// mvm_mannworks // normal skill #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 950 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom No //Mission:SentryBuster Mission { Objective DestroySentries Where spawnbot CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } //MISSION: Sniper 02 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 20 InitialCooldown 15 DesiredCount 3 TFBot { Template T_TFBot_Soldier } } Wave { WaitWhenDone 30 Sound "Announcer.IncomingMob" //Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Where botspawn TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 6 TotalCurrency 400 TFBot { Class Soldier Skill Normal } } } }