//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_overlord.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 10 Advanced 1 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 20 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 10 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes Description w1 StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 200 TotalCount 55 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_lower Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot Squad { TFBot { Class Soldier Skill Hard } TFBot { Class Demoman Skill Hard } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description w2 StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 9 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot_lower Squad { TFBot { ClassIcon heavy_gru_backup Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the battalion's backup" Item "gloves of running urgently" } } } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 20 RandomSpawn 1 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 7500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 7500 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 150 TotalCount 24 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 150 TotalCount 27 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "w3 midboss" StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 15000 ClassIcon boss_Superfan2 Name Superce-a-Nature Template T_TFBot_Giant_Scout_FAN Attributes "UseBossHealthBar" ItemAttributes { ItemName "the force-a-nature" "fire rate bonus" 0.1 "bullets per shot bonus" 100 "apply z velocity on damage" 5000 "apply look velocity on damage" 5000 "damage penalty" 0.01 "weapon spread bonus" 1 } Item "the bolt boy" Item "bombing run" } } } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Mad_Milk_Slow } } } WaveSpawn { TotalCurrency 150 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 100 TotalCount 36 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { Class Demoman Skill Expert } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 100 TotalCount 36 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_lower Squad { TFBot { Class HeavyWeapons Skill Expert } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 100 TotalCount 36 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { Class Soldier Skill Expert } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the quick-fix" "uber duration bonus" -3 } CharacterAttributes { "heal rate bonus" 20 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description 4w StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 180 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot_right Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } TFBot { Health 250 AutoJumpMin 10 AutoJumpMax 10 Scale 1.3 Template T_TFBot_Medic_QuickFix CharacterAttributes { "increased jump height" 2.3 "move speed bonus" 9 } } } } WaveSpawn { TotalCurrency 220 TotalCount 60 MaxActive 24 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Dragon } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 75 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 75 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 80 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 370 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description 5w StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 2 TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Crit } } } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Natascha_Hyper } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 220 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 13 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 240 TotalCount 24 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 120 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_TankBuster } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 120 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Demo_DMZ_giant Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description w6 StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 120 TotalCount 25 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Tomislav_Hyper } } } WaveSpawn { TotalCurrency 130 TotalCount 25 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Direct_Spammer } } } WaveSpawn { TotalCurrency 120 TotalCount 25 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Pusher } } } WaveSpawn { TotalCurrency 130 TotalCount 25 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 5 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_right Where spawnbot_left Squad { TFBot { Name "Giant Energy Heavy" ClassIcon boss_heavy_Bison_deflector Template T_TFBot_Chief_Heavyweapons_HealOnKill ItemAttributes { ItemName deflector "override projectile type" 1 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "is_passive_weapon" 1 "override projectile type" 13 "damage bonus" 1 "fire rate bonus" 0.3 "faster reload rate" 0.1 "projectile penetration" 4 } Item "the bunsen brave" Item "the virtual viewfinder" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon medic_micro_shield_uber4 Health 50 Name "Micro Shield Mech" Scale 0.25 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Attributes "ProjectileShield" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_medigun "generate rage on heal" 2 "uber duration bonus" -10 } CharacterAttributes { "move speed bonus" 10 "increase buff duration" 100 } } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 200 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 3 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Future } } } } }