#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Semiauto } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 InitialCooldown 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 InitialCooldown 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_left TeleportWhere spawnbot_right TeleportWhere spawnbot_lower TeleportWhere spawnbot_mission_sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Wave //wave01 - 400 + 800 = 1200 (100) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w1_fist TotalCurrency 400 TotalCount 80 MaxActive 16 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name w1_fist TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name w1_scoutfast TotalCurrency 300 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } } Wave //wave02 - 1200 + 800 = 2000(200) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w2_a0 TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2_a0 TotalCurrency 200 TotalCount 48 MaxActive 10 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name w2_b0 WaitForAllDead w2_a0 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w2_b0 WaitForAllDead w2_a0 TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } } Wave //wave03 - 2000 + 1000 = 3000(300) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w3_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 20000 Name Scout Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_a0 TotalCurrency 200 TotalCount 48 MaxActive 18 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Class Heavyweapons Skill hard } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name w3_a0 TotalCurrency 300 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" } } } WaveSpawn { Name w3_b0 WaitForAllDead w3_a0 TotalCurrency 200 TotalCount 48 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { Name w3_b0 WaitForAllDead w3_a0 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Heavy_Healonhit } } } } Wave //wave04 - 3000 + 1200 = 4200(400) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w4_a0 TotalCurrency 400 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w4_a0 TotalCurrency 300 TotalCount 60 MaxActive 16 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Demo_Loch_Spammer } TFBot { Template T_TFBot_Soldier_Direct_Spammer } } } WaveSpawn { Name w4_boss WaitForAllDead w4_a0 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Chief_Soldier_Extended_Concheror Attributes "AlwaysCrit" } } } WaveSpawn { Name w4_blaster WaitForAllDead w4_a0 TotalCurrency 400 TotalCount 80 MaxActive 16 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Blaster_Pusher } } } } Wave //wave05 - 4200 + 1400 = 5600 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w5_tank TotalCurrency 400 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { Tank { Health 15000 Name Scout Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_a0 TotalCurrency 300 TotalCount 36 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Soldier_Burst_Pusher } } } WaveSpawn { Name w5_a0 TotalCurrency 300 TotalCount 36 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demo_Blast } } } WaveSpawn { Name w5_a0 TotalCurrency 300 TotalCount 36 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavy_Deflector_Pusher } } } WaveSpawn { Name w5_a0 TotalCurrency 300 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot RandomSpawn 1 Squad { TFBot { ClassIcon soldier_directhit_spammer_giant Health 4000 Name "Giant Direct Hit Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes HoldFireUntilFullReload Attributes "AlwaysCrit" ItemAttributes { ItemName "the direct hit" "faster reload rate" 0.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 12.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "deploy time increased" 0.5 } Item "the direct hit" } } } WaveSpawn { Name w5_scout TotalCurrency 100 TotalCount 50 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot RandomSpawn 1 Support 1 Squad { TFBot { Template T_TFBot_Scout_Fast } } } } Wave //wave06 - 5600 + 1500 = 7100 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w6_tank TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 45 Where spawnbot Squad { Tank { Health 18000 Name Scout Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w6_a0 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Heavy_Brassbeast Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name w6_a0 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavy_Natascha } } } WaveSpawn { Name w6_b0 WaitForAllDead w6_a0 TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demo_Scatter_Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w6_b0 WaitForAllDead w6_a0 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Scatter_Expert Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_b0 WaitForAllDead w6_a0 TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_tank2 WaitForAllDead w6_b0 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 37500 Name Scout Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } Tank { Health 37500 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w6_support TotalCurrency 200 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot RandomSpawn 1 Support 1 Squad { TFBot { Template T_TFBot_Pyro_Backburner Attributes "AlwaysCrit" } } } WaveSpawn { Name w6_support2 WaitForAllDead w6_b0 TotalCurrency 0 TotalCount 18 MaxActive 18 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot RandomSpawn 1 Support 1 Squad { TFBot { Template T_TFBot_Heavy_Tomislav_Hyper Attributes "AlwaysCrit" } } } } }