//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 36 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { ClassIcon steve Health 200 Name Steve Class Soldier Skill Hard WeaponRestrictions MeleeOnly Item "the escape plan" Item "the top notch" } } } WaveSpawn { TotalCurrency 200 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where flankers Where spawnbot_right Squad { TFBot { ClassIcon skeleton Health 125 Name Skeleton Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the fortified compound" "heal on kill" 50 "critboost on kill" 2 } Item "the fortified compound" Item "the top notch" Item "the huntsman's essentials" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { ClassIcon creeper Health 175 Name Creeper Class Demoman Skill Expert ItemAttributes { ItemName "the tide turner" "charge time increased" 2 "charge recharge rate increased" 7 } ItemAttributes { ItemName "the ullapool caber" "Blast radius increased" 2 "restore health on kill" 1 } Item "the bootlegger" Item "the tide turner" Item "the ullapool caber" Item "the top notch" } TFBot { ClassIcon skeleton Health 125 Name Skeleton Class Sniper Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huntsman" "headshot damage increase" 2 } Item "the huntsman" Item "the top notch" } } } WaveSpawn { TotalCurrency 350 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { ClassIcon zombie Health 3500 Name :0 Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "move speed bonus" 0.7 "override footstep sound set" 3 } Item "the top notch" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { ClassIcon wither_skeleton Health 750 Name "Wither Skeleton" Scale 1.4 Class Demoman Skill Expert ItemAttributes { ItemName "the tide turner" "charge time increased" 2 } ItemAttributes { ItemName "the eyelander" "restore health on kill" 1 } Item "the bootlegger" Item "the tide turner" Item "the eyelander" Item "the top notch" } } } WaveSpawn { TotalCurrency 1950 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon zombie Health 2500 Name :) Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 "heal on kill" 200 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 3 } Item "the top notch" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 350 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { ClassIcon skeleton Health 1750 Name Skeleton Scale 1.7 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "headshot damage increase" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 5 } Item "the fortified compound" Item "the top notch" } } } WaveSpawn { Name WitherSkeleton TotalCurrency 250 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot_right Squad { TFBot { ClassIcon wither_skeleton Health 3000 Name "Wither Skeleton" Scale 1.7 Class Demoman Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the tide turner" "charge time increased" 2 "charge recharge rate increased" 2 } ItemAttributes { ItemName "the eyelander" "heal on kill" 1500 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 5 } Item "the bootlegger" Item "the tide turner" Item "the eyelander" Item "the top notch" } } } WaveSpawn { WaitForAllDead WitherSkeleton TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon zombie Health 15000 Name Zombie Scale 2 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_fists "melee range multiplier" 2 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 8 } Item "the top notch" } } } WaveSpawn { WaitForAllDead WitherSkeleton TotalCurrency 250 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { ClassIcon charged_creeper Health 2000 Name Creeper Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the ullapool caber" "melee range multiplier" 3 "Blast radius increased" 5 "damage bonus" 5 "restore health on kill" 1 "use large smoke explosion" 4 } CharacterAttributes { "override footstep sound set" 5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.5 "dmg taken from blast reduced" 0.3 } Item "the ullapool caber" Item "the top notch" } } } WaveSpawn { TotalCurrency 0 TotalCount 300 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon creeper Health 175 Name Creeper Class Demoman Skill Expert ItemAttributes { ItemName "the ullapool caber" "Blast radius increased" 2 } Item "the bootlegger" Item "the tide turner" Item "the ullapool caber" Item "the top notch" } } } } }