//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 18 MaxActive 10 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { TotalCurrency 250 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { TotalCurrency 90 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Name "Normal Scorch Shot Pyro" Template T_TFBot_ScorchShot } } } WaveSpawn { TotalCurrency 150 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Shotgun sucks!" Template T_TFGateBot_Soldier_Normal EventChangeAttributes { Default { Skill Easy WeaponRestrictions PrimaryOnly Item "ghostly gibus" } RevertGateBotsBehavior { } } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 290 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { TotalCurrency 90 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { TotalCurrency 190 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { TotalCurrency 250 TotalCount 24 MaxActive 9 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFGateBot_Heavy_IronFist_Airblast EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 250 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 1500 Name "Giant Burst FireMedic" Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the crusader's crossbow" "move speed bonus" 0.5 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "clip size bonus" 5.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the crusader's crossbow" Item "ttg max hat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Deflector Scale 1.9 EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 120 TotalCount 16 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Name "Pro Soldier" Template T_TFGateBot_Soldier_Hard EventChangeAttributes { Default { Item "ground control" Item "the diplomat" } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 400 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { TotalCurrency 400 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w0804 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 FirstSpawnWarningSound "mvm_forever/mvm_bigrock_super_pootis_world/rocket_jump_waltz.mp3" WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Class Heavyweapons Name "STUPID MEME IN NORMAL MISSION" Item "Tomislav" ShootTemplate //Shoot defined point template. Template is spawned at bot position in looking direction, forward velocity being applied to spawned entities { Name Jarate //Name of the template Speed 1000 //Velocity of the spawned objects (Default: 1000) Offset "0 0 0" //Offset from the bot shooting position (Default: 0 0 0) Angles "0 0 0" //Shooting angle offset (Default: 0 0 0) OverrideShoot 1 //Stop default projectile from being spawned (Default: 0) Spread 0.1 //Spread of the fired template entities. 0 - No spread, 0.1 - Beggar like spread, 1 - Very inaccurate (Default: 0) //AttachToProjectile 1 //If set, the template is spawned as a child of the projectile being fired. Incompatible with overrideshoot ItemName "Tomislav" //Can be specified to limit to a specific weapon } ItemAttributes { ItemName "Tomislav" "set_item_texture_wear" 0.2 "paintkit_proto_def_index" 122 } } } WaveSpawn { TotalCurrency 210 TotalCount 12 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead w0804 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Buff_Banner } } } WaveSpawn { TotalCurrency 400 TotalCount 5 MaxActive 3 SpawnCount 1 WaitForAllDead w0804 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Name "Shirt Scout" Template T_TFBot_Scout_Shortstop } } } WaveSpawn { TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllDead w0804 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Rocket Launcher and shotgun sucks!" Class Soldier Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { TotalCurrency 250 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitForAllDead w0804 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFGateBot_Pyro_Flaregun } } TFBot { Template T_TFBot_Scout_Bonk } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { TotalCurrency 290 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { TotalCurrency 390 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Demoman } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Giant Pootis Bird" Template T_TFBot_Giant_Heavyweapons Item "the heavy lifter" Item "the chicken kiev" UseHumanModel 2 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 4 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { TotalCurrency 430 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Giant_Boxing_Heavy } } } WaveSpawn { TotalCurrency 125 TotalCount 10 MaxActive 7 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions MeleeOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon bearded Health 50000 Name George Class HeavyWeapons Scale 2.0 Skill Normal Message //Displays message in the chat { Name "Георгий{blue} Итак всем привет я Георгий и я хотел извинится за своё содееное, я был не прав что я выключил сервера вы просто реально плохо себя вели и мне пришлось но на этом у меня всё я ухожу" } ItemAttributes { ItemName "fits" "damage bonus" 9 } CharacterAttributes { "move speed bonus" 0.5 } WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" UseHumanModel 1 } } } } } //This file has been generated by http://mvm.tf