//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_click_giant.pop #base robot_click.pop #base robot_overlord.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 15 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_right BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 20 DesiredCount 1 TFBot { ClassIcon sniper_rocket2 Health 200 Name Sniper Class Sniper Skill Expert ItemAttributes { ItemName "the awper hand" "override projectile type" 2 "damage bonus" 2 "Projectile speed increased" 4 } Item "the awper hand" Item "corona australis" } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 160 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier_slugred WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Soldier ItemAttributes { ItemName tf_weapon_shotgun_soldier "projectile penetration" 6 "weapon spread bonus" 1 "bullets per shot bonus" 0.1 "fire rate penalty" 2 "damage bonus" 12 } Item "loyalty reward" } } } WaveSpawn { TotalCurrency 400 TotalCount 42 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 50 TotalCount 10 MaxActive 16 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 3 Support 1 RandomSpawn 1 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 70 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Heavy_Steelfist } } } WaveSpawn { TotalCurrency 400 TotalCount 50 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomSpawn 1 Where spawnbot_lower Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 140 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Seeker6 } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 160 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 600 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { Tank { Health 3500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 1 TotalCurrency 300 TotalCount 30 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 250 Template T_TFBot_Demoman_Samurai } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 30 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 30 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout Attributes AlwaysCrit } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 140 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 100 TotalCount 10 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Spammer } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 270 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Natascha } TFBot { Template T_TFBot_Heavy_Natascha } TFBot { Template T_TFBot_Heavy_Natascha } TFBot { Template T_TFBot_Soldier_TankBuster } } } WaveSpawn { TotalCurrency 230 TotalCount 33 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_right Squad { TFBot { Template T_TFBot_Pyro_Slow } TFBot { Template T_TFBot_Pyro_Slow } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes AlwaysCrit } } } WaveSpawn { Name 1 TotalCurrency 500 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 100 TotalCount 10 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 400 TotalCount 40 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_M2 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Charged } } } WaveSpawn { TotalCurrency 1000 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 70000 ClassIcon heavy_m2_boss2 Name M2heavyMachine WeaponRestrictions PrimaryOnly Template T_TFBot_Chief_Gauntlet ItemAttributes { ItemName "The Eliminators Safeguard" "item style override" 1 } ItemAttributes { ItemName tomislav "fire rate penalty" 3 "damage bonus" 3 } Item "tomislav" Item "The Eliminators Safeguard" } TFBot { ClassIcon soldier_slug_boss Health 45000 Name "Sergeant Slug" WeaponRestrictions SecondaryOnly Template T_TFBot_Chief_Soldier ItemAttributes { ItemName "the reserve shooter" "weapon spread bonus" 1 "bullets per shot bonus" 1 "fire rate penalty" 1 "damage bonus" 20 } Item "the reserve shooter" Item "loyalty reward" } } } WaveSpawn { TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_M2 } } } WaveSpawn { TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Slugshot } } } WaveSpawn { TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_Kritzkrieg } } } } }