// mvm_mannworks // advanced skill #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 400 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 7 Advanced 1 RobotLimit 28 MaxSpectators 3 // Set max spectator count (default: infinite) MaxRedPlayers 1 // Override max red player count (default: 6) Templates { T_TFRedBot_Standard { Skill Expert AimTrackingInterval 0 //Override aim tracking time. 0.05 - expert 1.0 - easy FastUpdate 1 //If set, the bot ai updates every tick ClassIcon red2_lite Action Mobber Attributes IgnoreFlag AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" } } T_TFRedBot_Standard_BombGuard { Skill Expert AimTrackingInterval 0 //Override aim tracking time. 0.05 - expert 1.0 - easy FastUpdate 1 //If set, the bot ai updates every tick ClassIcon red2_lite AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" } } T_TFRedBot_Soldier_Beggars { Class Soldier Skill Expert AimTrackingInterval 0 //Override aim tracking time. 0.05 - expert 1.0 - easy FastUpdate 1 //If set, the bot ai updates every tick ClassIcon red2_lite Action Mobber Attributes IgnoreFlag Item "The Beggar's Bazooka" ItemAttributes { ItemName "The Beggar's Bazooka" "can overload" 0 "clip size penalty HIDDEN" 0.25 "auto fires when full" 1 } AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" } } T_TFRedBot_Pyro_Phlogistinator { Class Pyro Skill Expert AimTrackingInterval 0 //Override aim tracking time. 0.05 - expert 1.0 - easy FastUpdate 1 //If set, the bot ai updates every tick Item "The Phlogistinator" ClassIcon red2_lite Action Mobber Attributes IgnoreFlag AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" } CharacterAttributes { "airblast disabled" 1 } FireWeapon //Periodically fires weapon { Delay 1 //Time before the first fire input starts (Default: 10) Cooldown 1 //Time between each fire input (Default: 10) Repeats 0 //How many times should bot use the fire input in total (Default: 0 - Infinite) //IfSeeTarget 1 //When set to 1, this task activates only when the bot can see the target player (Default 0 - Always activate) Duration 0.5 //How long should the button be pressed (Default: 0.1) Type "Secondary" // Type of fire input, Possible values: } } T_TFRedBot_Demoman_Knight { Class Demoman Skill Expert Item "The Chargin' Targe" Item "The Half-Zatoichi" Action Mobber Attributes IgnoreFlag WeaponRestrictions MeleeOnly AimTrackingInterval 0 //Override aim tracking time. 0.05 - expert 1.0 - easy FastUpdate 1 //If set, the bot ai updates every tick ClassIcon red2_lite AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" } } } PointTemplates { AutoMoney { NoFixup 1 trigger_hurt { "damage" "1000000" "damagecap" "20" "damagemodel" "0" "damagetype" "0" //"filtername" "playertauntingfilter*" "nodmgforce" "0" "spawnflags" "0" "StartDisabled" "0" "targetname" "automoney" "origin" "0 0 0" "mins" "-10432 -10432 -10432" "maxs" "10432 10432 10432" } } } SpawnTemplate "AutoMoney" // MISSION: Sentry Buster Mission { Objective DestroySentries Where spawnbot CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } // MISSION: Sniper 02 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 120 DesiredCount 1 TFBot { Class Sniper Skill Hard MaxVisionRange 2500 } } // MISSION: Sniper 04 Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 InitialCooldown 60 DesiredCount 1 TFBot { Class Sniper Skill Hard MaxVisionRange 2500 } } // MISSION: Spy 06 Mission { Objective Spy Where spawnbot_mission_spy // location for spawning when no space available BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 40 InitialCooldown 30 DesiredCount 1 TFBot { Class Spy Skill Expert } } ExtraSpawnPoint //Adds spawn points on specified location { Name "redspawnbot" TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "-55" //"-55 -2291 460" Y "-2291" Z "460" } // WAVE 01 700 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn // Giant fist heavy { TotalCurrency 200 Name "metalfistWave1" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 12 WaitBeforeStarting 0 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // Pyro { TotalCurrency 400 Where spawnbot_lower TotalCount 48 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 3 WaitBeforeStarting 15 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 2 TFBot { Template T_TFRedBot_Pyro_Phlogistinator ItemAttributes { ItemName "The Phlogistinator" "heal on kill" 50 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 Support 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 2 TFBot { Template T_TFRedBot_Soldier_Beggars Item "The Concheror" ItemAttributes { ItemName "The Beggar's Bazooka" "can overload" 0 "clip size penalty HIDDEN" 0.25 "auto fires when full" 1 "faster reload rate" 0.8 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 2 TFBot { Template T_TFRedBot_Standard_BombGuard Class HeavyWeapons ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "heal on kill" 50 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 2 TFBot { Template T_TFRedBot_Demoman_Knight ItemAttributes { ItemName "The Half-Zatoichi" "critboost on kill" 2 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 2 TFBot { Template T_TFRedBot_Standard Class HeavyWeapons ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "heal on kill" 50 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 2 TFBot { Template T_TFRedBot_Standard_BombGuard Class Sniper Action Sniper CharacterAttributes { "explosive sniper shot" 1 } } } } // WAVE 02 700 | RED HAS 1100 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn // 12 demomen { TotalCurrency 300 Name "Wave2" Where spawnbot TotalCount 16 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 8 WaitBeforeStarting 0 TFBot { Class Demoman Skill Easy } } WaveSpawn // Giant pyro push { TotalCurrency 200 Name "pyroWave2" Where spawnbot TotalCount 15 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 12 WaitBeforeStarting 20 Squad { FormationSize 250 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Easy WeaponRestrictions "SecondaryOnly" Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } TFBot { Class Pyro Skill Easy WeaponRestrictions "SecondaryOnly" Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } TFBot { Class Pyro Skill Easy WeaponRestrictions "SecondaryOnly" Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } TFBot { Class Pyro Skill Easy WeaponRestrictions "SecondaryOnly" Item "The Detonator" ItemAttributes { ItemName "The Detonator" "fire rate bonus" 0.4 "Reload time decreased" 0.2 } } } } WaveSpawn // 40 scouts { TotalCurrency 100 Name "Wave2" WaitForAllSpawned "pyroWave2" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 1 WaitBeforeStarting 28 TFBot { Class Scout ItemAttributes { ItemName "TF_WEAPON_SCATTERGUN" "fire rate penalty" 3 } } } WaveSpawn // 12 demomen { TotalCurrency 200 Name "Wave2" WaitForAllSpawned "pyroWave2" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 28 TFBot { Class Demoman Skill Easy } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 4 TFBot { Template T_TFRedBot_Standard_BombGuard Class Sniper Action Sniper CharacterAttributes { "explosive sniper shot" 1 "faster reload rate" 0.4 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 4 TFBot { Template T_TFRedBot_Standard_BombGuard Class HeavyWeapons CharacterAttributes { "heal on kill" 75 "dmg taken from fire reduced" 0.25 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 4 TFBot { Template T_TFRedBot_Standard Class HeavyWeapons CharacterAttributes { "heal on kill" 75 "dmg taken from fire reduced" 0.25 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 4 TFBot { Template T_TFRedBot_Soldier_Beggars Item "The Concheror" ItemAttributes { ItemName "The Beggar's Bazooka" "can overload" 0 "clip size penalty HIDDEN" 0.25 "auto fires when full" 1 "faster reload rate" 0.4 "rocket specialist" 1 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 4 TFBot { Template T_TFRedBot_Soldier_Beggars Item "The Buff Banner" ItemAttributes { ItemName "The Beggar's Bazooka" "can overload" 0 "clip size penalty HIDDEN" 0.25 "auto fires when full" 1 "faster reload rate" 0.4 "heal on kill" 25 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 2 TFBot { Template T_TFRedBot_Standard Item "The Soda Popper" Class Scout ItemAttributes { ItemName "The Soda Popper" "damage bonus" 1.25 "clip size bonus" 1.5 } } } } // WAVE 03 750 | RED HAS 2000 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn // tank { TotalCurrency 100 TotalCount 1 Tank { Health 26000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // DUMMY WAVESPAWN TO GET BOMB OUT { TotalCurrency 0 Name "dummy" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 RandomChoice { Squad { TFBot { Class Scout Skill Easy Health 1 Attributes SuppressFire CharacterAttributes { "health drain" -1 "move speed bonus" 1.1 "damage force reduction" 0.01 } } } } } WaveSpawn // 30 Heavyweapons { TotalCurrency 200 Name "heavyweaponsWave3" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 13 WaitBeforeStarting 20 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn // 24 Demoknight { TotalCurrency 250 Name "Wave3" WaitForAllSpawned "heavyweaponsWave3" Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 1 WaitBeforeStarting 30 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // 30 Huntsman { TotalCurrency 200 Name "Wave3" WaitForAllSpawned "heavyweaponsWave3" Where spawnbot TotalCount 30 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 1 WaitBeforeStarting 36 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 6 TFBot { Template T_TFRedBot_Soldier_Beggars Item "The Buff Banner" ItemAttributes { ItemName "The Beggar's Bazooka" "can overload" 0 "clip size penalty HIDDEN" 0.25 "auto fires when full" 1 "faster reload rate" 0.4 "damage bonus" 1.75 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 6 TFBot { Template T_TFRedBot_Standard_BombGuard Class HeavyWeapons CharacterAttributes { "heal on kill" 75 "fire rate bonus" 0.9 "projectile penetration heavy" 1 "dmg taken from bullets reduced" 0.5 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 6 TFBot { Template T_TFRedBot_Standard_BombGuard Class HeavyWeapons Item "The Brass Beast" CharacterAttributes { "heal on kill" 75 "fire rate bonus" 0.9 "projectile penetration heavy" 1 "dmg taken from bullets reduced" 0.5 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 2 TFBot { Template T_TFRedBot_Standard Item "The Soda Popper" Class Scout ItemAttributes { ItemName "The Soda Popper" "damage bonus" 1.75 "clip size bonus" 2 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 2 TFBot { Template T_TFRedBot_Standard Item "The Soda Popper" Class Scout ItemAttributes { ItemName "The Soda Popper" "damage bonus" 1.75 "clip size bonus" 2 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 6 TFBot { Template T_TFRedBot_Pyro_Phlogistinator ItemAttributes { ItemName "The Phlogistinator" "damage bonus" 2 "heal on kill" 50 } } } } // WAVE 04 700 | RED HAS 2850 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn // 3 Baseball Scouts { TotalCurrency 200 Name "baseballWave4" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 24 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn // 26 heavy punchers { TotalCurrency 200 Name "champsWave4" Where spawnbot TotalCount 26 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 12 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn // 1 Giant soldiers { TotalCurrency 100 Name "Wave4" WaitForAllSpawned "baseballWave4" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 30 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn // 16 heavy punchers { TotalCurrency 200 Name "Wave4" WaitForAllSpawned "champsWave4" Where spawnbot TotalCount 26 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 12 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Standard_BombGuard Class HeavyWeapons Item "The Brass Beast" CharacterAttributes { "heal on kill" 25 "fire rate bonus" 0.6 "projectile penetration heavy" 1 "dmg taken from blast reduced" 0.5 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Standard Class HeavyWeapons CharacterAttributes { "heal on kill" 25 "fire rate bonus" 0.6 "projectile penetration heavy" 1 "dmg taken from blast reduced" 0.5 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Soldier_Beggars Item "The Concheror" ItemAttributes { ItemName "The Beggar's Bazooka" "can overload" 0 "clip size penalty HIDDEN" 0.25 "auto fires when full" 1 "faster reload rate" 0.4 "damage bonus" 2 "heal on kill" 25 "rocket specialist" 1 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Soldier_Beggars Item "The Concheror" ItemAttributes { ItemName "The Beggar's Bazooka" "can overload" 0 "clip size penalty HIDDEN" 0.25 "auto fires when full" 1 "faster reload rate" 0.4 "damage bonus" 2 "heal on kill" 25 "rocket specialist" 1 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Pyro_Phlogistinator CharacterAttributes { "heal on kill" 75 "damage bonus" 2 "dmg taken from blast reduced" 0.5 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Pyro_Phlogistinator CharacterAttributes { "heal on kill" 75 "damage bonus" 2 "dmg taken from blast reduced" 0.5 } } } } // WAVE 05 850 | RED HAS 3650 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn // DUMMY WAVESPAWN TO GET BOMB OUT { TotalCurrency 0 Name "dummy" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 RandomChoice { Squad { TFBot { Class Scout Skill Easy Health 1 Attributes SuppressFire CharacterAttributes { "health drain" -1 "move speed bonus" 1.1 "damage force reduction" 0.01 } } } } } WaveSpawn // Tank 1 { TotalCurrency 150 TotalCount 1 WaitBeforeStarting 0 Name "stage1" Tank { Health 14000 Speed 75 Name "tankboss_right" StartingPathTrackNode "boss_path2_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank 2 { TotalCurrency 150 TotalCount 1 WaitBeforeStarting 0 Name "stage1" Tank { Health 14000 Speed 75 Name "tankboss_left" StartingPathTrackNode "boss_path_1" OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // 2 giant demo spammers + uber { TotalCurrency 100 Name "Wave5" Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 8 WaitBeforeStarting 85 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // 28 scouts in 14 man rush groups { TotalCurrency 100 Name "scoutsWave5" Where spawnbot TotalCount 56 MaxActive 14 SpawnCount 14 WaitBetweenSpawns 0 WaitBeforeStarting 38 RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Class Scout Skill Easy } } } WaveSpawn // 16 pyros { TotalCurrency 200 Name "Wave5" Where spawnbot TotalCount 16 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 48 RandomChoice { TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn // 1 giant demo spammer { TotalCurrency 250 Name "Wave5" WaitForAllSpawned "scoutsWave5" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Standard_BombGuard Class HeavyWeapons Item "The Brass Beast" CharacterAttributes { "heal on kill" 75 "fire rate bonus" 0.6 "projectile penetration heavy" 1 "dmg taken from blast reduced" 0.25 "dmg taken from fire reduced" 0.25 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Standard Class HeavyWeapons CharacterAttributes { "heal on kill" 75 "fire rate bonus" 0.6 "projectile penetration heavy" 1 "dmg taken from blast reduced" 0.25 "dmg taken from fire reduced" 0.25 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Soldier_Beggars Item "The Concheror" ItemAttributes { ItemName "The Beggar's Bazooka" "can overload" 0 "clip size penalty HIDDEN" 0.25 "auto fires when full" 1 "faster reload rate" 0.4 "damage bonus" 2 "heal on kill" 25 "rocket specialist" 1 "fire rate bonus" 0.6 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Soldier_Beggars Item "The Buff Banner" ItemAttributes { ItemName "The Beggar's Bazooka" "can overload" 0 "clip size penalty HIDDEN" 0.25 "auto fires when full" 1 "faster reload rate" 0.4 "damage bonus" 2 "heal on kill" 25 "rocket specialist" 1 "fire rate bonus" 0.6 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Pyro_Phlogistinator CharacterAttributes { "heal on kill" 100 "damage bonus" 2 "dmg taken from blast reduced" 0.5 "dmg taken from fire reduced" 0.25 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Pyro_Phlogistinator CharacterAttributes { "heal on kill" 100 "damage bonus" 2 "dmg taken from blast reduced" 0.5 "dmg taken from fire reduced" 0.25 } } } } // WAVE 06 700 Wave { WaitWhenDone 60 Sound "Announcer.IncomingMob" Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn // 48 Pyro { TotalCurrency 100 Name "pyroWave6" Where spawnbot TotalCount 48 MaxActive 12 SpawnCount 1 WaitBetweenSpawns 0.4 WaitBeforeStarting 0 TFBot { Class Pyro Skill Easy } } WaveSpawn // Heavy + 4 soldier squad { TotalCurrency 200 Name "giantsquadWave6" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 2 WaitBeforeStarting 2 Squad { FormationSize 200 TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn // 32 Heavy { TotalCurrency 200 Name "heavyWave6" WaitForAllSpawned "pyroWave6" Where spawnbot TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 60 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn // 3 soldier squad giants { TotalCurrency 100 Name "giantsquadWave6b" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 6 WaitBeforeStarting 2 WaitForAllSpawned "heavyWave6" TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // 2 spammer soldiers { TotalCurrency 100 Name "giantsquadRapidWave6b" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 10 WaitForAllSpawned "giantsquadWave6b" TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn // support scouts { TotalCurrency 0 Name "Wave6" Where spawnbot TotalCount 100 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 Support 1 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Standard_BombGuard Class HeavyWeapons Item "The Brass Beast" CharacterAttributes { "heal on kill" 75 "fire rate bonus" 0.6 "projectile penetration heavy" 1 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Standard Class HeavyWeapons CharacterAttributes { "heal on kill" 75 "fire rate bonus" 0.6 "projectile penetration heavy" 1 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Soldier_Beggars Item "The Concheror" ItemAttributes { ItemName "The Beggar's Bazooka" "can overload" 0 "clip size penalty HIDDEN" 0.25 "auto fires when full" 1 "faster reload rate" 0.4 "damage bonus" 2 "heal on kill" 25 "dmg taken from bullets reduced" 0.25 "rocket specialist" 1 "fire rate bonus" 0.6 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Soldier_Beggars Item "The Buff Banner" ItemAttributes { ItemName "The Beggar's Bazooka" "can overload" 0 "clip size penalty HIDDEN" 0.25 "auto fires when full" 1 "faster reload rate" 0.4 "damage bonus" 2 "dmg taken from bullets reduced" 0.25 "heal on kill" 25 "rocket specialist" 1 "fire rate bonus" 0.6 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Pyro_Phlogistinator CharacterAttributes { "heal on kill" 100 "damage bonus" 2 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 } } } WaveSpawn // RedBot { TotalCurrency 0 Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 1 WaitBetweenSpawnsAfterDeath 7 TFBot { Template T_TFRedBot_Pyro_Phlogistinator CharacterAttributes { "heal on kill" 100 "damage bonus" 2 "dmg taken from blast reduced" 0.5 "dmg taken from bullets reduced" 0.25 "dmg taken from fire reduced" 0.25 } } } } }