pyro_Dragon_Push Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Uber_Armored } } } WaveSpawn { Name wave6_b1 WaitForAllDead wave6_a TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Deflector_Crit } TFBot { Template T_TFBot_Medic_Long_Uber } } } WaveSpawn { Name wave6_b WaitForAllDead wave6_b1 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { Name wave6_support1 WaitForAllDead wave6_b1 TotalCurrency 200 TotalCount 60 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Support 1 Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Penetration_Dmgup } TFBot { Template T_TFBot_Medic_Blinking } } } WaveSpawn { Name wave6_b WaitForAllDead wave6_b1 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_left Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Soda } } } } }