// mvm_mannworks

#base robot_giant.pop
#base robot_standard.pop
#base robot_click.pop
#base robot_click_giant.pop

WaveSchedule
{
	StartingCurrency 400
	CanBotsAttackWhileInSpawnRoom No
	RespawnWaveTime 7

// MISSION: Sentry Buster
	Mission
	{
		Objective DestroySentries
		Where spawnbot
		CooldownTime 30
		
		TFBot
		{
			Template T_TFBot_SentryBuster
		}
	}

// MISSION: Sniper 01
	Mission
	{
		Objective Sniper
		
		Where spawnbot_mission_sniper
		
		BeginAtWave 1
		RunForThisManyWaves 1
		CooldownTime 60
		InitialCooldown 30
		DesiredCount 2
		
		TFBot
		{
			Template T_TFBot_Sniper_Sydney_Razorback
		}
	}

// MISSION: Sniper 02
	Mission
	{
		Objective Sniper
		
		Where spawnbot_mission_sniper
		
		BeginAtWave 2
		RunForThisManyWaves 1
		CooldownTime 60
		InitialCooldown 20
		DesiredCount 2
		
		TFBot
		{
			Template T_TFBot_Sniper_Sydney_Razorback
		}
	}	

// MISSION: Sniper 03
	Mission
	{
		Objective Sniper
		
		Where spawnbot_mission_sniper
		
		BeginAtWave 3
		RunForThisManyWaves 1
		CooldownTime 60
		InitialCooldown 20
		DesiredCount 2
		
		TFBot
		{
			Template T_TFBot_Sniper_Crocostyle
		}
	}

// MISSION: Sniper 05
	Mission
	{
		Objective Sniper
		
		Where spawnbot_mission_sniper
		
		BeginAtWave 5
		RunForThisManyWaves 1
		CooldownTime 60
		InitialCooldown 20
		DesiredCount 2
		
		TFBot
		{
			Template T_TFBot_Sniper_Explosive
		}
	}
	
// MISSION: Spy 01
	Mission
	{
		Objective Spy
		
		Where spawnbot_mission_spy
		
		BeginAtWave	1
		RunForThisManyWaves 1
		CooldownTime 45
		InitialCooldown 45
		DesiredCount 3
		
		TFBot
		{
			Template T_TFBot_Spy
		}
	}
	
// MISSION: Spy 02
	Mission
	{
		Objective Spy
		
		Where spawnbot_mission_spy
		
		BeginAtWave	2
		RunForThisManyWaves 1
		CooldownTime 90
		InitialCooldown 30
		DesiredCount 2
		
		TFBot
		{
			Template T_TFBot_Spy
		}
	}
	
// MISSION: Spy 04
	Mission
	{
		Objective Spy
		
		Where spawnbot_mission_spy
		
		BeginAtWave	4
		RunForThisManyWaves 1
		CooldownTime 60
		InitialCooldown 5
		DesiredCount 3
		
		TFBot
		{
			Template T_TFBot_Spy_Saharan
		}
	}

// MISSION: Spy 05
	Mission
	{
		Objective Spy
		
		Where spawnbot_mission_spy
		
		BeginAtWave	5
		RunForThisManyWaves 1
		CooldownTime 60
		InitialCooldown 30
		DesiredCount 2
		
		TFBot
		{
			Template T_TFBot_Spy_Ninja
		}
	}
	
	// @MISSION: Engineer 03
	Mission
	{
		Objective Engineer
		
		Where spawnbot
		
		BeginAtWave	3
		RunForThisManyWaves 1
		CooldownTime 60
		InitialCooldown 60
		DesiredCount 1
		
		TFBot
		{
			Template T_TFBot_Engineer_Sentry_Teleporter
			TeleportWhere spawnbot
			TeleportWhere spawnbot_left
			TeleportWhere spawnbot_right
			TeleportWhere spawnbot_mission_sniper
		}
	}
	
	// @MISSION: Engineer 04
	Mission
	{
		Objective Engineer
		
		Where spawnbot
		
		BeginAtWave	4
		RunForThisManyWaves 1
		CooldownTime 40
		InitialCooldown 40
		DesiredCount 1
		
		TFBot
		{
			Template T_TFBot_Engineer_Sentry_Teleporter
			TeleportWhere spawnbot
			TeleportWhere spawnbot_left
			TeleportWhere spawnbot_right
			TeleportWhere spawnbot_mission_sniper
		}
	}
	
// @MISSION: Engineer 05
	Mission
	{
		Objective Engineer
		
		Where spawnbot
		
		BeginAtWave	5
		RunForThisManyWaves 1
		CooldownTime 50
		InitialCooldown 20
		DesiredCount 1
		
		TFBot
		{
			Template T_TFBot_Engineer_Sentry_Teleporter
			TeleportWhere spawnbot
			TeleportWhere spawnbot_left
			TeleportWhere spawnbot_right
			TeleportWhere spawnbot_mission_sniper
		}
	}
	
// WAVE 01 900
	Wave
	{
		Checkpoint Yes
		
		StartWaveOutput
		{
			Target bombpath_arrows_clear_relay
			Action Trigger
		}
		
		DoneOutput
		{
			Target bombpath_wavefinished
			Action Trigger
		}
		
		WaveSpawn
		{
			TotalCurrency 200
			
			Name "stage1"
			
			Where spawnbot_mission_sniper
			RandomSpawn 1
			TotalCount 12
			SpawnCount 2
			MaxActive 10
			WaitBetweenSpawns 20
			WaitBeforeStarting 5
			
			TFBot
			{
				Template T_TFBot_Pyro
				Skill Expert
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 700
			
			Name "stage1"
			
			Where spawnbot
			RandomSpawn 1
			TotalCount 40
			SpawnCount 5
			MaxActive 15
			WaitBetweenSpawns 18
			WaitBeforeStarting 0
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Demo_Burst
				}
				
				TFBot
				{
					Template T_TFBot_Heavy_IronFist_Airblast
				}
				
				TFBot
				{
					Template T_TFBot_Heavy_IronFist_Airblast
				}
				
				TFBot
				{
					Template T_TFBot_Heavy_IronFist_Airblast
				}
				
				TFBot
				{
					Template T_TFBot_Heavy_IronFist_Airblast
				}
			}
		}
	}
	
// WAVE 02 900
	Wave
	{
		Checkpoint Yes
		
		StartWaveOutput
		{
			Target bombpath_arrows_clear_relay
			Action Trigger
		}
		
		DoneOutput
		{
			Target bombpath_wavefinished
			Action Trigger
		}
		
		WaveSpawn // Crit Scout Invasion
		{
			TotalCurrency 200
			
			Name "stage1"
			
			Where spawnbot
			RandomSpawn 1
			TotalCount 48
			SpawnCount 12
			MaxActive 16
			WaitBetweenSpawns 10
			WaitBeforeStarting 0
			
			TFBot
			{
				Template T_TFBot_Scout_Bonk
				Skill Expert
				Attributes AlwaysCrit
			}
		}
		
		WaveSpawn // Crit Scout Invasion Center
		{
			TotalCurrency 200
			
			Name "stage1"
			
			Where spawnbot_mission_sniper
			RandomSpawn 1
			TotalCount 24
			SpawnCount 6
			MaxActive 8
			WaitBetweenSpawns 10
			WaitBeforeStarting 0
			
			TFBot
			{
				Template T_TFBot_Scout_Bonk
				Skill Expert
				Attributes AlwaysCrit
			}
		}
		
		WaveSpawn // @Engineers
		{
			Name "engineers"
			TotalCurrency	0
			TotalCount	20
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	40
			WaitBetweenSpawns	20
			Where	spawnbot
			Support 1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Engineer_Sentry_Tele_Battle
					TeleportWhere spawnbot
					TeleportWhere spawnbot_mission_sniper
				}
				TFBot
				{
					Template	T_TFBot_Medic_Shield
				}
			}
		}
		
		WaveSpawn // Crit Scout Invasion Escalation
		{
			TotalCurrency 200
			
			Name "stage2"
			WaitForAllSpawned "stage1"
			
			Where spawnbot_mission_sniper
			RandomSpawn 1
			TotalCount 32
			SpawnCount 8
			MaxActive 16
			WaitBetweenSpawns 5
			WaitBeforeStarting 0
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Scout_Bonk
					Skill Expert
					Attributes AlwaysCrit
				}
				
				TFBot
				{
					Template T_TFBot_Medic
				}
			}
		}
		
		WaveSpawn // Crit Scout Invasion Center Escalation
		{
			TotalCurrency 200
			
			Name "stage2"
			WaitForAllSpawned "stage1"
			
			Where spawnbot_mission_sniper
			RandomSpawn 1
			TotalCount 24
			SpawnCount 6
			MaxActive 8
			WaitBetweenSpawns 10
			WaitBeforeStarting 0
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Scout_Bonk
					Skill Expert
					Attributes AlwaysCrit
				}
				
				TFBot
				{
					Template T_TFBot_Medic
				}
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 100
			
			Name "stage2"
			WaitForAllSpawned "stage1"
			
			Where spawnbot
			RandomSpawn 1
			TotalCount 8
			SpawnCount 2
			MaxActive 4
			WaitBetweenSpawns 10
			WaitBeforeStarting 10
			
			TFBot
			{
				Template T_TFBot_Giant_Soldier_Spammer_Reload
			}
		}
	}
	
// WAVE 03 900
	Wave
	{
		Checkpoint Yes
		
		StartWaveOutput
		{
			Target bombpath_arrows_clear_relay
			Action Trigger
		}
		
		DoneOutput
		{
			Target bombpath_wavefinished
			Action Trigger
		}
		
		WaveSpawn
		{
			TotalCurrency 100
			
			Name "stage1"
			
			Where spawnbot
			RandomSpawn 1
			TotalCount 6
			SpawnCount 2
			MaxActive 4
			WaitBetweenSpawns 15
			WaitBeforeStarting 0
			
			TFBot
			{
				Template T_TFBot_Giant_Scout_Fast_Bonk
			}
		}

		WaveSpawn
		{
			TotalCurrency 200
			TotalCount 1
			
			WaitForAllSpawned "stage1"
			
			Tank
			{
				Health 18000
				Speed 75
				Name "tankboss_left"
				StartingPathTrackNode "boss_path_1"
				
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 200
			TotalCount 1
			
			WaitForAllSpawned "stage1"
			
			Tank
			{
				Health 18000
				Speed 75
				Name "tankboss_right"
				StartingPathTrackNode "boss_path2_1"
				
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 100
			
			Name "stage2"
			WaitForAllSpawned "stage1"
			
			Where spawnbot
			TotalCount 20
			SpawnCount 4
			MaxActive 16
			WaitBetweenSpawns 10
			WaitBeforeStarting 15
			
			TFBot
			{
				Template T_TFBot_Soldier_Spammer
			}
		}
		
		WaveSpawn // Pyro
		{
			TotalCurrency 100
			
			Name "stage2"
			WaitForAllSpawned "stage1"
			
			Where spawnbot
			TotalCount 24
			SpawnCount 4
			MaxActive 4
			WaitBetweenSpawns 12
			WaitBeforeStarting 20
			
			TFBot
			{
				Template T_TFBot_Pyro_Backburner
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 100
			
			Name "stage2"
			WaitForAllSpawned "stage1"

			
			Where spawnbot
			RandomSpawn 1
			TotalCount 6
			SpawnCount 2
			MaxActive 4
			WaitBetweenSpawns 15
			WaitBeforeStarting 20
			
			TFBot
			{
				Template T_TFBot_Giant_Scout_Fast_Bonk
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 100
			
			Name "stage3"
			WaitForAllSpawned "stage2"
			
			Support 1 // fix the timing issue so these don't just end mid way
			
			Where spawnbot
			TotalCount 40
			SpawnCount 5
			MaxActive 10
			WaitBetweenSpawns 0
			WaitBeforeStarting 20
			
			TFBot
			{
				Template T_TFBot_Scout_Marker_Sandman
				Attributes AlwaysCrit
			}
		}
		
		
		WaveSpawn
		{
			TotalCurrency 100
			
			Name "stage3"
			WaitForAllSpawned "stage2"
			
			Where spawnbot
			RandomSpawn 1
			TotalCount 32
			SpawnCount 4
			MaxActive 8
			WaitBetweenSpawns 0
			WaitBeforeStarting 0
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Heavyweapons_Deflector
				}
				
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
				}
				
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
				}
				
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
				}
			}
		}
	}

// WAVE 04 900
	Wave
	{
		Checkpoint Yes

		StartWaveOutput
		{
			Target bombpath_arrows_clear_relay
			Action Trigger
		}
		
		DoneOutput
		{
			Target bombpath_wavefinished
			Action Trigger
		}
		
		WaveSpawn
		{
			TotalCurrency 200
			
			Name "stage1"
			
			Where spawnbot_left
			TotalCount 8
			SpawnCount 8
			MaxActive 8
			WaitBetweenSpawns 0
			WaitBeforeStarting 0
			
			TFBot
			{
				Template T_TFBot_Heavy_Deflector
				Skill Expert
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 50
			
			Name "stage1"
			
			Where spawnbot_right
			TotalCount 8
			SpawnCount 8
			MaxActive 8
			WaitBetweenSpawns 0
			WaitBeforeStarting 0
			
			TFBot
			{
				Template T_TFBot_Demo_Scatter
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 50
			
			Name "stage1"
			
			Where spawnbot
			RandomSpawn 1
			TotalCount 4
			SpawnCount 2
			MaxActive 2
			WaitBetweenSpawns 20
			WaitBeforeStarting 5
			
			TFBot
			{
				Template T_TFBot_Giant_Pyro_Dragon
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 50
			
			Name "stage2"
			WaitForAllSpawned "stage1"
			
			Where spawnbot_left
			TotalCount 24
			SpawnCount 8
			MaxActive 8
			WaitBetweenSpawns 10
			WaitBeforeStarting 15
			
			TFBot
			{
				Template T_TFBot_Demo_Scatter
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 200
			
			Name "stage2"
			WaitForAllSpawned "stage1"
			
			Where spawnbot_right
			TotalCount 30
			SpawnCount 10
			MaxActive 12
			WaitBetweenSpawns 10
			WaitBeforeStarting 15
			
			TFBot
			{
				Template T_TFBot_Heavy_Deflector
				Skill Expert
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 25
			
			Name "stage3"
			WaitForAllSpawned "stage2"
			
			Where spawnbot
			TotalCount 24
			SpawnCount 8
			MaxActive 22
			WaitBetweenSpawns 20
			WaitBeforeStarting 30
			
			TFBot
			{
				Template T_TFBot_Demoknight_Persian
				Attributes AlwaysCrit
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 100
			
			Name "stage3"
			WaitForAllSpawned "stage2"
			
			Where spawnbot
			TotalCount 6
			SpawnCount 1
			MaxActive 3
			WaitBetweenSpawns 10
			WaitBeforeStarting 0
			
			TFBot
			{
				Template T_TFBot_Giant_Demo_Burst
				Attributes AlwaysCrit
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 100
			
			Name "stage3"
			WaitForAllSpawned "stage2"
			
			Where spawnbot
			TotalCount 2
			SpawnCount 2
			MaxActive 2
			//WaitBetweenSpawns 0
			WaitBeforeStarting 0
			
			TFBot
			{
				Template T_TFBot_Giant_Pyro_Dragon
			}
		}
		
		// Final Push
		WaveSpawn
		{
			TotalCurrency 100
			
			Name "stage4"
			WaitForAllSpawned "stage3"
			
			Where spawnbot
			TotalCount 18
			SpawnCount 4
			MaxActive 8
			WaitBetweenSpawns 5
			WaitBeforeStarting 0
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Demo_Burst
					Attributes AlwaysCrit
				}
				
				TFBot
				{
					Template T_TFBot_Medic
				}
				
				TFBot
				{
					Template T_TFBot_Medic
				}
				
				TFBot
				{
					Template T_TFBot_Medic
				}
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 25
			
			Name "stage4"
			WaitForAllSpawned "stage3"
			
			Where spawnbot
			TotalCount 12
			SpawnCount 3
			MaxActive 6
			WaitBetweenSpawns 15
			WaitBeforeStarting 10
			
			TFBot
			{
				Template T_TFBot_Pyro_Backburner
				Skill Expert
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 25
			
			Name "stage4"
			WaitForAllSpawned "stage3"
			
			Where spawnbot
			TotalCount 30
			SpawnCount 10
			MaxActive 18
			WaitBetweenSpawns 10
			WaitBeforeStarting 0
			
			TFBot
			{
				Template T_TFBot_Soldier_Spammer_Buff
			}
		}
	}

// WAVE 05 900
	Wave
	{
		Checkpoint Yes
		
		StartWaveOutput
		{
			Target bombpath_arrows_clear_relay
			Action Trigger
		}
		
		DoneOutput
		{
			Target bombpath_wavefinished
			Action Trigger
		}
		
		WaveSpawn
		{
			TotalCurrency 200
			
			Name "stage1"
			
			Where spawnbot_left
			TotalCount 8
			SpawnCount 2
			MaxActive 4
			WaitBetweenSpawns 30
			WaitBeforeStarting 0
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Directhit
				}
				
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
				}
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 200
			
			Name "stage1"
			
			Where spawnbot_right
			TotalCount 8
			SpawnCount 2
			MaxActive 4
			WaitBetweenSpawns 30
			WaitBeforeStarting 0
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Giant_Soldier_Directhit
				}
				
				TFBot
				{
					Template T_TFBot_Medic_QuickUber
				}
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 100
			
			Name "stage1"
			
			Where spawnbot_mission_sniper
			RandomSpawn 1
			TotalCount 30
			SpawnCount 5
			MaxActive 10
			WaitBetweenSpawns 20
			WaitBeforeStarting 3
			
			Squad
			{
				TFBot
				{
					Template T_TFBot_Pyro_Backburner
			    	Skill Expert
		     		ItemAttributes
		        	{
				        ItemName	"the backburner"
			        	"mult airblast refire time"	0
			        	"airblast pushback scale"	2
			        }
				}

				TFBot
				{
					Template T_TFBot_Pyro_Backburner
			    	Skill Expert
		     		ItemAttributes
		        	{
				        ItemName	"the backburner"
			        	"mult airblast refire time"	0
			        	"airblast pushback scale"	2
			        }
				}
				
				TFBot
				{
					Template T_TFBot_Pyro_Backburner
			    	Skill Expert
		     		ItemAttributes
		        	{
				        ItemName	"the backburner"
			        	"mult airblast refire time"	0
			        	"airblast pushback scale"	2
			        }
				}
				
				TFBot
				{
					Template T_TFBot_Pyro_Backburner
			    	Skill Expert
		     		ItemAttributes
		        	{
				        ItemName	"the backburner"
			        	"mult airblast refire time"	0
			        	"airblast pushback scale"	2
			        }
				}

				TFBot
				{
					Template T_TFBot_Pyro_Backburner
			    	Skill Expert
		     		ItemAttributes
		        	{
				        ItemName	"the backburner"
			        	"mult airblast refire time"	0
			        	"airblast pushback scale"	2
			        }
				}
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 50
			TotalCount 1
			
			WaitForAllSpawned "stage1"
			
			Tank
			{
				Health 25000
				Speed 75
				Name "tankboss_left"
				StartingPathTrackNode "boss_path_1"
				
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 100
			TotalCount 1
			
			WaitForAllSpawned "stage1"
			
			Tank
			{
				Health 25000
				Speed 75
				Name "tankboss_right"
				StartingPathTrackNode "boss_path2_1"
				
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 100
			
			Name "stage2"
			WaitForAllSpawned "stage1"
			
			Where spawnbot_left
			TotalCount 25
			SpawnCount 5
			MaxActive 16
			WaitBetweenSpawns 10
			WaitBeforeStarting 0
			
			TFBot
			{
				Template T_TFBot_Heavy_Deflector_Pusher
			}
		}
		
		// Final Push
		WaveSpawn
		{
			TotalCurrency 50
			
			Name "stage3"
			WaitForAllSpawned "stage2"
			
			Where spawnbot_mission_sniper
			RandomSpawn 1
			TotalCount 30
			SpawnCount 4
			MaxActive 10
			WaitBetweenSpawns 20
			WaitBeforeStarting 5
			
			TFBot
			{
				Template T_TFBot_Pyro_Backburner
				Skill Expert
				ItemAttributes
		    	{
				    ItemName	"the backburner"
			    	"mult airblast refire time"	0
			    	"airblast pushback scale"	2
			    }
			}
		}
		
		WaveSpawn
		{
			//TotalCurrency 0
			
			Name "stage3"
			WaitForAllSpawned "stage2"
			
			Where spawnbot
			RandomSpawn 1
			TotalCount 10
			SpawnCount 1
			MaxActive 6
			WaitBetweenSpawns 10
			WaitBeforeStarting 0
			
			TFBot
			{
				Template T_TFBot_Giant_Demo_Spammer
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 20
			
			Name "stage3"
			WaitForAllSpawned "stage2"
			
			Where spawnbot
			RandomSpawn 1
			TotalCount 24
			SpawnCount 4
			MaxActive 12
			WaitBetweenSpawns 10
			WaitBeforeStarting 0
			
			TFBot
			{
				Template T_TFBot_Heavy_IronFist_Airblast
				Attributes AlwaysCrit
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 25
			
			Name "stage4"
			WaitForAllSpawned "stage3"
			
			Where spawnbot
			TotalCount 45
			SpawnCount 15
			MaxActive 18
			//WaitBetweenSpawns 0
			WaitBeforeStarting 0
			
			TFBot
			{
				Template T_TFBot_Demoknight_BattleAxe
				Attributes AlwaysCrit
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 50
			TotalCount 1
			
			WaitForAllSpawned "stage3"
			
			Tank
			{
				Health 25000
				Speed 75
				Name "tankboss_left"
				Skin 1
				StartingPathTrackNode "boss_path_1"
				
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		
		WaveSpawn
		{
			TotalCurrency 50
			TotalCount 1
			
			WaitForAllSpawned "stage3"
			
			Tank
			{
				Health 25000
				Speed 75
				Name "tankboss_right"
				Skin 1
				StartingPathTrackNode "boss_path2_1"
				
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
	}
}