//NORMAL "MANNWORKS": MALADROIT //By Yoovy https://steamcommunity.com/profiles/76561198017198600/ #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Soldier_Shotgun { Class Soldier WeaponRestrictions SecondaryOnly ClassIcon heavy_shotgun Name "Shotgun Soldier" } T_TFBot_Demoman_Knight_Royal { Class Demoman Name "Royal Demoknight" ClassIcon demoknight_golden_lite Skill Expert Health 500 Scale 1.3 Item "Ali Baba's Wee Booties" Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Eyelander" "max health additive penalty" -0 "item style override"1 "is australium item" 1 "critboost on kill" 3 } } T_TFBot_Giant_Sniper_Kukri { Class Sniper Health 3300 Name "Giant Kukri Sniper" Attributes MiniBoss ClassIcon sniper_kukri_lite Item "Shooter's Tin Topi" Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_CLUB" "damage bonus" 1.25 } CharacterAttributes { "head scale" 0.7 "voice pitch scale" 0 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 5 "move speed bonus" 0.5 } } T_TFBot_Sniper_SMG { Class Sniper Name "SMG Sniper" ClassIcon sniper_smg WeaponRestrictions SecondaryOnly Item "The Conspicuous Camouflage" } T_TFBot_Heavy_Lightweight { Class HeavyWeapons WeaponRestrictions MeleeOnly ClassIcon heavy_gru Name "Lightweight Champ" Item "Gloves of Running Urgently MvM" Item "Pugilist's Protector" ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 15185211 } } T_TFBot_Pyro_Fireaxe { Class Pyro Name "Fireaxe Pyro" WeaponRestrictions MeleeOnly Item "Firewall Helmet" ClassIcon pyro_fireaxe_lite Skill Hard } //UNUSED //4 Would've appeared on Wave 5, but were replaced by the now Super Heavyweight Champs. // // T_TFBot_Giant_Boxing_Heavy_GRU // { // Name "Super Lightweight Champ" // Class Heavyweapons // Skill Expert // Health 5000 // ClassIcon heavy_gru_giant // Item "gloves of running urgently mvm" // Item "pugilist's protector" // Attributes MiniBoss // WeaponRestrictions MeleeOnly // ItemAttributes // { // ItemName "pugilist's protector" // "set item tint RGB" 15185211 // } // ItemAttributes // { // ItemName "gloves of running urgently mvm" // "damage bonus" 1.2 // "fire rate bonus" 0.6 // } // CharacterAttributes // { // "airblast vulnerability multiplier" 0.3 // "damage force reduction" 0.3 // "move speed bonus" 0.6 // "override footstep sound set" 2 // } // } } //Sentrybusters Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } //Spies Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } //Snipers Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Sniper Skill Hard MaxVisionRange 2000 } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper Skill Hard MaxVisionRange 2000 } } //WAVE 1 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name W1_01 TotalCurrency 150 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Soldier_Shotgun } } WaveSpawn { Name W1_02_A WaitForAllDead W1_01 TotalCurrency 400 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Soldier_Shotgun } } WaveSpawn { Name W1_02_B WaitForAllSpawned W1_02_A TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Demoman_Knight_Royal } } WaveSpawn { Name W1_02_B WaitForAllSpawned W1_02_A TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Demoman_Knight_Royal } } } //WAVE 2 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 350 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_left TFBot { Class Pyro } } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_right TFBot { Class Pyro } } WaveSpawn { Name W2_01 TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_lower TFBot { Class Pyro } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Scout } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Soldier_Shotgun } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Sniper_Kukri } } } //WAVE 3 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name W3_01 TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Sniper_SMG } } WaveSpawn { Name W3_01 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight_Royal } TFBot { Template T_TFBot_Heavy_Lightweight } TFBot { Template T_TFBot_Heavy_Lightweight } } } WaveSpawn { Name W3_01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Name "Giant Rapid Fire Detonator Pyro" ClassIcon pyro_flare_rapidfire } } WaveSpawn { Name W3_02_A WaitForAllDead W3_01 TotalCurrency 150 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Demoman } } WaveSpawn { Name W3_02_A WaitForAllDead W3_01 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight_Royal } TFBot { Template T_TFBot_Heavy_Lightweight } TFBot { Template T_TFBot_Heavy_Lightweight } } } WaveSpawn { Name W3_02_B WaitForAllSpawned W3_02_A TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier } } } //WAVE 4 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name W4_01 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Soldier } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Soldier } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Pyro_Fireaxe } } } //WAVE 5 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name W5_01 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name W5_01 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Demoman } } WaveSpawn { Name W5_01 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot TFBot { Template T_TFBot_Giant_Boxing_Heavy } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 250 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Pyro } } WaveSpawn { Name W5_02 WaitForAllDead W5_01 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot TFBot { Template T_TFBot_Giant_Boxing_Heavy } } WaveSpawn { Name W5_SUPPORT TotalCurrency 0 TotalCount 7 MaxActive 7 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_lower Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } //WAVE 6 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name W6_01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name W6_01 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name W6_01 TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Scout } } WaveSpawn { Name W6_02_A WaitForAllDead W6_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name W6_02_A WaitForAllDead W6_01 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name W6_02_B WaitForAllSpawned W6_02_A TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Scout } } WaveSpawn { Name W6_02_B WaitForAllSpawned W6_02_A TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot TFBot { Class HeavyWeapons } } WaveSpawn { Name W6_02_B WaitForAllSpawned W6_02_A TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 21 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman_PrinceTavish } } } //WAVE 7 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name W7_01 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 25000 Speed 75 Name "tankbossfinal" Skin 1 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W7_01 TotalCurrency 25 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name W7_01 TotalCurrency 25 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0.1 WaitBetweenSpawns 7 Where spawnbot TFBot { Class HeavyWeapons } } WaveSpawn { Name W7_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 50 TotalCount 18 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Soldier } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight_Royal } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name W7_03_A WaitForAllDead W7_02 TotalCurrency 25 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot_left TFBot { Class HeavyWeapons } } WaveSpawn { Name W7_03_A WaitForAllDead W7_02 TotalCurrency 25 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot_right TFBot { Class HeavyWeapons } } WaveSpawn { Name W7_03_B WaitForAllSpawned W7_03_A TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name W7_03_B WaitForAllSpawned W7_03_A TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Quickfix } } } } }