#base b855_addtemplates.pop sex { RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no DisplayRobotDeathNotice 1 SendBotsToSpectatorImmediately 1 StartingCurrency 1 BodyPartScaleSpeed 50 WaveStartCountdown 0 PlayerAttributes { "ignored by bots" 1 "dmg taken increased" 0.0025 "damage force reduction" 0 "afterburn immunity" 1 "move speed penalty" 1.25 } ExtraSpawnPoint { Name spawnbot_chopper TeamNum 1 X -116 Y -2289 Z 384 } PointTemplates { helitemplate { OnSpawnOutput { Target footsentry Action SetBuilder Param !activator Delay 0.1 } obj_sentrygun { "targetname" "footsentry" "angles" "0 0 180" "spawnflags" "10" "defaultupgrade" "2" "teamnum" "2" } ambient_generic { "targetname" "rotor" "health" "10" "radius" "5000" "message" "npc/attack_helicopter/aheli_rotor_loop1.wav" "sourceentityname" "!parent" } ambient_generic { "targetname" "rotor" "health" "10" "radius" "5000" "message" "npc/attack_helicopter/aheli_rotor_loop1.wav" "sourceentityname" "!parent" } } } Wave { StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name choppa Where spawnbot_chopper WaitBetweenSpawnsAfterDeath 30 SpawnCount 1 MaxActive 1 TFBot { Class Heavyweapons ClassIcon helicopter_nys Name "Helicopter" Addcond {Index 43} Addcond {Index 34} Health 10000 Scale 3 FastUpdate 1 Skill Expert Action Mobber Attributes DisableDodge Attributes MiniBoss Attributes AlwaysFireWeapon DeathSound "items\cart_explode.wav" NoIdleSound 1 MaxVisionRange 9999 StripItemSlot 0 StripItemSlot 1 SpawnTemplate "helitemplate" FireInput { Target !self Action $playsound Param "=60|npc/attack_helicopter/aheli_damaged_alarm1.wav" IfHealthBelow 3333 Repeats 0 Delay 0 Cooldown 1 } ItemAttributes { ItemName "tf_weapon_fists" "custom kill icon" "bleed_kill" "damage bonus" 100 "melee cleave attack" 1 "fire rate bonus" 0.1 "mult smack time" 0 "apply z velocity on damage" 80 "apply look velocity on damage" 10 "dmg taken from self reduced" 0.00125 "hit self on miss" 1 "gesture speed increase" 10 "melee range multiplier" 0.0025 "melee bounds multiplier" 0.0025 } CharacterAttributes { "torso scale" 0.5 "voice pitch scale" 0 "move speed penalty" 0.0025 "increased jump height" 1.5 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "mult stun resistance" 999 "mod weapon blocks healing" 1 "health from healers increased" 0.00025 "engy sentry radius increased" 50 "engy sentry fire rate increased" 0.5 "sentry rapid fire" 1 "ignore player clip" 1 "not solid to players" 1 "increased air control" 999 } FireWeapon { Type "Jump" Delay 0 Repeats 0 Cooldown 0.25 } } Support 1 } WaveSpawn { Name bobots Where spawnbot_left Where spawnbot_right Where spawnbot_mission_sniper Where spawnbot_lower TotalCount 400 WaitBetweenSpawns 0.5 SpawnCount 1 MaxActive 10 RandomSpawn 1 RandomChoice { TFBot { Class Scout Skill Normal ClassIcon random_lite } TFBot { Class Soldier Skill Normal ClassIcon random_lite } TFBot { Class Pyro Skill Normal ClassIcon random_lite } TFBot { Class Demoman Skill Normal ClassIcon random_lite } TFBot { Class Heavyweapons Skill Normal ClassIcon random_lite } } } } }