//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { Hitscan_soldier { ClassIcon soldier Health 200 Name "Hitscan Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 4 } Item "the gentle munitionne of leisure" } Uber_Steal_Scout { ClassIcon scout Health 125 Name "Uber Steal Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the shortstop" "subtract victim medigun charge on hit" 2 "subtract victim cloak on hit" 5 } Item "the shortstop" Item "the virtual viewfinder" } Giant_Sniper_Bowman { ClassIcon sniper_bow Health 3000 Name "Giant Hitscan Bowman" Class Sniper Skill Expert MaxVisionRange 2000 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "damage bonus" 1.3 "Reload time decreased" 0.8 "fire rate bonus" 0.8 "Projectile speed increased" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the fortified compound" Item "the fruit shoot" } Giant_Hyper_Burst_Hitscan_Soldier { ClassIcon soldier_burstfire Health 7000 Name "Giant Hyper Burst Hitscan Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.3 "fire rate bonus" 0.05 "clip size upgrade atomic" 12 "dmg taken from blast reduced" 0.1 "Projectile speed increased" 4 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 } Item "the gentle munitionne of leisure" } Wreack_Pyro_ { ClassIcon pyro Health 175 Name "wreaker Pyro " Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the homewrecker" "melee bounds multiplier" 1.5 "damage bonus" 1.2 "dmg bonus vs buildings" 2 } Item "the homewrecker" Item "mann co. cap" } Giant_Shield_Medic { ClassIcon medic_giant Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "ProjectileShield" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the quick-fix" } Shield_Medic { ClassIcon medic Health 150 Name "Shield Medic" Class Medic Skill Easy WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "generate rage on heal" 2 } Item "the quick-fix" } Cannon_Demoman { ClassIcon demo Health 175 Name "Hit-n-run Demoman" Class Demoman Skill Hard ItemAttributes { ItemName "the splendid screen" "airblast pushback scale" 5 "damage causes airblast" 1 "charge time increased" 2 "charge recharge rate increased" 1.5 } Item "the bootlegger" Item "the splendid screen" Item "sober stuntman" } Captain_Grizzly { ClassIcon heavy_gru Health 40000 Name "Captain Grizzly" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "warrior's spirit" "fire rate bonus" 0.6 "damage bonus" 2 "heal on kill" 8000 "slow enemy on hit major" 10 "bleeding duration" 10 "critboost on kill" 30 "mod shovel damage boost" 1 } CharacterAttributes { "move speed bonus" 0.8 "health regen" 200 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "warrior's spirit" Item "the red army robin" Item "the k-9 mane" } Deflector_Heavy { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Normal ItemAttributes { ItemName tf_weapon_minigun "attack projectiles" 1 } Item "the u-clank-a" } Giant_Homewreacker_Pyro { ClassIcon pyro_giant Health 3000 Name "Giant Homewreacker Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the homewrecker" "damage bonus" 1.2 "melee range multiplier" 1.5 "damage bonus vs burning" 2 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "move speed bonus" 0.8 } Item "gold botkiller flame thrower mk.i" Item "the homewrecker" } Burst_Fire_Soldier_crits { ClassIcon soldier_burstfire Health 200 Name "Burst Fire Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 } } Anti_Medic_Twins { ClassIcon pyro Health 50000 Name "Anti-Medic Twins" Scale 1.6 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the nostromo napalmer" "subtract victim medigun charge on hit" 2 "subtract victim cloak on hit" 5 "damage all connected" 1 "critboost on kill" 10 "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 200 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the nostromo napalmer" Item "the mishap mercenary" Item "arsonist apparatus" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 0 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 8 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 20 RandomSpawn 1 Where spawnbot_mission_sniper Squad { TFBot { ClassIcon soldier Health 200 Name Scout Class Soldier Skill Hard } } } WaveSpawn { Name pyrorush TotalCurrency 400 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Tag "nav_prefer_gate1_flank" Tag "bot_giant" ItemAttributes { ItemName tf_weapon_flamethrower "faster reload rate" -0.4 "fire rate bonus" 0.75 } } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned pyrorush TotalCurrency 150 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllSpawned pyrorush TotalCurrency 150 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 RandomSpawn 1 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "HoldFireUntilFullReload" } } } WaveSpawn { Name punchrush TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead punchrush TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { WaitForAllDead punchrush TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name scoutsandman WaitForAllDead punchrush TotalCurrency 150 TotalCount 14 MaxActive 14 SpawnCount 14 WaitBeforeStarting 8 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead scoutsandman TotalCurrency 200 TotalCount 28 MaxActive 14 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name blastrush TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Wreack_Pyro_ } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name heavyrush WaitForAllDead blastrush TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name Heavyweapons Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Tag "nav_prefer_gate1_flank" ItemAttributes { ItemName tf_weapon_fists "effect bar recharge rate increased" 0.25 } } } } WaveSpawn { WaitForAllDead blastrush TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Tag "nav_prefer_gate1_flank" ItemAttributes { ItemName "the eyelander" "effect bar recharge rate increased" 0.05 } } } } WaveSpawn { WaitForAllDead heavyrush TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Tag "nav_prefer_gate1_flank" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.6 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead heavyrush TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name soldierrush TotalCurrency 200 TotalCount 48 MaxActive 16 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Hitscan_soldier } TFBot { Template T_TFBot_Medic_QuickFix Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name demoknight TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag "bot_giant" } } } WaveSpawn { WaitForAllDead bowrush TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 Where spawnbot_lower Squad { TFBot { Template Uber_Steal_Scout Attributes "AlwaysCrit" ItemAttributes { ItemName "the shortstop" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } } } } WaveSpawn { Name bowrush WaitForAllDead demoknight TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Giant_Sniper_Bowman } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead soldierrush TotalCurrency 300 TotalCount 48 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Cannon_Demoman } } } WaveSpawn { WaitForAllDead bowrush TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Captain_Grizzly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name sandman TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Support 1 Where spawnbot_lower Squad { TFBot { Template Wreack_Pyro_ Attributes "AlwaysCrit" ItemAttributes { ItemName "the homewrecker" "effect bar recharge rate increased" 0.25 } } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name rocketrush WaitForAllDead sandman TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Giant_Hyper_Burst_Hitscan_Soldier } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name heavyrush WaitForAllDead sandman TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Deflector_Heavy Attributes "AlwaysCrit" } } } WaveSpawn { Name samurairush WaitForAllDead rocketrush TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { Name rocketrush2 WaitForAllDead heavyrush TotalCurrency 250 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Hitscan_soldier Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead rocketrush2 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Giant_Hyper_Burst_Hitscan_Soldier } TFBot { Template Giant_Shield_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name pyrorush TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name bowrush TotalCurrency 200 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { WaitForAllDead pyrorush TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Giant_Homewreacker_Pyro } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name scoutrush WaitForAllDead pyrorush TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name heavyrush WaitForAllDead scoutrush TotalCurrency 400 TotalCount 72 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Deflector_Heavy Attributes "AlwaysCrit" } TFBot { Template Shield_Medic } } } WaveSpawn { WaitForAllDead bowrush TotalCurrency 300 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Cannon_Demoman Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead heavyrush TotalCurrency 200 TotalCount 80 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Burst_Fire_Soldier_crits } } } WaveSpawn { WaitForAllDead heavyrush TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead heavyrush TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name boss TotalCurrency 600 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Anti_Medic_Twins } } } } } //This file has been generated by http://mvm.tf