#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_mine.pop population { StartingCurrency 400 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 15 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 12 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon demoknight_persian_nys Health 175 Name "Persianknight" Class Demoman Skill Normal ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { ClassIcon medic_kritz_mini Health 150 Name "Mini Kritz Medics" Class Medic Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the kritzkrieg" "heal rate bonus" 1.25 "uber duration bonus" 621 "ubercharge rate bonus" 25 "effect cond override" 16 } CharacterAttributes { "bot medic uber health threshold" 250 } Item "the kritzkrieg" Item "das ubersternmann" } TFBot { ClassIcon medic_kritz_mini Health 150 Name "Mini Kritz Medics" Class Medic Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the kritzkrieg" "heal rate bonus" 1.25 "uber duration bonus" 621 "ubercharge rate bonus" 25 "effect cond override" 16 } CharacterAttributes { "bot medic uber health threshold" 250 } Item "the kritzkrieg" Item "the virus doctor" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 1.5 Where spawnbot_right Where spawnbot_left RandomChoice { TFBot { Skill Easy Template T_TFBot_Heavyweapons_Shotgun } TFBot { Skill Normal Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 3.25 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Fist Item "tw_heavybot_helmet" Item "tw_heavybot_armor" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 1 TotalCurrency 175 TotalCount 10 MaxActive 6 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot_left Where spawnbot_right Squad { TFBot { Name "Giant Heater Heavy" Template T_TFBot_Heavyweapons_Heater ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 1.25 } Item "big chief" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot Item "respectless robo-glove" } TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot Item "respectless robo-glove" } TFBot { ClassIcon pyro_scorch Template T_TFBot_ScorchShot Item "respectless robo-glove" } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 32 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_lower TFBot { Skill Easy Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 175 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 28 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.25 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name support TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Demo_Burst } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } InitWaveOutput { Target bignet Action RunScriptCode Param " IncludeScript(`tankextensions_main`, getroottable()) IncludeScript(`tankextensions/targetank`, getroottable()) " } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 36 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot_right Where spawnbot_left RandomChoice { TFBot { Name "Scout" Class Scout Skill Easy } TFBot { Name "Scout" Class Scout Skill Normal } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name TargeTank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 2 Where spawnbot Squad { Tank { ClassIcon tank_targe Name "targetank" Health 15000 Name TargeTank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_lower TFBot { Template T_TFBot_Demoman } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 4 MaxActive 3 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 0 TotalCount 14 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop } } } WaveSpawn { Name 1b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 1c TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Item "traffic cone" } TFBot { Template T_TFBot_Giant_Medic_Uber } } } WaveSpawn { Name 1d TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Giant_Medic_Kritz } } } WaveSpawn { Name 1e TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 80 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic_Shield } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 40 MaxActive 12 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Sniper_Huntsman ClassIcon sniper_bow_penetrator ItemAttributes { ItemName "the huntsman" "projectile penetration" 1 } } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 25 MaxActive 8 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon heavy_deflector Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 1 } Item "deflector" Item "the u-clank-a" } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_left TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_right TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Attributes "AlwaysCrit" } } WaveSpawn { Name 2a WaitForAllDead 1 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } } }