//NORMAL "MANNWORKS": MALADROIT
//By Yoovy https://steamcommunity.com/profiles/76561198017198600/
#base robot_standard.pop
#base robot_giant.pop
WaveSchedule
{
	StartingCurrency 400
	RespawnWaveTime 4
	CanBotsAttackWhileInSpawnRoom no
	Templates
	{
		T_TFBot_Soldier_Shotgun
		{
			Class Soldier
			WeaponRestrictions	SecondaryOnly
			ClassIcon heavy_shotgun
			Name "Shotgun Soldier"
		}
		T_TFBot_Demoman_Knight_Royal
		{
			Class Demoman
			Name "Royal Demoknight"
			ClassIcon demoknight_golden_lite
			Skill Expert
			Health 500
			Scale 1.3
			Item "Ali Baba's Wee Booties"
			Item "Prince Tavish's Crown"
			Item "The Chargin' Targe"
			Item "The Eyelander"
			WeaponRestrictions MeleeOnly
			ItemAttributes
			{
				ItemName "The Eyelander"
				"max health additive penalty" -0
				"item style override"1
				"is australium item" 1
				"critboost on kill" 3
			}
		}
		T_TFBot_Giant_Sniper_Kukri
		{
			Class	Sniper
			Health	3300
			Name	"Giant Kukri Sniper"
			Attributes	MiniBoss
			ClassIcon sniper_kukri_lite
			Item "Shooter's Tin Topi"
			Skill	Expert
			WeaponRestrictions	MeleeOnly
			ItemAttributes
			{
				ItemName	"TF_WEAPON_CLUB"
				"damage bonus" 1.25
			}
			CharacterAttributes
			{
				"head scale"	0.7
				"voice pitch scale"	0
				"airblast vulnerability multiplier" 0.4
				"damage force reduction" 0.4
				"override footstep sound set" 5
				"move speed bonus"	0.5
			}
		}
		T_TFBot_Sniper_SMG
		{
			Class	Sniper
			Name	"SMG Sniper"
			ClassIcon sniper_smg
			WeaponRestrictions	SecondaryOnly
			Item "The Conspicuous Camouflage"
		}
		T_TFBot_Heavy_Lightweight
		{
			Class	HeavyWeapons
			WeaponRestrictions	MeleeOnly
			ClassIcon heavy_gru
			Name "Lightweight Champ"
			Item "Gloves of Running Urgently MvM"
			Item "Pugilist's Protector"
			ItemAttributes
			{
				ItemName "Pugilist's Protector"
				"set item tint RGB"	15185211
			}
		}
		T_TFBot_Pyro_Fireaxe
		{
			Class	Pyro
			Name	"Fireaxe Pyro"
			WeaponRestrictions	MeleeOnly
			Item "Firewall Helmet"
			ClassIcon	pyro_fireaxe_lite
			Skill	Hard
		}
		//UNUSED
		//4 Would've appeared on Wave 5, but were replaced by the now Super Heavyweight Champs.
		//
		// T_TFBot_Giant_Boxing_Heavy_GRU
		// {
			// Name "Super Lightweight Champ"
			// Class Heavyweapons
			// Skill Expert
			// Health	5000
			// ClassIcon heavy_gru_giant
			// Item	"gloves of running urgently mvm"
			// Item	"pugilist's protector"
			// Attributes MiniBoss
			// WeaponRestrictions MeleeOnly
			// ItemAttributes
			// {
				// ItemName	"pugilist's protector"
				// "set item tint RGB"	15185211
			// }
			// ItemAttributes
			// {
				// ItemName "gloves of running urgently mvm"
				// "damage bonus" 1.2
				// "fire rate bonus" 0.6
			// }
			// CharacterAttributes
			// {
				// "airblast vulnerability multiplier" 0.3
				// "damage force reduction" 0.3
				// "move speed bonus" 0.6
				// "override footstep sound set" 2
			// }
		// }
	}
	//Sentrybusters
	Mission
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	1
		RunForThisManyWaves	7
		InitialCooldown	45
		CooldownTime	45
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	//Spies
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	40
		CooldownTime	40
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	Mission
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Spy
		}
	}
	//Snipers
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	40
		CooldownTime	40
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Sniper
			Skill	Hard
			MaxVisionRange	2000
		}
	}
	Mission
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	30
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Sniper
			Skill	Hard
			MaxVisionRange	2000
		}
	}
	//WAVE 1
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		WaveSpawn
		{
			Name	W1_01
			TotalCurrency	200
			TotalCount	20
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Heavyweight_Champ
			}
		}
		WaveSpawn
		{
			Name	W1_01
			TotalCurrency	150
			TotalCount	15
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Soldier_Shotgun
			}
		}
		WaveSpawn
		{
			Name	W1_02_A
			WaitForAllDead	W1_01
			TotalCurrency	400
			TotalCount	30
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	4
			WaitBetweenSpawns	8
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Soldier_Shotgun
			}
		}
		WaveSpawn
		{
			Name	W1_02_B
			WaitForAllSpawned	W1_02_A
			TotalCurrency	25
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	spawnbot_left
			TFBot
			{
				Template	T_TFBot_Demoman_Knight_Royal
			}
		}
		WaveSpawn
		{
			Name	W1_02_B
			WaitForAllSpawned	W1_02_A
			TotalCurrency	25
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	spawnbot_right
			TFBot
			{
				Template	T_TFBot_Demoman_Knight_Royal
			}
		}
	}
	//WAVE 2
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		WaveSpawn
		{
			Name	W2_01
			TotalCurrency	350
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Tank
			{
				Health 20000
				Speed 75
				Name "tankboss"
				StartingPathTrackNode	boss_path2_1
				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn
		{
			Name	W2_01
			TotalCurrency	50
			TotalCount	5
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot_left
			TFBot
			{
				Class	Pyro
			}
		}
		WaveSpawn
		{
			Name	W2_01
			TotalCurrency	50
			TotalCount	5
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot_right
			TFBot
			{
				Class	Pyro
			}
		}
		WaveSpawn
		{
			Name	W2_01
			TotalCurrency	50
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot_lower
			TFBot
			{
				Class	Pyro
			}
		}
		WaveSpawn
		{
			Name	W2_02
			WaitForAllDead	W2_01
			TotalCurrency	100
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Class	Scout
			}
		}
		WaveSpawn
		{
			Name	W2_02
			WaitForAllDead	W2_01
			TotalCurrency	50
			TotalCount	12
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Soldier_Shotgun
			}
		}
		WaveSpawn
		{
			Name	W2_02
			WaitForAllDead	W2_01
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	18
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Sniper_Kukri
			}
		}
	}
	//WAVE 3
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		WaveSpawn
		{
			Name	W3_01
			TotalCurrency	150
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Sniper_SMG
			}
		}
		WaveSpawn
		{
			Name	W3_01
			TotalCurrency	200
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight_Royal
				}
				TFBot
				{
					Template	T_TFBot_Heavy_Lightweight
				}
				TFBot
				{
					Template	T_TFBot_Heavy_Lightweight
				}
			}
		}
		WaveSpawn
		{
			Name	W3_01
			TotalCurrency	200
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	18
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Pyro_Flare_Spammer
				Name	"Giant Rapid Fire Detonator Pyro"
				ClassIcon	pyro_flare_rapidfire
			}
		}
		WaveSpawn
		{
			Name	W3_02_A
			WaitForAllDead	W3_01
			TotalCurrency	150
			TotalCount	20
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Class	Demoman
			}
		}
		WaveSpawn
		{
			Name	W3_02_A
			WaitForAllDead	W3_01
			TotalCurrency	200
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight_Royal
				}
				TFBot
				{
					Template	T_TFBot_Heavy_Lightweight
				}
				TFBot
				{
					Template	T_TFBot_Heavy_Lightweight
				}
			}
		}
		WaveSpawn
		{
			Name	W3_02_B
			WaitForAllSpawned	W3_02_A
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Soldier
			}
		}
	}
	//WAVE 4
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		WaveSpawn
		{
			Name	W4_01
			TotalCurrency	100
			TotalCount	6
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name	W4_01
			TotalCurrency	200
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Class	Soldier
			}
		}
		WaveSpawn
		{
			Name	W4_02
			WaitForAllDead	W4_01
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	18
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Pyro
			}
		}
		WaveSpawn
		{
			Name	W4_02
			WaitForAllDead	W4_01
			TotalCurrency	200
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Class	Soldier
			}
		}
		WaveSpawn
		{
			Name	W4_02
			WaitForAllDead	W4_01
			TotalCurrency	100
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Pyro_Fireaxe
			}
		}
	}
	//WAVE 5
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		WaveSpawn
		{
			Name	W5_01
			TotalCurrency	150
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Scout_Sandman
			}
		}
		WaveSpawn
		{
			Name	W5_01
			TotalCurrency	150
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Class	Demoman
			}
		}
		WaveSpawn
		{
			Name	W5_01
			TotalCurrency	100
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	21
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Boxing_Heavy
			}
		}
		WaveSpawn
		{
			Name	W5_02
			WaitForAllDead	W5_01
			TotalCurrency	250
			TotalCount	30
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	4
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			Name	W5_02
			WaitForAllDead	W5_01
			TotalCurrency	50
			TotalCount	18
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	4
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Class	Pyro
			}
		}
		WaveSpawn
		{
			Name	W5_02
			WaitForAllDead	W5_01
			TotalCurrency	100
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	21
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Boxing_Heavy
			}
		}
		WaveSpawn
		{
			Name	W5_SUPPORT
			TotalCurrency	0
			TotalCount	7
			MaxActive	7
			SpawnCount	3
			WaitBeforeStarting	15
			WaitBetweenSpawns	15
			Where	spawnbot_lower
			Support	1
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Heavyweight_Champ
			}
		}
	}
	//WAVE 6
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		WaveSpawn
		{
			Name	W6_01
			TotalCurrency	200
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot_left
			TFBot
			{
				Template	T_TFBot_Giant_Soldier
			}
		}
		WaveSpawn
		{
			Name	W6_01
			TotalCurrency	200
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot_right
			TFBot
			{
				Template	T_TFBot_Giant_Soldier
			}
		}
		WaveSpawn
		{
			Name	W6_01
			TotalCurrency	200
			TotalCount	12
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Class	Scout
			}
		}
		WaveSpawn
		{
			Name	W6_02_A
			WaitForAllDead	W6_01
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	0
			Where	spawnbot_left
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name	W6_02_A
			WaitForAllDead	W6_01
			TotalCurrency	50
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	0
			Where	spawnbot_right
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name	W6_02_B
			WaitForAllSpawned	W6_02_A
			TotalCurrency	200
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Class	Scout
			}
		}
		WaveSpawn
		{
			Name	W6_02_B
			WaitForAllSpawned	W6_02_A
			TotalCurrency	50
			TotalCount	15
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	10
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Class	HeavyWeapons
			}
		}
		WaveSpawn
		{
			Name	W6_02_B
			WaitForAllSpawned	W6_02_A
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	17
			WaitBetweenSpawns	21
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_PrinceTavish
			}
		}
	}
	//WAVE 7
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	bombpath_arrows_clear_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	bombpath_wavefinished
			Action	Trigger
		}
		WaveSpawn
		{
			Name	W7_01
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Tank
			{
				Health 25000
				Speed 75
				Name "tankbossfinal"
				Skin 1
				StartingPathTrackNode	boss_path2_1
				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn
		{
			Name	W7_01
			TotalCurrency	25
			TotalCount	12
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	7
			Where	spawnbot_lower
			TFBot
			{
				Template	T_TFBot_Scout_Sandman
			}
		}
		WaveSpawn
		{
			Name	W7_01
			TotalCurrency	25
			TotalCount	25
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0.1
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Class	HeavyWeapons
			}
		}
		WaveSpawn
		{
			Name	W7_01
			TotalCurrency	50
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	40
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Pyro
			}
		}
		WaveSpawn
		{
			Name	W7_02
			WaitForAllDead	W7_01
			TotalCurrency	50
			TotalCount	18
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot_lower
			TFBot
			{
				Template	T_TFBot_Scout_Sandman
			}
		}
		WaveSpawn
		{
			Name	W7_02
			WaitForAllDead	W7_01
			TotalCurrency	100
			TotalCount	28
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Class	Soldier
			}
		}
		WaveSpawn
		{
			Name	W7_02
			WaitForAllDead	W7_01
			TotalCurrency	50
			TotalCount	6
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Demoman_Knight_Royal
			}
		}
		WaveSpawn
		{
			Name	W7_02
			WaitForAllDead	W7_01
			TotalCurrency	150
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	18
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
				}
				TFBot
				{
					Template	T_TFBot_Medic_Quickfix
				}
			}
		}
		WaveSpawn
		{
			Name	W7_03_A
			WaitForAllDead	W7_02
			TotalCurrency	25
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	4
			WaitBetweenSpawns	10
			Where	spawnbot_left
			TFBot
			{
				Class	HeavyWeapons
			}
		}
		WaveSpawn
		{
			Name	W7_03_A
			WaitForAllDead	W7_02
			TotalCurrency	25
			TotalCount	10
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	4
			WaitBetweenSpawns	10
			Where	spawnbot_right
			TFBot
			{
				Class	HeavyWeapons
			}
		}
		WaveSpawn
		{
			Name	W7_03_B
			WaitForAllSpawned	W7_03_A
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
				TFBot
				{
					Template	T_TFBot_Medic_Quickfix
				}
			}
		}
		WaveSpawn
		{
			Name	W7_03_B
			WaitForAllSpawned	W7_03_A
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot_right
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons
				}
				TFBot
				{
					Template	T_TFBot_Medic_Quickfix
				}
			}
		}
	}
}