#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 34 CooldownTime 57 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 38 DesiredCount 1 TFBot { TeleportWhere spawnbot_lower TeleportWhere spawnbot_left Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 24 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 24 CooldownTime 80 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 25 CooldownTime 58 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name Limited TotalCurrency 50 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 8 WaitBetweenSpawns 15 Support Limited Where spawnbot_lower Squad { TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } } WaveSpawn { Name s1 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 4 RandomSpawn 1 Where spawnbot_lower Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { WaitForAllDead s1 TotalCurrency 300 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot } TFBot { Skill Expert Template T_TFBot_Pyro } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } } WaveSpawn { WaitForAllDead s1 TotalCurrency 100 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_lower Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes AlwaysCrit } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 14000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 200 TotalCount 50 MaxActive 20 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 1 Where spawnbot_lower Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 32 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Pyro } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { TotalCurrency 100 TotalCount 72 MaxActive 39 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 6 RandomSpawn 1 Where spawnbot_lower Where spawnbot_right Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Medic_Vaccinator_Fire } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 12 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 15 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 6 RandomSpawn 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name Limited WaitForAllSpawned w1 TotalCurrency 100 TotalCount 15 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 12 Support Limited Where spawnbot_lower Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w1 TotalCurrency 450 TotalCount 100 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 RandomSpawn 1 Where spawnbot_lower Where spawnbot_right Where spawnbot_left RandomChoice { TFBot { Class HeavyWeapons Skill Expert } TFBot { Skill Expert Template T_TFBot_Demoman } TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w1 TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Pyro_Crit } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { WaitForAllSpawned w1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 10 Tank { Health 21000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Attributes AlwaysCrit } TFBot { Template T_TFBot_Spy_Business } TFBot { Template T_TFBot_Spy_Business } TFBot { Template T_TFBot_Spy_Business } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Medic_Shield_Hyper } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Medic_Shield_Hyper } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 24 MaxActive 15 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 6 RandomSpawn 1 Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes AlwaysCrit } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_FAN_Shotguner } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 30 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Scout_FAN_Shotguner } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 19 WaitBetweenSpawns 10 Tank { Health 23000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot_lower Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_right Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 100 TotalCount 100 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2 RandomSpawn 1 Support 1 Where spawnbot_lower Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes AlwaysCrit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Chief_Demo_Atomic } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 3 RandomSpawn 1 Where spawnbot_lower Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_PowerShot } } } WaveSpawn { Name Limited TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 15 Support Limited Where spawnbot_lower Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_lower TeleportWhere spawnbot_right TeleportWhere spawnbot_left } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 10 MaxActive 15 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 RandomSpawn 1 Where spawnbot_lower Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_FAN Attributes AlwaysCrit } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 2 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead w1 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Deflector_Healonkill_Hyper } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot_lower Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavy_Deflector_Healonkill Attributes AlwaysCrit } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 100 TotalCount 44 MaxActive 16 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 6 RandomSpawn 1 Where spawnbot_lower Where spawnbot_right Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_PowerShot } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher } } } WaveSpawn { WaitForAllDead w2 TotalCurrency 150 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Slow } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Penetration_Hyper Health 30000 Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.4 "airblast vertical pushback scale" 0.1 } } TFBot { Template T_TFBot_Giant_Medic_Armored Attributes UseBossHealthBar } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 75 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 80000 Name Tank Speed 60 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 24 MaxActive 24 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Demo_Burst_Hyper } TFBot { Template T_TFBot_Medic_Long_Quickfix } } } } }