#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 5000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no MaxSpectators 5 MaxRedPlayers 10 AllowMultipleSappers 1 AllowBombBuffsForPlayerCarriers 1 BonusRatioHalf 0.50 BonusRatioFull 0.75 FixedBuybacks 1 BuybacksPerWave 10 DeathPenalty 10 SniperHideLasers 1 RobotLimit 22 BotsRandomCrit 1 SniperAllowHeadshots 1 ImprovedAirblast 1 BotTeleportUberDuration 2 DefaultMiniBossScale 1.5 VacNumCharges 6 DoubleDonkWindow 5 AllowJoinTeamBlue 1 AllowJoinTeamBlueMax 4 RespawnWaveTimeBlue 3 FixedRespawnWaveTimeBlue 1 BluHumanFlagCapture 1 BluHumanFlagPickup 1 BluHumanInfiniteAmmo 0 BluHumanInfiniteCloak 1 BluHumanTeleportOnSpawn 1 AllowBluPlayerReanimators 1 BluHumanSpawnNoShoot 1 BluHumanSpawnProtection 1 BotsUsePlayerTeleporters 1 BluPlayersAreRobots 1 RedPlayersAreRobots 1 CustomEyeParticle "eye_powerup_red_lvl_2" WaveStartCountdown 10 FixSetCustomModelInput 1 FixHuntsmanDamageBonus 1 PrecacheSound "swar_atomik.mp3" PrecacheSound "bbattle.mp3" PrecacheSound "tgoofy.mp3" PrecacheSound "mbbattle.mp3" PrecacheModel "tf/models/mm/mystery_machine.mdl" PrecacheSound "boss_warning_colonel_french.mp3" ClassLimit { Heavyweapons 2 Medic 2 Sniper 1 Soldier 2 Scout 1 Demoman 1 Pyro 2 Engineer 2 Spy 1 } PointTemplates { Music_Logic { NoFixup 1 ambient_generic { "targetname" "wartime" "health" "10" "message" "swar_atomik.mp3" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startmusic_relay" "OnTrigger" "wartime,PlaySound,0,0,-1" } logic_relay { "targetname" "stopmusic_relay" "OnTrigger" "wartime,Volume,0,0,-1" } logic_relay { "targetname" "music_loop_logic" "spawnflags" "2" "OnTrigger" "wartime,PlaySound,0,0,-1" "OnTrigger" "!self,Trigger,,268,-1" //put length of the music instead of X } logic_relay { "targetname" "startmusic_loop_relay" "OnTrigger" "music_loop_logic,Trigger,,0,-1" } logic_relay { "targetname" "stopmusic_loop_relay" "OnTrigger" "music_loop_logic,CancelPending,0,0,-1" "OnTrigger" "wartime,Volume,0,0,-1" } } Sound_Warning { NoFixup 1 ambient_generic { "targetname" "warning_co" "health" "10" "message" "boss_warning_colonel_french.mp3" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startsound_relayw" "OnTrigger" "warning_co,PlaySound,0,0,-1" } logic_relay { "targetname" "stopsound_relayw" "OnTrigger" "warning_co,Volume,0,0,-1" } } Music_Tank { NoFixup 1 ambient_generic { "targetname" "goofy" "health" "10" "message" "tgoofy.mp3" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startmusic_relay" "OnTrigger" "goofy,PlaySound,0,0,-1" } logic_relay { "targetname" "stopmusic_relay" "OnTrigger" "goofy,Volume,0,0,-1" } logic_relay { "targetname" "music_loop_logic_t" "spawnflags" "2" "OnTrigger" "goofy,PlaySound,0,0,-1" "OnTrigger" "!self,Trigger,,106,-1" //put length of the music instead of X } logic_relay { "targetname" "startt_music_loop_relay" "OnTrigger" "music_loop_logic_t,Trigger,,0,-1" } logic_relay { "targetname" "stopt_music_loop_relay" "OnTrigger" "music_loop_logic_t,CancelPending,0,0,-1" "OnTrigger" "goofy,Volume,0,0,-1" } } Music_MiniBoss { NoFixup 1 ambient_generic { "targetname" "minib" "health" "10" "message" "mbbattle.mp3" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startmusic_relay" "OnTrigger" "minib,PlaySound,0,0,-1" } logic_relay { "targetname" "stopmusic_relay" "OnTrigger" "minib,Volume,0,0,-1" } logic_relay { "targetname" "music_loop_logic_mb" "spawnflags" "2" "OnTrigger" "minib,PlaySound,0,0,-1" "OnTrigger" "!self,Trigger,,120,-1" //put length of the music instead of X } logic_relay { "targetname" "startmb_music_loop_relay" "OnTrigger" "music_loop_logic_mb,Trigger,,0,-1" } logic_relay { "targetname" "stopmb_music_loop_relay" "OnTrigger" "music_loop_logic_mb,CancelPending,0,0,-1" "OnTrigger" "minib,Volume,0,0,-1" } } Music_Boss { NoFixup 1 ambient_generic { "targetname" "bossbattlecool" "health" "10" "message" "bbattle.mp3" "radius" "99999" "spawnflags" 49 } logic_relay { "targetname" "startmusic_relay" "OnTrigger" "bossbattlecool,PlaySound,0,0,-1" } logic_relay { "targetname" "stopmusic_relay" "OnTrigger" "bossbattlecool,Volume,0,0,-1" } logic_relay { "targetname" "music_loop_logic_b" "spawnflags" "2" "OnTrigger" "bossbattlecool,PlaySound,0,0,-1" "OnTrigger" "!self,Trigger,,100,-1" //put length of the music instead of X } logic_relay { "targetname" "startb_music_loop_relay" "OnTrigger" "music_loop_logic_b,Trigger,,0,-1" } logic_relay { "targetname" "stopb_music_loop_relay" "OnTrigger" "music_loop_logic_b,CancelPending,0,0,-1" "OnTrigger" "bossbattlecool,Volume,0,0,-1" } } } SpawnTemplate Music_Logic SpawnTemplate Music_Tank SpawnTemplate Music_MiniBoss SpawnTemplate Music_Boss SpawnTemplate Sound_Warning Mission { Objective Sniper Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 20 CooldownTime 20 DesiredCount 3 TFBot { Health 160 ClassIcon sniper_tiago Class Sniper Name "Tiago" //Tiago Skill Expert Attributes "AlwaysCrit" Item "the awper hand" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 1 CooldownTime 20 DesiredCount 1 TFBot { ClassIcon spy_red_g Health 55 Name "Redpanda G" Template T_TFBot_Spy Attributes "AlwaysCrit" ItemAttributes { ItemName "festive ambassador" "damage bonus" 1000 } ItemAttributes { ItemName "golden frying pan" "damage bonus" 1000 } Item "festive ambassador" Item "golden frying pan" Item "the u-clank-a" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 1 CooldownTime 20 DesiredCount 1 TFBot { Health 5001 Name "Explodion" //your worst nightmare Skill Expert Template T_TFBot_SentryBuster Attributes "AlwaysCrit" ItemAttributes { ItemName "friendly item" "damage bonus" 1000 "move speed bonus" 2 "damage force reduction" "airblast vulnerability multiplier" 0.5 "cannot be backstabbed" "override footstep sound set" 7 } Item "friendly item" Item "the ullapool caber" } } Wave { CustomWaveNumber 1 Explanation { Line "{blue}Go you blu goons, attack red base!" Line "{red}This is the last attack of -Alter-.co, after this they will never come back!" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 } ItemAttributes { ItemName "The Bazaar Bargain" "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "reload time increased" 1.25 } ItemAttributes { ItemName "the iron bomber" "blast radius increased" 2 } ItemAttributes { ItemName "The Direct Hit" "projectile speed decreased" 0.05 "damage bonus" 10 "blast radius increased" 50 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tomislav" "fire rate increase" 2 "is australium item" 1 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 1 "is australium item" 1 } ItemAttributes { ItemName "the Air Strike" "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.5 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 } InitWaveOutput { Target stopmusic_loop_relay Action Trigger } WaveSpawn { Name "W1Aa" TotalCount 1 SpawnCount 1 MaxActive 1 TotalCurrency 0 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right FirstSpawnOutput { Target startmusic_loop_relay Action Trigger } TFBot { ClassIcon scout_alt Health 100 Name "musicbox starter" Class Scout Skill Normal WeaponRestrictions "MeleeOnly" } } WaveSpawn { Name "W1Ab" TotalCurrency 90 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitForAllDead "W1Aa" WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon demo_burst Health 175 Name "The Bomber" Class Demoman Skill Hard BehaviorModifiers Push Attributes "HoldFireUntilFullReload" Item "the tide turner" Item "the brown bomber" Item "the scotsman's stove pipe" Item "osx item" } } WaveSpawn { Name "W1Ab" TotalCurrency 90 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitForAllDead "W1Aa" WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate Name "Super Jarate" Health 100 Class Sniper Skill Expert WeaponRestrictions "SecondaryOnly" ItemAttributes { ItemName "Jarate" "reload time increase" 0.01 "fire rate bonus" 0.1 } Item "Jarate" Item "Trophy Belt" } TFBot { ClassIcon pyro Name "PyroManiac" Health 200 Class Pyro Skill Hard Item "The Phlogistinator" Item "Firewall Helmet" } TFBot { ClassIcon heavy_heater Name "Heater-Heavy" Health 455 Class HeavyWeapons Skill Expert Item "The Huo Long Heatmaker" Item "Officer's Ushanka" CharacterAttributes { "ring of fire while aiming" 50 "ragdolls become ash" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } } } WaveSpawn { Name "W1B" TotalCurrency 200 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitForAllDead "W1Ab" WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon demoknight Health 475 Name "Sir. HeadCutter" Class Demoman Skill Hard BehaviorModifiers Push Attributes "AlwaysCrit" ItemAttributes { ItemName "the Scotsman's Skullcutter" "damage bonus" 10 "max health additive bonus" 10 "fire rate bonus" 0.5 } Item "ali baba's wee booties" Item "the tide turner" Item "the brown bomber" Item "Dangeresque, Too?" Item "the Tam O' Shanter" Item "the Scotsman's Skullcutter" } } WaveSpawn { Name "W1B" TotalCurrency 120 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitForAllDead "W1Ab" WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo Name "Demo Bot" Health 175 Class Demoman Skill Expert Item "Dynamite Abs" Item "Head Banger" } TFBot { ClassIcon scout Name "FanClub Member Scout" Health 125 Class Scout Skill Expert Item "The Soda Popper" Item "The Batter's Helmet" } TFBot { ClassIcon soldier_libertylauncher Name "Burst Soldier" Health 220 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "The Liberty Launcher" "damage penalty" 1.2 "reload time increase" 0.1 "clip size bonus" 10 } Item "The Liberty Launcher" Item "The Crack Pot" } } } } Wave { CustomWaveNumber 2 Explanation { Line "{blue}Can't you morrons be good at attacking?! Fight and destroy mann.co!!" Line "{red}Here comes backup, more Demoknights and Pyros!" } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 } ItemAttributes { ItemName "The Bazaar Bargain" "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "reload time increased" 1.25 } ItemAttributes { ItemName "the iron bomber" "blast radius increased" 2 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tomislav" "fire rate increase" 2 "is australium item" 1 } ItemAttributes { ItemName "The Direct Hit" "projectile speed decreased" 0.05 "damage bonus" 10 "blast radius increased" 50 } ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 1 } ItemAttributes { ItemName "the Air Strike" "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.5 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 } InitWaveOutput { Target stopmusic_loop_relay Action Trigger } WaveSpawn { FirstSpawnOutput { Target startt_music_loop_relay Action Trigger } } WaveSpawn { Name "W2A" TotalCount 3 WaitBeforeStarting 0 TotalCurrency 3000 WaitBetweenSpawns 45 Tank { Health 30000 Speed 75 Name "Boss" StartingPathTrackNode "boss_path_1" Model "tf/models/mm/mystery_machine.mdl" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W2B" TotalCurrency 200 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitForAllDead "W2A" WaitBetweenSpawns 5 Where spawnbot FirstSpawnOutput { Target stopt_music_loop_relay Action Trigger } TFBot { ClassIcon demoknight Health 475 Name "Sir. HeadCutter" Class Demoman Skill Hard BehaviorModifiers Push Attributes "AlwaysCrit" ItemAttributes { ItemName "the Scotsman's Skullcutter" "damage bonus" 10 "max health additive bonus" 10 "fire rate bonus" 0.5 } Item "ali baba's wee booties" Item "the tide turner" Item "the brown bomber" Item "Dangeresque, Too?" Item "the Tam O' Shanter" Item "the Scotsman's Skullcutter" } } WaveSpawn { Name "W2B" TotalCurrency 120 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitForAllDead "W2A" WaitBetweenSpawns 10 Where spawnbot FirstSpawnOutput { Target startmusic_loop_relay Action Trigger } Squad { TFBot { ClassIcon demo Name "Demo Bot" Health 175 Class Demoman Skill Expert Item "Dynamite Abs" Item "Head Banger" } TFBot { ClassIcon scout Name "FanClub Member scout" Health 125 Class Scout Skill Expert Item "The Soda Popper" Item "Batter's Helmet" } TFBot { ClassIcon soldier_libertylauncher Name "Burst Soldier" Health 220 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "The Liberty Launcher" "damage bonus" 1.2 "reload rate increase" 0.1 "clip size bonus" 10 } Item "The Liberty Launcher" Item "The Crack Pot" } } } WaveSpawn { Name "W2B" TotalCount 1 WaitBeforeStarting 60 TotalCurrency 1000 WaitForAllDead "W2A" WaitBetweenSpawns 45 Tank { Health 30000 Speed 75 Name "Boss" StartingPathTrackNode "boss_path2_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W2C" TotalCurrency 120 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitForAllDead "W2B" WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon heavy Name "Mafia Heavy" Health 175 Class HeavyWeapons Skill Expert Item "Tomislav" Item "Capo's Capper" } TFBot { ClassIcon medic Name "Schnelle Medizin" Health 160 Class Medic Skill Expert Item "The Vaccinator" Item "The Emerald Jarate" } TFBot { ClassIcon engineer Name "Builder" Health 250 Class Engineer Skill Expert ItemAttributes { ItemName "Golden Wrench" "fire rate bonus" 0.1 } Item "Golden Wrench" Item "Texas Tin-Gallon" } } } WaveSpawn { Name "W2C" TotalCount 1 WaitBeforeStarting 60 TotalCurrency 1000 WaitForAllDead "W2B" WaitBetweenSpawns 45 Tank { Health 30000 Speed 75 Name "Boss" StartingPathTrackNode "boss_path2_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "W2C" TotalCurrency 120 TotalCount 40 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitForAllDead "W2B" WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 475 Name "Sir. HeadCutter" Class Demoman Skill Hard BehaviorModifiers Push Attributes "AlwaysCrit" ItemAttributes { ItemName "the tide turner" "damage bonus" 150 "reload time increase" 0.1 } ItemAttributes { ItemName "the Scotsman's Skullcutter" "damage bonus" 10 "max health additive bonus" 10 "fire rate bonus" 0.5 } Item "ali baba's wee booties" Item "the tide turner" Item "the brown bomber" Item "Dangeresque, Too?" Item "the Tam O' Shanter" Item "the Scotsman's Skullcutter" } TFBot { ClassIcon demo_burst Health 175 Name "The Bomber" Class Demoman Skill Hard BehaviorModifiers Push Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "grenade launcher" "damage penalty" 1.2 "reload time increase" 0.1 "clip size bonus" 10 } ItemAttributes { ItemName "the tide turner" "damage bonus" 150 "reload time increase" 0.1 } ItemAttributes { ItemName "the ham shank" "damage bonus" 1000000 "max health additive bonus" 10 } Item "the tide turner" Item "the brown bomber" Item "the scotsman's stove pipe" Item "osx item" } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 } ItemAttributes { ItemName "The Bazaar Bargain" "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "reload time increased" 1.25 } ItemAttributes { ItemName "the iron bomber" "blast radius increased" 2 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tomislav" "fire rate increase" 2 "is australium item" 1 } ItemAttributes { ItemName "tf_weapon_rocketlauncher" "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 1 } ItemAttributes { ItemName "the Air Strike" "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.5 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 } InitWaveOutput { Target stopmusic_loop_relay Action Trigger } WaveSpawn { Name "W3A" TotalCurrency 120 TotalCount 40 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot FirstSpawnOutput { Target startmusic_loop_relay Action Trigger } Squad { TFBot { ClassIcon demoknight Health 475 Name "Sir. HeadCutter" Class Demoman Skill Hard BehaviorModifiers Push Attributes "AlwaysCrit" ItemAttributes { ItemName "the tide turner" "damage bonus" 150 "reload time increase" 0.1 } ItemAttributes { ItemName "the Scotsman's Skullcutter" "damage bonus" 10 "max health additive bonus" 10 "fire rate bonus" 0.5 } Item "ali baba's wee booties" Item "the tide turner" Item "the brown bomber" Item "Dangeresque, Too?" Item "the Tam O' Shanter" Item "the Scotsman's Skullcutter" } TFBot { ClassIcon demo_burst Health 175 Name "The Bomber" Class Demoman Skill Hard BehaviorModifiers Push Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "grenade launcher" "damage penalty" 1.2 "reload time increase" 0.1 "clip size bonus" 10 } ItemAttributes { ItemName "the tide turner" "damage bonus" 150 "reload time increase" 0.1 } ItemAttributes { ItemName "the ham shank" "damage bonus" 1000000 "max health additive bonus" 10 } Item "the tide turner" Item "the brown bomber" Item "the scotsman's stove pipe" Item "osx item" } } } WaveSpawn { Name "W3A" TotalCurrency 90 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_jarate Name "Super Jarate" Health 100 Class Sniper Skill Expert WeaponRestrictions "SecondaryOnly" ItemAttributes { ItemName "Jarate" "reload time increase" 0.01 "fire rate bonus" 0.1 } Item "Jarate" Item "Trophy Belt" } TFBot { ClassIcon pyro Name "PyroManiac" Health 200 Class Pyro Skill Hard Item "The Phlogistinator" Item "Firewall Helmet" } TFBot { ClassIcon heavy_heater Name "Heater-Heavy" Health 455 Class HeavyWeapons Skill Expert Item "The Huo Long Heatmaker" Item "Officer's Ushanka" CharacterAttributes { "ring of fire while aiming" 50 "set damagetype ignite" 1 "ragdolls become ash" 1 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } } } WaveSpawn { Name "W3A" TotalCurrency 120 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo Name "Demo Bot" Health 175 Class Demoman Skill Expert Item "Dynamite Abs" Item "Head Banger" } TFBot { ClassIcon scout Name "FanClub Member Scout" Health 125 Class Scout Skill Expert Item "The Soda Popper" Item "Batter's Helmet" } TFBot { ClassIcon soldier_libertylauncher Name "Burst Soldier" Health 220 Class Soldier Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "The Liberty Launcher" "damage penalty" 1.2 "reload time increase" 0.1 "clip size bonus" 10 } Item "The Liberty Launcher" Item "The Crack Pot" } } } WaveSpawn { Name "W3A" TotalCurrency 120 TotalCount 60 MaxActive 30 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon heavy Name "Mafia Heavy" Health 350 Class HeavyWeapons Skill Expert Item "The Tomislav" Item "Capo's Capper" } TFBot { ClassIcon medic Name "Schnelle Medizin" Health 160 Class Medic Skill Expert Item "The Vaccinator" Item "The Emerald Jarate" } TFBot { ClassIcon engineer Name "Builder" Health 250 Class Engineer Skill Expert ItemAttributes { ItemName "Golden Wrench" "fire rate bonus" 0.1 } Item "Golden Wrench" Item "Texas Tin-Gallon" } } } WaveSpawn { Name "W3B" TotalCurrency 300 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitForAllDead "W3A" WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 2475 Name "Sir. HeadCutter Senior" Scale 1.6 Class Demoman Skill Hard Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the tide turner" "damage bonus" 250 "reload time increase" 0.05 } ItemAttributes { ItemName "the Scotsman's Skullcutter" "damage bonus" 15 "max health additive bonus" 20 "fire rate bonus" 0.4 } ItemAttributes { ItemName "the brown bomber" "override footstep sound set" 4 "move speed bonus" 0.4 } Item "ali baba's wee booties" Item "the tide turner" Item "the brown bomber" Item "the Dangeresque, Too?" Item "the Tam O' Shanter" Item "the Scotsman's Skullcutter" } TFBot { ClassIcon demo_burst Health 2125 Name "Giga Bomber" Scale 1.7 Class Demoman Skill Hard Tag "bot_giant" Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "grenade launcher" "damage penalty" 1.5 "reload time increase" 0.05 "clip size bonus" 13 } ItemAttributes { ItemName "the tide turner" "damage bonus" 200 "reload time increase" 0.1 } ItemAttributes { ItemName "the ham shank" "damage bonus" 1000000 "max health additive bonus" 10 } ItemAttributes { ItemName "the brown bomber" "override footstep sound set" 4 "move speed bonus" 0.4 } Item "the tide turner" Item "the brown bomber" Item "the scotsman's stove pipe" Item "osx item" } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 } ItemAttributes { ItemName "The Bazaar Bargain" "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "reload time increased" 1.25 } ItemAttributes { ItemName "the iron bomber" "blast radius increased" 2 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tomislav" "fire rate increase" 2 "is australium item" 1 } ItemAttributes { ItemName "tf_weapon_rocketlauncher" "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 1 } ItemAttributes { ItemName "the Air Strike" "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.5 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 } InitWaveOutput { Target stopmusic_loop_relay Action Trigger } WaveSpawn { Name "W4A" TotalCount 1 WaitBeforeStarting 0 TotalCurrency 1000 WaitBetweenSpawns 0 FirstSpawnOutput { Target startt_music_loop_relay Action Trigger } Tank { Health 30000 Speed 75 Name "Boss" StartingPathTrackNode "boss_path2_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { FirstSpawnOutput { Target stopt_music_loop_relay Action Trigger } } WaveSpawn { Name "W4B" TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitForAllDead "W4A" WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target startmb_music_loop_relay Action Trigger } Squad { TFBot { ClassIcon heavy_deflector_push Class HeavyWeapons Name "MEGATRON-15000" Health 75000 Scale 1.7 Skill Expert Tag "bot_giant" Tag "bot_gatebot" Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" BehaviorModifiers "Push" ItemAttributes { ItemName "the iron curtain" "fire rate bonus" 0.1 } ItemAttributes { ItemName "mvm gatebot light heavy" "move speed bonus" 0.4 } Item "the iron curtain" Item "mvm gatebot light heavy" Item "mvm heavybot armor" Item "mvm heavybot helmet" } TFBot { ClassIcon medic_fuhrer Health 57500 Name "Führer OktoberMann" Scale 2.3 Class Medic Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the blutsauger" "damage bonus" 5 //if set any higher, will be a one shot even with resistances "clip size bonus" 10000000 "fire rate bonus" 0.1 } ItemAttributes { ItemName "the quick-fix" "heal rate bonus" 1000 "overheal bonus" 1000 "ubercharge rate bonus" 0.01 "health regen" 100 "dmg taken from crit reduced" 10 } ItemAttributes { ItemName "the frying pan" "dmg taken from crit reduced" 10000 } Item "the blutsauger" Item "the quick-fix" Item "golden frying pan" Item "prussian pickelhaube" Item "colonel's coat" } TFBot { ClassIcon sniper_bow_multi Health 50000 Name "Mega Sniper" Scale 1.7 Class Sniper Skill Expert Tag "bot_gatebot" Tag "bot_giant" Attributes "DisableDodge" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "damage bonus" 10000 "fire rate bonus" 0.5 "reload time increase" 0.1 } ItemAttributes { ItemName "festive jarate" "reload time decrease" 15 } ItemAttributes { ItemName "trophy belt" "move speed bonus" 0.4 "override footstep sound set" 2 } Item "the huntsman" Item "festive jarate" Item "gold frying pan" Item "trophy belt" Item "mvm gatebot light sniper" } } } WaveSpawn { Name "W4C" TotalCurrency 1500 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitForAllDead "W4B" WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 50000 Name "Ultimate Destructor" Scale 1.75 Class Demoman Skill Expert Tag "bot_giant" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "nessie's nine iron" "damage bonus" 10 "fire rate bonus" 0.5 "faster reload rate" 0.1 } ItemAttributes { ItemName "prince tavish's crown" "override footstep sound set" 4 "move speed bonus" 0.4 } Item "ali baba's wee booties" Item "the tide turner" Item "nessie's nine iron" Item "prince tavish's crown" Item "king of scotland cape" } TFBot { ClassIcon scout_giant_fast Health 2600 Name Scout Scale 1.6 Class Scout Skill Expert BehaviorModifiers Push Attributes "MiniBoss" Tag "bot_giant" Attributes "AlwaysCrit" Item "the force-a-nature" Item "saxxy" Item "bonk helm" Item "osx item" } TFBot { ClassIcon heavy_chief Health 100000 Name "Destroyatron" Scale 2.5 Class HeavyWeapons Skill Expert Tag "bot_giant" Attributes "UseBossHealthBar" Attributes "MiniBoss" WeaponRestrictions "MeleeOnly" ItemAttributes { ItemName "iron curtain" "damage bonus" 100 "fire rate bonus" 0.1 } ItemAttributes { ItemName "mvm gatebot light heavy" "override footstep sound set" 2 "move speed penalty" 3 "backstab shield" 1 } ItemAttributes { ItemName "the holiday punch" "damage bonus" 100 "fire rate bonus" 0.5 } Item "iron curtain" Item "mvm gatebot light heavy" Item "the u-clank-a" Item "the purity fist" Item "the holiday punch" } } } WaveSpawn { Name "W4D" TotalCount 2 WaitBeforeStarting 0 TotalCurrency 2000 WaitForAllDead "W4C" WaitBetweenSpawns 5 Tank { Health 10000 Speed 225 Name "Suprise Attack" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 } ItemAttributes { ItemName "The Bazaar Bargain" "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Beggar's Bazooka" "reload time increased" 1.25 } ItemAttributes { ItemName "the iron bomber" "blast radius increased" 2 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tomislav" "fire rate increase" 2 "is australium item" 1 } ItemAttributes { ItemName "tf_weapon_rocketlauncher" "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 1 } ItemAttributes { ItemName "the Air Strike" "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.5 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 } InitWaveOutput { Target stopmb_music_loop_relay Action Trigger } WaveSpawn { Name "W5A" TotalCurrency 1000 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { NoFormation 1 NoWaitForFormation 1 TFBot { ClassIcon soldier_kyouma Health 20000 Name "KyoumaBot" Scale 2 Class Soldier Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the black box" "damage bonus" 2 "blast radius increase" 1.5 "reload time increase" 0.75 "fire rate bonus" 0.1 "heal on hit for rapidfire" 10 "heal on hit for softfire" 10 "is australium item" 1 } Item "soldierbot armor" Item "soldierbot helmet" Item "the black box" Item "the killer's kit" Item "the buff banner" } TFBot { ClassIcon engineer_smash Health 12500 Name SmasherBBot Scale 2 Class Engineer Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" Item "the frontier justice" Item "the u-clank-a" Item "mvm gatebot light engineer" Item "engineerbot helmet" Item "engineerbot armor" } TFBot { ClassIcon heavy_soviet Health 25000 Name "Omega2645Bot" Scale 2.1 Class HeavyWeapons Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "tomislav" "damage bonus" 5 "fire rate bonus" 0.001 "is australium item" 1 } ItemAttributes { ItemName "the apoco-fists" "damage bonus" 1000000 "max health additive bonus" 2 } ItemAttributes { ItemName "the all-father" "override footstep sound set" 2 "move speed bonus" 0.3 } Item "tomislav" Item "the apoco-fists" Item "the red army robin" Item "the u-clank-a" Item "the all-father" } TFBot { ClassIcon spy_red_g Health 11000 Name "Redpanda G" Scale 1.75 Class Spy Skill Expert Tag "bot_giant" Tag "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" Item "the u-clank-a" Item "the conscientious objector" Item "the ambassador" Item "the dead ringer" } TFBot { ClassIcon pyro Health 22555 Name "Fire Drill Sergeant ZanClaw" Scale 1.7 Class Pyro Skill Expert Tag "bot_giant" Attributes "DisableDodge" Attributes "UseBossHealthBar" Attributes "MiniBoss" WeaponRestrictions "SecondaryOnly" ItemAttributes { ItemName "the scorch shot" "reload time decrease" 0.1 "damage bonus" 12 "fire rate bonus" 10 } ItemAttributes { ItemName "the Cat's Pajamas" "move speed bonus" 0.4 "override footstep sound set" 6 } Item "the last breath" Item "the scorch shot" Item "the lunatics leathers" Item "the Cat's Pajamas" Item "mvm gatebot light pyro" } TFBot { ClassIcon pyro_insane Health 25000 Name "Insane PyroManiac Shelly" Scale 1.85 Class Pyro Skill Hard Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "flame thrower" "damage bonus" 20 "clip size bonus" 10000000 "fire rate bonus" 50 "is australium item" 1 } ItemAttributes { ItemName "the hot case" "overheal bonus" 10 "health regen" 1.2 } ItemAttributes { ItemName "the last breath" "dmg taken from crit reduced" 100 } Item "the hot case" Item "the last breath" Item "the burning question" Item "the powerjack" Item "the scorch shot" } TFBot { ClassIcon medic_x Health 31250 Name "Mega MediBot" Scale 2 Class Medic Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" WeaponRestrictions "SecondaryOnly" ItemAttributes { ItemName "medigun" "heal rate bonus" 255 "overheal bonus" 15 "ubercharge rate bonus" 0.3 "health regen" 3 "dmg taken from crit reduced" 0.2 "is australium item" 1 } Item "the scourge of the sky" Item "the Surgeon's Stahlhelm" Item "the Tomb Readers" Item "the battalion backup" } TFBot { ClassIcon sniper_tiago Health 50000 Name "Mega Sniper" Scale 1.7 Class Sniper Skill Expert Tag "bot_giant" Attributes "DisableDodge" Attributes "UseBossHealthBar" Attributes "MiniBoss" WeaponRestrictions "SecondaryOnly" ItemAttributes { ItemName "the huntsman" "damage bonus" 10000 "fire rate bonus" 0.5 } ItemAttributes { ItemName "smg" "reload time decrease" 0.1 "damage bonus" 10 "fire rate bonus" 10 "clip size bonus" 100 "is australium item" 1 } ItemAttributes { ItemName "trophy belt" "move speed bonus" 0.4 "override footstep sound set" 5 } Item "the huntsman" Item "smg" Item "gold frying pan" Item "trophy belt" Item "mvm gatebot light sniper" } TFBot { ClassIcon scout_super_agent Health 11000 Name "Dodoliprane" Scale 2 Class Scout Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the force-a-nature" "damage bonus" 10 "reload time increase" 0.1 "fire rate bonus" 0.1 "heal on hit for rapidfire" 100 "heal on hit for softfire" 100 "is australium item" 1 } Item "bonk helm" Item "the shogun's shoulder guard" Item "the force a-nature" Item "the ripped rider" Item "the battalion backup" } TFBot { ClassIcon soldier_mega Health 150000 Name "BoomH3adShotMF Megatron" Class Soldier Scale 2.4 Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the black box" "damage bonus" 10 "blast radius increase" 3 "clip size upgrade atomic" 0 "clip size bonus" 10 "reload time increase" 0.01 "fire rate bonus" 0.001 "heal on hit for rapidfire" 1000 "heal on hit for softfire" 1000 "is australium item" 1 } ItemAttributes { ItemName "the patriot peak" "override footstep sound set" 3 "move speed penalty" 10 } Item "the black box" Item "the concheror" Item "the patriot peak" Item "the shogun's shoulder guard" Item "the bonedolier" } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } ItemAttributes { ItemName "The Black Box" "clip size bonus" 1.25 } ItemAttributes { ItemName "The Bazaar Bargain" "Set DamageType Ignite" 1 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "The Beggar's Bazooka" "reload time increased" 1.25 } ItemAttributes { ItemName "the iron bomber" "blast radius increased" 2 } ItemAttributes { ItemName "The Vaccinator" "ubercharge rate bonus" 5 } ItemAttributes { ItemName "tomislav" "fire rate increase" 2 "is australium item" 1 } ItemAttributes { ItemName "tf_weapon_rocketlauncher" "mod projectile heat seek power" 360 "mod projectile heat aim error" 100 "mod projectile heat aim time" 10 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 1 } ItemAttributes { ItemName "the Air Strike" "mod projectile heat seek power" 360 "mod projectile heat aim error" 360 "mod projectile heat aim time" 0.5 "mod projectile heat no predict target speed" 1 "mod projectile heat aim start time" 0 } WaveSpawn { Name "W6A" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon ultimate Health 50000 Name "Dodoliprane" Scale 2 Class Scout Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the force-a-nature" "damage bonus" 20 "reload time increase" 0.01 "fire rate bonus" 0.01 "heal on hit for rapidfire" 100 "heal on hit for softfire" 100 } Item "bonk helm" Item "the shogun's shoulder guard" Item "the force a-nature" Item "the ripped rider" Item "the battalion backup" } } WaveSpawn { Name "W6B" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitForAllDead "W6A" WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon soldier_kyouma Health 20000 Name "KyoumaBot" Scale 2 Class Soldier Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the black box" "damage bonus" 3 "blast radius increase" 3 "reload time increase" 0.5 "fire rate bonus" 0.1 "heal on hit for rapidfire" 25 "heal on hit for softfire" 25 } Item "soldierbot armor" Item "soldierbot helmet" Item "the black box" Item "the killer's kit" Item "the buff banner" } } WaveSpawn { Name "W6C" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitForAllDead "W6B" WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon ultimate Health 25000 Name "Insane PyroManiac Shelly" Scale 1.85 Class Pyro Skill Hard Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "flame thrower" "damage bonus" 20 "clip size bonus" 10000000 "fire rate bonus" 50 } ItemAttributes { ItemName "the hot case" "overheal bonus" 10 "health regen" 1.2 } ItemAttributes { ItemName "the last breath" "dmg taken from crit reduced" 100 } Item "the hot case" Item "the last breath" Item "the burning question" Item "the powerjack" Item "the scorch shot" } } WaveSpawn { Name "W6D" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitForAllDead "W6C" WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon ultimate Health 32000 Name "Volcanius" //your brand new nightmare :) Scale 2 Tag "bot_giant" Class Demoman Skill Expert Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 1 "faster reload rate" 0.1 "clip size bonus" 4 "fire rate bonus" 2 "blast radius increased" 3 "damage bonus" 7 "projectile speed increased" 2 "damage causes airblast" 1 "use large smoke explosion" 1 } ItemAttributes { ItemName "the Forgotten King's Pauldrons" "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 } Item "the iron bomber" Item "the Forgotten King's Pauldrons" Item "the Spooky Sleeves" } } WaveSpawn { Name "W6E" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitForAllDead "W6D" WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon ultimate Health 35000 Name "Omega2645Bot" Scale 2.1 Class HeavyWeapons Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "tomislav" "damage bonus" 50 "fire rate bonus" 0.001 } ItemAttributes { ItemName "the apoco-fists" "damage bonus" 1000000 "max health additive bonus" 2 } ItemAttributes { ItemName "the all-father" "override footstep sound set" 2 "move speed bonus" 0.1 } Item "tomislav" Item "the apoco-fists" Item "the red army robin" Item "the u-clank-a" Item "the all-father" } } WaveSpawn { Name "W6F" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "W6E" WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target startsound_relayw Action Trigger } TFBot { ClassIcon ultimate Health 150000 Name "BoomH3adShotMF Megatron" Class Soldier Scale 2.4 Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "festive black box" "damage bonus" 10 "blast radius increase" 3 "clip size upgrade atomic" 0 "clip size bonus" 10 "reload rate increase" 0.01 "fire rate bonus" 0.1 "heal on hit for rapidfire" 1000 "heal on hit for softfire" 1000 } ItemAttributes { ItemName "the patriot peak" "override footstep sound set" 3 "move speed penalty" 10 } Item "festive black box" Item "the concheror" Item "the patriot peak" Item "the shogun's shoulder guard" Item "the bonedolier" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.25 TurnPower 90 MaxAimError 360 } } } WaveSpawn { Name "W6G" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "W6F" WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon ultimate Health 31250 Name "Mega MediBot" Scale 2 Class Medic Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" WeaponRestrictions "SecondaryOnly" ItemAttributes { ItemName "medigun" "heal rate bonus" 255 "overheal bonus" 15 "ubercharge rate bonus" 0.3 "health regen" 3 "dmg taken from crit reduced" 0.2 } Item "the scourge of the sky" Item "the Surgeon's Stahlhelm" Item "the Tomb Readers" Item "the battalion backup" } } WaveSpawn { Name "W6H" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "W6G" WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon ultimate Health 50000 Name "Mega Sniper" Scale 2 Class Sniper Skill Expert Tag "bot_giant" Attributes "DisableDodge" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "damage bonus" 10000 "fire rate bonus" 0.5 "reload time decrease" 0.1 } ItemAttributes { ItemName "smg" "reload time decrease" 0.1 "damage bonus" 10 "fire rate bonus" 10 "clip size bonus" 100 } ItemAttributes { ItemName "trophy belt" "move speed bonus" 0.4 "override footstep sound set" 5 } Item "the huntsman" Item "smg" Item "gold frying pan" Item "trophy belt" Item "mvm gatebot light sniper" } } WaveSpawn { Name "W6I" TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead "W6H" WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { ClassIcon ultimate Health 25000 Name "Redpanda G" Scale 2 Class Spy Skill Expert Tag "bot_giant" Tag "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" Item "the u-clank-a" Item "the conscientious objector" Item "the ambassador" Item "the dead ringer" } } WaveSpawn { TotalCurrency 0 Support 1 TotalCount 5 MaxActive 5 SpawnCount 5 WaitForAllDead "W6E" Where spawnbot TFBot { ClassIcon heavy Name "Mafia Heavy" Health 175 Class HeavyWeapons Skill Expert Item "Tomislav" Item "Capo's Capper" } } } }