#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Skill Expert Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 25 CooldownTime 25 DesiredCount 2 TFBot { Skill Expert Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Crocostyle } } Mission { Objective Spy Where spawnbot BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}this mission made by PYR0" } WaveSpawn { Name w1_scout TotalCurrency 120 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot_right Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } WaveSpawn { Name w1_scout_2 TotalCurrency 120 TotalCount 20 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 7 Where spawnbot_left Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert } } } WaveSpawn { Name w1_demo_1 TotalCurrency 48 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Hard } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name w1_demo_2 TotalCurrency 48 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Hard } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { WaitForAllSpawned w1_demo_1 TotalCurrency 72 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert } } } WaveSpawn { WaitForAllSpawned w1_demo_2 TotalCurrency 72 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Expert } } } WaveSpawn { Name w1_pyro WaitForAllSpawned w1_demoknight TotalCurrency 70 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name w1_demoknight TotalCurrency 70 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { WaitForAllDead w1_scout_2 TotalCurrency 30 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { WaitForAllDead w1_demoknight TotalCurrency 60 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { WaitForAllSpawned w1_pyro TotalCurrency 40 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description 1450 StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 20000" } WaveSpawn { Name w2_heavy_1 TotalCurrency 126 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 9 Where spawnbot_right Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard } } } WaveSpawn { Name w2_heavy_2 TotalCurrency 126 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 9 Where spawnbot_left Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard } } } WaveSpawn { Name w2_super_gun TotalCurrency 150 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Skill Expert WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name w2_soldier TotalCurrency 90 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot_right Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } WaveSpawn { Name w2_soldier_2 TotalCurrency 90 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot_left Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } WaveSpawn { Name 1450money WaitForAllDead w2_super_gun TotalCurrency 118 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2_pyro WaitForAllDead w2_super_gun TotalCurrency 180 TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot_right Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w2_pyro WaitForAllDead w2_super_gun TotalCurrency 180 TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot_left Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name w2_giant_soldier WaitForAllSpawned 1450money TotalCurrency 90 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name w2_dragon WaitForAllDead w2_pyro TotalCurrency 0 TotalCount 99 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_left Support 1 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name w2_dragon WaitForAllDead w2_pyro TotalCurrency 0 TotalCount 99 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_right Support 1 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}custom boss smg" } WaveSpawn { Name 2600money TotalCurrency 162 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon sniper_smg_spammer_giant Health 15000 Name "Giant Armored SMG" Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_smg "damage all connected" 1 "fire rate bonus" 0.4 "faster reload rate" -25 "minicritboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.1 "health regen" 20 "cannot be backstabbed" 1 } Item "ghastly gibus" } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w3_heavy TotalCurrency 120 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name w3_blackbox TotalCurrency 160 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 15 WaitForAllSpawned w3_heavy Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } WaveSpawn { Name w3_heavy_2 TotalCurrency 80 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 WaitForAllDead w3_heavy Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name w3_heavy_3 TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 WaitForAllDead w3_heavy_2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name w3_demo TotalCurrency 98 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { ClassIcon demo Class demoman Name Demoman Health 175 Skill Expert Item "the iron bomber" } } } WaveSpawn { Name w3_demo TotalCurrency 112 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { ClassIcon demo Class demoman Name Demoman Health 175 Skill Expert Item "the iron bomber" } } } WaveSpawn { Name w3_samurai TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead w3_demo Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name w3_samurai TotalCurrency 40 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead w3_demo Where spawnbot_right Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name w3_samurai_2 TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 50 WaitForAllDead w3_heavy Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name w3_samurai_2 TotalCurrency 22 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 50 WaitForAllDead w3_heavy Where spawnbot_right Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name w3_shotgun TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead w3_samurai Where spawnbot_left Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name w3_shotgun TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllDead w3_samurai Where spawnbot_right Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name w3_bonk TotalCurrency 84 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 WaitForAllDead w3_heavy Where spawnbot_left Squad { TFBot { Skill Expert WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name w3_bonk TotalCurrency 84 TotalCount 12 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 WaitForAllDead w3_heavy Where spawnbot_right Squad { TFBot { Skill Expert WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name w3_conch TotalCurrency 14 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 WaitForAllSpawned w3_bonk Where spawnbot_left Squad { TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Concheror Item "the direct hit" } } } WaveSpawn { Name w3_conch TotalCurrency 14 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 WaitForAllSpawned w3_bonk Where spawnbot_right Squad { TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Concheror Item "the direct hit" } } } WaveSpawn { Name w3_pyro_left TotalCurrency 30 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 WaitForAllDead w3_heavy Where spawnbot_left Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name w3_pyro_right TotalCurrency 30 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 WaitForAllDead w3_heavy Where spawnbot_right Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Expert Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 20000 + 20000" } WaveSpawn { Name 3900money TotalCurrency 90 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name 3900money TotalCurrency 90 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_bleed TotalCurrency 75 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman_Bleed } } } WaveSpawn { Name w4_bleed TotalCurrency 75 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Skill Expert Template T_TFBot_Sniper_Huntsman_Bleed } } } WaveSpawn { Name tank TotalCurrency 105 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 WaitForAllSpawned 3900money Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name tank TotalCurrency 105 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 WaitForAllSpawned 3900money Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4_mafia TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllSpawned 3900money Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w4_mafia TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 WaitForAllSpawned 3900money Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w4_push TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned w4_bleed Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name w4_push TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned w4_bleed Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name w4_pyro TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned w4_bleed Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro_Dragon } } } WaveSpawn { Name w4_pyro TotalCurrency 60 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned w4_bleed Where spawnbot_right Squad { TFBot { Template T_TFBot_Pyro_Dragon } } } WaveSpawn { Name w4_demoman TotalCurrency 60 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 WaitForAllSpawned w4_mafia Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter } } } WaveSpawn { Name w4_demoman_2 TotalCurrency 60 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead w4_demoman Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter } } } WaveSpawn { Name w4_demoman_3 TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead w4_demoman_2 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter } } } WaveSpawn { Name w4_demoman_4 TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead w4_demoman_3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter } } } WaveSpawn { Name w4_sandman TotalCurrency 100 TotalCount 20 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned w4_push Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Sandman_Spammer_Type2 } } } WaveSpawn { Name w4_sandman TotalCurrency 100 TotalCount 20 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned w4_push Where spawnbot_right Squad { TFBot { Template T_TFBot_Scout_Sandman_Spammer_Type2 } } } WaveSpawn { Name w4_fist TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w4_push Where spawnbot_left Support 1 Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_fist TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead w4_push Where spawnbot_right Support 1 Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_fan TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitForAllSpawned w4_demoman Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_fan TotalCurrency 30 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 WaitBetweenSpawns w4_demoman_3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}tank : 25000 + 25000" } WaveSpawn { Name 5500money TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Skill Expert Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_tank TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_tank TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_shotgun TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead w5_tank Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 1500 } } } WaveSpawn { Name w5_shotgun TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead w5_tank Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 1500 } } } WaveSpawn { Name w5_n TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Spammer_Backup Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_n TotalCurrency 50 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Spammer_Backup Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_n TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Pyro_Dragon_Heal Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_n TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Demo_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_n TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Fire Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_smg TotalCurrency 180 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Sniper_SMG_Spammer } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } } } WaveSpawn { Name w5_smg_2 TotalCurrency 180 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllDead w5_smg Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Sniper_SMG_Spammer } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click } } } WaveSpawn { Name w5_burstfire TotalCurrency 120 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead w5_smg_2 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_BurstFire ClassIcon soldier_burstfire_hyper_giant } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet } } } WaveSpawn { Name w5_shotgun TotalCurrency 80 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 WaitForAllDead w5_n Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name w5_pistol TotalCurrency 125 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 13 WaitForAllSpawned w5_smg_2 Where spawnbot_left Squad { TFBot { ClassIcon scout_peppistol Name "Healing Pistol Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "pretty boy's pocket pistol" "faster reload rate" -0.8 "heal on hit for rapidfire" 125 "fire rate bonus" 0.5 } Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" } } } WaveSpawn { Name w5_pistol TotalCurrency 125 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 13 WaitForAllSpawned w5_smg_2 Where spawnbot_right Squad { TFBot { ClassIcon scout_peppistol Name "Healing Pistol Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "pretty boy's pocket pistol" "faster reload rate" -0.8 "heal on hit for rapidfire" 125 "fire rate bonus" 0.5 } Item "pretty boy's pocket pistol" Item "the fed-fightin' fedora" Item "dillinger's duffel" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}chief tavish health regen 250. not 500" } WaveSpawn { Name 7450money TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_FastRocket_Spammer } } } WaveSpawn { Name 7450money TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_FastRocket_Spammer } } } WaveSpawn { Name w6_knight TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 3 WaitForAllDead w6_dragon Support 1 Where spawnbot_left Squad { TFBot { ClassIcon demoknight_samurai Health 650 Name "Samurai Demo" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions MeleeOnly BehaviorModifiers push Attributes "IgnoreFlag" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 40 "damage bonus" 1.5 } Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" } } } WaveSpawn { Name w6_knight TotalCurrency 0 TotalCount 99 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 3 WaitForAllDead w6_dragon Support 1 Where spawnbot_right Squad { TFBot { ClassIcon demoknight_samurai Health 650 Name "Samurai Demo" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions MeleeOnly BehaviorModifiers push Attributes "IgnoreFlag" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 40 "damage bonus" 1.5 } Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" } } } WaveSpawn { Name w6_soldier TotalCurrency 80 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Conch Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_soldier TotalCurrency 80 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Conch Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_crit_heavy TotalCurrency 90 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Crit } } } WaveSpawn { Name w6_crit_heavy TotalCurrency 90 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavy_Crit } } } WaveSpawn { Name w6_crit_heavy_2 TotalCurrency 30 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllSpawned w6_crit_heavy Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Crit } } } WaveSpawn { Name w6_crit_heavy_2 TotalCurrency 30 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 15 WaitForAllSpawned w6_crit_heavy Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavy_Crit } } } WaveSpawn { Name w6_goldgen TotalCurrency 80 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllSpawned w6_crit_heavy Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_goldgen TotalCurrency 80 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 WaitForAllSpawned w6_crit_heavy Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_gas TotalCurrency 240 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Raygun } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } WaveSpawn { Name w6_dragon TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 0 WaitForAllDead w6_crit_heavy_2 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Hyper Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 3000 } } } WaveSpawn { Name w6_dragon TotalCurrency 320 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 0 WaitForAllDead w6_crit_heavy_2 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Hyper Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 3000 } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead w6_dragon Where spawnbot Squad { TFBot { ClassIcon demoknight_golden_lite_giant Health 55000 Name "Chief Tavish" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the eyelander" "damage bonus" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0 } Item "prince tavish's crown" Item "the chargin' targe" Item "the eyelander" Item "ali baba's wee booties" } } } } }